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							- using System.Collections.Generic;
 
- using UnityEngine;
 
- using System;
 
- using System.Linq;
 
- using ET;
 
- namespace GFGGame
 
- {
 
-     public enum DressUpOption
 
-     {
 
-         Auto,
 
-         Add,
 
-         Remove
 
-     }
 
-     public class DressUpObj
 
-     {
 
-         private GameObject _sceneObj;
 
-         private GameObject _roleObj;
 
-         private bool _needSetMask;
 
-         private bool _showSceneType = true;
 
-         private bool _showBg = true;
 
-         private DressUpData _dressUpData = new DressUpData();
 
-         public int bgId
 
-         {
 
-             get
 
-             {
 
-                 return _dressUpData.bgId;
 
-             }
 
-         }
 
-         public int suitId
 
-         {
 
-             get
 
-             {
 
-                 return _dressUpData.suitId;
 
-             }
 
-         }
 
-         public int actionId
 
-         {
 
-             get
 
-             {
 
-                 return _dressUpData.actionId;
 
-             }
 
-         }
 
-         public bool IsAction
 
-         {
 
-             get
 
-             {
 
-                 return _dressUpData.actionId > 0;
 
-             }
 
-         }
 
-         public List<int> itemList
 
-         {
 
-             get
 
-             {
 
-                 return _dressUpData.itemList.ToList();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 
 
-         /// </summary>
 
-         /// <param name="sceneObj"></param>
 
-         /// <param name="needSetMask"></param>
 
-         /// <param name="showSceneType"></param>
 
-         /// <param name="roleObj"></param>
 
-         /// <param name="showBg"></param>
 
-         /// <param name="resetData">是否重置装备数据</param>
 
-         public void setSceneObj(GameObject sceneObj, bool needSetMask = false, bool showSceneType = true, GameObject roleObj = null, bool showBg = true)
 
-         {
 
-             if (_sceneObj != null && _sceneObj != sceneObj)
 
-             {
 
-                 GameObject.Destroy(_sceneObj);
 
-             }
 
-             _sceneObj = sceneObj;
 
-             _needSetMask = needSetMask;
 
-             _showSceneType = showSceneType;
 
-             _showBg = showBg;
 
-             _roleObj = roleObj;
 
-             if(_dressUpData.IsNew)
 
-             {
 
-                 PutOnDefaultDressUpData();
 
-             }
 
-             else
 
-             {
 
-                 var tempData = DressUpDataClone();
 
-                 TakeOffAll();
 
-                 PutOnDressUpData(tempData);
 
-             }
 
-         }
 
-         public DressUpData DressUpDataClone()
 
-         {
 
-             return _dressUpData.Clone();
 
-         }
 
-         public void Dispose()
 
-         {
 
-             _sceneObj = null;
 
-             _dressUpData = null;
 
-         }
 
-         //传入一个服装部件Id,判断是否有与此部件同类型服装已穿着
 
-         public bool CheckSameTypeIsOn(int itemId)
 
-         {
 
-             int subType = ItemUtilCS.GetItemSubType(itemId);
 
-             for (int i = 0; i < _dressUpData.itemList.Count; i++)
 
-             {
 
-                 int _subType = ItemUtilCS.GetItemSubType(_dressUpData.itemList[i]);
 
-                 if (subType == _subType) return true;
 
-             }
 
-             return false;
 
-         }
 
-         /// <summary>
 
-         /// 仅判断换装部件是否已穿着
 
-         /// </summary>
 
-         /// <param name="itemId"></param>
 
-         /// <returns></returns>
 
-         public bool CheckDressUpItemIsOn(int itemId)
 
-         {
 
-             if (itemId == _dressUpData.bgId)
 
-             {
 
-                 return true;
 
-             }
 
-             return _dressUpData.itemList.Contains(itemId);
 
-         }
 
-         /// <summary>
 
-         /// 仅判断套装是否穿上
 
-         /// </summary>
 
-         /// <param name="id"></param>
 
-         /// <returns></returns>
 
-         public bool CheckSuitIsOn(int id)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
 
