| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 | using UnityEngine;using FairyGUI;using UI.OpenServerActivity;using UI.CommonGame;using System.Collections.Generic;namespace GFGGame{    public class OpenServerFightView : BaseWindow    {        private UI_OpenServerFightUI _ui;        private int itemIndex = 0;        private List<StoryLevelCfg> _storyLevelCfgs;        private ActivityFightCfg _activityFightCfg;        private int _activityId;        private int _activityType;        private ActivityOpenCfg _activityCfg;        public override void Dispose()        {            if (_ui != null)            {                _ui.Dispose();                _ui = null;            }            base.Dispose();        }        protected override void Init()        {            base.Init();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_OpenServerFightUI.PACKAGE_NAME;            _ui = UI_OpenServerFightUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            isReturnView = true;            _ui.m_list.itemRenderer = RenderListItem;            _ui.m_btnBack.onClick.Add(OnClickBtnBack);            _ui.m_iconSuidAdd.onClick.Add(OnClickIconSuidAdd);        }        protected override void OnShown()        {            base.OnShown();            _activityType = (int)this.viewData;            StudioDataManager.Instance.VIEW_NAME = typeof(OpenServerFightView).FullName;            StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _activityType;            _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bg_sdcy_gq");            _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(_activityType);            _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);            _activityFightCfg = ActivityFightCfgArray.Instance.GetCfg(_activityCfg.params3Arr[0]);            _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_activityFightCfg.type, _activityFightCfg.subType, _activityCfg.params3Arr[0]);            _ui.m_list.numItems = _storyLevelCfgs.Count;            UpdateItem();            RefreshTxtFreeNum();            _ui.m_txtTitle.SetVar("name", _activityCfg.themeName).FlushVars();        }        private void RefreshTxtFreeNum()        {            RoleLimitData limitData = RoleLimitDataManager.GetLimitData(_activityFightCfg.limit);            int time = limitData.TotalPlayMax - limitData.PlayTimes;            _ui.m_txtFreeNum.text = time + "/" + limitData.TotalPlayMax;        }        protected override void OnHide()        {            base.OnHide();        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.FIGHT_QUICKLY, RefreshTxtFreeNum);        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.FIGHT_QUICKLY, RefreshTxtFreeNum);        }        private void OnClickBtnBack()        {            ViewManager.GoBackFrom(typeof(OpenServerFightView).FullName);        }        private void OnClickIconSuidAdd()        {            ViewManager.Show<OpenServerSuitAdditionView>(new object[] { ConstLimitTimeActivityType.ActLimitStlyc, _storyLevelCfgs[0].id });        }                private void RenderListItem(int index, GObject obj)        {            UI_OpenSererFightItem item = UI_OpenSererFightItem.Proxy(obj);            item.m_txtName.text = _storyLevelCfgs[index].name;            item.m_loaIcon.visible = false;            item.m_loaItem.visible = true;            StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);            int itemId = storyFightCfg.bonusBaseArr[0][0];            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);            item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);            if (item.m_loaItem.data == null)            {                item.m_loaItem.onClick.Add(OnLoaItemClick);            }            item.m_loaItem.data = index;                      item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);            if (!item.m_grpLock.visible)                item.m_comFirstPass.visible = !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index].id);            else                item.m_comFirstPass.visible = false;            item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);            if (item.m_loaBg.data == null)            {                item.m_loaBg.onClick.Add(OnListItemClick);            }            item.m_loaBg.data = index;            UI_OpenSererFightItem.ProxyEnd();        }        private void OnListItemClick(EventContext context)        {            GObject obj = context.sender as GObject;            int index = (int)obj.data;            StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];            if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))            {                PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");                return;            }            MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;            InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishStudioStoryLevel);        }        private void OnLoaItemClick(EventContext context)        {            GObject obj = context.sender as GObject;            int index = (int)obj.data;            StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);            int itemId = storyFightCfg.bonusBaseArr[0][0];            GoodsItemTipsController.ShowItemTips(itemId);        }        private void UpdateItem()        {            for (int i = 0; i < _ui.m_list.numChildren; i++)            {                _ui.m_list.GetChildAt(i).visible = false;            }            itemIndex = 0;            Timers.inst.Add(0.05f, _ui.m_list.numChildren, AddItemUpdate, 1);        }        private void AddItemUpdate(object param)        {            _ui.m_list.GetChildAt(itemIndex).visible = true;            UI_ListLevelItem item = UI_ListLevelItem.Proxy(_ui.m_list.GetChildAt(itemIndex));            item.m_Left.Play();            itemIndex++;            UI_ListLevelItem.ProxyEnd();        }    }}
 |