ItemApproachScanner.cs 28 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. using System.Linq;
  6. namespace GFGEditor
  7. {
  8. /// <summary>
  9. /// 物品扫描器:
  10. /// 1.扫描获取途径,并填入物品表的获取途径字段
  11. /// 2.扫描套装部件个数
  12. /// </summary>
  13. public class ItemApproachScanner
  14. {
  15. private delegate string GetApproachCall(int itemId);
  16. public static void startScan()
  17. {
  18. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  19. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach };
  20. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  21. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  22. Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
  23. int suitPartTotalCount = 0;
  24. int clothingPartsCount = 0;
  25. int cardCount = 0;
  26. foreach (ItemCfg cfg in dataArray)
  27. {
  28. HandleItemAndSuitTable(cfg, suitDic);
  29. HandleItemApproch(cfg, actions);
  30. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  31. HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
  32. HandleItemAndCardTable(cfg, ref cardCount);
  33. HandleItemAndSuitTags(cfg, suitTagsDic);
  34. }
  35. var globalCfg = GlobalCfgArray.globalCfg;
  36. SQLiteHelper.Instance.OpenConnection();
  37. try
  38. {
  39. //物品
  40. foreach (ItemCfg cfg in dataArray)
  41. {
  42. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  43. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  44. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  45. }
  46. //套装
  47. foreach (var a in suitDic)
  48. {
  49. if (a.Key.isHide <= 0)
  50. {
  51. suitPartTotalCount += a.Value.Count;
  52. }
  53. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  54. var values = new string[] { string.Join(";", a.Value) };
  55. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  56. }
  57. globalCfg.suitPartTotalCount = suitPartTotalCount;
  58. globalCfg.ClothingPartsCount = clothingPartsCount;
  59. globalCfg.CardCount = cardCount;
  60. UpdateGlobalCfg(globalCfg);
  61. //材料对应的套装id
  62. foreach (var a in syntheticSuitDic)
  63. {
  64. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  65. var values = new string[] { string.Join(";", a.Value) };
  66. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  67. }
  68. //套装属性累加
  69. foreach (var a in suitTagsDic)
  70. {
  71. var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
  72. var value = "";
  73. foreach (var e in a.Value)
  74. {
  75. value = value + e.Key + "*" + e.Value + ";";
  76. }
  77. var values = new string[] { string.Join(";", value) };
  78. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  79. }
  80. }
  81. catch (Exception e)
  82. {
  83. ET.Log.Error(e.ToString());
  84. }
  85. finally
  86. {
  87. SQLiteHelper.Instance.CloseConnection();
  88. }
  89. }
  90. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  91. {
  92. var names = new string[]
  93. { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
  94. var values = new string[]
  95. { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
  96. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  97. }
  98. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  99. {
  100. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  101. {
  102. return;
  103. }
  104. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  105. {
  106. ItemCfg materialItemCfg;
  107. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  108. {
  109. int materialId = materiars[0];
  110. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  111. if (materialItemCfg != null)
  112. {
  113. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  114. if (syntheticSuitList == null)
  115. {
  116. syntheticSuitList = new List<int>();
  117. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  118. }
  119. syntheticSuitList.Add(itemCfg.id);
  120. }
  121. }
  122. }
  123. }
  124. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  125. {
  126. if (itemCfg.suitId <= 0)
  127. {
  128. return;
  129. }
  130. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  131. if (suitCfg == null)
  132. {
  133. return;
  134. }
  135. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  136. {
  137. suitDic.TryGetValue(suitCfg, out var partsList);
  138. if (partsList == null)
  139. {
  140. partsList = new List<int>();
  141. suitDic[suitCfg] = partsList;
  142. }
  143. partsList.Add(itemCfg.id);
  144. }
  145. itemCfg.isHide = suitCfg.isHide;
  146. }
  147. private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
  148. {
  149. // 除去初始衣装
  150. if (DressUpMenuItemDataManager.defaultID.Contains(itemCfg.id) || itemCfg.isHide > 0)
  151. {
  152. return;
  153. }
  154. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  155. {
  156. // 服装
  157. bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
  158. if (isDressUp)
  159. {
  160. ++count;
  161. return;
  162. }
  163. // 饰品
  164. bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
  165. if (isAccessories)
  166. {
  167. ++count;
  168. return;
  169. }
  170. // 特殊
