TurnTableView.cs 19 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.TurnTable;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. using System.Threading.Tasks;
  8. using System.Linq;
  9. using System.Text.RegularExpressions;
  10. namespace GFGGame
  11. {
  12. public class TurnTableView : BaseWindow
  13. {
  14. private UI_TurnTableUI _ui;
  15. private ValueBarController _valueBarController;
  16. private int activityID;
  17. private int WaitTime;
  18. private float duratio;
  19. //这里固定旋转
  20. private float endValue;
  21. //这里获得偏移量
  22. private List<float> normalEndValue = new List<float>();
  23. public List<GLoader> pointerList = new List<GLoader>();
  24. //转盘物品
  25. public List<DropOutCfg> rewardItemList = new List<DropOutCfg>();
  26. //下面奖励物品
  27. public List<TurntableRewardCfg> rewardList = new List<TurntableRewardCfg>();
  28. public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
  29. public int wishType = 0;
  30. private EffectUI _effectUI1;
  31. private EffectUI _effectUI2;
  32. private EffectUI _effectUI3;
  33. private EffectUI _effectUI4;
  34. public override void Dispose()
  35. {
  36. EffectUIPool.Recycle(_effectUI1);
  37. _effectUI1 = null;
  38. EffectUIPool.Recycle(_effectUI2);
  39. _effectUI2 = null;
  40. EffectUIPool.Recycle(_effectUI3);
  41. _effectUI3 = null;
  42. EffectUIPool.Recycle(_effectUI4);
  43. _effectUI4 = null;
  44. if (_valueBarController != null)
  45. {
  46. _valueBarController.Dispose();
  47. _valueBarController = null;
  48. }
  49. if (_ui != null)
  50. {
  51. _ui.Dispose();
  52. }
  53. _ui = null;
  54. base.Dispose();
  55. }
  56. protected override void Init()
  57. {
  58. base.Init();
  59. packageName = UI_TurnTableUI.PACKAGE_NAME;
  60. _ui = UI_TurnTableUI.Create();
  61. viewCom = _ui.target;
  62. isfullScreen = true;
  63. isReturnView = true;
  64. _valueBarController = new ValueBarController(_ui.m_valueBar);
  65. _ui.m_btnBack.onClick.Add(OnClickBtnClose);
  66. _ui.m_btnStartOne.onClick.Add(OnClickBtnStartOne);
  67. _ui.m_btnStartThree.onClick.Add(OnClickBtnStartThree);
  68. _ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
  69. _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
  70. _ui.m_giftBtn.onClick.Add(OnClickBtnGift);
  71. endValue = 1080;
  72. duratio = 2.0f;
  73. WaitTime = 2600;
  74. AddEffect();
  75. }
  76. private void AddEffect()
  77. {
  78. }
  79. protected override void OnShown()
  80. {
  81. base.OnShown();
  82. _ui.m_bg.url = ResPathUtil.GetBgImgPath("zqzp_bg");
  83. if(pointerList == null || pointerList.Count < 3)
  84. {
  85. pointerList.Add(_ui.m_pointer0);
  86. pointerList.Add(_ui.m_pointer1);
  87. pointerList.Add(_ui.m_pointer2);
  88. }
  89. normalEndValue.Clear();
  90. activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
  91. int propID = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).CostID;
  92. int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).DropId;
  93. rewardItemList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
  94. rewardList = TurntableRewardCfgArray.Instance.GetCfgsByActivityId(activityID);
  95. _valueBarController.OnShown();
  96. _valueBarController.UpdateList(new List<int>() { propID, ConstItemID.DIAMOND_PURPLE});
  97. UpdateView();
  98. UpdateRewardItem();
  99. UpdateReward();
  100. UpdateTime(null);
  101. Timers.inst.Add(1, 0, UpdateTime);
  102. }
  103. protected override void OnHide()
  104. {
  105. base.OnHide();
  106. Timers.inst.Remove(UpdateTime);
  107. _ui.m_btnStartOne.touchable = true;
  108. _ui.m_btnStartThree.touchable = true;
  109. _valueBarController.OnHide();
  110. pointerList.Clear();
  111. ActivityDataManager.Instance.threeTurnResult.Clear();
  112. ActivityDataManager.Instance.TurnRewardList.Clear();
  113. }
  114. protected override void AddEventListener()
