QDAppStoreManagerInit.cs 366 B

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  1. using UnityEngine;
  2. using UniFramework.Event;
  3. namespace GFGGame.Launcher
  4. {
  5. public static class QDAppStoreManagerInit
  6. {
  7. public static void InitPlatform()
  8. {
  9. UniEvent.SendMessage(new LauncherEvent.InitPlatformResult() { success = true});
  10. }
  11. public static void UpdateApp()
  12. {
  13. }
  14. }
  15. }