  171. bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
  172. if (isSpecial)
  173. {
  174. ++count;
  175. return;
  176. }
  177. }
  178. }
  179. private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
  180. {
  181. if (itemCfg.isHide > 0)
  182. {
  183. return;
  184. }
  185. if (itemCfg.itemType == ConstItemType.CARD)
  186. {
  187. ++count;
  188. }
  189. }
  190. private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic)
  191. {
  192. if (itemCfg.suitId <= 0)
  193. {
  194. return;
  195. }
  196. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  197. if (suitCfg == null)
  198. {
  199. return;
  200. }
  201. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  202. {
  203. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  204. {
  205. suitTagsDic.TryGetValue(suitCfg, out var tags);
  206. if (tags == null)
  207. {
  208. tags = new Dictionary<string, string>();
  209. suitTagsDic[suitCfg] = tags;
  210. }
  211. if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
  212. tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
  213. else
  214. tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
  215. }
  216. }
  217. }
  218. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  219. {
  220. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  221. {
  222. ET.Log.Debug("");
  223. }
  224. List<string> approachs = new List<string>();
  225. foreach (GetApproachCall action in actions)
  226. {
  227. string tempApproach = action(cfg.id);
  228. if (tempApproach != null)
  229. {
  230. approachs.Add(tempApproach);
  231. }
  232. }
  233. if (approachs.Count > 0)
  234. {
  235. string approach = string.Join(";", approachs);
  236. cfg.approach = approach;
  237. if (approachs.Count > 5)
  238. {
  239. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  240. }
  241. }
  242. else
  243. {
  244. if (cfg.id < 1000000 || cfg.id >= 2000000)
  245. {
  246. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  247. {
  248. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  249. }
  250. }
  251. }
  252. }
  253. /// <summary>
  254. /// 尝试获取服装店产出途径
  255. /// </summary>
  256. /// <param name="itemId"></param>
  257. /// <returns></returns>
  258. private static string GetClothingShopApproach(int itemId)
  259. {
  260. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  261. foreach (ShopCfg cfg in dataArray)
  262. {
  263. if (cfg.itemId == itemId)
  264. {
  265. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  266. }
  267. }
  268. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  269. foreach (ShopCfg cfg in shopCfgGallerys)
  270. {
  271. if (cfg.itemId == itemId)
  272. {
  273. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  274. }
  275. }
  276. return null;
  277. }
  278. /// <summary>
  279. /// 尝试获取服装分解产出途径
  280. /// </summary>
  281. /// <param name="itemId"></param>
  282. /// <returns></returns>
  283. private static string GetClothingDecomposeApproach(int itemId)
  284. {
  285. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  286. DecomposeCfg[] dataArray = manager.dataArray;
  287. foreach (DecomposeCfg cfg in dataArray)
  288. {
  289. for (int i = 0; i < cfg.itemsArr.Length; i++)
  290. {
  291. if (cfg.itemsArr[i][0] == itemId)
  292. {
  293. return "FU_ZHUANG_DECOMPOSE";
  294. }
  295. }
  296. }
  297. return null;
  298. }
  299. /// <summary>
  300. /// 尝试获取摘星(抽奖)产出途径
  301. /// </summary>
  302. /// <param name="itemId"></param>
  303. /// <returns></returns>
  304. private static string GetZhaiXingApproach(int itemId)
  305. {
  306. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  307. LuckyBoxCfg[] dataArray = manager.dataArray;
  308. if (itemId == 10090)
  309. {
  310. Debug.Log("");
  311. }
  312. foreach (LuckyBoxCfg cfg in dataArray)
  313. {
  314. for (int i = 0; i < cfg.bonusArr.Length; i++)
  315. {
  316. if (itemId == cfg.bonusArr[i][0])
  317. {
  318. return "ZHAI_XING";
  319. }
  320. }
  321. int dropId = cfg.dropId;
  322. if (itemId == 10014)
  323. {
  324. if (dropId == 11000008)
  325. {
  326. ET.Log.Debug("");
  327. }
  328. ET.Log.Debug("");
  329. }
  330. int[] _dropIds = { dropId };
  331. bool approach = CheckItemInDropOut(itemId, _dropIds);
  332. if (approach)
  333. {
  334. return "ZHAI_XING";
  335. }
  336. // }
  337. }
  338. return null;
  339. }
  340. /// <summary>
  341. /// 尝试获取剧情关卡产出途径
  342. /// </summary>
  343. /// <param name="itemId"></param>
  344. /// <returns></returns>
  345. private static string GetStoryLevelApproach(int itemId)
  346. {
  347. List<string> approachs = new List<string>();
  348. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  349. StoryLevelCfg[] dataArray = manager.dataArray;
  350. foreach (StoryLevelCfg cfg in dataArray)
  351. {
  352. if (itemId == 3000041)
  353. {
  354. ET.Log.Debug("");
  355. }
  356. if (itemId == 3002001)
  357. {
  358. }
  359. bool result = CheckItemInBonus(itemId, cfg);
  360. if (result)
  361. {
