SuitView.cs 16 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. using ET;
  8. namespace GFGGame
  9. {
  10. public class SuitView : BaseWindow
  11. {
  12. private UI_SuitUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private GoWrapper _wrapper;
  16. private GameObject _gameobject1;
  17. private GoWrapper _wrapper1;
  18. private DressUpObjDataCache _dressUpObjDataCache;
  19. private bool _actionIsPic;
  20. private List<int> _suitIds;//已解锁套装列表
  21. private SortedList _propertyList = new SortedList();
  22. private SortedList _addPropertyList = new SortedList();
  23. private int _suitId;
  24. private int _index;
  25. private bool _canRenew;
  26. public override void Dispose()
  27. {
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_SuitUI.PACKAGE_NAME;
  34. _ui = UI_SuitUI.Create();
  35. this.viewCom = _ui.target;
  36. // this.viewCom.Center();
  37. isfullScreen = true;
  38. // this.clickBlankToClose = false;
  39. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneSuitFoster"));
  40. _dressUpObjDataCache = new DressUpObjDataCache();
  41. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  42. _ui.m_btnLeft.onClick.Add(() => { OnClickBtnDirection(-1); });
  43. _ui.m_btnRight.onClick.Add(() => { OnClickBtnDirection(1); });
  44. _ui.m_comFosterReward.target.onClick.Add(OnClickComFosterReward);
  45. _ui.m_btnPropertyShow.onClick.Add(OnClickBtnPropertyShow);
  46. _ui.m_listFoster.itemRenderer = ListFosterItemRender;
  47. _ui.m_listFoster.onClickItem.Add(OnClickListFosterItem);
  48. _ui.m_listProperty.itemRenderer = ListPropertyItemRender;
  49. _ui.m_listRenewMaterial.itemRenderer = ListRenewMaterialItemRender;
  50. _ui.m_listRenewMaterial.onClickItem.Add(OnListRenewMaterialsItem);
  51. _ui.m_btnRenew.onClick.Add(OnClickBtnRenew);
  52. _ui.m_c1.onChanged.Add(OnTabChange);
  53. // EventAgent.AddEventListener(ConstMessage.GET_SUIT_INFOS)
  54. EventAgent.AddEventListener(ConstMessage.MAINTAIN_SUIT, OnListenerFoster);
  55. EventAgent.AddEventListener(ConstMessage.GET_MAINTAIN_SUIT_BONUS, OnListenerGetFosterReward);
  56. EventAgent.AddEventListener(ConstMessage.MAKE_NEW_SUIT, OnListenerRenew);
  57. }
  58. protected override void OnShown()
  59. {
  60. base.OnShown();
  61. object[] datas = this.viewData as object[];
  62. _suitId = (int)datas[0];
  63. List<int> suitIds = datas[1] as List<int>;
  64. _suitIds = new List<int>();
  65. foreach (int suitId in suitIds)
  66. {
  67. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  68. {
  69. _suitIds.Add(suitId);
  70. }
  71. }
  72. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  73. _ui.m_c1.selectedIndex = 0;
  74. UpdateView();
  75. Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));
  76. Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
  77. }
  78. protected override void OnHide()
  79. {
  80. base.OnHide();
  81. }
  82. private void OnClickBtnBack()
  83. {
  84. ViewManager.GoBackFrom(typeof(SuitView).FullName);
  85. }
  86. private void OnTabChange()
  87. {
  88. if (_ui.m_c1.selectedIndex == 0)
  89. {
  90. UpdateFoster();
  91. }
  92. else
  93. {
  94. UpdateRenew();
  95. }
  96. }
  97. private void UpdateView()
  98. {
  99. SuitCfg cfg = SuitCfgArray.Instance.GetCfg(_suitId);
  100. _ui.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("hd_sxicon_" + cfg.rarity);// "ui://LuckyBox/;
  101. UpdateArrows();
  102. UpdateSuitView();
  103. UpdateFoster();
  104. UpdateRenew();
  105. }
  106. private void UpdateArrows()
  107. {
  108. int index = _suitIds.IndexOf(_suitId);
  109. int count = _suitIds.Count;
  110. _ui.m_btnRight.visible = (index + 1 < count);
  111. _ui.m_btnLeft.visible = (index - 1 >= 0);
  112. }
  113. private void UpdateSuitView(bool isPic = true)
  114. {
  115. _actionIsPic = isPic;
  116. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  117. _ui.m_txtName.text = suitCfg.name;
  118. if (_sceneObject != null)
  119. {
  120. GameObject.Destroy(_sceneObject);
  121. _sceneObject = null;
  122. }
  123. _sceneObject = GameObject.Instantiate(_scenePrefab);
  124. int scale = 100;
  125. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  126. _dressUpObjDataCache.setSceneObj(_sceneObject);
  127. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  128. _dressUpObjDataCache.PutOnSuitCfg(_suitId, isPic, false, new int[] { ConstDressUpItemType.BEI_JING });
  129. if (_wrapper == null)
  130. {
  131. _wrapper = new GoWrapper(_sceneObject);
  132. _ui.m_holder.SetNativeObject(_wrapper);
  133. }
  134. else
  135. {
  136. _wrapper.wrapTarget = _sceneObject;
  137. }
  138. }
  139. private void OnClickBtnDirection(int direction)
