MiniGameProxy.cs 2.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. using ET;
  2. namespace GFGGame
  3. {
  4. class MiniGameProxy
  5. {
  6. public static async ETTask<bool> ReqMiniGameStart(int gameID,int gameType,int activityId)
  7. {
  8. var response = await MessageHelper.SendToServer(new C2S_MiniGameStart { GameId = gameID,GameType = gameType,ActivityId = activityId });
  9. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  10. EventAgent.DispatchEvent(ConstMessage.MINI_GAME_UPDATE);
  11. return true;
  12. }
  13. public static async ETTask<bool> ReqMiniGameEnd(int gameID, int gameType,int totalTime ,bool result,int activityId,bool show)
  14. {
  15. var response = (S2C_MiniGameEnd)await MessageHelper.SendToServer(new C2S_MiniGameEnd { GameId = gameID, GameType = gameType, TotalTime = totalTime, IsWin = result,ActivityId = activityId });
  16. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  17. MiniGameDateManager.Instance.itemList = response.BonusList;
  18. //奖励弹窗
  19. if(show)
  20. {
  21. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  22. }
  23. //BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  24. return true;
  25. }
  26. public static async ETTask<bool> ReqGetChallengeReward(int activityId)
  27. {
  28. var response = (S2C_GetActivityGameInfos)await MessageHelper.SendToServer(new C2S_GetActivityGameInfos { ActivityId = activityId });
  29. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  30. MiniGameDateManager.Instance.gameinfoList = response.GameInfoList;
  31. return true;
  32. }
  33. public static async ETTask<bool> ReqGetReward(int gameID, int gameType,int activityId,int star)
  34. {
  35. var response = (S2C_GetStarMiniGameRewrd)await MessageHelper.SendToServer(new C2S_GetStarMiniGameRewrd { GameId = gameID, GameType = gameType, ActivityId = activityId,Star = star });
  36. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  37. MiniGameDateManager.Instance.gameinfoList[gameType-1] = response.GameInfo;
  38. //奖励弹窗
  39. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(response.BonusList));
  40. return true;
  41. }
  42. public static async ETTask<bool> ReqGetGameUnlock(int id,int type,int activityId)
  43. {
  44. var response = (S2C_MiniGameUnlock)await MessageHelper.SendToServer(new C2S_MiniGameUnlock {GameId = id,GameType = type, ActivityId = activityId });
  45. if (!(response is { Error: ErrorCode.ERR_Success })) return false;
  46. return true;
  47. }
  48. }
  49. }