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- using System.Collections.Generic;
 
- using FairyGUI;
 
- using UI.CommonGame;
 
- namespace GFGGame
 
- {
 
-     public class RewardPreView : BaseWindow
 
-     {
 
-         private UI_RewardPreviewUI _ui;
 
-         private List<ItemData> _rewardDatas;
 
-         public override void Dispose()
 
-         {
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-             base.Dispose();
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             _ui = UI_RewardPreviewUI.Create();
 
-             this.viewCom = _ui.target;
 
-             this.viewCom.Center();
 
-             this.modal = true;
 
-             viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
 
-             _ui.m_list.itemRenderer = ListItemRender;
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             // _cfg = this.viewData as DailyActiveRewardCfg;
 
-             _rewardDatas = (this.viewData as object[])[0] as List<ItemData>;
 
-             _ui.m_list.numItems = _rewardDatas.Count;
 
-             _ui.m_txtName.text = (this.viewData as object[])[1].ToString();
 
-             _ui.m_txtDesc.text = (this.viewData as object[])[2].ToString(); ;//string.Format("满足{0}活跃度可领取", _cfg.count);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-         }
 
-         private void ListItemRender(int index, GObject obj)
 
-         {
 
-             UI_ComItem item = UI_ComItem.Proxy(obj);
 
-             ItemData reward = _rewardDatas[index];
 
-             if (obj.data == null)
 
-             {
 
-                 obj.data = new ItemView(obj as GComponent);
 
-             }
 
-             (obj.data as ItemView).SetData(reward);
 
-             UI_ComItem.ClearProxy();
 
-         }
 
-     }
 
- }
 
 
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