CardSkillView.cs 7.0 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Card;
  4. using UI.CommonGame;
  5. namespace GFGGame
  6. {
  7. public class CardSkillView : BaseWindow
  8. {
  9. private UI_CardSkillUI _ui;
  10. // private PassivitySkillCfg _viewData;
  11. private int _cardId;
  12. private int _skillId;
  13. private int _skillLv;
  14. private PassivitySkillCfg skillCfg;
  15. private PassivitySkillLvlCfg skillLvCfg;
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. _ui = UI_CardSkillUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
  29. _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
  30. }
  31. protected override void AddEventListener()
  32. {
  33. base.AddEventListener();
  34. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  35. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  36. }
  37. protected override void OnShown()
  38. {
  39. base.OnShown();
  40. _cardId = (int)(viewData as object[])[0];
  41. _skillId = (int)(viewData as object[])[1];
  42. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  43. // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  44. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  45. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(_skillLv, _skillId);
  46. _ui.m_txtName.text = skillCfg.name;
  47. _ui.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  48. UpdateView();
  49. }
  50. private void UpdateView()
  51. {
  52. _ui.m_c1.selectedIndex = 0;
  53. _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  54. skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
  55. skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(_skillLv, _skillId);
  56. ET.Log.Debug("_skillLv000:" + _skillLv);
  57. ET.Log.Debug("skillCfg000:" + skillCfg.skillId);
  58. ET.Log.Debug("_skillLv000:" + skillLvCfg.skilllvl);
  59. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  60. UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
  61. if (PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv + 1, _skillId) == null) //已满级
  62. {
  63. _ui.m_c1.selectedIndex = 1;
  64. return;
  65. }
  66. UI_ComCostCurrency costCurrency = UI_ComCostCurrency.Proxy(_ui.m_comConsume);
  67. costCurrency.m_txtNeed.text = skillLvCfg.costNum.ToString();
  68. UI_ComCostCurrency.ProxyEnd();
  69. ET.Log.Debug("_skillLv111:" + _skillLv);
  70. ET.Log.Debug("skillCfg111:" + skillCfg.skillId);
  71. ET.Log.Debug("_skillLv111:" + skillLvCfg.skilllvl);
  72. UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
  73. _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
  74. }
  75. private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
  76. {
  77. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(lv, _skillId);
  78. com.m_txtLv.text = title;
  79. com.m_txtDiscribe.text = string.Format(skillCfg.describe, (float)skillLvCfg.probability / 10000f * 100f, (float)skillLvCfg.count / 100f);
  80. }
  81. private void RenderListStarConsumeItem(int index, GObject obj)
  82. {
  83. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  84. // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
  85. // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
  86. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
  87. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  88. int needCount = skillLvCfg.materiarsArr[index][1];
  89. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
  90. listItem.m_txtNeedCount.text = needCount.ToString();
  91. listItem.m_txtHasCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  92. listItem.m_btnPlus.visible = false;
  93. if (listItem.target.data == null)
  94. {
  95. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  96. }
  97. listItem.target.data = skillLvCfg.materiarsArr[index][0];
  98. if (hasCount < needCount)
  99. {
  100. //材料不足显示加号
  101. listItem.m_btnPlus.visible = true;
  102. }
  103. UI_ComStarConsume.ProxyEnd();
  104. }
  105. private void OnClickBtnPlusStarConsum(int index)
  106. {
  107. UI_ComStarConsume comStarConsume = UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index));
  108. int itemId = int.Parse(comStarConsume.target.data.ToString());
  109. UI_ComStarConsume.ProxyEnd();
  110. CardData cardData = CardDataManager.GetCardDataById(_cardId);
  111. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, cardData } });
  112. }
  113. private async void OnClickBtnUp()
  114. {
  115. if (ItemDataManager.GetItemNum(skillLvCfg.costID) < skillLvCfg.costNum)
  116. {
  117. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.costID);
  118. PromptController.Instance.ShowFloatTextPrompt(itemCfg.name + "不足");
  119. return;
  120. }
  121. bool isEnough = true;
  122. for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
  123. {
  124. int needCount = skillLvCfg.materiarsArr[i][1];
  125. int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[i][0]);
  126. if (hasCount < needCount)
  127. {
  128. isEnough = false;
  129. PromptController.Instance.ShowFloatTextPrompt("升级材料不足");
  130. break;
  131. }
  132. }
  133. if (!isEnough) return;
  134. bool result = await CardSProxy.UpgradeCardSkill(_cardId, _skillId);
  135. if (result)
  136. {
  137. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 2);
  138. }
  139. }
  140. protected override void OnHide()
  141. {
  142. base.OnHide();
  143. }
  144. protected override void RemoveEventListener()
  145. {
  146. base.RemoveEventListener();
  147. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
  148. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateView);
  149. }
  150. }
  151. }