GameController.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285
  1. using FairyGUI;
  2. using UnityEngine;
  3. using ET;
  4. using static GFGGame.LauncherConfig;
  5. namespace GFGGame
  6. {
  7. public class GameController
  8. {
  9. public static void Start()
  10. {
  11. //界面
  12. ViewManager.Init();
  13. //日志
  14. LogController.Instance.Init();
  15. //全局
  16. GameGlobal.Init();
  17. //缓存
  18. LocalCache.InitLocalData();
  19. //sqlite
  20. SqliteController.Instance.Init(false, ResPathUtil.SQLITE_FILE_PATH);
  21. //全局点击效果
  22. ViewGlobal.CreatClickEffect();
  23. ViewGlobal.AddShowGMViewEventListener();
  24. //获取游戏配置
  25. GetGameCfg();
  26. }
  27. /// <summary>
  28. /// 获取游戏配置
  29. /// </summary>
  30. public static void GetGameCfg()
  31. {
  32. var url = LauncherConfig.cfgUrl.Replace("{cfgName}", GameGlobal.cfgName);
  33. url = url + "?t=" + TimeHelper.ClientNow();
  34. HttpTool.Instance.Get(url, (string data) =>
  35. {
  36. //初始化游戏配置
  37. GameConfig.InitData(data);
  38. //显示登录
  39. LoginController.ShowLogin();
  40. });
  41. }
  42. public static bool CheckLoginCache(bool doLogin)
  43. {
  44. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  45. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  46. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  47. if (lastLoginIsVisitor)
  48. {
  49. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  50. if (id >= 0)
  51. {
  52. if (doLogin)
  53. {
  54. //LoginProxy.LoginAsVisitor();
  55. }
  56. return true;
  57. }
  58. }
  59. else if (!string.IsNullOrEmpty(account))
  60. {
  61. if (!string.IsNullOrEmpty(password))
  62. {
  63. if (doLogin)
  64. {
  65. LoginController.Login(account, password, true).Coroutine();
  66. }
  67. return true;
  68. }
  69. else if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL && PlayerPrefs.HasKey(GameConst.PASSWORD_LAST_LOGIN_KEY))
  70. {
  71. if (doLogin)
  72. {
  73. LoginController.LoginTest(account).Coroutine();
  74. }
  75. return true;
  76. }
  77. }
  78. return false;
  79. }
  80. public static void CheckSpecialAccount(string account)
  81. {
  82. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  83. }
  84. public static void ShowCreateRole()
  85. {
  86. ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
  87. }
  88. public static async ETTask PreEnterGameAsync()
  89. {
  90. QDManager.OnEnterGame();
  91. RoleDataHandler.StartUpdate();
  92. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  93. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  94. LeagueSproxy.ReqGetLeagueInfo().Coroutine();
  95. await ItemProxy.GetItemInfos();
  96. await RoleLimitSProxy.ReqUnitLimitInfos();
  97. await InstanceZonesSProxy.GetInstanceZonesInfos();
  98. await StorageSProxy.ReqGetClientValues();
  99. await SuitFosterProxy.SendGetSuitInfos();
  100. await ActivitySProxy.ReqSevenDayLoginInfos();
  101. // await RechargeSProxy.ReqRequestGiftBagInfo();
  102. await ShopSProxy.ReqShopInfo();
  103. await StudioSProxy.ReqStudioInfos();
  104. await RoleInfoSProxy.ReqPersonalInfo();
  105. GameGlobal.lastLoginTime = StorageDataManager.Instance.GetStorageValue(ConstStorageId.LAST_LOGIN_TIME);
  106. long lastTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  107. StorageSProxy.ReqSetClientValue(ConstStorageId.LAST_LOGIN_TIME, (int)lastTime).Coroutine();
  108. int skipGuide = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_SKIP_GUIDE);
  109. if (skipGuide <= 0 && LauncherConfig.netType == EnumNetType.LOCAL)
  110. {
  111. AlertUI.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  112. .SetLeftButton(true, "不用", (obj) =>
  113. {
  114. EnterGame();
  115. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 1).Coroutine();
  116. })
  117. .SetRightButton(true, "跳过", (obj) =>
  118. {
  119. GameGlobal.skipGuide = true;
  120. EnterGame();
  121. StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2).Coroutine();
  122. });
  123. }
  124. else
  125. {
  126. if (skipGuide == 2) GameGlobal.skipGuide = true;
  127. EnterGame();
  128. }
  129. }
  130. public static void QuitToLoginView(bool logout)
  131. {
  132. GameGlobal.DataInited = false;
  133. QDManager.OnQuitToLoginView();
  134. GameGlobal.isVisitor = false;
  135. GameGlobal.antiAddiction = true;
  136. GameGlobal.userId = 0;
  137. GameGlobal.userAge = 0;
  138. GameGlobal.skipGuide = false;
  139. GuideDataManager.currentGuideId = 0;
  140. MainDataManager.Instance.ViewType = 0;
  141. RoleDataHandler.StopUpdate();
  142. CardDataManager.Clear();
  143. ItemDataManager.Clear();
  144. DecomposeDataManager.Instance.Clear();
  145. PhotographDataManager.Instance.Clear();
  146. SkillDataManager.Instance.Clear();
  147. SuitFosterDataManager.Instance.Clear();
  148. StudioDataManager.Instance.Clear();
