DressUpView.cs 41 KB

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  1. using UI.DressUp;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. using ET;
  6. namespace GFGGame
  7. {
  8. public class DressUpView : BaseView
  9. {
  10. public const int MAX_MEMORY_STEP = 20;//最大记录步数
  11. public const int BOTTOM_BLANK = 20;
  12. public const int RIGHT_BLANK = 36;
  13. private const int SORT_BY_HIGH_RARITY = 0;
  14. private const int SORT_BY_LOW_RARITY = 1;
  15. private const int SORT_BY_GET_TIME = 2;
  16. private UI_DressUpUI _ui;
  17. private float listType1X = 0;
  18. private float partsListX = 0;
  19. private DressUpListType currentListType;
  20. /// <summary>
  21. /// 子菜单列表
  22. /// </summary>
  23. private int[] _currentList2;
  24. private GameObject _scenePrefab;
  25. private GameObject _sceneObject;
  26. private List<int> _currentList3 = new List<int>();
  27. private List<int> _currentList4 = new List<int>();
  28. private int _currentMenuType;
  29. private int _currentSuitId;
  30. private bool _isNormalSuitType = false;//当前套装部件列表是否为普通动作列表
  31. private int _rarityIndex = SORT_BY_HIGH_RARITY;
  32. private UI_TypeItem listTypeItem_FreedomDress;
  33. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  34. private int _stepIndex = -1;
  35. private List<CustomSuitData> _dressMemory = new List<CustomSuitData>();
  36. public override void Dispose()
  37. {
  38. if (_sceneObject != null)
  39. {
  40. GameObject.Destroy(_sceneObject);
  41. _sceneObject = null;
  42. }
  43. for (int i = 0; i < _listLongPress.Count; i++)
  44. {
  45. _listLongPress[i].Dispose();
  46. }
  47. _listLongPress.Clear();
  48. if (_ui != null)
  49. {
  50. _ui.Dispose();
  51. _ui = null;
  52. }
  53. base.Dispose();
  54. }
  55. protected override void Init()
  56. {
  57. base.Init();
  58. packageName = UI_DressUpUI.PACKAGE_NAME;
  59. _ui = UI_DressUpUI.Create();
  60. viewCom = _ui.target;
  61. isfullScreen = true;
  62. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUp"));
  63. }
  64. protected override void OnInit()
  65. {
  66. base.OnInit();
  67. _ui.m_btnLastStep.visible = false;
  68. _ui.m_btnNextStep.visible = false;
  69. _ui.m_btnSearch.visible = true;
  70. _ui.m_btnPhoto.visible = true;
  71. _ui.m_btnAction.visible = false;
  72. _ui.m_comboBox.items = new string[] { "我的套装一", "我的套装二", "我的套装三", "我的套装四", "我的套装五", "我的套装六" };
  73. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  74. InitLists();
  75. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  76. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  77. _ui.m_btnLastStep.onClick.Add(OnClickBtnLastStep);
  78. _ui.m_btnNextStep.onClick.Add(OnClickBtnNextStep);
  79. _ui.m_comboBox.onChanged.Add(OnComboBoxChanged);
  80. _ui.m_comListType1.m_listType.onClickItem.Add(OnClickListType1Item);
  81. _ui.m_comListType2.m_listType.onClickItem.Add(OnClickListType2Item);
  82. // _ui.m_partsList.m_list.SetVirtual();
  83. _ui.m_partsList.m_list.onClickItem.Add(OnClickPartsListItem);
  84. _ui.m_partsList2.m_list.onClickItem.Add(OnClickSuitPartsListItem);
  85. _ui.m_touchPad.onClick.Add(OnTouchPad);
  86. _ui.m_btnDelete.onClick.Add(OnClickBtnDelete);
  87. _ui.m_btnSave.onClick.Add(OnClickBtnSave);
  88. _ui.m_partsList.m_comboBoxRarity.onChanged.Add(OnComboBoxRarityChanged);
  89. _ui.m_btnAction.onClick.Add(OnClickBtnAction);
  90. _ui.m_btnSearch.onClick.Add(OnClickBtnSearch);
  91. _ui.m_btnNext.onClick.Add(OnClickBtnNext);
  92. _ui.m_btnShow.onClick.Add(OnClickBtnShow);
  93. _ui.m_btnHide.onClick.Add(OnClickBtnHide);
  94. _ui.m_loaShow.onClick.Add(OnClickLoaShow);
  95. _ui.m_btnPhoto.onClick.Add(OnClickBtnPhoto);
  96. _ui.m_partsList2.m_comboBoxRarity.visible = false;
  97. _ui.m_partsList2.m_imgTop.visible = true;
  98. _ui.m_partsList.m_imgTop.visible = false;
  99. }
  100. protected override void AddEventListener()
  101. {
  102. base.AddEventListener();
  103. EventAgent.AddEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  104. EventAgent.AddEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  105. EventAgent.AddEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  106. }
  107. protected override void OnShown()
  108. {
  109. base.OnShown();
  110. if (this.viewData != null)
  111. {
  112. _ui.m_c2.selectedIndex = (int)this.viewData;
  113. }
  114. _rarityIndex = SORT_BY_HIGH_RARITY;