  140. {
  141. int index = _suitIds.IndexOf(_suitId);
  142. int targetIndex = index + direction;
  143. if (targetIndex >= 0 && direction == -1 || targetIndex < _suitIds.Count && direction == 1)
  144. {
  145. _suitId = _suitIds[targetIndex];
  146. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  147. UpdateView();
  148. }
  149. }
  150. /*************************************************养护************************************************/
  151. private void UpdateFoster()
  152. {
  153. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  154. UpdateFosterReward();
  155. _propertyList.Clear();
  156. _addPropertyList.Clear();
  157. _ui.m_listFoster.numItems = SuitFosterCfgArray.Instance.GetCfgs(_suitId).Count;
  158. SuitFosterDataManager.Instance.GetPropertyData(_suitId, _index, out _propertyList, out _addPropertyList);
  159. _ui.m_listProperty.numItems = _propertyList.Count;
  160. }
  161. private void UpdateFosterReward()
  162. {
  163. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  164. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[index];
  165. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.rewardsArr[0][0]);
  166. _ui.m_comFosterReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  167. _ui.m_comFosterReward.m_c1.selectedIndex = state;
  168. }
  169. private void ListFosterItemRender(int index, GObject obj)
  170. {
  171. UI_ListFosterItem item = UI_ListFosterItem.Proxy(obj);
  172. item.target.data = index;
  173. item.m_finish.selectedIndex = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  174. item.m_txtName.text = SuitFosterDataManager.Instance.stepNames[index];
  175. }
  176. private void ListPropertyItemRender(int index, GObject obj)
  177. {
  178. UI_ListPropertyItem item = UI_ListPropertyItem.Proxy(obj);
  179. int score = (int)_propertyList.GetKey(index);
  180. item.m_txtProperty.text = _propertyList[score].ToString();
  181. item.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (score));
  182. }
  183. private void OnClickListFosterItem(EventContext context)
  184. {
  185. int index = (int)(context.data as GObject).data;
  186. int state = SuitFosterDataManager.Instance.GetFosterState(_suitId, index);
  187. if (state == 0)
  188. {
  189. PromptController.Instance.ShowFloatTextPrompt("已完成该阶段");
  190. }
  191. else if (state == 1)
  192. {
  193. ViewManager.Show<SuitFosterView>(new object[] { _suitId, index, _propertyList, _addPropertyList, this.viewData });
  194. }
  195. else
  196. {
  197. PromptController.Instance.ShowFloatTextPrompt(string.Format("请完成{0}阶段", SuitFosterDataManager.Instance.stepNames[_index]));
  198. }
  199. }
  200. private void OnClickComFosterReward()
  201. {
  202. SuitFosterDataManager.Instance.GetFosterRewardState(_suitId, out int state, out int index);
  203. if (state == 1 || state == 2)
  204. {
  205. ViewManager.Show<SuitRewardView>(_suitId);
  206. }
  207. else
  208. {
  209. SuitFosterProxy.SendGetMaintainSuitBonus(_suitId, index + 1).Coroutine();
  210. }
  211. }
  212. private void OnClickBtnPropertyShow()
  213. {
  214. ViewManager.Show<SuitPropertyShowView>(new object[] { _suitId, _index });
  215. }
  216. private void OnListenerFoster()
  217. {
  218. _ui.m_comFosterAni.target.visible = true;
  219. _ui.m_comFosterAni.m_txtContent.text = string.Format("服装{0}中......", SuitFosterDataManager.Instance.stepNames[_index]);
  220. // _ui.m_comFosterAni.m_proFoster.value = 0;
  221. string resPath = ResPathUtil.GetViewEffectPath("ui_gcdh", "ui_gcdh_" + (_index + 1));
  222. SceneController.AddObjectToView(_gameobject1, _wrapper1, _ui.m_comFosterAni.m_holder, resPath, out _gameobject1, out _wrapper1);
  223. // _ui.m_comFosterAni.m_proFoster.TweenValue(100, 4f).OnComplete(() =>
  224. // {
  225. // ViewManager.Show<SuitFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  226. // UpdateFoster();
  227. // _ui.m_comFosterAni.target.visible = false;
  228. // });
  229. _ui.m_comFosterAni.m_t0.Play(() =>
  230. {
  231. ViewManager.Show<SuitFosterFinishView>(new object[] { _suitId, _index, _propertyList });
  232. UpdateFoster();
  233. _ui.m_comFosterAni.target.visible = false;
  234. });
  235. }
  236. private void OnListenerGetFosterReward(EventContext context)
  237. {
  238. SuitFosterCfg cfg = SuitFosterCfgArray.Instance.GetCfgs(_suitId)[(int)(context.data) - 1];
  239. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(cfg.rewardsArr));
  240. UpdateFosterReward();
  241. Debug.Log("养护奖励:" + ItemDataManager.GetItemNum(100169));
  242. }
  243. /*************************************************换新************************************************/
  244. private void UpdateRenew()
