| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293 | // Author: Daniele Giardini - http://www.demigiant.com// Created: 2018/07/13#if true // MODULE_MARKERusing System;using UnityEngine;using DG.Tweening.Core;using DG.Tweening.Plugins.Options;#pragma warning disable 1591namespace DG.Tweening{	public static class DOTweenModuleSprite    {        #region Shortcuts        #region SpriteRenderer        /// <summary>Tweens a SpriteRenderer's color to the given value.        /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>        public static TweenerCore<Color, Color, ColorOptions> DOColor(this SpriteRenderer target, Color endValue, float duration)        {            TweenerCore<Color, Color, ColorOptions> t = DOTween.To(() => target.color, x => target.color = x, endValue, duration);            t.SetTarget(target);            return t;        }        /// <summary>Tweens a Material's alpha color to the given value.        /// Also stores the spriteRenderer as the tween's target so it can be used for filtered operations</summary>        /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>        public static TweenerCore<Color, Color, ColorOptions> DOFade(this SpriteRenderer target, float endValue, float duration)        {            TweenerCore<Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration);            t.SetTarget(target);            return t;        }        /// <summary>Tweens a SpriteRenderer's color using the given gradient        /// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).        /// Also stores the image as the tween's target so it can be used for filtered operations</summary>        /// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>        public static Sequence DOGradientColor(this SpriteRenderer target, Gradient gradient, float duration)        {            Sequence s = DOTween.Sequence();            GradientColorKey[] colors = gradient.colorKeys;            int len = colors.Length;            for (int i = 0; i < len; ++i) {                GradientColorKey c = colors[i];                if (i == 0 && c.time <= 0) {                    target.color = c.color;                    continue;                }                float colorDuration = i == len - 1                    ? duration - s.Duration(false) // Verifies that total duration is correct                    : duration * (i == 0 ? c.time : c.time - colors[i - 1].time);                s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));            }            s.SetTarget(target);            return s;        }        #endregion        #region Blendables        #region SpriteRenderer        /// <summary>Tweens a SpriteRenderer's color to the given value,        /// in a way that allows other DOBlendableColor tweens to work together on the same target,        /// instead than fight each other as multiple DOColor would do.        /// Also stores the SpriteRenderer as the tween's target so it can be used for filtered operations</summary>        /// <param name="endValue">The value to tween to</param><param name="duration">The duration of the tween</param>        public static Tweener DOBlendableColor(this SpriteRenderer target, Color endValue, float duration)        {            endValue = endValue - target.color;            Color to = new Color(0, 0, 0, 0);            return DOTween.To(() => to, x => {                    Color diff = x - to;                    to = x;                    target.color += diff;                }, endValue, duration)                .Blendable().SetTarget(target);        }        #endregion        #endregion        #endregion	}}#endif
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