  115. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DRESS_UP, "mp3"));
  116. _ui.m_comListType1.target.x = _ui.target.width;
  117. _ui.m_comListType2.target.x = _ui.target.width;
  118. _ui.m_partsList.target.x = _ui.target.width;
  119. _ui.m_partsList2.target.x = _ui.target.width;
  120. this.showListType1();
  121. if (_sceneObject == null)
  122. {
  123. _sceneObject = GameObject.Instantiate(_scenePrefab);
  124. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
  125. }
  126. _ui.m_comboBox.selectedIndex = CustomSuitDataManager.currentIndex;
  127. MyDressUpHelper.PutOnSuitSavedByPos(CustomSuitDataManager.currentIndex);
  128. // UpdateStepBtn();
  129. // AddMemoryDressup();
  130. Timers.inst.AddUpdate(CheckGuide);
  131. }
  132. protected override void OnHide()
  133. {
  134. base.OnHide();
  135. listTypeItem_FreedomDress = null;
  136. // MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  137. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);//在拍照界面断线返回登录,需要重新设置_sceneObject
  138. MyDressUpHelper.dressUpObj.TakeOffAll();
  139. if (_sceneObject != null)
  140. {
  141. GameObject.Destroy(_sceneObject);
  142. _sceneObject = null;
  143. }
  144. _ui.m_c2.selectedIndex = 0;
  145. Reset();
  146. Timers.inst.Remove(CheckGuide);
  147. }
  148. protected override void RemoveEventListener()
  149. {
  150. base.RemoveEventListener();
  151. EventAgent.RemoveEventListener(ConstMessage.CLOSE_PHOTOGRAPHVIEW, UpdateScene);
  152. EventAgent.RemoveEventListener(ConstMessage.DRESS_FILTER, UpdatePartsListSort);
  153. EventAgent.RemoveEventListener(ConstMessage.DRESS_SEARCH, UpdatePartsListSort);
  154. }
  155. private void OnClickBtnBack()
  156. {
  157. Reset();
  158. // this.Hide();
  159. // ViewManager.Show(ViewName.MAINUI_VIEW);
  160. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  161. }
  162. private void OnClickBtnHome()
  163. {
  164. GameController.GoBackToMainView();
  165. Reset();
  166. }
  167. private void Reset()
  168. {
  169. DressUpMenuItemDataManager.Clear();
  170. _stepIndex = -1;
  171. _dressMemory.Clear();
  172. }
  173. private void OnClickBtnLastStep()
  174. {
  175. if (_stepIndex - 1 < 0) return;
  176. _stepIndex--;
  177. MyDressUpHelper.dressUpObj.PutOnDressUpData(_dressMemory[_stepIndex].dressUpData);
  178. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  179. UpdateStepBtn();
  180. }
  181. private void OnClickBtnNextStep()
  182. {
  183. if (_stepIndex + 1 >= MAX_MEMORY_STEP) return;
  184. _stepIndex++;
  185. MyDressUpHelper.dressUpObj.PutOnDressUpData(_dressMemory[_stepIndex].dressUpData);
  186. _ui.m_comboBox.selectedIndex = _dressMemory[_stepIndex].pos;
  187. UpdateStepBtn();
  188. }
  189. private void OnComboBoxChanged()
  190. {
  191. MyDressUpHelper.PutOnSuitSavedByPos(_ui.m_comboBox.selectedIndex);
  192. }
  193. private void OnClickListType1Item(EventContext context)
  194. {
  195. GObject typeItem = (GObject)context.data as GObject;
  196. int order = (int)typeItem.data;
  197. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[order - 1];
  198. if (item1.subMenusArr.Length > 0)
  199. {
  200. this.showListType2(item1.subMenusArr);
  201. }
  202. else
  203. {
  204. if (this.showListParts(item1.type) == false)
  205. {
  206. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  207. return;
  208. }
  209. }
  210. this.hideListType1();
  211. UpdateListPartsSelected();
  212. }
  213. private void OnClickListType2Item(EventContext context)
  214. {
  215. GObject typeItem = (GObject)context.data as GObject;
  216. int order = (int)typeItem.data;
  217. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[order - 1];
  218. if (this.showListParts(item2.type) == false)
  219. {
  220. PromptController.Instance.ShowFloatTextPrompt("未获得此类部件");
  221. return;
  222. }
  223. this.hideListType2();
  224. }
  225. private void OnClickPartsListItem(EventContext context)
  226. {
  227. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  228. {
  229. return;
  230. }
  231. UI_PartsListItem listItem = UI_PartsListItem.Proxy(context.data as GObject);// (GObject)context.data as GObject;
  232. int id = (int)listItem.target.data;
  233. // bool isSuit = SuitCfgArray.Instance.GetTotalCountOfOneSuit(id) > 0;
  234. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  235. {
  236. if (SuitCfgArray.Instance.CheckSuitHasAction(id))
