ActivityDay7View.cs 8.4 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ActivityDay7;
  5. using UI.CommonGame;
  6. using UI.Task;
  7. namespace GFGGame
  8. {
  9. public class ActivityDay7View : BaseWindow
  10. {
  11. private UI_ActivityDay7UI _ui;
  12. //7日活动配置
  13. private Activity7DaysCfg[] cfgDataArray;
  14. //7日活动积分配置
  15. private Activity7DaysCfg[] activity7DaysCfgs;
  16. //选中的天数index 天数=index+1
  17. private int onClickDayIndex;
  18. public override void Dispose()
  19. {
  20. if (_ui != null)
  21. {
  22. _ui.Dispose();
  23. _ui = null;
  24. }
  25. base.Dispose();
  26. }
  27. protected override void OnInit()
  28. {
  29. base.OnInit();
  30. packageName = UI_ActivityDay7UI.PACKAGE_NAME;
  31. _ui = UI_ActivityDay7UI.Create();
  32. viewCom = _ui.target;
  33. isfullScreen = true;
  34. bringToFontOnClick = false;
  35. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  36. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("lm_beijing2");
  37. _ui.m_DayList.itemRenderer = DayListRenderer;
  38. _ui.m_TaskList.itemRenderer = TaskListRenderer;
  39. }
  40. private void OnBtnBackClick()
  41. {
  42. ViewManager.GoBackFrom(typeof(ActivityDay7View).FullName);
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. onClickDayIndex = ActivityDay7DataManager.Instance.GetActivityDay7Day() - 1;
  48. SetScoreList();
  49. SetScore();
  50. SetDayList();
  51. SetTasks();
  52. }
  53. private void SetScore()
  54. {
  55. var score = ActivityDay7DataManager.Instance.GetScore();
  56. _ui.m_Score.text = score.ToString();
  57. _ui.m_ExpProcess.value = score;
  58. }
  59. protected override void OnHide()
  60. {
  61. base.OnHide();
  62. }
  63. //DayListRenderer
  64. private void DayListRenderer(int index, GObject obj)
  65. {
  66. var item = UI_ButtonDay.Proxy(obj);
  67. if (item.target.data == null)
  68. {
  69. var cfg = cfgDataArray[index];
  70. item.m_text.text = $"第{cfg.id}天";
  71. item.target.data = index;
  72. item.target.onClick.Add(OnClickDay);
  73. }
  74. //设置按钮状态
  75. item.m_c1.selectedIndex = index == onClickDayIndex ? 0 : 1;
  76. UI_ButtonDay.ProxyEnd();
  77. }
  78. //选中天数
  79. private void OnClickDay(EventContext context)
  80. {
  81. if (!(context.sender is GObject typeItem)) return;
  82. onClickDayIndex = (int)typeItem.data;
  83. SetTasks();
  84. //设置其他按钮选中状态
  85. SetDayList();
  86. FreshGetStatus();
  87. }
  88. private void SetTasks()
  89. {
  90. var activity7DaysTaskCfg = Activity7DaysTaskCfgArray.Instance.GetCfg(onClickDayIndex + 1);
  91. var taskIdArr = activity7DaysTaskCfg.taskIdArr;
  92. //排序根据领取状态
  93. var taskCfgs = TaskDataManager.Instance.GetTaskCfgs(taskIdArr);
  94. _ui.m_TaskList.data = taskCfgs;
  95. _ui.m_TaskList.numItems = taskIdArr.Length;
  96. if (_ui.m_TaskList.numItems > 0)
  97. {
  98. _ui.m_TaskList.ScrollToView(0);
  99. }
  100. }
  101. //TaskListRenderer
  102. private void TaskListRenderer(int index, GObject obj)
  103. {
  104. var item = UI_TaskListItem.Proxy(obj);
  105. var tasks = (TaskCfg[])obj.parent.data;
  106. var taskCfg = tasks[index];
  107. item.m_c1.selectedIndex = TaskDataManager.Instance.GetTaskStateById(taskCfg.id);
  108. item.m_c2.selectedIndex = taskCfg.jumpId == "" ? 1 : 0;
  109. item.m_txtDesc.text = TaskDataManager.Instance.GetTaskDesc(taskCfg.id);
  110. item.m_txtCount.text =
  111. $"{TaskDataManager.Instance.GetTaskProgressById(taskCfg.id)}/{taskCfg.count}";
  112. if (item.m_GetRewardBt.data == null)
  113. {
  114. item.m_GetRewardBt.onClick.Add(OnBtnGetClick);
  115. }
  116. item.m_GetRewardBt.data = taskCfg.id;
  117. if (item.m_ComeBt.data == null)
  118. {
  119. item.m_ComeBt.onClick.Add(OnBtnGoClick);
