- #if UNITY_IOS
- namespace GFGGame.IOS
- {
- public class AppTrackingTransparency
- {
- [System.Runtime.InteropServices.DllImport("__Internal")]
- private static extern void RequestTrackingAuthorizationI();
- public static void RequestTrackingAuthorization()
- {
- RequestTrackingAuthorization();
- }
- }
- }
- #endif
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