  237. {
  238. listItem.m_comAxtionSelect.target.visible = true;
  239. UI_PartsListItem.ProxyEnd();
  240. }
  241. else
  242. {
  243. ShowSuitPartList(id, false);
  244. }
  245. }
  246. else if (_currentMenuType == ConstDressUpItemType.DONG_ZUO)
  247. {
  248. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(id);
  249. }
  250. else
  251. {
  252. if (MyDressUpHelper.dressUpObj.IsAction)
  253. {
  254. if (SuitCfgArray.Instance.CheckItemReaplaceableByAction(id, MyDressUpHelper.dressUpObj.actionId))
  255. {
  256. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  257. }
  258. else
  259. {
  260. if (!SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId))
  261. {
  262. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  263. }
  264. MyDressUpHelper.dressUpObj.CancelAction();
  265. }
  266. }
  267. else
  268. {
  269. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  270. }
  271. }
  272. UpdateListPartsSelected(id);
  273. UpdateListSuitPartsSelected();
  274. // AddMemoryDressup();
  275. }
  276. private void OnBtnNormalClick(EventContext context)
  277. {
  278. _isNormalSuitType = true;
  279. GObject gObject = context.sender as GObject;
  280. int suitId = (int)gObject.data;
  281. ShowSuitPartList(suitId, false);
  282. }
  283. private void OnBtnActionClick(EventContext context)
  284. {
  285. _isNormalSuitType = false;
  286. GObject gObject = context.sender as GObject;
  287. int suitId = (int)gObject.data;
  288. ShowSuitPartList(suitId, true);
  289. }
  290. private void ShowSuitPartList(int suitId, bool showAction)
  291. {
  292. this.showListParts2(suitId);
  293. this.hideListParts();
  294. MyDressUpHelper.dressUpObj.TakeOffAll();
  295. if (showAction)
  296. {
  297. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, true);
  298. }
  299. else
  300. {
  301. MyDressUpHelper.dressUpObj.PutOnSuitCfg(suitId, false);
  302. }
  303. }
  304. private void OnClickSuitPartsListItem(EventContext context)
  305. {
  306. if (ViewManager.isViewOpen(typeof(DressUpItemTipsView).FullName))
  307. {
  308. return;
  309. }
  310. GObject listItem = (GObject)context.data as GObject;
  311. int id = (int)listItem.data;
  312. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  313. if (itemCfg != null)
  314. {
  315. MyDressUpHelper.dressUpObj.AddOrRemove(id, true);
  316. }
  317. else
  318. {
  319. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(id);
  320. }
  321. UpdateListSuitPartsSelected();
  322. }
  323. private void AddMemoryDressup()
  324. {
  325. _stepIndex++;
  326. if (_stepIndex == MAX_MEMORY_STEP)
  327. {
  328. _stepIndex = MAX_MEMORY_STEP - 1;
  329. _dressMemory.RemoveAt(0);
  330. }
  331. if (_dressMemory.Count > _stepIndex)
  332. {
  333. _dressMemory.RemoveRange(_stepIndex, _dressMemory.Count - _stepIndex);
  334. }
  335. CustomSuitData suitSavedData = MyDressUpHelper.GetCurSuitDataClone(_ui.m_comboBox.selectedIndex);
  336. _dressMemory.Add(suitSavedData);
  337. UpdateStepBtn();
  338. }
  339. private void UpdateStepBtn()
  340. {
  341. _ui.m_btnLastStep.enabled = _stepIndex > 0;
  342. _ui.m_btnNextStep.enabled = _stepIndex < _dressMemory.Count - 1;
  343. }
  344. private void OnLongPress(EventContext context)
  345. {
  346. LongPressGesture gesture = (LongPressGesture)context.sender;
  347. int itemId = (int)gesture.host.data;
  348. GoodsItemTipsController.ShowItemTips(itemId);
  349. }
  350. private void OnTouchPad()
  351. {
  352. if (this.currentListType == DressUpListType.List4)
  353. {
  354. this.hideListParts2();
  355. this.showListParts(ConstDressUpItemType.TAO_ZHUANG, true);
  356. }
  357. else if (this.currentListType == DressUpListType.List3)
  358. {
  359. if (_currentList2 != null)
  360. {
  361. this.showListType2(_currentList2);
  362. // _ui.m_comListType2.m_listType.numItems = _ui.m_comListType2.m_listType.numItems;
  363. }
  364. else
  365. {
  366. this.showListType1();
  367. }
  368. this.hideListParts();
  369. }
  370. else if (this.currentListType == DressUpListType.List2)
  371. {
  372. this.showListType1();
  373. this.hideListType2();
  374. }
  375. // _ui.m_comListType1.m_listType.numItems = _ui.m_comListType1.m_listType.numItems;
  376. // this.ShowSubList();
  377. }
  378. private void OnClickBtnDelete()
  379. {
  380. MyDressUpHelper.dressUpObj.TakeOffAll();
