LimitChargeView.cs 5.8 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.DailyWelfare;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class LimitChargeView : BaseWindow
  10. {
  11. private UI_LimitChargeUI _ui;
  12. private List<ActivityRechargeCfg> _rechargeCfgs;
  13. private int _activityId = 0;
  14. private ActivityInfo _activityInfo;
  15. public override void Dispose()
  16. {
  17. if (_ui != null)
  18. {
  19. _ui.Dispose();
  20. _ui = null;
  21. }
  22. base.Dispose();
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_LimitChargeUI.PACKAGE_NAME;
  28. _ui = UI_LimitChargeUI.Create();
  29. this.viewCom = _ui.target;
  30. isfullScreen = true;
  31. _ui.m_list.itemRenderer = RenderListItem;
  32. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  33. _ui.m_btnCharge.onClick.Add(OnBtnChargeClick);
  34. }
  35. protected override void AddEventListener()
  36. {
  37. base.AddEventListener();
  38. EventAgent.AddEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  39. EventAgent.AddEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. _activityId = (int)(this.viewData as object[])[0];
  45. _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(_activityId);
  46. UpdateView();
  47. Timers.inst.Add(1, 0, UpdateTime);
  48. }
  49. protected override void OnHide()
  50. {
  51. base.OnHide();
  52. if (_ui.m_list.numItems > 0) _ui.m_list.ScrollToView(0);
  53. Timers.inst.Remove(UpdateTime);
  54. }
  55. protected override void RemoveEventListener()
  56. {
  57. base.RemoveEventListener();
  58. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_REWARD_ADD, UpdateView);
  59. EventAgent.RemoveEventListener(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, UpdateView);
  60. }
  61. private void OnBtnBackClick()
  62. {
  63. ViewManager.GoBackFrom(typeof(LimitChargeView).FullName);
  64. }
  65. private void UpdateTime(object param)
  66. {
  67. long curTime = TimeHelper.ServerNow();
  68. long endTime = _activityInfo.EndTime;
  69. _ui.m_txtTime.text = TimeUtil.FormattingTimeTo_DDHHmm(endTime - curTime);
  70. }
  71. private void OnBtnChargeClick()
  72. {
  73. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_CHARGE, ConstStoreSubId.STORE_CHARGE });
  74. }
  75. private void UpdateView()
  76. {
  77. _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(_activityId);
  78. _rechargeCfgs = SortCfg(_rechargeCfgs);
  79. _ui.m_list.numItems = _rechargeCfgs.Count;
  80. ActivityOpenCfg openCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  81. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("xslc_banner_" + openCfg.res);
  82. }
  83. private void RenderListItem(int index, GObject obj)
  84. {
  85. UI_ListChargeItem item = UI_ListChargeItem.Proxy(obj);
  86. long limitChargeExp = _activityInfo.CountValue;// GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
  87. item.m_txtTitle.text = string.Format("活动期间累计获得{0}会员积分({1}/{2})", _rechargeCfgs[index].value, limitChargeExp, _rechargeCfgs[index].value);
  88. if (limitChargeExp >= _rechargeCfgs[index].value)
  89. {
  90. item.m_c1.selectedIndex = _activityInfo.GetRewards.IndexOf(_rechargeCfgs[index].id) >= 0 ? 2 : 1;
  91. }
  92. else
  93. {
  94. item.m_c1.selectedIndex = 0;
  95. }
  96. if (item.m_btnGet.data == null)
  97. {
  98. item.m_btnGet.onClick.Add(OnBtnGetClick);
  99. }
  100. item.m_btnGet.data = _rechargeCfgs[index].id;
  101. if (item.m_listRewards.data == null)
  102. {
  103. item.m_listRewards.itemRenderer = RenderListRewardItem;
  104. }
  105. item.m_listRewards.data = _rechargeCfgs[index].bonusArr;
  106. item.m_listRewards.numItems = _rechargeCfgs[index].bonusArr.Length;
  107. UI_ListChargeItem.ProxyEnd();
  108. }
  109. private void RenderListRewardItem(int index, GObject obj)
  110. {
  111. int[] reward = ((int[][])obj.parent.data)[index];
  112. ItemData itemData = ItemUtil.createItemData(reward);
  113. if (obj.data == null)
  114. {
  115. obj.data = new ItemView(obj as GComponent);
  116. }
  117. (obj.data as ItemView).SetData(itemData);
  118. }
  119. private void OnBtnGetClick(EventContext context)
  120. {
  121. GObject obj = context.sender as GObject;
  122. int id = (int)obj.data;
  123. ActivityGlobalSProxy.ReqGetActivityBonus(_activityId, id).Coroutine();
  124. }
  125. private List<ActivityRechargeCfg> SortCfg(List<ActivityRechargeCfg> rechargeCfgs)
  126. {
  127. rechargeCfgs.Sort((ActivityRechargeCfg a, ActivityRechargeCfg b) =>
  128. {
  129. long limitChargeExp = _activityInfo.CountValue;// GameGlobal.myNumericComponent.GetAsInt(NumericType.TotalRechargeScore);
  130. int stateA = _activityInfo.GetRewards.IndexOf(a.id);
  131. int stateB = _activityInfo.GetRewards.IndexOf(b.id);
  132. if (limitChargeExp >= a.value && limitChargeExp < b.value && stateA < 0) return -1;
  133. if (limitChargeExp >= b.value && limitChargeExp < a.value && stateB < 0) return 1;
  134. if (stateA >= 0 && stateB < 0) return 1;
  135. if (stateB >= 0 && stateA < 0) return -1;
  136. return a.id - b.id;
  137. });
  138. return rechargeCfgs;
  139. }
  140. }
  141. }