-             if (suitCfg == null)
 
-             {
 
-                 return false;
 
-             }
 
-             int[] items = suitCfg.partsArr;
 
-             foreach (int itemId in items)
 
-             {
 
-                 if (_dressUpData.actionId == id)
 
-                 {
 
-                     if (SuitCfgArray.Instance.CheckActionContainsItem(itemId, id))
 
-                     {
 
-                         continue;
 
-                     }
 
-                 }
 
-                 bool isOn = CheckDressUpItemIsOn(itemId);
 
-                 if (!isOn)
 
-                 {
 
-                     return false;
 
-                 }
 
-             }
 
-             return true;
 
-         }
 
-         public void AddOrRemove(int itemId, bool checkDefault, DressUpOption dressUpOption = DressUpOption.Auto)
 
-         {
 
-             int subType = ItemUtilCS.GetItemSubType(itemId);
 
-             if (subType == ConstDressUpItemType.BEI_JING)
 
-             {
 
-                 if (!_showBg)
 
-                 {
 
-                     return;
 
-                 }
 
-                 _dressUpData.bgId = itemId;
 
-                 DressUpUtil.AddItem(_dressUpData.bgId, _sceneObj, _needSetMask, true, _roleObj);
 
-             }
 
-             else
 
-             {
 
-                 if (!CheckDressUpItemIsOn(itemId))
 
-                 {
 
-                     if (dressUpOption != DressUpOption.Remove)
 
-                     {
 
-                         if (checkDefault)
 
-                         {
 
-                             TryCancelActionWhenPutOn(itemId);
 
-                         }
 
-                         checkRemoveSameType(subType);
 
-                         Add(itemId);
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     if (dressUpOption != DressUpOption.Add)
 
-                     {
 
-                         Remove(itemId);
 
-                     }
 
-                 }
 
-                 if (checkDefault)
 
-                 {
 
-                     checkDefaultItem();
 
-                 }
 
-             }
 
-         }
 
-         public void checkRemoveSameType(int type)
 
-         {
 
-             int count = 0;
 
-             int firstTeshuId = 0;
 
-             for (int i = 0; i < _dressUpData.itemList.Count; i++)
 
-             {
 
-                 int itemID = (int)_dressUpData.itemList[i];
 
-                 int subType = ItemUtilCS.GetItemSubType(itemID);
 
-                 if (subType == type
 
-                     || (type == ConstDressUpItemType.LIAN_YI_QUN && (subType == ConstDressUpItemType.SHANG_YI || subType == ConstDressUpItemType.XIA_ZHUANG || subType == ConstDressUpItemType.NEI_DA))
 
-                     || (type == ConstDressUpItemType.SHANG_YI && subType == ConstDressUpItemType.LIAN_YI_QUN)
 
-                     || (type == ConstDressUpItemType.XIA_ZHUANG && subType == ConstDressUpItemType.LIAN_YI_QUN)
 
-                     || (type == ConstDressUpItemType.NEI_DA && subType == ConstDressUpItemType.LIAN_YI_QUN))
 
-                 {
 
-                     Remove(itemID);
 
-                     i--;
 
-                 }
 
-                 if (subType > ConstDressUpItemType.TE_SHU)
 
-                 {
 
-                     if (count == 0)
 
-                     {
 
-                         firstTeshuId = itemID;
 
-                     }
 
-                     count++;
 
-                 }
 
-             }
 
-             if (type > ConstDressUpItemType.TE_SHU && count >= 3)
 
-             {
 
-                 //特殊饰品最多穿三件,第四件会自动顶掉第一件
 
-                 Remove(firstTeshuId);
 
-             }
 
-         }
 
-         //脱掉所有换装,换成默认装(不处理背景)
 
-         public void TakeOffAll(bool checkDefault = true)
 
-         {
 
-             _dressUpData.suitId = 0;
 
-             _dressUpData.actionId = 0;
 
-             foreach (int itemID in itemList)
 
-             {
 
-                 AddOrRemove(itemID, false, DressUpOption.Remove);
 