  362. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  363. approachs.Add(approach);
  364. }
  365. }
  366. if (approachs.Count > 0)
  367. {
  368. return string.Join(";", approachs);
  369. }
  370. return null;
  371. }
  372. /// <summary>
  373. /// 尝试获取服装合成产出途径
  374. /// </summary>
  375. /// <param name="itemId"></param>
  376. /// <returns></returns>
  377. private static string GetClothingSyntheticApproach(int itemId)
  378. {
  379. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  380. if (itemCfg == null)
  381. {
  382. return null;
  383. }
  384. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  385. {
  386. return null;
  387. }
  388. if (itemCfg.suitId <= 0)
  389. {
  390. return null;
  391. }
  392. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  393. if (suitCfg == null)
  394. {
  395. return null;
  396. }
  397. if (suitCfg.syntheticType <= 0)
  398. {
  399. return null;
  400. }
  401. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  402. }
  403. private static string GetSuitGuideApproach(int itemId)
  404. {
  405. SuitCfgArray manager = SuitCfgArray.Instance;
  406. SuitCfg[] dataArray = manager.dataArray;
  407. foreach (SuitCfg cfg in dataArray)
  408. {
  409. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  410. if (result)
  411. {
  412. return "TAO_ZHUANG_TU_JIAN";
  413. }
  414. }
  415. return null;
  416. }
  417. private static string GetSuitSyntheticApproach(int itemId)
  418. {
  419. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  420. if (itemCfg == null)
  421. {
  422. return null;
  423. }
  424. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  425. {
  426. return null;
  427. }
  428. if (itemCfg.suitId <= 0)
  429. {
  430. return null;
  431. }
  432. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  433. if (suitCfg == null)
  434. {
  435. return null;
  436. }
  437. if (suitCfg.syntheticType <= 0)
  438. {
  439. return null;
  440. }
  441. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  442. if (result)
  443. {
  444. return "TAO_ZHUANG_HE_CHENG";
  445. }
  446. return null;
  447. }
  448. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  449. {
  450. if (cfg.fightID.Length > 0)
  451. {
  452. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  453. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  454. List<int[]> a = new List<int[]>();
  455. // a.AddRange(cfg.bonusOnceArr);
  456. a.AddRange(storyFightCfg.bonusBaseArr);
  457. int[][] bonus = a.ToArray();
  458. bool result = CheckItemInBonus(itemId, bonus);
  459. if (storyFightCfg.id == "501")
  460. {
  461. ET.Log.Debug("");
  462. }
  463. if (result)
  464. {
  465. return true;
  466. }
  467. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  468. return result;
  469. }
  470. return false;
  471. }
  472. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  473. {
  474. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  475. foreach (ItemData itemData in aList)
  476. {
  477. if (itemId == itemData.id)
  478. {
  479. return true;
  480. }
  481. }
  482. return false;
  483. }
  484. /// <summary>
  485. /// 检测掉落表是否产出该物品
  486. /// </summary>
  487. /// <param name="itemId"></param>
  488. /// <param name="dropIds"></param>
  489. /// <returns></returns>
  490. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  491. {
  492. List<ItemData> result = new List<ItemData>();
  493. foreach (int dropId in dropIds)
  494. {
  495. DropOutCfgArray manager = DropOutCfgArray.Instance;
  496. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  497. foreach (DropOutCfg dropOutCfg in aList)
  498. {
  499. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  500. {
  501. int[] _dropIds = { dropOutCfg.item };
  502. if (CheckItemInDropOut(itemId, _dropIds))
  503. {
  504. return true;
  505. }
  506. }
  507. else
  508. {
  509. if (itemId == dropOutCfg.item)
  510. {
  511. return true;
  512. }
  513. }
  514. }
  515. }
  516. return false;
  517. }
  518. /// <summary>
  519. /// 检测商城-灵犀卡是否产出该物品
  520. /// </summary>
  521. /// <param name="itemId"></param>
  522. /// <returns></returns>
  523. private static string CheckStoreApproach(int itemId)
  524. {
  525. List<string> approachs = new List<string>();
  526. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  527. for (int i = 0; i < goldShopCfgs.Count; i++)
  528. {
  529. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  530. {
  531. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  532. break;
  533. }
  534. }
  535. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  536. for (int i = 0; i < blackShopCfgs.Count; i++)
  537. {
  538. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  539. {
  540. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  541. break;
  542. }
  543. }
  544. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  545. for (int i = 0; i < itemShopCfgs.Count; i++)
  546. {
  547. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  548. {
  549. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  550. break;
  551. }