  149. StorageDataManager.Instance.Clear();
  150. ShopDataManager.Instance.Clear();
  151. DressUpMenuItemDataManager.Clear();
  152. GuideDataManager.Clear();
  153. GetSuitItemController.Clear();
  154. FriendDataManager.Instance.Clear();
  155. RedDotController.Instance.Clear();
  156. BagDataManager.Instance.Clear();
  157. PoemPhotoDataManager.Instance.Clear();
  158. PoemGalleryDataManager.Instance.Clear();
  159. RoleInfoManager.Instance.Clear();
  160. DailyTaskDataManager.Instance.Clear();
  161. TravelDataManager.Instance.Clear();
  162. ArenaDataManager.Instance.Clear();
  163. ChatDataManager.Instance.Clear();
  164. ActivityDataManager.Instance.Clear();
  165. GameGlobal.zoneScene.GetComponent<SessionComponent>()?.Disconnect();
  166. GameGlobal.zoneScene.GetComponent<ServerInfosComponent>()?.ServerInfoList?.Clear();
  167. GameGlobal.zoneScene.GetComponent<AccountInfoComponent>()?.Clear();
  168. if (logout)
  169. {
  170. Logout();
  171. }
  172. LoginController.OnLogout();
  173. ViewManager.Hide<GuideView>();
  174. ViewManager.Show<LoginView>(null, null, true);
  175. }
  176. //注销
  177. public static void Logout()
  178. {
  179. QDManager.Logout();
  180. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  181. }
  182. public static void GoBackToMainView()
  183. {
  184. ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
  185. }
  186. private static void EnterGame()
  187. {
  188. LoadingView.Instance.GetUI();
  189. LoadingView.Instance.SetProgress(100, () =>
  190. {
  191. ViewManager.Hide<LoadingView>();
  192. // LoadingView.Instance.Close();
  193. GameGlobal.isEnterGame = true;
  194. if (MainStoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  195. {
  196. ViewManager.Show(ViewName.MAINUI_VIEW);
  197. }
  198. else
  199. {
  200. MainStoryDataManager.currentChapterCfgId = 10001;
  201. if (GameGlobal.isFirstEntry == true)
  202. {
  203. GameGlobal.isFirstEntry = false;
  204. // StoryController.ShowPriorStoryDialog();
  205. StoryController.ShowLevelView(100001001);
  206. }
  207. else
  208. {
  209. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, MainStoryDataManager.currentChapterCfgId, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  210. }
  211. }
  212. Timers.inst.Add(1f, 1, AfterEnterGame);
  213. });
  214. }
  215. private static async void AfterEnterGame(object param)
  216. {
  217. ItemHelper.GetItemAttributeInfos().Coroutine();
  218. MainStorySProxy.GetStoryInfos().Coroutine();
  219. CardSProxy.GetCardInfos().Coroutine();
  220. TaskSProxy.GetTaskInfos();
  221. BattlePassTaskSProxy.GetBattlePassInfo().Coroutine();
  222. // RechargeSProxy.ReqRechargeInfo().Coroutine();
  223. // RechargeSProxy.ReqExchangeInfo().Coroutine();
  224. DailyTaskSProxy.ReqDailyTaskInfos().Coroutine();
  225. NoticeSProxy.ReqSystemNoticeList().Coroutine();
  226. MailSProxy.ReqMailCount().Coroutine();
  227. FriendSProxy.ReqAllFriendInfos().Coroutine();
  228. PoemPhotoSProxy.ReqAllPhotoInfos().Coroutine();
  229. TravelSProxy.ReqTravelInfo().Coroutine();
  230. TravelSProxy.ReqTravelGuideInfo().Coroutine();
  231. PoemGallerySProxy.ReqGalleryTheme().Coroutine();
  232. ArenaDataManager.Instance.ReqArenaInfo();
  233. SkillSProxy.ReqGetSkillList(SkillType.LeagueSkill).Coroutine();
  234. EnduringGiftBoxSProxy.ReqGetAllGiftBagRebateStatus().Coroutine();
  235. ChatSProxy.ReqQueryChatMsg(ChatType.League).Coroutine();
  236. ChatSProxy.ReqQueryChatMsg(ChatType.LeagueQuestion).Coroutine();
  237. ActivityGlobalSProxy.GetActivityInfo().Coroutine();
  238. int storageAutoPlay = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_AUTO_PLAY);
  239. FightDataManager.Instance.autoPlay = storageAutoPlay <= 0 ? false : true;
  240. int fightSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_FIGHT_AUTO_PLAY_SPEED);
  241. FightDataManager.Instance.fightSpeed = fightSpeed <= 0 ? 1 : fightSpeed;
  242. int dialogSpeed = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STORAGE_DIALOG_AUTO_PLAY_SPEED);
  243. FightDataManager.Instance.dialogSpeed = dialogSpeed <= 0 ? 1 : dialogSpeed;
  244. int filingChapterId = StorageDataManager.Instance.GetStorageValue(ConstStorageId.STUDIO_FILING_CHAPTERID);
  245. StudioDataManager.Instance.filingChapterId = filingChapterId <= 0 ? StudioDataManager.Instance.FilingDatas[0].id : filingChapterId;
  246. GameGlobal.skipCheckOpen = StorageDataManager.Instance.GetStorageValue(ConstStorageId.SKIP_CHECK_OPEN) <= 0 ? false : true;
  247. bool result = await FieldSProxy.ReqFieldInstanceInfos();
  248. if (result && FieldDataManager.Instance.fieldInfos.hasBonus)
  249. {
  250. bool result1 = await FieldSProxy.ReqFieldInstanceResult();
  251. if (result1)
  252. {
  253. ViewManager.Show<FieldFightEndView>();
  254. }
  255. }
  256. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  257. }
  258. }
  259. }