DressUpLayerHandler.cs 1.2 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. namespace GFGGame
  4. {
  5. public class DressUpLayerHandler : AsyncOperationBase
  6. {
  7. private ItemCfg itemCfg;
  8. private bool showAni;
  9. private int layerId;
  10. public DressUpLayerHandler(ItemCfg itemCfg, GameObject parentObj, int layerId, bool needSetMask, bool showAni = true)
  11. {
  12. this.itemCfg = itemCfg;
  13. this.showAni = showAni;
  14. this.layerId = layerId;
  15. }
  16. public void UpdateView()
  17. {
  18. }
  19. internal override void Start()
  20. {
  21. }
  22. internal override void Update()
  23. {
  24. }
  25. private void CheckRes()
  26. {
  27. ItemTypeCfg typeCfg = ItemTypeCfgArray.Instance.GetCfg(itemCfg.subType);
  28. string res = ResPathUtil.GetDressUpItemLayerRes(itemCfg, layerId);
  29. int sortingOrder = typeCfg.defaultLayer;
  30. if (layerId == 2)
  31. {
  32. sortingOrder = typeCfg.specialLayer;
  33. }
  34. else if (layerId == 3)
  35. {
  36. sortingOrder = typeCfg.thirdlLayer;
  37. }
  38. }
  39. }
  40. }