  381. MyDressUpHelper.dressUpObj.AddOrRemove(ConstItemID.DEFULT_BG, false);
  382. UpdateBtnAction();
  383. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  384. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  385. }
  386. private void OnClickBtnSave()
  387. {
  388. CustomSuitDataManager.SaveCurrentSuit(_ui.m_comboBox.selectedIndex);
  389. }
  390. private void OnComboBoxRarityChanged()
  391. {
  392. _rarityIndex = _ui.m_partsList.m_comboBoxRarity.selectedIndex;
  393. this.UpdatePartsListSort();
  394. }
  395. private void OnClickBtnAction()
  396. {
  397. MyDressUpHelper.dressUpObj.PutOnOrTakeOffAction(201003);
  398. }
  399. private void OnClickBtnSearch()
  400. {
  401. ViewManager.Show<DressFilterView>(true, new object[] { ViewName.DRESS_UP_VIEW });
  402. }
  403. private void InitLists()
  404. {
  405. _ui.m_comListType2.m_listType.itemRenderer = ListType2Item;
  406. _ui.m_partsList.m_list.itemRenderer = ListPartsItem;
  407. _ui.m_partsList2.m_list.itemRenderer = ListParts2Item;
  408. listType1X = _ui.m_comListType1.target.x;
  409. partsListX = _ui.m_partsList.target.x - _ui.m_partsList.target.width;// - DressUpView.RIGHT_BLANK;
  410. //一级菜单
  411. _ui.m_comListType1.m_listType.itemRenderer = ListType1Item;
  412. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  413. //_ui.m_comListType1.m_listType1.ResizeToFit(_ui.m_comListType1.m_listType1.numItems);
  414. float maxHeight = _ui.target.height - _ui.m_comListType1.target.y - DressUpView.BOTTOM_BLANK;
  415. if (_ui.m_comListType1.m_listType.height > maxHeight)
  416. {
  417. _ui.m_comListType1.m_listType.height = maxHeight;
  418. }
  419. }
  420. private void showListType1()
  421. {
  422. _currentList2 = null;
  423. currentListType = DressUpListType.List1;
  424. _ui.m_comListType1.m_listType.numItems = DressUpMenuItemCfg1Array.Instance.dataArray.Length;
  425. GTween.To(_ui.target.width, listType1X, 0.5f)
  426. .SetTarget(_ui.m_comListType1.target)
  427. .OnUpdate((GTweener t) =>
  428. {
  429. _ui.m_comListType1.target.x = t.value.x;
  430. });
  431. }
  432. private void hideListType1()
  433. {
  434. GTween.To(listType1X, _ui.target.width, 0.5f)
  435. .SetTarget(_ui.m_comListType1.target)
  436. .OnUpdate((GTweener t) =>
  437. {
  438. _ui.m_comListType1.target.x = t.value.x;
  439. });
  440. }
  441. private void showListType2(int[] menuStrArr = null)
  442. {
  443. currentListType = DressUpListType.List2;
  444. if (menuStrArr != null && menuStrArr.Length > 0)
  445. {
  446. int len = menuStrArr.Length;
  447. _currentList2 = menuStrArr.Clone() as int[];
  448. _ui.m_comListType2.m_listType.RemoveChildrenToPool();
  449. _ui.m_comListType2.m_listType.numItems = len;
  450. //_ui.m_comListType2.m_listType2.ResizeToFit(_ui.m_comListType2.m_listType2.numItems);
  451. float maxHeight = _ui.target.height - _ui.m_comListType2.m_listType.y - DressUpView.BOTTOM_BLANK;
  452. if (_ui.m_comListType2.m_listType.height > maxHeight)
  453. {
  454. _ui.m_comListType2.m_listType.height = maxHeight;
  455. }
  456. }
  457. GTween.To(_ui.target.width, listType1X, 0.5f)
  458. .SetTarget(_ui.m_comListType2.target)
  459. .OnUpdate((GTweener t) =>
  460. {
  461. _ui.m_comListType2.target.x = t.value.x;
  462. });
  463. }
  464. private void hideListType2()
  465. {
  466. GTween.To(listType1X, _ui.target.width, 0.5f)
  467. .SetTarget(_ui.m_comListType2.target)
  468. .OnUpdate((GTweener t) =>
  469. {
  470. _ui.m_comListType2.target.x = t.value.x;
  471. });
  472. }
  473. private bool showListParts(int type, bool selectItem = false)
  474. {
  475. _currentMenuType = type;
  476. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  477. {
  478. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  479. if (_rarityIndex >= SORT_BY_GET_TIME)
  480. {
  481. _rarityIndex = SORT_BY_HIGH_RARITY;
  482. }
  483. }
  484. else
  485. {
  486. _ui.m_partsList.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  487. }
  488. this.UpdatePartsListSort();
  489. if (_ui.m_partsList.m_list.numItems <= 0) return false;
  490. _ui.m_partsList.m_list.ResizeToFit(_ui.m_partsList.m_list.numItems);
  491. float maxHeight = _ui.m_partsList.target.height - _ui.m_partsList.m_list.y;// - DressUpView.BOTTOM_BLANK;
  492. if (_ui.m_partsList.m_list.height > maxHeight)
  493. {
  494. _ui.m_partsList.m_list.height = maxHeight;
  495. }