  115. {
  116. base.AddEventListener();
  117. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
  118. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateReward);
  119. EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  120. }
  121. protected override void RemoveEventListener()
  122. {
  123. base.RemoveEventListener();
  124. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
  125. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateReward);
  126. EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  127. }
  128. private void ShowReward()
  129. {
  130. if (ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  131. {
  132. ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnSpecialRewardList), null });
  133. ActivityDataManager.Instance.TurnSpecialRewardList = null;
  134. }
  135. }
  136. private void UpdateTime(object param = null)
  137. {
  138. //=====限时礼包倒计时
  139. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  140. if (activityInfoByTypeList.Count == 0)
  141. {
  142. Timers.inst.Remove(UpdateTime);
  143. _ui.m_gift.visible = false;
  144. }
  145. else
  146. {
  147. _ui.m_giftTimeText.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), activityInfoByTypeList[0].EndTime);
  148. }
  149. //=====限时礼包倒计时END
  150. }
  151. private void UpdateView()
  152. {
  153. _ui.m_reward.target.scrollPane.SetPercX(GetRewardIndex(), false);
  154. ActivityOpenCfg activiyCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
  155. if (activiyCfg != null)
  156. {
  157. _ui.m_timeText.text = GetTImeText(activiyCfg.endTime);
  158. }
  159. //还要判断是否已购买,和时间
  160. var activityOpenCfgs = ActivityOpenCfgArray.Instance.GetCfg(activityID);
  161. if(activityOpenCfgs.paramsArr.Length == 0)
  162. {
  163. return;
  164. }
  165. var shopCfgId = activityOpenCfgs.paramsArr[0];
  166. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  167. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  168. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  169. if (activityInfoByTypeList.Count == 0)
  170. {
  171. _ui.m_gift.visible = false;
  172. }
  173. else if(remainBuyNum != 0)
  174. {
  175. _ui.m_gift.visible = true;
  176. }
  177. else
  178. {
  179. _ui.m_gift.visible = false;
  180. }
  181. }
  182. //更新转盘上物品
  183. private void UpdateRewardItem()
  184. {
  185. if(rewardItemList.Count < 10)
  186. {
  187. //现在转盘上只有十个item
  188. Debug.LogError("奖励不足10个");
  189. return;
  190. }
  191. for(int i = 0;i< 10;i++)
  192. {
  193. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  194. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  195. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardItemList[i].item);
  196. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  197. rewardItem.m_numText.text = string.Format("x{0}", rewardItemList[i].maxNum);
  198. rewardItem.m_c1.selectedIndex = 0;
  199. if (rewardItem.target.data == null)
  200. {
  201. rewardItem.target.onClick.Add(OnClickTableRewardItem);
  202. }
  203. rewardItem.target.data = itemCfg.id;
  204. UI_rewardItem.ProxyEnd();
  205. }
  206. }
  207. //更新下面次数的物品
  208. private void UpdateReward()
  209. {
  210. _ui.m_numberText.text = ActivityDataManager.Instance.TurnTableTimes.ToString();
  211. _ui.m_reward.m_bar.max = rewardList.Count;
  212. _ui.m_reward.m_bar.value = GetRewardIndex();
  213. for (int i = 0; i < rewardList.Count; i++)
  214. {
  215. GComponent comProBonus = _ui.m_reward.target.GetChild("itemj" + i).asCom;
  216. UI_reward rewardItem = UI_reward.Proxy(comProBonus);
  217. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardList[i].BonusArr[0][0]);
  218. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  219. rewardItem.m_numText.text = rewardList[i].Num.ToString();
  220. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(rewardList[i].Id))
