RedDotDataManager.cs 12 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. namespace GFGGame
  4. {
  5. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  6. {
  7. /// <summary>
  8. /// 公告
  9. /// 是否有未读公告
  10. /// </summary>
  11. /// <returns></returns>
  12. public bool GetNoticeRed()
  13. {
  14. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  15. for (int i = 0; i < noticeInfos.Count; i++)
  16. {
  17. if (noticeInfos[i].readStatus == false) return true;
  18. }
  19. return false;
  20. }
  21. /// <summary>
  22. /// 任务
  23. /// 是否有任务奖励、任务宝箱奖励可领
  24. /// </summary>
  25. /// <returns></returns>
  26. public bool GetTaskRed()
  27. {
  28. //TODO
  29. // Dictionary<int, TaskInfo> taskInfo = TaskDataManager.TaskInfo;
  30. // foreach (int key in taskInfo.Keys)
  31. // {
  32. // if (DailyTaskDataManager.Instance.GetTaskStateById(key) == ConstBonusStatus.CAN_GET) return true;
  33. // }
  34. // Dictionary<int, int> livenessBoxInfos = DailyTaskDataManager.Instance.LivenessBoxInfos;
  35. // foreach (int key in livenessBoxInfos.Keys)
  36. // {
  37. // if (DailyTaskDataManager.Instance.GetBoxStateById(key) == ConstBonusStatus.CAN_GET) return true;
  38. // }
  39. return false;
  40. }
  41. /// <summary>
  42. /// 七天签到
  43. /// </summary>
  44. /// <returns></returns>
  45. public bool GetDailyLoginRed()
  46. {
  47. return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
  48. }
  49. /// <summary>
  50. /// 有邮件未读或未领奖励
  51. /// </summary>
  52. /// <returns></returns>
  53. public bool GetMailRed()
  54. {
  55. if (MailDataManager.Instance.UnreadCount > 0) return true;
  56. return false;
  57. }
  58. /// <summary>
  59. /// 套装收集奖励可领
  60. /// </summary>
  61. /// <returns></returns>
  62. public bool GetFieldGuideRed()
  63. {
  64. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3);//全部已获得套装按照收集度高排序
  65. for (int i = 0; i < _suitIds.Count; i++)
  66. {
  67. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  68. if (status == ConstBonusStatus.CAN_GET)
  69. {
  70. return true;
  71. }
  72. }
  73. return false;
  74. }
  75. /// <summary>
  76. /// 根据章节Id判断是否有奖励可领
  77. /// </summary>
  78. /// <returns></returns>
  79. public bool GetChapterRed(int chapterId)
  80. {
  81. for (int i = 0; i < 3; i++)
  82. {
  83. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  84. if (state == ConstBonusStatus.CAN_GET)
  85. {
  86. return true;
  87. }
  88. }
  89. return false;
  90. }
  91. /// <summary>
  92. /// 好友红点
  93. /// </summary>
  94. /// <returns></returns>
  95. public bool GetFriendRed()
  96. {
  97. return GetFriendApplyRed() || GetFriendGiftRed();
  98. }
  99. /// <summary>
  100. /// 是否有好友申请
  101. /// </summary>
  102. /// <returns></returns>
  103. public bool GetFriendApplyRed()
  104. {
  105. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  106. }
  107. /// <summary>
  108. /// 是否有好友可领体力
  109. /// </summary>
  110. /// <returns></returns>
  111. public bool GetFriendGiftRed()
  112. {
  113. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  114. List<FriendInfoData> friendInfos = FriendDataManager.Instance.FriendDatas;
  115. for (int i = 0; i < friendInfos.Count; i++)
  116. {
  117. if (friendInfos[i].takeGiftState == ConstBonusStatus.CAN_GET)
  118. {
  119. return true;
  120. }
  121. }
  122. return false;
  123. }
  124. /// <summary>
  125. /// 商城-礼包红点
  126. /// </summary>
  127. /// <returns></returns>
  128. public bool GetRechargeGiftFreeRed()
  129. {
  130. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  131. // for (int i = 0; i < _giftCfgs.Count; i++)
  132. // {
  133. // GiftBagCfg cfg = _giftCfgs[i];
  134. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  135. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  136. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  137. // if (isUnLock && canBuy && cfg.price == 0) return true;
  138. // }
  139. return false;
  140. }
  141. /// <summary>
  142. /// 田野调查红点
  143. /// </summary>
  144. /// <returns></returns>
  145. public bool GetFieldRed()
  146. {
  147. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  148. for (int i = 0; i < _cfgs.Count; i++)
  149. {
  150. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  151. if (state == ConstBonusStatus.CAN_GET) return true;
  152. }
  153. return false;
  154. }
  155. /// <summary>
  156. /// 工作室红点
  157. /// </summary>
  158. /// <returns></returns>
  159. public bool GetStudioFilingRed(bool checkCurChapter = true)
  160. {
  161. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  162. for (int i = 0; i < studioCfgs.Count; i++)
  163. {