  120. }
  121. item.m_ComeBt.data = taskCfg.jumpId;
  122. if (item.m_listTaskReward.data == null)
  123. {
  124. item.m_listTaskReward.itemRenderer = ListTaskRewardItemRender;
  125. }
  126. item.m_listTaskReward.data = taskCfg.rewardsArr;
  127. item.m_listTaskReward.numItems = taskCfg.rewardsArr.Length;
  128. UI_TaskListItem.ProxyEnd();
  129. }
  130. private static void ListTaskRewardItemRender(int index, GObject obj)
  131. {
  132. var rewards = (int[][])obj.parent.data;
  133. ItemUtil.CreateItemView(rewards[index], obj as GComponent);
  134. }
  135. private void OnBtnGoClick(EventContext context)
  136. {
  137. Hide();
  138. var btnGo = context.sender as GObject;
  139. if (btnGo == null) return;
  140. ViewManager.Show($"GFGGame.{btnGo.data}", null, new[] { typeof(ActivityDay7View).FullName, viewData },
  141. true);
  142. }
  143. private List<GComponent> components = new List<GComponent>();
  144. //设置积分列表
  145. private void SetScoreList()
  146. {
  147. //7日活动配置
  148. activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  149. var maxCfg = activity7DaysCfgs[activity7DaysCfgs.Length - 1];
  150. var maxCfgID = maxCfg.id;
  151. var maxScore = maxCfg.score;
  152. var pos = _ui.m_StartIndex.position;
  153. var endY = _ui.m_EndIndex.position.y;
  154. _ui.m_ExpProcess.max = maxScore;
  155. //循环设置UI
  156. foreach (var cfg in activity7DaysCfgs)
  157. {
  158. var cfgScore = cfg.score;
  159. var item = UI_ExpProcessItem.Create();
  160. var target = item.target;
  161. components.Add(target);
  162. _ui.target.AddChild(target);
  163. // 根据 maxScore cfgScore pos.y endY 设置target 位置 x,z不变,y根据比例设置
  164. var y = pos.y - (pos.y - endY) * cfgScore / maxScore;
  165. target.SetPosition(pos.x, y, pos.z);
  166. item.m_Score.text = cfgScore.ToString();
  167. var cfgBonusArr = cfg.bonusArr;
  168. var itemCfg = ItemCfgArray.Instance.GetCfg(cfgBonusArr[0][0]);
  169. item.m_loaIcon.url = string.IsNullOrEmpty(itemCfg.res) ? "" : ResPathUtil.GetIconPath(itemCfg);
  170. item.m_Num.text = cfgBonusArr[0][1].ToString();
  171. item.m_c1.selectedIndex = cfg.id == maxCfgID ? 1 : 0;
  172. item.target.data = cfg;
  173. item.target.onClick.Add(OnClickReward);
  174. UI_ExpProcess.ProxyEnd();
  175. }
  176. }
  177. //设置天数列表
  178. private void SetDayList()
  179. {
  180. //7日活动配置
  181. cfgDataArray = Activity7DaysCfgArray.Instance.dataArray;
  182. _ui.m_DayList.numItems = cfgDataArray.Length;
  183. }
  184. private void FreshGetStatus()
  185. {
  186. components.ForEach(com =>
  187. {
  188. var item = UI_ExpProcessItem.Create(com);
  189. var cfg = (Activity7DaysCfg)item.target.data;
  190. var cfgID = cfg.id;
  191. var state = ActivityDay7DataManager.Instance.GetActivityDay7RewardState(cfgID);
  192. item.m_c2.selectedIndex = state ? 1 : 0;
  193. });
  194. }
  195. private async void OnBtnGetClick(EventContext context)
  196. {
  197. if (!(context.sender is GObject btnGet)) return;
  198. var result = await TaskSProxy.GetTaskBonus((int)btnGet.data);
  199. if (!result) return;
  200. SetTasks();
  201. }
  202. private async void OnClickReward(EventContext context)
  203. {
  204. if (!(context.sender is GObject btnGet)) return;
  205. var activity7DaysCfg = (Activity7DaysCfg)btnGet.data;
  206. var id = activity7DaysCfg.id;
  207. var get = ActivityDay7DataManager.Instance.GetActivityDay7RewardState(id);
  208. if (get)
  209. {
  210. ViewManager.Show<RewardPreView>(new object[] { "已领取过了" });
  211. }
  212. else
  213. {
  214. var result = await ActivityDay7SProxy.ReqGetActivityDay7Reward(activity7DaysCfg);
  215. if (!result) return;
  216. FreshGetStatus();
  217. }
  218. }
  219. }
  220. }