StoryChapterView.cs 11 KB

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  1. using FairyGUI;
  2. using UI.CommonGame;
  3. using UI.Main;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryChapterView : BaseView
  9. {
  10. private UI_StoryChapterUI _ui;
  11. private int _chapterID;
  12. private GComponent _compChapter;
  13. private ValueBarController _valueBarController;
  14. private GObject _unPasslevelItem;
  15. private GObject _endLevelItem;
  16. private GameObject _gameObject;
  17. private GoWrapper _wrapper;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. SceneController.DestroyObjectFromView(_gameObject);
  26. base.Dispose();
  27. }
  28. protected override void Init()
  29. {
  30. base.Init();
  31. _ui = UI_StoryChapterUI.Create();
  32. viewCom = _ui.target;
  33. isfullScreen = true;
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. _valueBarController = new ValueBarController(_ui.m_valueBar);
  39. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  40. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  41. _ui.m_bonusBox1.target.onClick.Add(() =>
  42. {
  43. OnClickBonusBox(_ui.m_bonusBox1, 0);
  44. });
  45. _ui.m_bonusBox2.target.onClick.Add(() =>
  46. {
  47. OnClickBonusBox(_ui.m_bonusBox2, 1);
  48. });
  49. _ui.m_bonusBox3.target.onClick.Add(() =>
  50. {
  51. OnClickBonusBox(_ui.m_bonusBox3, 2);
  52. });
  53. }
  54. protected override void AddEventListener()
  55. {
  56. EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  57. }
  58. protected override void OnShown()
  59. {
  60. base.OnShown();
  61. _ui.target.touchable = false;
  62. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  63. _chapterID = (int)viewData;
  64. MainStoryDataManager.currentChapterCfgId = _chapterID;
  65. _compChapter = (GComponent)UIPackage.CreateObject("Main", "CompChapter" + _chapterID);
  66. StoryChapterCfg cfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  67. _compChapter.GetChild("loaBg").asLoader.url = ResPathUtil.GetBgImgPath(cfg.bgRes);
  68. _ui.m_chapter.AddChild(_compChapter);
  69. InitChapter();
  70. _valueBarController.OnShown();
  71. _ui.target.touchable = true;
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. _unPasslevelItem = null;
  77. _endLevelItem = null;
  78. _ui.m_chapter.RemoveChildren(0, 0, true);
  79. _valueBarController.OnHide();
  80. }
  81. protected override void RemoveEventListener()
  82. {
  83. base.RemoveEventListener();
  84. EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
  85. }
  86. private void OnClickBtnBack()
  87. {
  88. ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
  89. }
  90. private void OnClickBtnHome()
  91. {
  92. GameController.GoBackToMainView();
  93. }
  94. private void InitChapter()
  95. {
  96. StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
  97. _ui.m_txtChapterName.text = StoryUtil.GetChapterOrderText(_chapterID) + "·" + chapterCfg.name;
  98. int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
  99. _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
  100. UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
  101. UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
  102. UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
  103. UpdateBonusBox();
  104. var list = StoryLevelCfgArray.Instance.GetCfgs(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
  105. int endLevel = 0;
  106. for (int i = 0; i < list.Count; i++)
  107. {
  108. StoryLevelCfg levelCfg = list[i];
  109. GObject obj = _compChapter.GetChild("g" + levelCfg.order);
  110. if (obj != null)
  111. {
  112. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
  113. levelItem.target.data = levelCfg.id;
  114. if (MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
  115. {
  116. levelItem.target.visible = true;
  117. levelItem.target.onClick.Clear();
  118. levelItem.target.onClick.Add(OnClickLevelItem);
  119. string showId = StoryUtil.GetChapterOrder(_chapterID) + "_" + levelCfg.order;
  120. levelItem.m_txtOrder.text = showId;
  121. if (levelCfg.fightID.Length > 0)
  122. {
  123. levelItem.m_bg.url = "ui://Main/zx_gka_zb_2";
  124. int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
  125. if (score <= 0)
  126. {
  127. levelItem.m_flower.target.visible = false;
  128. }
  129. else
  130. {
  131. levelItem.m_flower.target.visible = true;
  132. int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