-             }
 
-             if (checkDefault)
 
-             {
 
-                 checkDefaultItem();
 
-             }
 
-             RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
 
-             // FightDataManager.Instance.score = roleLevelCfg.baseScore;
 
-             // foreach (int itemId in _dressUpData.itemList)
 
-             // {
 
-             //     FightDataManager.Instance.score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
 
-             // }
 
-         }
 
-         //穿上或脱掉一个动作
 
-         public void PutOnOrTakeOffAction(int actionId)
 
-         {
 
-             if (_dressUpData.actionId == actionId)
 
-             {
 
-                 CancelAction();
 
-             }
 
-             else
 
-             {
 
-                 PutOnAction(actionId);
 
-             }
 
-         }
 
-         //当穿一件部件时检查是否需要取消动作,如果需要则取消该动作
 
-         public void TryCancelActionWhenPutOn(int itemId)
 
-         {
 
-             if (_dressUpData.actionId > 0)
 
-             {
 
-                 bool replaceableByAction = SuitCfgArray.Instance.CheckItemReaplaceableOnAction(itemId, _dressUpData.actionId);
 
-                 if (!replaceableByAction)
 
-                 {
 
-                     CancelAction();
 
-                     _dressUpData.actionId = 0;
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 尝试穿戴配置套装
 
-         /// </summary>
 
-         /// <param name="suitId">套装id</param>
 
-         /// <param name="tryShowAction">尝试穿上动作</param>
 
-         /// <param name="excludeType">排除类型列表</param>
 
-         /// <param name="showOptional">是否显示可选部件</param>
 
-         /// <param name="CheckOwn">是否只显示主角拥有的部件</param>
 
-         public void PutOnSuitCfg(int suitId, bool tryShowAction, int[] excludeType = null, bool showOptional = true, bool CheckOwn = true)
 
-         {
 
-             SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
 
-             if(suitCfg == null)
 
-             {
 
-                 return;
 
-             }
 
-             bool oldIsAction = IsAction;
 
-             _dressUpData.suitId = suitId;
 
-             bool hasSuitActionRes = DressUpMenuSuitDataManager.CheckSuitHasActionRes(_dressUpData.suitId);
 
-             _dressUpData.actionId = (hasSuitActionRes && tryShowAction) ? suitId : 0;
 
-             
 
-             List<int> items = new List<int>(suitCfg.partsArr);
 
-             if (showOptional)
 
-             {
 
-                 if (suitCfg.partsOptionalArr != null && suitCfg.partsOptionalArr.Length > 0)
 
-                 {
 
-                     items.AddRange(suitCfg.partsOptionalArr);
 
-                 }
 
-             }
 
-             int subType = 0;
 
-             //找到要穿的散件
 
-             List<int> targetItemList = new List<int>();
 
-             foreach (int itemId in items)
 
-             {
 
-                 if (!CheckOwn || DressUpMenuItemDataManager.CheckHasItem(itemId))
 
-                 {
 
-                     subType = ItemUtilCS.GetItemSubType(itemId);
 
-                     bool notInAction = SuitCfgArray.Instance.CheckItemNotInAction(itemId);
 
-                     if (!IsAction || notInAction)
 
-                     {
 
-                         if (excludeType == null || Array.IndexOf(excludeType, subType) < 0)
 
-                         {
 
-                             targetItemList.Add(itemId);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             CompareAndAddItemList(oldIsAction, IsAction, targetItemList);
 
-             checkDefaultItem();
 
-         }
 
-         //穿上一个动作
 
-         public void PutOnAction(int actionId)
 
-         {
 
-             bool hasSuitActionRes = DressUpMenuSuitDataManager.CheckSuitHasActionRes(actionId);
 
-             _dressUpData.actionId = actionId;
 
-             if(hasSuitActionRes)
 
-             {
 
-                 foreach (int itemId in itemList)
 
-                 {
 
-                     if(!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))
 
-                     {
 
-                         //场景类型不受动作影响并且本来就有动画,对非场景类型处理
 
-                         AddOrRemove(itemId, false, DressUpOption.Remove);
 
