GameStartView.cs 8.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.MiniGame;
  6. using UnityEngine;
  7. using System.Text.RegularExpressions;
  8. namespace GFGGame
  9. {
  10. public class GameStartView : BaseWindow
  11. {
  12. private UI_GameStartUI _ui;
  13. //后续这里改成读表内容,1:CardGame,2:Merge2048Game,3:HuarongRoadGame
  14. private List<string> viewJumpName = new List<string>() {"","FlipGameView", "TZFEGameCheckView" ,"ActivityHuaRongDaoView"};
  15. private List<ActivityOpenCfg> activityGameDate;
  16. private List<int> GameType = new List<int>();
  17. private List<int> ChallengeList = new List<int>();
  18. //由于每个游戏都有一个表
  19. private List<CardGame> CardGameDate;
  20. private List<Merge2048Game> Merge2048GameDate;
  21. private int NumTicketOne = 3;
  22. private int NumTicketTwo = 3;
  23. public override void Dispose()
  24. {
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_GameStartUI.PACKAGE_NAME;
  36. _ui = UI_GameStartUI.Create();
  37. this.viewCom = _ui.target;
  38. isfullScreen = true;
  39. _ui.m_game1.onClick.Add(OnClickBtnGameOne);
  40. _ui.m_game2.onClick.Add(OnClickBtnGameTwo);
  41. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  42. _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
  43. _ui.m_addIcon.onClick.Add(OnClickBtnAdd);
  44. _ui.m_rewardBtn.onClick.Add(OnClickBtnReward);
  45. _ui.m_tipsOne.onClick.Add(RuleController.ShowRuleView);
  46. _ui.m_tipsTwo.onClick.Add(RuleController.ShowRuleView);
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. activityGameDate = ActivityOpenCfgArray.Instance.GetCfgsBytype(ConstLimitTimeActivityType.ActLimitStlyc);
  52. GetGameIdByActivityDate();
  53. UpdateChallengeBtn();
  54. UpdateView();
  55. ReqChallageReward();
  56. }
  57. protected override void AddEventListener()
  58. {
  59. base.AddEventListener();
  60. EventAgent.AddEventListener(ConstMessage.MINI_GAME_UPDATE, OnNumericChange);
  61. }
  62. protected override void RemoveEventListener()
  63. {
  64. base.RemoveEventListener();
  65. EventAgent.AddEventListener(ConstMessage.MINI_GAME_UPDATE, OnNumericChange);
  66. }
  67. protected override void OnHide()
  68. {
  69. GameType.Clear();
  70. ChallengeList.Clear();
  71. base.OnHide();
  72. }
  73. private void UpdateView()
  74. {
  75. if(ChallengeList.Count == 0)
  76. {
  77. _ui.m_rewardBtn.visible = false;
  78. }
  79. else
  80. {
  81. _ui.m_rewardBtn.visible = true;
  82. }
  83. _ui.m_ticket.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(3000017).res);
  84. _ui.m_needNum1.text = NumTicketOne.ToString();
  85. _ui.m_needNum2.text = NumTicketTwo.ToString();
  86. _ui.m_needIcon1.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(3000017).res);
  87. _ui.m_needIcon2.url = ResPathUtil.GetCommonGameResPath(ItemCfgArray.Instance.GetCfg(3000017).res);
  88. _ui.m_tipsOne.data = 300026;
  89. _ui.m_tipsTwo.data = 300027;
  90. ItemData item;
  91. if (BagDataManager.Instance.GetBagData().TryGetValue(3000017,out item))
  92. {
  93. _ui.m_ticketNum.text = item.num.ToString();
  94. }
  95. else
  96. {
  97. _ui.m_ticketNum.text = "0";
  98. }
  99. }
  100. private void OnClickBtnBack()
  101. {
  102. this.Hide();
  103. }
  104. private void OnClickBtnShop()
  105. {
  106. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  107. }
  108. private void OnClickBtnReward()
  109. {
  110. ViewManager.Show<ChallengeRewardView>(new object[] { ChallengeList });
