DressUpMenuSuitDataManager.cs 9.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class DressUpMenuSuitDataManager
  7. {
  8. private static List<int> _suitIDList = new List<int>();
  9. private static List<int> _actionIDList;//拥有的特殊动作列表列表
  10. private static List<int> _travelSuitIDList;//拥有的游历套装列表
  11. public static int chooseClothing = 0;//服裝合成选择合成第几件衣服
  12. public static List<int> TravelSuitIDList
  13. {
  14. get
  15. {
  16. if(_travelSuitIDList == null)
  17. {
  18. InitTravelSuitIDList();
  19. }
  20. return _travelSuitIDList;
  21. }
  22. }
  23. //套装当前的进度
  24. private static Dictionary<int, int> _progressBySuitIdDic = new Dictionary<int, int>();
  25. private static Dictionary<int, int> _suitGuideBoxBonusStatus = new Dictionary<int, int>();
  26. private static Dictionary<int, int> _suitSyntheticBoxBonusStatus = new Dictionary<int, int>();
  27. public static void InitData()
  28. {
  29. _suitIDList.Clear();
  30. _travelSuitIDList = null;
  31. _progressBySuitIdDic.Clear();
  32. _actionIDList = null;
  33. }
  34. public static void SetSuitInfo(List<SuitInfoProto> suitInfoList)
  35. {
  36. if (suitInfoList != null)
  37. {
  38. _suitGuideBoxBonusStatus.Clear();
  39. _suitSyntheticBoxBonusStatus.Clear();
  40. foreach (SuitInfoProto suitInfo in suitInfoList)
  41. {
  42. SuitFosterData suitFosterData = new SuitFosterData()
  43. {
  44. suitId = suitInfo.SuitId,
  45. maintainStep = suitInfo.MaintainStep,
  46. maintainBonusSteps = suitInfo.MaintainBonusSteps,
  47. makeNewState = suitInfo.MakeNewState
  48. };
  49. SuitFosterDataManager.Instance.InitServerData(suitFosterData);
  50. //图鉴
  51. _suitGuideBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.GuideBoxBonusState);
  52. //合成
  53. _suitSyntheticBoxBonusStatus.Add(suitInfo.SuitId, suitInfo.SyntheticBoxBonusState);
  54. _progressBySuitIdDic[suitInfo.SuitId] = suitInfo.PartsCount;
  55. if (suitInfo.CollectedAll)
  56. {
  57. Add(suitInfo.SuitId);
  58. }
  59. }
  60. EventAgent.DispatchEvent(ConstMessage.GET_SUIT_INFOS);
  61. }
  62. }
  63. public static void Add(int value)
  64. {
  65. if (!_suitIDList.Contains(value))
  66. {
  67. _suitIDList.Add(value);
  68. TryAddTravelSuitID(value);
  69. TryAddActionID(value);
  70. }
  71. }
  72. public static void Remove(int value)
  73. {
  74. if (_suitIDList.Contains(value))
  75. {
  76. _suitIDList.Remove(value);
  77. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  78. if (travelSuitCfg != null
  79. && _travelSuitIDList != null
  80. && _travelSuitIDList.Contains(travelSuitCfg.id))
  81. {
  82. _travelSuitIDList.Remove(travelSuitCfg.id);
  83. }
  84. if (_actionIDList != null
  85. && SuitCfgArray.Instance.CheckSuitHasAction(value)
  86. && _actionIDList.Contains(value))
  87. {
  88. _actionIDList.Remove(travelSuitCfg.id);
  89. }
  90. }
  91. }
  92. public static void GetTotalProgress(out int count, out int totalCount)
  93. {
  94. totalCount = GlobalCfgArray.globalCfg.suitPartTotalCount;
  95. count = 0;
  96. foreach (KeyValuePair<int, int> item in _progressBySuitIdDic)
  97. {
  98. if (item.Key == 210000)
  99. {
  100. continue;
  101. }
  102. count += item.Value;
  103. }
  104. }
  105. public static void GetSuitProgressBySuitId(int suitId, out int count, out int totalCount)
  106. {
  107. if (suitId > 0)
  108. {
  109. if (_progressBySuitIdDic.ContainsKey(suitId))
  110. {
  111. count = _progressBySuitIdDic[suitId];
  112. }
  113. else
  114. {
  115. count = 0;
  116. }
  117. totalCount = SuitCfgArray.Instance.GetTotalCountOfOneSuit(suitId);
  118. }
  119. else
  120. {
  121. count = 0;
  122. totalCount = 1;
  123. }
  124. }
  125. public static float GetSuitProgressValueBySuitId(int suitId)
  126. {
  127. int count = 0;
  128. int totalCount = 1;
  129. GetSuitProgressBySuitId(suitId, out count, out totalCount);
  130. return (float)count / totalCount;
