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							- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class DeviceUniqueIdHelper
 
-     {
 
-         private const string UniqueIdentifierKey = "UniqueIdentifier";
 
-         public static string GetDeviceUniqueId()
 
-         {
 
-             // 尝试从本地存储中获取唯一标识符
 
-             string uniqueIdentifier = PlayerPrefs.GetString(UniqueIdentifierKey);
 
-             // 如果本地存储中不存在唯一标识符,生成一个新的唯一标识符
 
-             if (string.IsNullOrEmpty(uniqueIdentifier))
 
-             {
 
-                 uniqueIdentifier = SystemInfo.deviceUniqueIdentifier;
 
-                 // 将唯一标识符存储到本地存储中
 
-                 PlayerPrefs.SetString(UniqueIdentifierKey, uniqueIdentifier);
 
-             }
 
-             
 
-             return PlayerPrefs.GetString(UniqueIdentifierKey);
 
-         }
 
-     }
 
- }
 
 
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