  496. if (selectItem)
  497. {
  498. int itemId = 0;
  499. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  500. {
  501. itemId = _currentSuitId;
  502. }
  503. else
  504. {
  505. itemId = MyDressUpHelper.dressUpObj.GetItemIdBuyType(_currentMenuType);
  506. }
  507. if (itemId > 0)
  508. {
  509. int index = _currentList3.IndexOf(itemId);
  510. _ui.m_partsList.m_list.ScrollToView(index);
  511. }
  512. }
  513. currentListType = DressUpListType.List3;
  514. GTween.To(_ui.target.width, partsListX, 0.5f)
  515. .SetTarget(_ui.m_partsList)
  516. .OnUpdate((GTweener t) =>
  517. {
  518. _ui.m_partsList.target.x = t.value.x;
  519. });
  520. UpdateBtnAction();
  521. UpdateListPartsSelected();
  522. return true;
  523. }
  524. private void hideListParts()
  525. {
  526. // _currentMenuType = 0;
  527. UpdateBtnAction();
  528. GTween.To(partsListX, _ui.target.width, 0.5f)
  529. .SetTarget(_ui.m_partsList)
  530. .OnUpdate((GTweener t) =>
  531. {
  532. _ui.m_partsList.target.x = t.value.x;
  533. });
  534. }
  535. private void showListParts2(int suitId)
  536. {
  537. _currentSuitId = suitId;
  538. _ui.m_partsList2.m_comboBoxRarity.items = new string[] { "高稀有度", "低稀有度", "最近获得" };
  539. if (_rarityIndex >= SORT_BY_GET_TIME)
  540. {
  541. _rarityIndex = SORT_BY_HIGH_RARITY;
  542. }
  543. this.UpdateSuitPartsListSort();
  544. _ui.m_partsList2.m_list.ResizeToFit(_ui.m_partsList2.m_list.numItems);
  545. float maxHeight = _ui.m_partsList2.target.height - _ui.m_partsList2.m_list.y;// - DressUpView.BOTTOM_BLANK;
  546. if (_ui.m_partsList2.m_list.height > maxHeight)
  547. {
  548. _ui.m_partsList2.m_list.height = maxHeight;
  549. }
  550. currentListType = DressUpListType.List4;
  551. GTween.To(_ui.target.width, partsListX, 0.5f)
  552. .SetTarget(_ui.m_partsList2)
  553. .OnUpdate((GTweener t) =>
  554. {
  555. _ui.m_partsList2.target.x = t.value.x;
  556. });
  557. UpdateBtnAction();
  558. }
  559. private void hideListParts2()
  560. {
  561. _currentMenuType = ConstDressUpItemType.TAO_ZHUANG;
  562. UpdateBtnAction();
  563. GTween.To(partsListX, _ui.target.width, 0.5f)
  564. .SetTarget(_ui.m_partsList2)
  565. .OnUpdate((GTweener t) =>
  566. {
  567. _ui.m_partsList2.target.x = t.value.x;
  568. });
  569. }
  570. /****************************************************************************************************************************/
  571. private void ListType1Item(int index, GObject item)
  572. {
  573. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  574. DressUpMenuItemCfg1 item1 = DressUpMenuItemCfg1Array.Instance.dataArray[index];
  575. typeItem.m_icon.url = "ui://DressUp/hz_fenleitu_" + item1.id;
  576. typeItem.m_txtname.text = item1.name;
  577. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconzi_" + item1.id;
  578. typeItem.target.data = item1.id;
  579. typeItem.m_imgNeed.visible = false;
  580. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsFirstMenuNew(item1.id);
  581. UI_TypeItem.ProxyEnd();
  582. }
  583. private void ListType2Item(int index, GObject item)
  584. {
  585. UI_TypeItem typeItem = UI_TypeItem.Proxy(item);
  586. DressUpMenuItemCfg2 item2 = DressUpMenuItemCfg2Array.Instance.dataArray[_currentList2[index] - 1];
  587. typeItem.m_icon.url = "ui://DressUp/hz_fenleituej_" + item2.id;
  588. typeItem.m_txtname.text = item2.name;
  589. //typeItem.m_imgTitle.url = "ui://DressUp/hz_iconziej_" + item2.id;
  590. typeItem.target.data = item2.id;
  591. typeItem.m_imgNeed.visible = false;
  592. typeItem.m_imgNew.visible = DressUpMenuItemDataManager.CheckIsSecondMenuNew(item2.id);
  593. UI_TypeItem.ProxyEnd();
  594. }
  595. private void ListPartsItem(int index, GObject item)
  596. {
  597. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  598. int id = (int)_currentList3[index];
  599. string iconRes = "";
  600. string partName = "";
  601. string ext = "png";
  602. listItem.m_comAxtionSelect.target.visible = false;
  603. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  604. {
  605. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  606. iconRes = suitCfg.res;
  607. partName = suitCfg.name;
  608. listItem.m_iconSelected.visible = false;
  609. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  610. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  611. listItem.m_ScoreType.visible = false;
  612. listItem.m_imgNew.visible = false;