  131. }
  132. public static bool CheckHaveSuit(int suitId)
  133. {
  134. return _suitIDList.Contains(suitId);
  135. }
  136. public static void CheckItemInSuit(int itemId)
  137. {
  138. int suitId = SuitCfgArray.Instance.GetSuitIdOfItem(itemId);
  139. if (suitId > 0)
  140. {
  141. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  142. int[] itemIds = SuitCfgArray.Instance.GetSuitItems(suitId);
  143. int totalCount = itemIds.Length;
  144. bool hasAll = true;
  145. int count = 0;
  146. for (int i = 0; i < totalCount; i++)
  147. {
  148. int tempItemId = itemIds[i];
  149. bool hasItem = DressUpMenuItemDataManager.CheckHasItem(tempItemId);
  150. if (!hasItem)
  151. {
  152. hasAll = false;
  153. }
  154. else
  155. {
  156. count++;
  157. }
  158. }
  159. _progressBySuitIdDic[suitId] = count;
  160. if (hasAll)
  161. {
  162. Add(suitId);
  163. }
  164. GetSuitItemController.AddItemId(itemId);
  165. }
  166. }
  167. public static List<int> GetSuitIDList()
  168. {
  169. return (List<int>)_suitIDList.GetRange(0, _suitIDList.Count);
  170. }
  171. public static List<int> GetActionIDList()
  172. {
  173. if(_actionIDList == null)
  174. {
  175. InitActionIDList();
  176. }
  177. return _actionIDList;
  178. }
  179. public static int GetSuitGuideBonusStatus(int suitId)
  180. {
  181. int status = ConstBonusStatus.CAN_NOT_GET;
  182. if (_suitGuideBoxBonusStatus.ContainsKey(suitId))
  183. {
  184. status = _suitGuideBoxBonusStatus[suitId];
  185. }
  186. if (status == ConstBonusStatus.CAN_NOT_GET)//游戏过程中收集完成套装,不会有奖励可领状态不会有推送,需要前端判断
  187. {
  188. if (CheckHaveSuit(suitId))
  189. {
  190. status = ConstBonusStatus.CAN_GET;
  191. }
  192. }
  193. return status;
  194. }
  195. public static void SetSuitGuideBoxBonusCompleted(int suitId)
  196. {
  197. _suitGuideBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  198. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  199. }
  200. public static int GetSuitSyntheticBonusStatus(int suitId)
  201. {
  202. int status = ConstBonusStatus.CAN_NOT_GET;
  203. if (_suitSyntheticBoxBonusStatus.ContainsKey(suitId))
  204. {
  205. status = _suitSyntheticBoxBonusStatus[suitId];
  206. }
  207. if (status == ConstBonusStatus.CAN_NOT_GET)
  208. {
  209. if (CheckHaveSuit(suitId))
  210. {
  211. status = ConstBonusStatus.CAN_GET;
  212. }
  213. }
  214. return status;
  215. }
  216. public static void SetSuitSyntheticBoxBonusCompleted(int suitId)
  217. {
  218. _suitSyntheticBoxBonusStatus[suitId] = ConstBonusStatus.GOT;
  219. EventAgent.DispatchEvent(ConstMessage.SUIT_BOX_STATUS_CHANGED, suitId);
  220. }
  221. //检查套装是否有动作资源
  222. public static bool CheckSuitHasActionRes(int suitId)
  223. {
  224. var suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  225. return suitCfg != null && ResPathUtil.CheckDressUpAnimationResExist(suitCfg.aniRes);
  226. }
  227. private static void InitActionIDList()
  228. {
  229. _actionIDList = new List<int>();
  230. foreach (var t in _suitIDList)
  231. {
  232. TryAddActionID(t);
  233. }
  234. }
  235. private static void TryAddActionID(int value)
  236. {
  237. if(_actionIDList == null)
  238. {
  239. return;
  240. }
  241. if (SuitCfgArray.Instance.CheckSuitHasAction(value))
  242. {
  243. _actionIDList.Add(value);
  244. }
  245. }
  246. private static void InitTravelSuitIDList()
  247. {
  248. _travelSuitIDList = new List<int>();
  249. foreach (var t in _suitIDList)
  250. {
  251. TryAddTravelSuitID(t);
  252. }
  253. }
  254. private static void TryAddTravelSuitID(int value)
  255. {
  256. if(_travelSuitIDList == null)
  257. {
  258. return;
  259. }
  260. TravelSuitCfg travelSuitCfg = TravelSuitCfgArray.Instance.GetCfgBysuitId(value);
  261. if (travelSuitCfg != null)
  262. {
  263. _travelSuitIDList.Add(travelSuitCfg.id);
  264. }
  265. }
  266. }
  267. }