  552. }
  553. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  554. for (int i = 0; i < greatestShopCfgs.Count; i++)
  555. {
  556. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  557. {
  558. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  559. break;
  560. }
  561. }
  562. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  563. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  564. {
  565. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  566. {
  567. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  568. break;
  569. }
  570. }
  571. if (approachs.Count > 0)
  572. {
  573. return string.Join(";", approachs);
  574. }
  575. return null;
  576. }
  577. private static bool CheckIsHasItem(int itemId, int checkId)
  578. {
  579. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  580. if (itemCfg.itemType == ConstItemType.USEABLE)
  581. {
  582. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  583. {
  584. if (itemCfg.itemsArr[i][0] == itemId) return true;
  585. }
  586. }
  587. else if (checkId == itemId)
  588. {
  589. return true;
  590. }
  591. return false;
  592. }
  593. /// <summary>
  594. /// 检测服装升级是否产出该物品
  595. /// </summary>
  596. /// <param name="itemId"></param>
  597. /// <returns></returns>
  598. private static string CheckClothingFosterApproach(int itemId)
  599. {
  600. //培养
  601. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  602. SuitFosterCfg[] dataArray = manager.dataArray;
  603. for (int i = 0; i < dataArray.Length; i++)
  604. {
  605. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  606. {
  607. if (dataArray[i].rewardsArr[j][0] == itemId)
  608. {
  609. return ConstFunctionId.SUIT_FOSTER;
  610. }
  611. }
  612. }
  613. //换新
  614. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  615. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  616. for (int i = 0; i < dataArray1.Length; i++)
  617. {
  618. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  619. {
  620. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  621. {
  622. return ConstFunctionId.SUIT_FOSTER;
  623. }
  624. }
  625. }
  626. return null;
  627. }
  628. /// <summary>
  629. /// 检测每日任务是否产出该物品
  630. /// </summary>
  631. /// <param name="itemId"></param>
  632. /// <returns></returns>
  633. private static string CheckDailyTaskApproach(int itemId)
  634. {
  635. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  636. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  637. for (int i = 0; i < dataArray.Count; i++)
  638. {
  639. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  640. {
  641. if (dataArray[i].rewardsArr[j][0] == itemId)
  642. {
  643. return ConstFunctionId.DAILY_TASK;
  644. }
  645. }
  646. }
  647. return null;
  648. }
  649. /// <summary>
  650. /// 检测每周任务是否产出该物品
  651. /// </summary>
  652. /// <param name="itemId"></param>
  653. /// <returns></returns>
  654. private static string CheckWeeklyTaskApproach(int itemId)
  655. {
  656. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  657. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
  658. for (int i = 0; i < dataArray.Count; i++)
  659. {
  660. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  661. {
  662. if (dataArray[i].rewardsArr[j][0] == itemId)
  663. {
  664. return ConstFunctionId.WEEKLY_TASK;
  665. }
  666. }
  667. }
  668. return null;
  669. }
  670. /// <summary>
  671. /// 检测雅集福利是否产出该物品
  672. /// </summary>
  673. /// <param name="itemId"></param>
  674. /// <returns></returns>
  675. private static string GetLeaguePrayApproach(int itemId)
  676. {
  677. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  678. for (int i = 0; i < prayCfgs.Length; i++)
  679. {
  680. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  681. {
  682. if (prayCfgs[i].bonusArr[j][0] == itemId)
  683. {
  684. return ConstFunctionId.LEAGUE_PRAY;
  685. }
  686. }
  687. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  688. {
  689. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  690. {
  691. return ConstFunctionId.LEAGUE_PRAY;
  692. }
  693. }
  694. }
  695. return null;
  696. }
  697. /// <summary>
  698. /// 检测雅集答题是否产出该物品
  699. /// </summary>
  700. /// <param name="itemId"></param>
  701. /// <returns></returns>
  702. private static string GetLeagueAnswerApproach(int itemId)
  703. {
  704. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  705. for (int i = 0; i < questionCfgs.Length; i++)
  706. {
  707. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  708. {
  709. if (questionCfgs[i].bonusArr[j][0] == itemId)
  710. {
  711. return ConstFunctionId.LEAGUE_ANSWER;
  712. }
  713. }
  714. }
  715. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  716. for (int i = 0; i < questionBonusCfgs.Length; i++)
  717. {
  718. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  719. {
  720. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  721. {
  722. return ConstFunctionId.LEAGUE_ANSWER;
  723. }
  724. }
  725. }
  726. return null;
  727. }
  728. }
  729. }