  164. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  165. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  166. }
  167. return false;
  168. }
  169. /// <summary>
  170. /// 寻奇访胜
  171. /// </summary>
  172. /// <returns></returns>
  173. public bool GetTravelRed()
  174. {
  175. if (TravelDataManager.Instance.TravelData == null) return false;
  176. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  177. }
  178. /// <summary>
  179. /// 千山万水-图鉴红点
  180. /// </summary>
  181. /// <returns></returns>
  182. public bool GetTravelGuideRed()
  183. {
  184. if (TravelDataManager.Instance.ListTravelAreaRewardState == null || TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  185. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  186. {
  187. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  188. {
  189. return true;
  190. }
  191. }
  192. return false;
  193. }
  194. /// <summary>
  195. /// 千山万水-图鉴区域红点
  196. /// </summary>
  197. /// <param name="areaId"></param>
  198. /// <returns></returns>
  199. public bool GetTravelGuideAreaRed(int areaId)
  200. {
  201. if (TravelDataManager.Instance.ListTravelAreaRewardState == null || TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  202. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  203. }
  204. /// <summary>
  205. /// 头像-获得新头像红点
  206. /// </summary>
  207. /// <returns></returns>
  208. public bool GetHeadRed()
  209. {
  210. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  211. }
  212. /// <summary>
  213. /// 头像-获得新头像框红点
  214. /// </summary>
  215. /// <returns></returns>
  216. public bool GetHeadBorderRed()
  217. {
  218. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  219. }
  220. /// <summary>
  221. /// 卡牌-卡牌技能升级
  222. /// </summary>
  223. /// <param name="cardId"></param>
  224. /// <returns></returns>
  225. public bool GetCardSkillsRed(int cardId)
  226. {
  227. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  228. for (int i = 0; i < skillCfgs.Count; i++)
  229. {
  230. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  231. }
  232. return false;
  233. }
  234. /// <summary>
  235. /// 卡牌-卡牌技能升级
  236. /// </summary>
  237. /// <param name="skillId"></param>
  238. /// <returns></returns>
  239. public bool GetCardSkillRed(int skillId)
  240. {
  241. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  242. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  243. PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  244. PassivitySkillLvlCfg nextSkillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  245. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  246. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  247. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  248. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  249. int costNeed = skillLvlCfg.costNum;
  250. return itemHas >= itemNeed && costHas >= costNeed;
  251. }
  252. //卡牌-卡牌升星奖励状态
  253. public bool GetCardStarReward(int cardId)
  254. {
  255. CardData cardData = CardDataManager.GetCardDataById(cardId);
  256. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  257. for (int i = 0; i < cardStarCfgs.Count; i++)
  258. {
  259. if (cardStarCfgs[i].rewardsArr.Length > 0 && cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) && cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  260. }
  261. return false;
  262. }
  263. /// <summary>
  264. /// 服装养护红点
  265. /// </summary>
  266. /// <param name="suitId"></param>
  267. /// <returns></returns>
  268. public bool GetClothingFosterRed(int suitId)
  269. {
  270. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  271. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  272. if (index >= fosterCfgs.Count) return false;
  273. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  274. SuitFosterCfg fosterCfg = fosterCfgs[index];
  275. if (fosterCfg.materialsArr.Length == 0) return false;
  276. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  277. int itemNeed = fosterCfg.materialsArr[0][1];
  278. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  279. int costNeed = fosterCfg.costNum;
  280. return itemHas >= itemNeed && costHas >= costNeed;
  281. }
  282. //商店-会员中心
  283. public bool GetChargeAddUpReward()
  284. {
  285. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  286. for (int i = 1; i < vipCfgs.Length; i++)
  287. {
  288. bool isGet = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfgs[i].id);
  289. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  290. }
  291. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 && RoleDataManager.vipLv > 0;
  292. }
  293. }
  294. }