  221. {
  222. if (i>(GetRewardIndex()-1) || ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  223. {
  224. rewardItem.m_c1.selectedIndex = 0;
  225. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  226. }
  227. else
  228. {
  229. rewardItem.m_c1.selectedIndex = 1;
  230. RedDotController.Instance.SetComRedDot(rewardItem.target, true, "");
  231. }
  232. if(ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  233. {
  234. rewardItem.m_c1.selectedIndex = 2;
  235. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  236. }
  237. }
  238. //if (i == rewardList.Count - 1)
  239. //{
  240. // comProBonus.x = ((float)rewardList[i].num / (float)rewardList[rewardList.Count - 1].num) * _ui.m_reward.m_bar.width - 30;
  241. //}
  242. //else
  243. {
  244. comProBonus.x = ((float)(i+1) / (float)rewardList.Count) * _ui.m_reward.m_bar.width - 20;
  245. }
  246. if(rewardItem.target.data == null)
  247. {
  248. rewardItem.target.onClick.Add(OnClickRewardItem);
  249. }
  250. List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
  251. rewardItem.target.data = dateList;
  252. UI_rewardItem.ProxyEnd();
  253. }
  254. }
  255. private void OnClickTableRewardItem(EventContext context)
  256. {
  257. int id = (int)(context.sender as GObject).data;
  258. GoodsItemTipsController.ShowItemTips(id);
  259. }
  260. private async void OnClickRewardItem(EventContext context)
  261. {
  262. List<int> idList = (List<int>)(context.sender as GObject).data;
  263. //判断是否可领取
  264. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
  265. {
  266. //if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
  267. if(idList[1] > GetRewardIndex() || ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] == 2)
  268. {
  269. GoodsItemTipsController.ShowItemTips(idList[0]);
  270. }
  271. else
  272. {
  273. bool result = await ActivitySProxy.ReqGetTurnTableReward(idList[1]);
  274. if (result)
  275. {
  276. }
  277. }
  278. }
  279. }
  280. private void OnClickBtnClose(object param)
  281. {
  282. ViewManager.GoBackFrom(typeof(TurnTableView).FullName);
  283. }
  284. private async void OnClickBtnStartOne()
  285. {
  286. bool result = await ActivitySProxy.ReqTurnTableWish(1);
  287. if (result)
  288. {
  289. wishType = 0;
  290. _ui.m_btnStartOne.touchable = false;
  291. _ui.m_btnStartThree.touchable = false;
  292. await TurnStart(0);
  293. await Task.Delay(WaitTime);
  294. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  295. ActivityDataManager.Instance.TurnRewardList.Clear();
  296. UpdateReward();
  297. _ui.m_btnStartOne.touchable = true;
  298. _ui.m_btnStartThree.touchable = true;
  299. }
  300. else
  301. {
  302. //Debug.LogError("许愿失败");
  303. }
  304. }
  305. private async void OnClickBtnStartThree()
  306. {
  307. bool result = await ActivitySProxy.ReqTurnTableWish(2);
  308. if (result)
  309. {
  310. _ui.m_btnStartOne.touchable = false;
  311. _ui.m_btnStartThree.touchable = false;
  312. await TurnStart(0);
  313. await Task.Delay(WaitTime);
  314. await TurnStart(1);
  315. await Task.Delay(WaitTime);
  316. await TurnStart(2);
  317. await Task.Delay(WaitTime);
  318. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  319. ActivityDataManager.Instance.TurnRewardList.Clear();
  320. _ui.m_btnStartOne.touchable = true;
  321. _ui.m_btnStartThree.touchable = true;
  322. UpdateReward();
  323. }
  324. else
  325. {
  326. //Debug.LogError("许愿失败");
  327. }
  328. }
  329. private void OnClickBtnShop()
  330. {
  331. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  332. }
  333. private void OnClickBtnReward()
  334. {
  335. ViewManager.Show<TurnSpecialTipsView>();
  336. }
  337. private void OnClickBtnGift()
  338. {
  339. var activityInfoByTypeList =
  340. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  341. var list = activityInfoByTypeList
