TZFEGameCheckView.cs 7.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.MiniGame;
  6. using UnityEngine;
  7. using System.Text.RegularExpressions;
  8. namespace GFGGame
  9. {
  10. public class TZFEGameCheckView : BaseWindow
  11. {
  12. private UI_TZFEGameCheckUI _ui;
  13. //后续这里改成读表内容,1:CardGame,2:Merge2048Game,3:HuarongRoadGame
  14. private List<string> viewJumpName = new List<string>() {"","FlipGameView", "TZFEGameView" };
  15. private List<ActivityOpenCfg> activityGameDate;
  16. private List<Merge2048Game> gameDate;
  17. private int type;
  18. private int subType;
  19. public override void Dispose()
  20. {
  21. if (_ui != null)
  22. {
  23. _ui.Dispose();
  24. _ui = null;
  25. }
  26. base.Dispose();
  27. }
  28. protected override void OnInit()
  29. {
  30. base.OnInit();
  31. packageName = UI_TZFEGameCheckUI.PACKAGE_NAME;
  32. _ui = UI_TZFEGameCheckUI.Create();
  33. this.viewCom = _ui.target;
  34. isfullScreen = true;
  35. _ui.m_game1.onClick.Add(OnClickBtnGameOne);
  36. _ui.m_game2.onClick.Add(OnClickBtnGameTwo);
  37. _ui.m_game3.onClick.Add(OnClickBtnGameThree);
  38. _ui.m_gameBg1.onClick.Add(OnClickBtnGameOne);
  39. _ui.m_gameBg2.onClick.Add(OnClickBtnGameTwo);
  40. _ui.m_gameBg3.onClick.Add(OnClickBtnGameThree);
  41. _ui.m_backBtn.onClick.Add(OnClickBtnBack);
  42. _ui.m_tipsOne.onClick.Add(RuleController.ShowRuleView);
  43. }
  44. protected override void AddEventListener()
  45. {
  46. EventAgent.AddEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
  47. }
  48. protected override void RemoveEventListener()
  49. {
  50. EventAgent.RemoveEventListener(ConstMessage.TZFE_GAME_UPDATE, OnCheckChange);
  51. }
  52. protected override void OnShown()
  53. {
  54. base.OnShown();
  55. type = (int)(this.viewData as object[])[0];
  56. subType = (int)(this.viewData as object[])[1];
  57. activityGameDate = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.ActLimitStlyc);
  58. gameDate = Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType);
  59. UpdateView();
  60. }
  61. protected override void OnHide()
  62. {
  63. base.OnHide();
  64. }
  65. private void UpdateView()
  66. {
  67. if(gameDate[0].comsumePassArr.Length > 0)
  68. {
  69. _ui.m_needNum1.text = gameDate[0].comsumePassArr[0][1].ToString();
  70. _ui.m_needNum2.text = gameDate[1].comsumePassArr[0][1].ToString();
  71. _ui.m_needNum3.text = gameDate[2].comsumePassArr[0][1].ToString();
  72. _ui.m_needIcon1.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(gameDate[0].comsumePassArr[0][0]).res,"png");
  73. _ui.m_needIcon2.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(gameDate[1].comsumePassArr[0][0]).res,"png");
  74. _ui.m_needIcon3.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(gameDate[2].comsumePassArr[0][0]).res,"png");
  75. }
  76. else
  77. {
  78. _ui.m_needNum1.text = "";
  79. _ui.m_needNum2.text = "";
  80. _ui.m_needNum3.text = "";
  81. _ui.m_needIcon1.url = "";
  82. _ui.m_needIcon2.url = "";
  83. _ui.m_needIcon3.url = "";
  84. }
  85. _ui.m_game1.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[0].subType, gameDate[0].targetNum)[0].resName, "TZFEGame");
  86. _ui.m_game2.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[1].subType, gameDate[1].targetNum)[0].resName, "TZFEGame");
  87. _ui.m_game3.url = ResPathUtil.GetMiniGamePicPath(Merge2048CfgArray.Instance.GetCfgsByidAndnum(gameDate[2].subType, gameDate[2].targetNum)[0].resName, "TZFEGame");
  88. OnCheckChange();
  89. _ui.m_tipsOne.data = 300027;
  90. }
  91. private void OnClickBtnBack()
  92. {
  93. this.Hide();
  94. }
  95. private async void OnCheckChange()
  96. {
  97. var result = await MiniGameProxy.ReqGetChallengeReward(1);
  98. if (!result) return;
  99. int j = 0;
  100. for (int i = 0; i < MiniGameDateManager.Instance.gameinfoList.Count; i++)
  101. {
  102. GameInfoProto t = MiniGameDateManager.Instance.gameinfoList[i];
  103. if (t.GameType == type)
  104. {
  105. j++;
  106. switch (j)
  107. {
  108. case 1:
  109. _ui.m_gameLock1.visible = false;
  110. _ui.m_newGame1.visible = t.PlayCount == 0 ? true : false;
  111. break;
  112. case 2:
  113. _ui.m_gameLock2.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;
  114. _ui.m_newGame2.visible = t.PlayCount == 0 ? true : false;
  115. break;
  116. case 3:
  117. _ui.m_gameLock3.visible = !MiniGameDateManager.Instance.gameinfoList[i-1].IsCleared;
  118. _ui.m_newGame3.visible = t.PlayCount == 0 ? true : false;
  119. break;
  120. default:
  121. break;
  122. }
  123. }
  124. }
  125. }
  126. private async void OnClickBtnGameOne()
  127. {
  128. if(_ui.m_gameLock1.visible == true)
  129. {
  130. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  131. return;
  132. }
  133. var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[0].id, type, activityGameDate[0].id);
  134. if (!result) return;
  135. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  136. ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[0].id });
  137. this.Hide();
  138. }
  139. private async void OnClickBtnGameTwo()
  140. {
  141. if (_ui.m_gameLock2.visible == true)
  142. {
  143. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  144. return;
  145. }
  146. var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[1].id, type, activityGameDate[0].id);
  147. if (!result) return;
  148. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  149. ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[1].id });
  150. this.Hide();
  151. }
  152. private async void OnClickBtnGameThree()
  153. {
  154. if (_ui.m_gameLock3.visible == true)
  155. {
  156. PromptController.Instance.ShowFloatTextPrompt("未解锁,请通关前置关卡");
  157. return;
  158. }
  159. var result = await MiniGameProxy.ReqMiniGameStart(Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[2].id, type, activityGameDate[0].id);
  160. if (!result) return;
  161. //当存在关卡时需要获取后台数据,哪一关了,这个可以在关卡界面写
  162. ViewManager.Show($"GFGGame.{viewJumpName[type]}", new object[] { Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(type, subType)[2].id });
  163. this.Hide();
  164. }
  165. }
  166. }