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- using FairyGUI;
- using UnityEngine;
- namespace GFGGame
- {
- public class DressUpLayerHandler : AsyncOperationBase
- {
- private ItemCfg itemCfg;
- private bool showAni;
- private int layerId;
- public DressUpLayerHandler(ItemCfg itemCfg, GameObject parentObj, int layerId, bool needSetMask, bool showAni = true)
- {
- this.itemCfg = itemCfg;
- this.showAni = showAni;
- this.layerId = layerId;
- }
- public void UpdateView()
- {
- }
- internal override void Start()
- {
-
- }
- internal override void Update()
- {
-
- }
- private void CheckRes()
- {
- ItemTypeCfg typeCfg = ItemTypeCfgArray.Instance.GetCfg(itemCfg.subType);
- string res = ResPathUtil.GetDressUpItemLayerRes(itemCfg, layerId);
- int sortingOrder = typeCfg.defaultLayer;
- if (layerId == 2)
- {
- sortingOrder = typeCfg.specialLayer;
- }
- else if (layerId == 3)
- {
- sortingOrder = typeCfg.thirdlLayer;
- }
- }
- }
- }
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