  342. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  343. if (list.Count == 0)
  344. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  345. else
  346. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  347. }
  348. private async ETTask TurnStart(int Round)
  349. {
  350. UpdateRewardItem();
  351. GetOffSetValue(Round);
  352. if (normalEndValue.Count >= 3)
  353. {
  354. TurnTable(0, normalEndValue[0], Round);
  355. }
  356. await Task.Delay(200);
  357. if(normalEndValue.Count >= 2)
  358. {
  359. TurnTable(1, normalEndValue[1], Round);
  360. }
  361. await Task.Delay(200);
  362. if (normalEndValue.Count >= 3)
  363. {
  364. TurnTable(2, normalEndValue[2], Round);
  365. }
  366. }
  367. private void TurnTable(int index,float OffValue,int Round)
  368. {
  369. pointerList[index].rotation = pointerList[index].rotation % 360;
  370. float selfEndValue = pointerList[index].rotation;
  371. selfEndValue += endValue + OffValue;
  372. pointerList[index].TweenRotate(selfEndValue, duratio).OnComplete(() =>SetItemSelect(index,Round));
  373. }
  374. private void SetItemSelect(int index,int Round)
  375. {
  376. int id = ActivityDataManager.Instance.threeTurnResult[Round][index].ConfigId;
  377. int i = GetItemIndexRota(id);
  378. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  379. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  380. rewardItem.m_c1.selectedIndex = 1;
  381. UI_rewardItem.ProxyEnd();
  382. }
  383. private void GetOffSetValue(int index)
  384. {
  385. normalEndValue.Clear();
  386. if (ActivityDataManager.Instance.threeTurnResult.ContainsKey(index))
  387. {
  388. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][0].ConfigId, 0));
  389. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][1].ConfigId, 1));
  390. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][2].ConfigId, 2));
  391. }
  392. else
  393. {
  394. ET.Log.Error("未获得奖励");
  395. }
  396. }
  397. //通过获得的物品id和当前指针位置获得偏移角度
  398. private float GetOffSet(int itemID,int index)
  399. {
  400. float currentRota = pointerList[index].rotation % 360;
  401. float OffSetOne = 360 - currentRota;
  402. float OffSetTwo = angleList[GetItemIndexRota(itemID)];
  403. float OffSet;
  404. if(currentRota > OffSetTwo)
  405. {
  406. OffSet = OffSetTwo + OffSetOne;
  407. }
  408. else if (currentRota < OffSetTwo)
  409. {
  410. OffSet = OffSetTwo - currentRota;
  411. }
  412. else
  413. {
  414. OffSet = 0;
  415. }
  416. return OffSet;
  417. }
  418. private int GetItemIndexRota(int id)
  419. {
  420. for(int i = 0;i<rewardItemList.Count;i++)
  421. {
  422. if(id == rewardItemList[i].item)
  423. {
  424. return i;
  425. }
  426. }
  427. return 0;
  428. }
  429. private int GetRewardIndex()
  430. {
  431. for (int i = 0; i < rewardList.Count - 1; i++)
  432. {
  433. if (ActivityDataManager.Instance.TurnTableTimes < rewardList[0].Num)
  434. {
  435. return 0;
  436. }
  437. else if(ActivityDataManager.Instance.TurnTableTimes >= rewardList[rewardList.Count - 1].Num)
  438. {
  439. return rewardList.Count;
  440. }
  441. if (ActivityDataManager.Instance.TurnTableTimes >= rewardList[i].Num && ActivityDataManager.Instance.TurnTableTimes < rewardList[i + 1].Num)
  442. {
  443. return i + 1;
  444. }
  445. }
  446. return 0;
  447. }
  448. private string GetTImeText(string time)
  449. {
  450. string pattern = @"\[(.*?)\]";
  451. // 创建一个Regex对象
  452. Regex regex = new Regex(pattern);
  453. // 匹配输入字符串中的所有内容
  454. MatchCollection matches = Regex.Matches(time, pattern);
  455. // 存储所有提取的内容
  456. string TimeText = matches[0].Groups[1].Value;
  457. for(int i = 1;i< matches.Count; i++)
  458. {
  459. TimeText += "-" + matches[i].Groups[1].Value;
  460. }
  461. return TimeText;
  462. }
  463. }
  464. }