  613. listItem.m_comAxtionSelect.m_btnNormal.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  614. listItem.m_comAxtionSelect.m_btnAction.icon = ResPathUtil.GetIconPath(suitCfg.res, ext);
  615. if (listItem.m_comAxtionSelect.m_btnNormal.data == null)
  616. {
  617. listItem.m_comAxtionSelect.m_btnNormal.onClick.Add(OnBtnNormalClick);
  618. }
  619. listItem.m_comAxtionSelect.m_btnNormal.data = id;
  620. if (listItem.m_comAxtionSelect.m_btnAction.data == null)
  621. {
  622. listItem.m_comAxtionSelect.m_btnAction.onClick.Add(OnBtnActionClick);
  623. }
  624. listItem.m_comAxtionSelect.m_btnAction.data = id;
  625. }
  626. else if (_currentMenuType == (int)ConstDressUpItemType.DONG_ZUO)
  627. {
  628. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  629. iconRes = suitCfg.res;
  630. partName = suitCfg.name;
  631. listItem.m_iconSelected.visible = false;
  632. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, true);
  633. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + suitCfg.rarity;
  634. listItem.m_ScoreType.visible = false;
  635. listItem.m_imgNew.visible = false;
  636. }
  637. else
  638. {
  639. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  640. iconRes = itemCfg.res;
  641. partName = itemCfg.name;
  642. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  643. listItem.m_loaBorder.url = "ui://DressUp/hz_kuangk_" + itemCfg.rarity;
  644. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false);
  645. // ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  646. listItem.m_ScoreType.visible = true;
  647. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  648. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  649. listItem.m_imgNew.visible = isNew;
  650. if (isNew)
  651. {
  652. ItemProxy.ReqSetItemRead(id).Coroutine();
  653. }
  654. }
  655. if (listItem.target.data == null)
  656. {
  657. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  658. longPressGesture.once = true;
  659. longPressGesture.onAction.Add(OnLongPress);
  660. _listLongPress.Add(longPressGesture);
  661. }
  662. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, ext);
  663. listItem.m_txtTitle.text = partName;
  664. listItem.target.data = id;
  665. listItem.m_txtScore.visible = false;
  666. //listItem.m_ScoreType.visible = true;
  667. listItem.m_imgNeed.visible = false;
  668. UI_PartsListItem.ProxyEnd();
  669. }
  670. private void ListParts2Item(int index, GObject item)
  671. {
  672. UI_PartsListItem listItem = UI_PartsListItem.Proxy(item);
  673. int id = (int)_currentList4[index];
  674. string iconRes = "";
  675. string partName = "";
  676. // string ext = "png";
  677. if (listItem.target.data == null)
  678. {
  679. LongPressGesture longPressGesture = new LongPressGesture(listItem.target);
  680. longPressGesture.once = true;
  681. longPressGesture.onAction.Add(OnLongPress);
  682. _listLongPress.Add(longPressGesture);
  683. }
  684. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(id);
  685. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(id);
  686. iconRes = itemCfg != null ? itemCfg.res : suitCfg.res;
  687. partName = itemCfg != null ? itemCfg.name : suitCfg.name;
  688. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  689. bool isAction = MyDressUpHelper.dressUpObj.IsAction && SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId);
  690. listItem.m_iconSelected.visible = isPutOn || isAction;
  691. RarityIconController.UpdateRarityIcon(listItem.m_rarity, id, false, itemCfg == null);
  692. listItem.m_ScoreType.visible = false;
  693. if (itemCfg != null)
  694. {
  695. listItem.m_ScoreType.visible = true;
  696. listItem.m_ScoreType.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + itemCfg.mainScore);
  697. }
  698. listItem.m_icon.url = ResPathUtil.GetIconPath(iconRes, "png");
  699. listItem.m_txtTitle.text = partName;
  700. listItem.target.data = id;
  701. listItem.m_txtScore.visible = false;
  702. //listItem.m_ScoreType.visible = true;
  703. listItem.m_imgNeed.visible = false;
  704. bool isNew = DressUpMenuItemDataManager.CheckIsDressUpItemNew(id);
  705. listItem.m_imgNew.visible = isNew;
  706. if (isNew)
  707. {
  708. ItemProxy.ReqSetItemRead(id).Coroutine();
  709. }
  710. UI_PartsListItem.ProxyEnd();
  711. }
  712. private void UpdateListPartsSelected(int selectSuitId = 0)
  713. {
