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- using UnityEngine;
- using UniFramework.Event;
- namespace GFGGame.Launcher
- {
- public static class QDAppStoreManagerInit
- {
- public static void InitPlatform()
- {
- UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true});
- }
- public static void UpdateApp()
- {
-
- }
- }
- }
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