StoryFightQuicklyView.cs 6.5 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using System.Collections;
  4. using UI.CommonGame;
  5. using System;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class StoryFightQuicklyView : BaseWindow
  10. {
  11. private UI_StoryFightQuicklyUI _ui;
  12. private int _fightID;
  13. private int _levelID;
  14. private int _type;
  15. private int _storyType;
  16. private int _fightType;
  17. private List<List<ItemData>> _totalBonusList;
  18. private int _index;
  19. private int _expAdd;
  20. private int _power;
  21. private int _fightTimes;
  22. private const int _timeCount = 10;
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. _ui = UI_StoryFightQuicklyUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. _ui.m_btnExit.onClick.Add(Hide);
  31. _ui.m_btnFightTimes.onClick.Add(StartFight);
  32. }
  33. protected override void AddEventListener()
  34. {
  35. base.AddEventListener();
  36. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  37. EventAgent.AddEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
  38. }
  39. protected override void OnShown()
  40. {
  41. base.OnShown();
  42. _fightType = (int)viewData;
  43. _levelID = InstanceZonesDataManager.currentLevelCfgId;
  44. InstanceZonesDataManager.isQuicklyFighting = true;
  45. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  46. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
  47. _type = levelCfg.type;
  48. _storyType = levelCfg.subType;
  49. _expAdd = fightCfg.exp;
  50. _power = levelCfg.power;
  51. StartFight();
  52. }
  53. protected override void OnHide()
  54. {
  55. base.OnHide();
  56. Timers.inst.Remove(ShowBonusItem);
  57. ViewManager.GoBackFrom(typeof(StoryFightQuicklyView).Name);
  58. InstanceZonesDataManager.isQuicklyFighting = false;
  59. }
  60. protected override void RemoveEventListener()
  61. {
  62. base.RemoveEventListener();
  63. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateBtnFightTimes);
  64. EventAgent.RemoveEventListener(ConstMessage.STORY_FIGHT_QUICKLY_SUCCESS, StartShowBonus);
  65. }
  66. private void StartFight()
  67. {
  68. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  69. if (_storyType == ConstInstanceZonesSubType.Normal && times < _fightType)
  70. {
  71. ItemUtil.AddPower("体力不足", () => { StartFight(); });
  72. return;
  73. }
  74. this.clickBlankToClose = false;
  75. _ui.m_t0.Play(() =>
  76. {
  77. _ui.m_btnExit.visible = false;
  78. _ui.m_btnFightTimes.visible = false;
  79. _ui.m_txtPowerDesc.visible = false;
  80. _ui.m_list.RemoveChildren();
  81. InstanceZonesDataManager.isQuicklyFighting = true;
  82. InstanceZonesSProxy.FinishStoryFightQuickly(_levelID, _fightType == 1 ? 1 : times).Coroutine();
  83. this.clickBlankToClose = true;
  84. });
  85. }
  86. private void StartShowBonus(EventContext eventContext)
  87. {
  88. _totalBonusList = (List<List<ItemData>>)eventContext.data;
  89. _index = 0;
  90. ShowBonusItem();
  91. Timers.inst.Add(0.3f, 0, ShowBonusItem);
  92. }
  93. private void ShowBonusItem(object param = null)
  94. {
  95. if (_index < _totalBonusList.Count)
  96. {
  97. List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
  98. UI_StoryFightQuicklyBonusListItem listItem = UI_StoryFightQuicklyBonusListItem.Proxy();
  99. listItem.m_list.itemRenderer = ListItemRender;
  100. _ui.m_list.AddChild(listItem.target);
  101. int order = _index + 1;
  102. listItem.m_txtTimes.SetVar("n", "" + NumberUtil.GetChiniseNumberText(order)).FlushVars();
  103. listItem.m_txtExp.SetVar("n", "" + _expAdd).FlushVars();
  104. listItem.m_list.numItems = bonusList.Count;
  105. listItem.m_list.ResizeToFit();
  106. listItem.target.height = listItem.m_list.y + listItem.m_list.height;
  107. _index++;
  108. UI_StoryFightQuicklyBonusListItem.ProxyEnd();
  109. }
  110. else
  111. {
  112. UI_StoryFightQuicklyComplete completeItem = UI_StoryFightQuicklyComplete.Proxy();
  113. _ui.m_list.AddChild(completeItem.target);
  114. UI_StoryFightQuicklyComplete.ProxyEnd();
  115. Timers.inst.Remove(ShowBonusItem);
  116. InstanceZonesDataManager.isQuicklyFighting = false;
  117. _ui.m_btnExit.visible = true;
  118. UpdateBtnFightTimes();
  119. }
  120. _ui.m_list.ScrollToView(_index - 1, true);
  121. //.ScrollBottom();
  122. }
  123. private void ListItemRender(int index, GObject item)
  124. {
  125. List<ItemData> bonusList = _totalBonusList[_index] as List<ItemData>;
  126. ItemData itemData = bonusList[index] as ItemData;
  127. if (item.data == null)
  128. {
  129. item.data = new ItemView(item as GComponent);
  130. }
  131. (item.data as ItemView).SetData(itemData);
  132. (item.data as ItemView).TxtHasCountVisble = false;
  133. }
  134. private void UpdateBtnFightTimes()
  135. {
  136. if (_ui.m_btnExit.visible)
  137. {
  138. StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(_levelID);
  139. InstanceZonesDataManager.GetCanFightTime(_type, _storyType, _levelID, out int times, out string title);
  140. _ui.m_btnFightTimes.title = _fightType == 1 ? "挑战一次" : title;
  141. _ui.m_btnFightTimes.visible = times > 0;
  142. if (_type == ConstInstanceZonesType.Story && _storyType == ConstInstanceZonesSubType.Normal)
  143. {
  144. _ui.m_btnFightTimes.visible = true;
  145. times = _fightType == 1 ? 1 : GameConst.MAX_COUNT_FIGHT_QUICKLY;
  146. }
  147. _ui.m_txtPowerDesc.visible = _ui.m_btnFightTimes.visible;
  148. if (_ui.m_txtPowerDesc.visible)
  149. {
  150. int power = times * levelCfg.power;
  151. _ui.m_txtPowerDesc.SetVar("v1", "" + power).FlushVars();
  152. }
  153. }
  154. }
  155. }
  156. }