StudioBuyNumView.cs 3.5 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. namespace GFGGame
  6. {
  7. public class StudioBuyNumView : BaseWindow
  8. {
  9. private UI_StudioBuyNumUI _ui;
  10. private int _chapterId;
  11. private StudioData _studioData;
  12. private StudioCfg _studioCfg;
  13. private int _index;
  14. private const int BUY_TYPE_0 = 0;
  15. private const int BUY_TYPE_1 = 1;
  16. public override void Dispose()
  17. {
  18. base.Dispose();
  19. }
  20. protected override void OnInit()
  21. {
  22. base.OnInit();
  23. _ui = UI_StudioBuyNumUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
  29. _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
  30. }
  31. protected override void AddEventListener()
  32. {
  33. base.AddEventListener();
  34. EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, OnListenerBuyTimeComplete);
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. UpdateView();
  40. }
  41. private void UpdateView()
  42. {
  43. _chapterId = (int)this.viewData;
  44. _studioData = StudioDataManager.Instance.GetStudioDataById(_chapterId);
  45. _studioCfg = StudioCfgArray.Instance.GetCfg(_chapterId);
  46. _ui.m_txtNum.text = string.Format("(今天已兑换{0}/{1}次)", _studioData.BuyTimes, _studioCfg.buyNum);
  47. ItemUtil.SetItemNumAndNeedNum(_ui.m_comCostItem, _studioCfg.itemID, _studioCfg.itemNum);
  48. StudioCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
  49. ItemUtil.SetItemNumAndNeedNum(_ui.m_comCostCurrent, _studioCfg.moneyId, moneyNum);
  50. }
  51. protected override void OnHide()
  52. {
  53. base.OnHide();
  54. }
  55. protected override void RemoveEventListener()
  56. {
  57. base.RemoveEventListener();
  58. EventAgent.RemoveEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, OnListenerBuyTimeComplete);
  59. }
  60. private void OnClickBtnBuy(int type)
  61. {
  62. if (_studioData.BuyTimes == _studioCfg.buyNum)
  63. {
  64. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  65. return;
  66. }
  67. StudioCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
  68. if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_studioCfg.itemID) < _studioCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
  69. {
  70. PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
  71. return;
  72. }
  73. StudioSProxy.ReqBuyStudioPlayTimes(_chapterId, type, 1).Coroutine();
  74. }
  75. private void OnListenerBuyTimeComplete()
  76. {
  77. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  78. UpdateView();
  79. if (_studioData.BuyTimes == _studioCfg.buyNum)
  80. {
  81. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  82. this.Hide();
  83. }
  84. }
  85. }
  86. }