StoryChapterView.cs 11 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryChapterView : BaseView
  9. {
  10. private UI_StoryChapterUI _ui;
  11. private int _chapterID;
  12. private GComponent _compChapter;
  13. private ValueBarController _valueBarController;
  14. private GObject _unPasslevelItem;
  15. private GObject _endLevelItem;
  16. private GameObject _gameObject;
  17. private GoWrapper _wrapper;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. SceneController.DestroyObjectFromView(_gameObject);
  26. base.Dispose();
  27. }
  28. protected override void Init()
  29. {
  30. base.Init();
  31. _ui = UI_StoryChapterUI.Create();
  32. viewCom = _ui.target;
  33. isfullScreen = true;
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. _valueBarController = new ValueBarController(_ui.m_valueBar);
  39. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  41. _ui.m_bonusBox1.target.onClick.Add(() =>
  42. {
  43. OnClickBonusBox(_ui.m_bonusBox1, 0);
  44. });
  45. _ui.m_bonusBox2.target.onClick.Add(() =>
  46. {
  47. OnClickBonusBox(_ui.m_bonusBox2, 1);
  48. });
  49. _ui.m_bonusBox3.target.onClick.Add(() =>
  50. {
  51. OnClickBonusBox(_ui.m_bonusBox3, 2);
  52. });
  53. }
  54. protected override void OnShown()
  55. {
  56. base.OnShown();
  57. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  58. _chapterID = (int)viewData;
  59. StoryDataManager.currentChapter = _chapterID;
  60. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  61. _ui.m_chapter.AddChild(_compChapter);
  62. InitChapter();
  63. _valueBarController.OnShown();
  64. }
  65. protected override void OnHide()
  66. {
  67. base.OnHide();
  68. _unPasslevelItem = null;
  69. _endLevelItem = null;
  70. _ui.m_chapter.RemoveChildren(0, 0, true);
  71. _valueBarController.OnHide();
  72. }
  73. private void OnClickBtnBack()
  74. {
  75. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  76. }
  77. private void OnClickBtnHome()
  78. {
  79. GameController.GoBackToMainView();
  80. }
  81. private void InitChapter()
  82. {
  83. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  84. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  85. int starCountChapter = StoryDataManager.GetChapterStarCount(_chapterID);
  86. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  87. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  88. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  89. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  90. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  91. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  92. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  93. int endLevel = 0;
  94. for (int i = 0; i < _compChapter.numChildren; i++)
  95. {
  96. GObject obj = _compChapter.GetChildAt(i);
  97. if (obj.name.IndexOf("g") == 0)
  98. {
  99. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  100. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  101. if (StoryDataManager.CheckLevelUnlock(_chapterID, level))
  102. {
  103. levelItem.target.visible = true;
  104. levelItem.target.onClick.Clear();
  105. levelItem.target.onClick.Add(OnClickLevelItem);
  106. string levelID = _chapterID + "_" + level;
  107. string showId = StoryUtil.GetNormalChapterId(_chapterID) + "_" + level;
  108. levelItem.m_txtOrder.text = showId;
  109. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(levelID);
  110. if (levelCfg != null)
  111. {
  112. if (levelCfg.fightID.Length > 0)
  113. {
  114. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  115. int score = StoryDataManager.GetScoreHighest(levelID);
  116. if (score <= 0)
  117. {
  118. levelItem.m_flower.target.visible = false;
  119. }
  120. else
  121. {
  122. levelItem.m_flower.target.visible = true;
  123. int starCount = StoryDataManager.GetStarCountHistory(levelID, score);
  124. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  125. }
  126. }
  127. else
  128. {
  129. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  130. levelItem.m_flower.target.visible = false;
  131. }
  132. // levelItem.m_iconUnPass.visible =
  133. levelItem.m_holder.visible = !StoryDataManager.CheckLevelPass(_chapterID, level);
  134. // if (levelItem.m_holder.visible)
  135. // {
  136. // }
  137. if (levelItem.m_holder.visible)
  138. {
  139. // StoryDataManager.currentChapter = _chapterID;
  140. StoryDataManager.currentLevel = int.Parse(levelItem.target.name.Replace("g", ""));
  141. _unPasslevelItem = levelItem.target;
  142. _gameObject = null;
  143. _wrapper = null;
  144. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  145. SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
  146. }
  147. if (level > endLevel)
  148. {
  149. endLevel = level;
  150. _endLevelItem = levelItem.target;
  151. }
  152. }
  153. else
  154. {
  155. levelItem.target.visible = false;
  156. }
  157. }
  158. else
  159. {
  160. levelItem.target.visible = false;
  161. }
  162. }
  163. }
  164. if (_endLevelItem != null)
  165. {
  166. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  167. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  168. tx = tx - _ui.m_chapter.width / 2;
  169. ty = ty - _ui.m_chapter.height / 2;
  170. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  171. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  172. }
  173. }
  174. private void OnClickLevelItem(EventContext context)
  175. {
  176. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  177. int level = int.Parse(levelItem.target.name.Replace("g", ""));
  178. StoryController.ShowLevelView(_chapterID, level);
  179. }
  180. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  181. {
  182. bonusBox.m_txtName.text = name;
  183. }
  184. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  185. {
  186. int status = StoryDataManager.GetChapterBonusStatus(StoryDataManager.currentChapter, index);
  187. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  188. if (status == ConstBonusStatus.GOT)
  189. {
  190. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  191. }
  192. else
  193. {
  194. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  195. }
  196. bonusBox.target.data = status;
  197. }
  198. private void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  199. {
  200. int status = (int)bonusBox.target.data;
  201. if (status == ConstBonusStatus.CAN_GET)
  202. {
  203. List<ItemData> bonusList = StoryDataManager.GetChapterBonus(StoryDataManager.currentChapter, index);
  204. if (bonusList != null && bonusList.Count > 0)
  205. {
  206. // ViewManager.Show(ViewName.GET_BONUS_VIEW, bonusList);
  207. ViewManager.Show<RewardView>(bonusList);
  208. }
  209. UpdateBonusBoxStatus(bonusBox, index);
  210. }
  211. else if (status == ConstBonusStatus.GOT)
  212. {
  213. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  214. }
  215. else
  216. {
  217. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  218. }
  219. }
  220. protected override void UpdateToCheckGuide(object param)
  221. {
  222. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  223. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.START_STORY, 1, "点击关卡,开启新历程");
  224. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.SINGLE_FIGHT, 1, "遇到意外事件了,暂时解释不清,先按请求换上服饰吧");
  225. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面");
  226. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.CLOTHING_SYNTHETIC, 1, "点击下一关");
  227. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 4, "先回到主界面");
  228. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面");
  229. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.PHOTOGRAPH, 1, "拍照功能已开启,解锁更多搭配和玩法哦");
  230. }
  231. protected override void TryCompleteGuide()
  232. {
  233. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.START_STORY);
  234. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  235. GuideController.TryCompleteGuide(ConstGuideId.START_STORY, 1);
  236. }
  237. }
  238. }