RoleInfoView.cs 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120
  1. using ET;
  2. using UI.Main;
  3. using static GFGGame.LauncherConfig;
  4. namespace GFGGame
  5. {
  6. public class RoleInfoView : BaseWindow
  7. {
  8. private UI_RoleInfoUI _ui;
  9. public override void Dispose()
  10. {
  11. if (_ui != null)
  12. {
  13. _ui.Dispose();
  14. }
  15. _ui = null;
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. _ui = UI_RoleInfoUI.Create();
  22. this.viewCom = _ui.target;
  23. this.viewCom.Center();
  24. this.modal = true;
  25. _ui.m_txtVersion.text = GameGlobal.version;
  26. _ui.m_txtSlogan.maxLength = GlobalCfgArray.globalCfg.maxSloganWordsCount;
  27. _ui.m_btnExit.onClick.Add(OnClickBtnExit);
  28. _ui.m_btnLogout.onClick.Add(OnClickBtnLogout);
  29. _ui.m_btnSound.onClick.Add(OnClickBtnSound);
  30. _ui.m_btnMusic.onClick.Add(OnClickBtnMusic);
  31. _ui.m_btnHelp.onClick.Add(OnClickBtnHelp);
  32. _ui.m_txtSlogan.onFocusOut.Add(OnFocuseOut);
  33. _ui.m_loaChangeName.onClick.Add(OnClickLoaChangeName);
  34. }
  35. protected override void OnShown()
  36. {
  37. base.OnShown();
  38. _ui.m_txtRoleName.text = RoleDataManager.roleName;
  39. _ui.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  40. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl));
  41. if (roleLevelCfg.exp > 0)
  42. {
  43. _ui.m_proBarExp.value = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  44. _ui.m_proBarExp.max = roleLevelCfg.exp;
  45. }
  46. else
  47. {
  48. _ui.m_proBarExp.text = "已满级";
  49. }
  50. _ui.m_btnSound.selected = SoundManager.Instance.isOn;
  51. _ui.m_btnMusic.selected = MusicManager.Instance.isOn;
  52. _ui.m_txtSlogan.text = RoleDataManager.slogan;
  53. }
  54. protected override void OnHide()
  55. {
  56. base.OnHide();
  57. }
  58. private void OnClickBtnExit()
  59. {
  60. AlertSystem.Show("确认返回登录页吗?")
  61. .SetLeftButton(true)
  62. .SetRightButton(true, "确认", (object data) =>
  63. {
  64. GameController.QuitToLoginView(false);
  65. });
  66. }
  67. private void OnClickBtnLogout()
  68. {
  69. AlertSystem.Show("确认注销当前账号吗?")
  70. .SetLeftButton(true)
  71. .SetRightButton(true, "确认", (object data) =>
  72. {
  73. GameController.QuitToLoginView(true);
  74. });
  75. }
  76. private void OnClickBtnSound()
  77. {
  78. SoundManager.Instance.isOn = _ui.m_btnSound.selected;
  79. }
  80. private void OnClickBtnMusic()
  81. {
  82. MusicManager.Instance.isOn = _ui.m_btnMusic.selected;
  83. }
  84. private void OnClickBtnHelp()
  85. {
  86. if (GameConfig.showGM >= 1)
  87. {
  88. ViewManager.Show(ViewName.GM_PANEL_VIEW);
  89. }
  90. else
  91. {
  92. ViewManager.Show(ViewName.LOG_VIEW);
  93. }
  94. }
  95. private async void OnFocuseOut()
  96. {
  97. _ui.m_txtSlogan.text = await RoleInfoSProxy.ReqModifySlogan(_ui.m_txtSlogan.text);
  98. }
  99. private void OnClickLoaChangeName()
  100. {
  101. ViewManager.Show<ChangeNameView>(null, new object[] { typeof(RoleInfoView).FullName, this.viewData });
  102. }
  103. }
  104. }