  133. StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
  134. }
  135. }
  136. else
  137. {
  138. levelItem.m_bg.url = "ui://Main/zx_gka_zb_1";
  139. levelItem.m_flower.target.visible = false;
  140. }
  141. // levelItem.m_iconUnPass.visible =
  142. levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
  143. // if (levelItem.m_holder.visible)
  144. // {
  145. // }
  146. if (levelItem.m_holder.visible)
  147. {
  148. //设置为解锁关卡
  149. MainStoryDataManager.currentLevelCfgId = levelCfg.id;
  150. _unPasslevelItem = levelItem.target;
  151. _gameObject = null;
  152. _wrapper = null;
  153. string resPath = ResPathUtil.GetViewEffectPath("ui_gk", "ui_gk_sg");
  154. SceneController.AddObjectToView(_gameObject, _wrapper, levelItem.m_holder, resPath, out _gameObject, out _wrapper);
  155. }
  156. if (levelCfg.order > endLevel)
  157. {
  158. endLevel = levelCfg.order;
  159. _endLevelItem = levelItem.target;
  160. }
  161. }
  162. else
  163. {
  164. levelItem.target.visible = false;
  165. }
  166. UI_CompStoryLevelItem.ProxyEnd();
  167. }
  168. }
  169. if (_endLevelItem != null)
  170. {
  171. float tx = _endLevelItem.x + _endLevelItem.width / 2;
  172. float ty = _endLevelItem.y + _endLevelItem.height / 2;
  173. tx = tx - _ui.m_chapter.width / 2;
  174. ty = ty - _ui.m_chapter.height / 2;
  175. _ui.m_chapter.scrollPane.SetPosX(tx, false);
  176. _ui.m_chapter.scrollPane.SetPosY(ty, false);
  177. }
  178. }
  179. private void OnClickLevelItem(EventContext context)
  180. {
  181. UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
  182. int levelCfgId = (int)levelItem.target.data;
  183. UI_CompStoryLevelItem.ProxyEnd();
  184. StoryController.ShowLevelView(levelCfgId);
  185. }
  186. private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
  187. {
  188. bonusBox.m_txtName.text = name;
  189. }
  190. private void UpdateBonusBox()
  191. {
  192. UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
  193. UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
  194. UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
  195. }
  196. private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
  197. {
  198. int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
  199. bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
  200. bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
  201. if (status == ConstBonusStatus.GOT)
  202. {
  203. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_2";
  204. }
  205. else
  206. {
  207. bonusBox.m_icon.url = "ui://Main/zx_gka_baoxiang_1";
  208. }
  209. bonusBox.target.data = status;
  210. }
  211. private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
  212. {
  213. int status = (int)bonusBox.target.data;
  214. if (status == ConstBonusStatus.CAN_GET)
  215. {
  216. bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
  217. if (got)
  218. {
  219. List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
  220. if (bonusList != null && bonusList.Count > 0)
  221. {
  222. BonusController.TryShowBonusList(bonusList);
  223. }
  224. UpdateBonusBoxStatus(bonusBox, index);
  225. }
  226. }
  227. else if (status == ConstBonusStatus.GOT)
  228. {
  229. PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
  230. }
  231. else
  232. {
  233. PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
  234. }
  235. }
  236. protected override void UpdateToCheckGuide(object param)
  237. {
  238. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  239. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.START_STORY, 1, "点击关卡,开启新历程");
  240. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.SINGLE_FIGHT, 1, "遇到意外事件了,暂时解释不清,先按请求换上服饰吧");
  241. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.LUCKY_BOX, 1, "点击返回主界面");
  242. GuideController.TryGuide(_unPasslevelItem, ConstGuideId.BUY_CLOTHING, 1, "");
  243. // GuideController.TryGuide(_unPasslevelItem, ConstGuideId.CLOTHING_SYNTHETIC, 1, "点击下一关");
  244. // GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 4, "先回到主界面");
  245. // GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面");
  246. }
  247. protected override void TryCompleteGuide()
  248. {
  249. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.START_STORY);
  250. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  251. GuideController.TryCompleteGuide(ConstGuideId.START_STORY, 1);
  252. }
  253. }
  254. }