PoemPhotoData.cs 1.1 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. namespace GFGGame
  4. {
  5. public class PoemPhotoData
  6. {
  7. /// <summary>
  8. /// 图片id
  9. /// </summary>
  10. public long PictureId;
  11. /// <summary>
  12. /// 创建时间
  13. /// </summary>
  14. public long CreationTime;
  15. /// <summary>
  16. /// 置顶时间
  17. /// </summary>
  18. public long ToppingTime;
  19. /// <summary>
  20. /// 置顶状态
  21. /// </summary>
  22. public bool ToppingStatus;
  23. /// <summary>
  24. /// 锁定状态
  25. /// </summary>
  26. public bool LockingStatus;
  27. /// <summary>
  28. /// 图片名
  29. /// </summary>
  30. public string PictureName;
  31. /// <summary>
  32. /// 照片临时下载路径,出于流量安全,每个下载文件的路径都是限时的,暂限5MIN
  33. /// </summary>
  34. public string PictureTempUrl;
  35. /// <summary>
  36. /// 图片来源 -- 值由 PictureSourceType 定义
  37. /// </summary>
  38. public string SourceType;
  39. public byte[] Bytes;
  40. public NTexture Ntexture;
  41. }
  42. }