  245. {
  246. _index = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId).maintainStep;
  247. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  248. if (suitFosterData.makeNewState > 0)
  249. {
  250. _ui.m_c2.selectedIndex = 1;
  251. UpdateRenewFinish();
  252. }
  253. else
  254. {
  255. _ui.m_c2.selectedIndex = 0;
  256. UpdateRenewView();
  257. }
  258. }
  259. private void UpdateRenewView()
  260. {
  261. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  262. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  263. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  264. _ui.m_comRenewReward.target.visible = false;
  265. if (cfg.renewRewardsArr.Length > 0)
  266. {
  267. _ui.m_comRenewReward.target.visible = true;
  268. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  269. _ui.m_comRenewReward.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  270. }
  271. _ui.m_txtRenewProperty.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  272. _ui.m_txtRenewTips.text = string.Format("完成{0}阶段", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]);
  273. _ui.m_listRenewMaterial.numItems = renewCfg.materialsArr.Length;
  274. _canRenew = true;
  275. UI_ComCostCurrency comConsumeCurrency = UI_ComCostCurrency.Proxy(_ui.m_comRenewCost);
  276. int has = ItemDataManager.GetItemNum(renewCfg.costId);
  277. int need = renewCfg.costNum;
  278. comConsumeCurrency.m_txtNeed.text = StringUtil.GetColorText(need.ToString(), has >= need ? "#FFF8EA" : "#C9F1A5");
  279. if (_canRenew && has < need) _canRenew = false;
  280. }
  281. private void UpdateRenewFinish()
  282. {
  283. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  284. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitrarity);
  285. _ui.m_txtRenewShow.text = string.Format("套装所有部件属性+{0}%", renewCfg.addition * 100 / 10000);
  286. _ui.m_comRenewRewardGet.target.visible = true;
  287. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  288. if (cfg.renewRewardsArr.Length <= 0)
  289. {
  290. _ui.m_comRenewRewardGet.target.visible = false;
  291. return;
  292. }
  293. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.renewRewardsArr[0][0]);
  294. _ui.m_comRenewRewardGet.m_loaReward.url = ResPathUtil.GetIconPath(itemCfg);
  295. }
  296. private void ListRenewMaterialItemRender(int index, GObject obj)
  297. {
  298. UI_ListMaterialsItem item = UI_ListMaterialsItem.Proxy(obj);
  299. int suitrarity = SuitCfgArray.Instance.GetCfg(_suitId).rarity;
  300. int[][] materialsArr = SuitRenewCfgArray.Instance.GetCfg(suitrarity).materialsArr;
  301. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(materialsArr[index][0]);
  302. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  303. int has = ItemDataManager.GetItemNum(itemCfg.id);
  304. int need = materialsArr[index][1];
  305. item.m_txtHas.text = StringUtil.GetColorText(has.ToString(), has >= need ? "#F2DB96" : "#C9F1A5");
  306. item.m_txtNeed.text = need.ToString();
  307. if (_canRenew && has < need) _canRenew = false;
  308. item.target.data = materialsArr[index][0];
  309. }
  310. private void OnListRenewMaterialsItem(EventContext context)
  311. {
  312. int itemId = (int)(context.data as GComponent).data;
  313. // GoodsItemTipsController.ShowItemTips(itemId);
  314. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { typeof(SuitView).FullName, this.viewData } });
  315. }
  316. private void OnClickBtnRenew()
  317. {
  318. if (!_canRenew)
  319. {
  320. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  321. return;
  322. }
  323. SuitFosterData data = SuitFosterDataManager.Instance.GetSuitFosterData(_suitId);
  324. SuitFosterListCfg cfg = SuitFosterListCfgArray.Instance.GetCfg(_suitId);
  325. if (data.maintainStep < cfg.renewOpenLv)
  326. {
  327. PromptController.Instance.ShowFloatTextPrompt(string.Format("完成{0}开启换新", SuitFosterDataManager.Instance.stepNames[cfg.renewOpenLv - 1]));
  328. return;
  329. }
  330. SuitFosterProxy.SendMakeNewSuit(_suitId).Coroutine();
  331. }
  332. private void OnListenerRenew()
  333. {
  334. ViewManager.Show<SuitRenewFinishView>(_suitId);
  335. UpdateRenew();
  336. Debug.Log("换新奖励:" + ItemDataManager.GetItemNum(10370));
  337. }
  338. protected override void UpdateToCheckGuide(object param)
  339. {
  340. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  341. GuideController.TryGuide(_ui.m_btnTabFoster, ConstGuideId.SUIT_LIST_VIEW, 4, "点击进行服饰养护工作");
  342. GuideController.TryGuide(_ui.m_btnTabRenew, ConstGuideId.SUIT_LIST_VIEW, 5, "完成养护流程后,可以对服饰进行焕新,获得更多新的套装配件哦~");
  343. GuideController.TryCompleteGuide(ConstGuideId.SUIT_LIST_VIEW, 5);
  344. }
  345. }
  346. }