-                         bool notInAction = SuitCfgArray.Instance.CheckItemNotInAction(itemId);
 
-                         if (notInAction)
 
-                         {
 
-                             //更新成动画模式
 
-                             AddOrRemove(itemId, false, DressUpOption.Add);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 CancelAction(true);
 
-             }
 
-             checkDefaultItem();
 
-         }
 
-         //取消动作
 
-         public void CancelAction(bool changeToStand = false)
 
-         {
 
-             if (_dressUpData.actionId <= 0)
 
-             {
 
-                 return;
 
-             }
 
-             var tempActionId = _dressUpData.actionId;
 
-             _dressUpData.actionId = 0;
 
-             //更新非场景类型部件形态
 
-             foreach (int itemId in itemList)
 
-             {
 
-                 if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))
 
-                 {
 
-                     //场景类型不受动作影响并且本来就有动画,对非场景类型处理
 
-                     bool notInAction = SuitCfgArray.Instance.CheckItemNotInAction(itemId);
 
-                     if (notInAction)
 
-                     {
 
-                         //更新成图片模式
 
-                         AddOrRemove(itemId, false, DressUpOption.Remove);
 
-                         AddOrRemove(itemId, false, DressUpOption.Add);
 
-                     }
 
-                 }
 
-             }
 
-             if (changeToStand)
 
-             {
 
-                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(tempActionId);
 
-                 List<int> items = new List<int>(suitCfg.partsArr);
 
-                 if (suitCfg.partsOptionalArr != null && suitCfg.partsOptionalArr.Length > 0)
 
-                 {
 
-                     items.AddRange(suitCfg.partsOptionalArr);
 
-                 }
 
-                 foreach (int itemId in items)
 
-                 {
 
-                     if (DressUpMenuItemDataManager.CheckHasItem(itemId))
 
-                     {
 
-                         bool notInAction = SuitCfgArray.Instance.CheckItemNotInAction(itemId);
 
-                         if (!notInAction)
 
-                         {
 
-                             AddOrRemove(itemId, false, DressUpOption.Add);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             checkDefaultItem();
 
-         }
 
-         //穿戴一组换装数据
 
-         public void PutOnDressUpData(DressUpData targetDressUpData, int[] excludeType = null)
 
-         {
 
-             bool oldIsAction = IsAction;
 
-             _dressUpData.suitId = targetDressUpData.suitId;
 
-             _dressUpData.actionId = targetDressUpData.actionId;
 
-             var targetItemList = new List<int>();
 
-             foreach(var itemId in targetDressUpData.itemList)
 
-             {
 
-                 int subType = ItemUtilCS.GetItemSubType(itemId);
 
-                 if (excludeType == null || Array.IndexOf(excludeType, subType) < 0)
 
-                 {
 
-                     targetItemList.Add(itemId);
 
-                 }
 
-             }
 
-             if (targetDressUpData.bgId > 0 && (excludeType == null || Array.IndexOf(excludeType, ConstDressUpItemType.BEI_JING) < 0))
 
-             {
 
-                 targetItemList.Add(targetDressUpData.bgId);
 
-             }
 
-             CompareAndAddItemList(oldIsAction, IsAction, targetItemList);
 
-             checkDefaultItem();
 
-         }
 
-         //穿戴默认换装数据
 
-         public void PutOnDefaultDressUpData()
 
-         {
 
-             PutOnDressUpData(DressUpData.CreateDefault());
 
-         }
 
-         //穿戴一组散件数据(会脱掉不包含的部分)
 
-         public void PutOnItemList(List<int> targetItemList)
 
-         {
 
-             bool oldIsAction = IsAction;
 
-             _dressUpData.suitId = 0;
 
-             _dressUpData.actionId = 0;
 
-             CompareAndAddItemList(oldIsAction, IsAction, targetItemList);
 
-             checkDefaultItem();
 
-         }
 
-         public int GetItemIdBuyType(int subType)
 
