LeagueSkillUpView.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.League;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. //联盟技能激活
  11. public class LeagueSkillUpView : BaseWindow
  12. {
  13. private UI_LeagueSkillUpUI _ui;
  14. private ValueBarController _valueBarController;
  15. private EffectUI _effectUI1;
  16. private EffectUI _effectUI2;
  17. private EffectUI _effectUI3;
  18. private List<EffectUI> _effectUIs = new List<EffectUI>();
  19. private int _type;
  20. private int saveListPageIndex = 0;
  21. public override void Dispose()
  22. {
  23. EffectUIPool.Recycle(_effectUI1);
  24. _effectUI1 = null;
  25. EffectUIPool.Recycle(_effectUI2);
  26. _effectUI2 = null;
  27. EffectUIPool.Recycle(_effectUI3);
  28. _effectUI3 = null;
  29. if (_valueBarController != null)
  30. {
  31. _valueBarController.Dispose();
  32. _valueBarController = null;
  33. }
  34. if (_ui != null)
  35. {
  36. _ui.Dispose();
  37. _ui = null;
  38. }
  39. base.Dispose();
  40. }
  41. protected override void OnInit()
  42. {
  43. base.OnInit();
  44. packageName = UI_LeagueSkillUpUI.PACKAGE_NAME;
  45. _ui = UI_LeagueSkillUpUI.Create();
  46. this.viewCom = _ui.target;
  47. isfullScreen = true;
  48. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  49. _ui.m_comSkill.m_listScore.itemRenderer = RenderListScoreItem;
  50. _ui.m_comSkill.m_list.itemRenderer = RenderListItem;
  51. _ui.m_comSkill.m_list.SetVirtual();
  52. _ui.m_comSkill.m_list.scrollPane.decelerationRate = 0.8f;
  53. _ui.m_comSkill.m_btnLeft.onClick.Add(OnBtnLeftClick);
  54. _ui.m_comSkill.m_btnRight.onClick.Add(OnBtnRightClick);
  55. _ui.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  56. _ui.m_btnRule.data = 300017;
  57. _valueBarController = new ValueBarController(_ui.m_comValue);
  58. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_ch_jnbg");
  59. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder, "ui_league", "TEA",110);
  60. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderSkill, "ui_league", "tea_unlock");
  61. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holderScore, "ui_league", "tea_unlock");
  62. }
  63. protected override void AddEventListener()
  64. {
  65. base.AddEventListener();
  66. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  67. }
  68. protected override void OnShown()
  69. {
  70. base.OnShown();
  71. _type = (int)this.viewData;
  72. _valueBarController.OnShown();
  73. _valueBarController.Controller(11);
  74. _ui.m_t0.Play(() =>
  75. {
  76. _ui.m_comSkill.m_list.numItems = LeagueSkillCountCfgArray.Instance.GetCfg(_type).layerCount;
  77. UpdateView(false);
  78. });
  79. }
  80. protected override void OnHide()
  81. {
  82. base.OnHide();
  83. _valueBarController.OnHide();
  84. if (_ui.m_comSkill.m_list.numItems > 0) _ui.m_comSkill.m_list.ScrollToView(0);
  85. _ui.m_comSkill.m_list.numItems = 0;
  86. _ui.m_t0.Stop();
  87. _ui.m_t1.Stop();
  88. DestroySkillAni();
  89. }
  90. private void DestroySkillAni()
  91. {
  92. for (int i = 0; i < _effectUIs.Count; i++)
  93. {
  94. EffectUIPool.Recycle(_effectUIs[i]);
  95. _effectUIs[i] = null;
  96. }
  97. _effectUIs.Clear();
  98. }
  99. protected override void RemoveEventListener()
  100. {
  101. base.RemoveEventListener();
  102. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateView);
  103. }
  104. private void OnBtnBackClick()
  105. {
  106. ViewManager.GoBackFrom(typeof(LeagueSkillUpView).FullName);
  107. }
  108. private void OnBtnRightClick()
  109. {
  110. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  111. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  112. int nextPage = curPage + 1;
  113. if (nextPage * _ui.m_comSkill.m_list.lineCount > _ui.m_comSkill.m_list.numItems - 1) return;
  114. DestroySkillAni();
  115. saveListPageIndex = nextPage * _ui.m_comSkill.m_list.lineCount;
  116. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  117. _ui.m_comSkill.m_list.RefreshVirtualList();
  118. Debug.Log("curPage:" + nextPage);
  119. }
  120. private void OnBtnLeftClick()
  121. {
  122. int index = _ui.m_comSkill.m_list.GetFirstChildInView();
  123. int curPage = index / _ui.m_comSkill.m_list.lineCount;
  124. int lastPage = curPage - 1;
  125. if (lastPage * _ui.m_comSkill.m_list.lineCount < 0) return;
  126. DestroySkillAni();
  127. saveListPageIndex = lastPage * _ui.m_comSkill.m_list.lineCount;
  128. _ui.m_comSkill.m_list.ScrollToView(saveListPageIndex, true);
  129. _ui.m_comSkill.m_list.RefreshVirtualList();
  130. Debug.Log("curPage:" + lastPage);
  131. }
  132. private void UpdateView()
  133. {
  134. UpdateView(true);
  135. }
  136. private void UpdateView(bool showAni)
  137. {
  138. if (LeagueDataManager.Instance.GetSkillProgressByType(_type) < 100 &&
  139. LeagueDataManager.Instance.GetSkillProgressByType(_type) > 0)
  140. {
  141. if (LeagueDataManager.Instance.CurLayer == _ui.m_comSkill.m_list.numItems) //最后一层
  142. {
  143. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  144. }
  145. else
  146. {
  147. bool isActive = true;
  148. List<LeagueSkillCfg> skillCfgs =