  111. }
  112. private async void ReqChallageReward()
  113. {
  114. var result = await MiniGameProxy.ReqGetChallengeReward(activityGameDate[0].id);
  115. if (!result) return;
  116. }
  117. private void OnClickBtnAdd()
  118. {
  119. object[] sourceDatas = new object[] { 3000017, null };
  120. GoodsItemTipsController.ShowItemTips(3000017, sourceDatas);
  121. }
  122. private async void OnClickBtnGameOne()
  123. {
  124. var result = await MiniGameProxy.ReqMiniGameStart(CardGameArray.Instance.GetCfgsBytypeAndsubType(GameType[0], GameType[1])[0].id, GameType[0], activityGameDate[0].id);
  125. if (!result) return;
  126. ViewManager.Show($"GFGGame.{viewJumpName[GameType[0]]}", new object[] { CardGameArray.Instance.GetCfgsBytypeAndsubType(GameType[0], GameType[1])[0].id });
  127. }
  128. private void OnClickBtnGameTwo()
  129. {
  130. ViewManager.Show($"GFGGame.{viewJumpName[GameType[2]]}",new object[] { GameType[2],GameType[3]});
  131. }
  132. private void GetGameIdByActivityDate()
  133. {
  134. string pattern = @"\d+";
  135. for(int i = 0; i < activityGameDate[0].params5Arr.Length; i++)
  136. {
  137. MatchCollection matches = Regex.Matches(activityGameDate[0].params5Arr[i], pattern);
  138. foreach (Match match in matches)
  139. {
  140. GameType.Add(int.Parse(match.Value));
  141. }
  142. }
  143. }
  144. private void OnNumericChange()
  145. {
  146. ItemData item;
  147. if (BagDataManager.Instance.GetBagData().TryGetValue(3000017, out item))
  148. {
  149. _ui.m_ticketNum.text = item.num.ToString();
  150. }
  151. else
  152. {
  153. _ui.m_ticketNum.text = "0";
  154. }
  155. }
  156. private void UpdateChallengeBtn()
  157. {
  158. int index = 0;
  159. //当两个游戏都只有一关时,奖励按钮隐藏
  160. for(int i = 0;i<GameType.Count;i+=2)
  161. {
  162. switch (GameType[i])
  163. {
  164. case 1:
  165. List<CardGame> CardGameDate = CardGameArray.Instance.GetCfgsBytypeAndsubType(GameType[i], GameType[i +1]);
  166. if( CardGameDate.Count <= 1)
  167. {
  168. ChallengeList.Add(GameType[i]);
  169. ChallengeList.Add(GameType[i+1]);
  170. }
  171. if(i < 1)
  172. {
  173. //NumTicketOne = CardGameDate[0].comsumeStartArr[0][1];
  174. }
  175. else
  176. {
  177. //NumTicketTwo = CardGameDate[0].comsumeStartArr[0][1];
  178. }
  179. break;
  180. case 2:
  181. List<Merge2048Game> Merge2048GameDate = Merge2048GameArray.Instance.GetCfgsBytypeAndsubType(GameType[i], GameType[i + 1]);
  182. if (Merge2048GameDate.Count <= 1 || Merge2048GameDate[0].bonusWinFirstArr.Length > 0)
  183. {
  184. ChallengeList.Add(GameType[i]);
  185. ChallengeList.Add(GameType[i + 1]);
  186. }
  187. if (i < 1)
  188. {
  189. //NumTicketOne = CardGameDate[0].comsumeStartArr[0][1];
  190. }
  191. else
  192. {
  193. //NumTicketTwo = CardGameDate[0].comsumeStartArr[0][1];
  194. }
  195. break;
  196. case 3:
  197. List <HuarongRoadGame> HuarongRoadGameDate = HuarongRoadGameArray.Instance.GetCfgsBytypeAndsubType(GameType[i], GameType[i + 1]);
  198. if (HuarongRoadGameDate.Count <= 1)
  199. {
  200. ChallengeList.Add(GameType[i]);
  201. ChallengeList.Add(GameType[i + 1]);
  202. }
  203. if (i < 1)
  204. {
  205. //NumTicketOne = CardGameDate[0].comsumeStartArr[0][1];
  206. }
  207. else
  208. {
  209. //NumTicketTwo = CardGameDate[0].comsumeStartArr[0][1];
  210. }
  211. break;
  212. }
  213. }
  214. }
  215. }
  216. }