-         {
 
-             for (int i = 0; i < itemList.Count; i++)
 
-             {
 
-                 if (itemList[i] != ConstItemID.DEFULT_LIAN_YI_QUN && itemList[i] != ConstItemID.DEFULT_NEI_DA && itemList[i] != ConstItemID.DEFULT_XIA_ZHUANG && itemList[i] != ConstItemID.DEFULT_FA_XING)
 
-                 {
 
-                     if (subType == ItemUtilCS.GetItemSubType(itemList[i]))
 
-                     {
 
-                         return itemList[i];
 
-                     }
 
-                 }
 
-             }
 
-             if (suitId > 0)
 
-             {
 
-                 return suitId;
 
-             }
 
-             return 0;
 
-         }
 
-         private void Add(int itemId)
 
-         {
 
-             if (!_showSceneType)
 
-             {
 
-                 if (DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId))
 
-                 {
 
-                     return;
 
-                 }
 
-             }
 
-             if (!_dressUpData.itemList.Contains(itemId))
 
-             {
 
-                 _dressUpData.itemList.Add(itemId);
 
-                 bool showAni = IsAction || DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemId);
 
-                 DressUpUtil.AddItem(itemId, _sceneObj, _needSetMask, showAni, _roleObj);
 
-                 // FightDataManager.Instance.score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
 
-             }
 
-         }
 
-         private void Remove(int itemId)
 
-         {
 
-             if (_dressUpData.itemList == null)
 
-             {
 
-                 return;
 
-             }
 
-             if (_dressUpData.itemList.Contains(itemId))
 
-             {
 
-                 _dressUpData.itemList.Remove(itemId);
 
-                 DressUpUtil.RemoveItem(itemId, _sceneObj, _roleObj);
 
-                 // FightDataManager.Instance.score -= ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
 
-             }
 
-         }
 
-         //与身上的散件对比差异然后添加
 
-         private void CompareAndAddItemList(bool oldIsAction, bool newIsAction, List<int> targetItemList)
 
-         {
 
-             bool actionStatusChanged = (oldIsAction && !newIsAction) || (!oldIsAction && newIsAction);
 
-             foreach (int itemID in itemList)
 
-             {
 
-                 if (!targetItemList.Contains(itemID))
 
-                 {
 
-                     //移除不穿的部件
 
-                     AddOrRemove(itemID, false, DressUpOption.Remove);
 
-                 }
 
-                 else if (actionStatusChanged)
 
-                 {
 
-                     //当动画形态切换时
 
-                     if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))
 
-                     {
 
-                         //非场景类型重穿
 
-                         AddOrRemove(itemID, false, DressUpOption.Remove);
 
-                     }
 
-                 }
 
-             }
 
-             foreach (int itemID in targetItemList)
 
-             {
 
-                 AddOrRemove(itemID, false, DressUpOption.Add);
 
-             }
 
-         }
 
-         //检测当前穿戴是否是一件完整套装,且只穿了一件套装,返回套装id
 
-         private int CheckCurDressIsSuit()
 
-         {
 
-             var suitId = 0;
 
-             var suitIdList = new List<int>();
 
-             for (int i = 0; i < _dressUpData.itemList.Count; i++)
 
-             {
 
-                 int itemSuitId = SuitCfgArray.Instance.GetSuitIdOfItem(_dressUpData.itemList[i]);
 
-                 if (!suitIdList.Contains(itemSuitId))
 
-                 {
 
-                     suitIdList.Add(itemSuitId);
 
-                 }
 
-             }
 
-             foreach (var itemSuitId in suitIdList)
 
-             {
 
-                 if (CheckSuitIsOn(itemSuitId))
 
-                 {
 
-                     suitId = itemSuitId;
 
-                     break;
 
-                 }
 
-             }
 
-             _dressUpData.suitId = suitId;
 
-             return _dressUpData.suitId;
 
-         }
 
-         private void checkDefaultItem()
 
-         {
 
-             //是否有头发
 
-             bool hasFaXing = false;
 