  714. int count = _ui.m_partsList.m_list.numChildren;
  715. int suitId = MyDressUpHelper.dressUpObj.suitId;
  716. for (int i = 0; i < count; i++)
  717. {
  718. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList.m_list.GetChildAt(i));
  719. int id = (int)listItem.target.data;
  720. if (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG)
  721. {
  722. listItem.m_iconSelected.visible = suitId > 0 && id == suitId;
  723. listItem.m_comAxtionSelect.target.visible = id == selectSuitId && SuitCfgArray.Instance.CheckSuitHasAction(id);
  724. }
  725. else if (_currentMenuType == ConstDressUpItemType.DONG_ZUO)
  726. {
  727. listItem.m_iconSelected.visible = MyDressUpHelper.dressUpObj.IsAction && MyDressUpHelper.dressUpObj.actionId == id;
  728. }
  729. else
  730. {
  731. bool isPutOn = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);
  732. bool isAction = MyDressUpHelper.dressUpObj.IsAction && SuitCfgArray.Instance.CheckActionContainsItem(id, MyDressUpHelper.dressUpObj.actionId);
  733. listItem.m_iconSelected.visible = isPutOn || isAction;
  734. }
  735. UI_PartsListItem.ProxyEnd();
  736. }
  737. }
  738. private void UpdateListSuitPartsSelected()
  739. {
  740. int count = _ui.m_partsList2.m_list.numChildren;
  741. for (int i = 0; i < count; i++)
  742. {
  743. UI_PartsListItem listItem = UI_PartsListItem.Proxy(_ui.m_partsList2.m_list.GetChildAt(i));
  744. int id = (int)listItem.target.data;
  745. bool isSuitSelect = MyDressUpHelper.dressUpObj.CheckDressUpItemIsOn(id);//可换部件是否穿戴
  746. bool isActionSelect = MyDressUpHelper.dressUpObj.actionId == id;
  747. listItem.m_iconSelected.visible = isSuitSelect || isActionSelect;
  748. UI_PartsListItem.ProxyEnd();
  749. }
  750. }
  751. private void UpdatePartsListSort()
  752. {
  753. if (_currentMenuType == 0) return;
  754. if (_currentMenuType == (int)ConstDressUpItemType.TAO_ZHUANG)
  755. {
  756. _currentList3 = DressUpMenuSuitDataManager.GetSuitIDList();
  757. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  758. {
  759. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  760. }
  761. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  762. {
  763. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  764. }
  765. else
  766. {
  767. _currentList3.Reverse();
  768. }
  769. }
  770. else if (_currentMenuType == (int)ConstDressUpItemType.DONG_ZUO)
  771. {
  772. _currentList3 = DressUpMenuSuitDataManager.GetActionIDList();
  773. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  774. {
  775. _currentList3 = SuitUtil.SortSuitListByHighRarity(_currentList3);
  776. }
  777. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  778. {
  779. _currentList3 = SuitUtil.SortSuitListByLowRarity(_currentList3);
  780. }
  781. else
  782. {
  783. _currentList3.Reverse();
  784. }
  785. }
  786. else
  787. {
  788. _currentList3 = DressUpMenuItemDataManager.getItemDatasByType(_currentMenuType);
  789. if (_rarityIndex == SORT_BY_HIGH_RARITY)
  790. {
  791. _currentList3 = DressUpMenuItemDataManager.SortItemListByHighRarity(_currentList3);
  792. }
  793. else if (_rarityIndex == SORT_BY_LOW_RARITY)
  794. {
  795. _currentList3 = DressUpMenuItemDataManager.SortItemListByLowRarity(_currentList3);
  796. }
  797. else
  798. {
  799. _currentList3.Reverse();
  800. }
  801. }
  802. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  803. {
  804. _currentList3 = DressUpMenuItemDataManager.DressSearch(_currentList3);
  805. }
  806. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  807. {
  808. _currentList3 = DressUpMenuItemDataManager.DressFilter(_currentList3);
  809. }
  810. _ui.m_partsList.m_list.RemoveChildrenToPool();
  811. _ui.m_partsList.m_list.numItems = _currentList3.Count;
  812. }
  813. private void UpdateSuitPartsListSort()
  814. {
  815. if (_currentMenuType == 0) return;
  816. if (_isNormalSuitType)
  817. {
  818. _currentList4 = new List<int>(SuitCfgArray.Instance.GetSuitItems(_currentSuitId));
  819. }
  820. else
  821. {
  822. _currentList4 = SuitCfgArray.Instance.GetOneSuitAllNotActionParts(_currentSuitId);
  823. _currentList4.Add(_currentSuitId);
  824. }
  825. if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Search)
  826. {
  827. _currentList4 = DressUpMenuItemDataManager.DressSearch(_currentList4);
  828. }
  829. else if (DressUpMenuItemDataManager.dressFilterType == DressFilterType.Filter)