  149. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, LeagueDataManager.Instance.CurLayer);
  150. for (int i = 0; i < skillCfgs.Count; i++)
  151. {
  152. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  153. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[i].id) < 0)
  154. {
  155. isActive = false;
  156. break;
  157. }
  158. }
  159. if (isActive)
  160. {
  161. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer, showAni);
  162. }
  163. else
  164. {
  165. _ui.m_comSkill.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1, showAni);
  166. }
  167. }
  168. // _ui.m_list.ScrollToView(LeagueDataManager.Instance.CurLayer - 1);
  169. }
  170. _ui.m_comSkill.m_listScore.numItems = 4;
  171. _ui.m_comSkill.m_list.RefreshVirtualList();
  172. _ui.m_txtTitle.text = "茶艺-" + LeagueSkillCountCfgArray.Instance.GetCfg(_type).name;
  173. double progress = LeagueDataManager.Instance.GetSkillProgressByType(_type);
  174. _ui.m_txtProgress.SetVar("value", progress.ToString()).FlushVars();
  175. }
  176. private void RenderListScoreItem(int index, GObject obj)
  177. {
  178. UI_ListScoreItem item = UI_ListScoreItem.Proxy(obj);
  179. item.m_loaIcon.url = ResPathUtil.GetScorePath(index + 1);
  180. item.m_txtProperty.text = LeagueDataManager.Instance.GetSkillScoreByType(_type, index + 1).ToString();
  181. UI_ListScoreItem.ProxyEnd();
  182. }
  183. private void RenderListItem(int index, GObject obj)
  184. {
  185. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, index + 1);
  186. UI_ListSkillLayerItem item = UI_ListSkillLayerItem.Proxy(obj);
  187. if (item.m_listSkill.data == null)
  188. {
  189. item.m_listSkill.itemRenderer = RenderListSkillItem;
  190. }
  191. if (LeagueDataManager.Instance.CurLayer == index + 1)
  192. {
  193. DestroySkillAni();
  194. }
  195. item.m_listSkill.data = skillCfgs;
  196. item.m_listSkill.numItems = skillCfgs.Count;
  197. UI_ListSkillLayerItem.ProxyEnd();
  198. }
  199. private void RenderListSkillItem(int index, GObject obj)
  200. {
  201. List<LeagueSkillCfg> skillCfgs = obj.parent.data as List<LeagueSkillCfg>;
  202. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  203. item.m_loaScore.url = ResPathUtil.GetScorePath(skillCfgs[index].score);
  204. item.m_txtScore.text = "+" + skillCfgs[index].value.ToString();
  205. item.m_loaIcon.url = string.Format("ui://League/tb_jn_{0}", _type);
  206. bool isLock = !SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  207. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillCfgs[index].id) < 0;
  208. item.m_imgLock.visible = isLock;
  209. bool canActive = true;
  210. List<LeagueSkillCfg> lastSkillCfgs =
  211. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfgs[index].layer - 1);
  212. for (int i = 0; i < lastSkillCfgs.Count; i++)
  213. {
  214. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  215. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  216. {
  217. canActive = false;
  218. break;
  219. }
  220. }
  221. item.m_imgSuo.visible = !canActive;
  222. if (isLock && canActive && _effectUIs.Count <= index)
  223. {
  224. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holdeLight, "ui_league", "tea_nolearn");
  225. _effectUIs.Add(_effectUI);
  226. }
  227. if (isLock && canActive)
  228. item.m_c1.selectedIndex = 1;
  229. else
  230. item.m_c1.selectedIndex = 0;
  231. ItemUtil.UpdateItemNeedNum(item.m_comCost, skillCfgs[index].consumeArr[0], false, "#FFFBF4");
  232. if (item.target.data == null)
  233. {
  234. item.target.onClick.Add(OnActiveSkill);
  235. }
  236. item.target.data = skillCfgs[index].id;
  237. UI_ListSkillItem.ProxyEnd();
  238. }
  239. private async void OnActiveSkill(EventContext context)
  240. {
  241. GObject obj = context.sender as GObject;
  242. int skillId = (int)obj.data;
  243. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  244. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  245. {
  246. return;
  247. }
  248. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  249. List<LeagueSkillCfg> lastSkillCfgs =
  250. LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  251. for (int i = 0; i < lastSkillCfgs.Count; i++)
  252. {
  253. if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) ||
  254. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[i].id) < 0)
  255. {
  256. return;
  257. }
  258. }
  259. long needCount = skillCfg.consumeArr[0][1];
  260. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  261. if (hasCount < needCount)
  262. {
  263. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  264. return;
  265. }
  266. bool result = await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  267. if (result)
  268. {
  269. Vector2 posInSkill = obj.TransformPoint(new Vector2(obj.width / 2, obj.height / 2), _ui.target);
  270. _ui.m_holderSkill.position = posInSkill;
  271. GObject scoreObj = _ui.m_comSkill.m_listScore.GetChildAt(skillCfg.score - 1);
  272. Vector2 posInScore =
  273. scoreObj.TransformPoint(new Vector2(scoreObj.width / 2, scoreObj.height / 2), _ui.target);
  274. _ui.m_holderScore.position = posInScore;
  275. _ui.m_t1.Play();
  276. UpdateView(true);
  277. }
  278. }
  279. }
  280. }