-             //检查默认资源
 
-             //是否有连衣裙
 
-             bool hasLianYiQun = false;
 
-             //是否有内搭
 
-             bool hasNeiDa = false;
 
-             //是否有上衣
 
-             bool hasShangYi = false;
 
-             //是否有下装
 
-             bool hasXiaZhuang = false;
 
-             //是否有默认内搭
 
-             bool hasNeiDaDefault = false;
 
-             //是否有默认下装
 
-             bool hasXiaZhuangDefault = false;
 
-             //是否有妆容
 
-             bool hasZhuangRong = false;
 
-             for (int i = 0; i < _dressUpData.itemList.Count; i++)
 
-             {
 
-                 int itemID = (int)_dressUpData.itemList[i];
 
-                 int subType = ItemUtilCS.GetItemSubType(itemID);
 
-                 if (subType == (int)ConstDressUpItemType.FA_XING)
 
-                 {
 
-                     hasFaXing = true;
 
-                 }
 
-                 else if (subType == ConstDressUpItemType.LIAN_YI_QUN)
 
-                 {
 
-                     hasLianYiQun = true;
 
-                 }
 
-                 else if (subType == ConstDressUpItemType.NEI_DA)
 
-                 {
 
-                     hasNeiDa = true;
 
-                 }
 
-                 else if (subType == ConstDressUpItemType.XIA_ZHUANG)
 
-                 {
 
-                     hasXiaZhuang = true;
 
-                 }
 
-                 else if (subType == ConstDressUpItemType.SHANG_YI)
 
-                 {
 
-                     hasShangYi = true;
 
-                 }
 
-                 else if (subType == ConstDressUpItemType.ZHUANG_RONG)
 
-                 {
 
-                     hasZhuangRong = true;
 
-                 }
 
-                 if (itemID == ConstItemID.DEFULT_NEI_DA)
 
-                 {
 
-                     hasNeiDaDefault = true;
 
-                 }
 
-                 else if (itemID == ConstItemID.DEFULT_XIA_ZHUANG)
 
-                 {
 
-                     hasXiaZhuangDefault = true;
 
-                 }
 
-             }
 
-             if (!hasFaXing)
 
-             {
 
-                 Add(ConstItemID.DEFULT_FA_XING);
 
-             }
 
-             if (!IsAction)
 
-             {
 
-                 if (!hasLianYiQun)
 
-                 {
 
-                     if (!hasShangYi && (!hasNeiDa || hasNeiDaDefault) && (!hasXiaZhuang || hasXiaZhuangDefault))
 
-                     {
 
-                         Remove(ConstItemID.DEFULT_XIA_ZHUANG);
 
-                         Remove(ConstItemID.DEFULT_NEI_DA);
 
-                         Add(ConstItemID.DEFULT_LIAN_YI_QUN);
 
-                     }
 
-                     else
 
-                     {
 
-                         if (!hasXiaZhuang)
 
-                         {
 
-                             Add(ConstItemID.DEFULT_XIA_ZHUANG);
 
-                         }
 
-                         if (!hasNeiDa)
 
-                         {
 
-                             Add(ConstItemID.DEFULT_NEI_DA);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             CheckCurDressIsSuit();
 
-             DressUpUtil.UpdateHead(!hasZhuangRong, _sceneObj, _needSetMask, _roleObj);
 
-             UpdateBodyView();
 
-         }
 
-         //更新整个身体
 
-         private void UpdateBodyView()
 
-         {
 
-             if (IsAction)
 
-             {
 
-                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_dressUpData.actionId);
 
-                 var hasAniRes = ResPathUtil.CheckDressUpAnimationResExist(suitCfg.aniRes);
 
-                 var actionRes = hasAniRes ? suitCfg.aniRes : null;
 
-                 DressUpUtil.UpdateBody(actionRes, _sceneObj, false, _roleObj);
 
-             }
 
-             else
 
-             {
 
-                 DressUpUtil.UpdateBody(null, _sceneObj, _needSetMask, _roleObj);
 
-             }
 
-         }
 
-         
 
-     }
 
- }
 
 
  |