  830. {
  831. _currentList4 = DressUpMenuItemDataManager.DressFilter(_currentList4);
  832. }
  833. _ui.m_partsList2.m_list.RemoveChildrenToPool();
  834. _ui.m_partsList2.m_list.numItems = _currentList4.Count;
  835. }
  836. private void UpdateBtnAction()
  837. {
  838. // _ui.m_btnAction.visible = (_currentMenuType == ConstDressUpItemType.TAO_ZHUANG) || this.currentListType == DressUpListType.List4;
  839. // if (_ui.m_btnAction.visible)
  840. // {
  841. //_ui.m_btnAction.grayed = !EquipDataCache.cacher.HasSuitActionRes;
  842. // }
  843. }
  844. private void OnClickBtnShow()
  845. {
  846. Timers.inst.Remove(SetBtnShowVisable);
  847. _ui.m_c1.selectedIndex = 0;
  848. _ui.m_btnHide.visible = true;
  849. _ui.m_btnShow.visible = false;
  850. _ui.m_loaShow.visible = false;
  851. }
  852. private void OnClickBtnHide()
  853. {
  854. _ui.m_c1.selectedIndex = 1;
  855. _ui.m_btnHide.visible = false;
  856. _ui.m_btnShow.visible = true;
  857. _ui.m_loaShow.visible = true;
  858. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  859. }
  860. private void OnClickLoaShow()
  861. {
  862. _ui.m_btnShow.alpha = 1;
  863. _ui.m_btnShow.enabled = true;
  864. Timers.inst.Add(2f, 1, SetBtnShowVisable);
  865. }
  866. private void OnClickBtnPhoto()
  867. {
  868. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 1);
  869. if (!ViewManager.Show<PhotographView>())
  870. {
  871. return;
  872. }
  873. _ui.target.visible = false;
  874. this._sceneObject.gameObject.SetActive(false);
  875. }
  876. private void OnClickBtnNext()
  877. {
  878. // if (!EquipDataCache.cacher.CheckPutOnFinish())
  879. // {
  880. // AlertUI.Show("只有换好衣服才能出门哦!")
  881. // .SetRightButton(true, "好的");
  882. // return;
  883. // }
  884. if (!ViewManager.Show<PhotographView>(this.viewData))
  885. {
  886. return;
  887. }
  888. _ui.target.visible = false;
  889. this._sceneObject.gameObject.SetActive(false);
  890. }
  891. private void UpdateScene()
  892. {
  893. _ui.target.visible = true;
  894. this._sceneObject.gameObject.SetActive(true);
  895. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
  896. }
  897. private void SetBtnShowVisable(object param)
  898. {
  899. _ui.m_btnShow.enabled = false;
  900. GTween.To(1, 0, 0.3f).SetTarget(_ui.m_btnShow, TweenPropType.Alpha);
  901. }
  902. private bool CheckListCount(int type)
  903. {
  904. if (type == (int)ConstDressUpItemType.TAO_ZHUANG)
  905. {
  906. return DressUpMenuSuitDataManager.GetSuitIDList().Count > 0;
  907. }
  908. else
  909. {
  910. return DressUpMenuItemDataManager.getItemDatasByType(type).Count > 0;
  911. }
  912. }
  913. private void CheckGuide(object param)
  914. {
  915. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  916. || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  917. {
  918. UpdateToCheckGuide(null);
  919. }
  920. else
  921. {
  922. Timers.inst.Remove(CheckGuide);
  923. }
  924. }
  925. protected override void UpdateToCheckGuide(object param)
  926. {
  927. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  928. if (listTypeItem_FreedomDress == null && GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0)
  929. {
  930. int len = _ui.m_comListType1.m_listType.numChildren;
  931. for (int i = 0; i < len; i++)
  932. {
  933. UI_TypeItem item = UI_TypeItem.Proxy(_ui.m_comListType1.m_listType.GetChildAt(i));
  934. if (item != null)
  935. {
  936. int menuID = (int)item.target.data;
  937. DressUpMenuItemCfg1 dressUpMenuItemCfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuID);
  938. if (dressUpMenuItemCfg1.type == ConstDressUpItemType.TAO_ZHUANG)
  939. {
  940. listTypeItem_FreedomDress = item;
  941. _ui.m_comListType1.m_listType.ScrollToView(i);
  942. break;
  943. }
  944. }
  945. UI_TypeItem.ProxyEnd();
  946. }
  947. }
  948. if (listTypeItem_FreedomDress != null) GuideController.TryGuide(listTypeItem_FreedomDress.target, ConstGuideId.FREEDOM_DRESS, 3, "套装分类里,可以查看集齐成套的服饰,点击一键换上。");
  949. GuideController.TryGuide(_ui.m_partsList.m_list, ConstGuideId.FREEDOM_DRESS, 4, "", 0);
  950. GuideController.TryGuide(_ui.m_btnSave, ConstGuideId.FREEDOM_DRESS, 5, "搭配好的服饰,可以保存到主界面显示。");
  951. GuideController.TryGuide(_ui.m_btnPhoto, ConstGuideId.FREEDOM_DRESS, 6, "辛苦搭配完,去拍个照片留念呀~~");
  952. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 2, "");
  953. }
  954. }
  955. }