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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class CardCfgManager
 
-     {
 
-         private static Dictionary<string, List<CardLvlCfg>> _cardLvCfgDic = new Dictionary<string, List<CardLvlCfg>>();
 
-         private static Dictionary<string, Dictionary<string, List<CardStarCfg>>> _cardStarCfgDic = new Dictionary<string, Dictionary<string, List<CardStarCfg>>>();
 
-         private static Dictionary<string, Dictionary<string, List<int>>> _cardResCfgDic = new Dictionary<string, Dictionary<string, List<int>>>();
 
-         private static Dictionary<int, List<CardStoryCfg>> _cardStoryCfgDic = new Dictionary<int, List<CardStoryCfg>>();
 
-         /// <summary>
 
-         ///  根据稀有度和卡牌等级获取升级配置
 
-         /// </summary>
 
-         /// <param name="rarity"></param>
 
-         /// <param name="lv"></param>
 
-         /// <returns></returns>
 
-         public static CardLvlCfg GetCardLvCfgByRarityAndLv(int rarity, int lv)
 
-         {
 
-             return CardLvlCfgArray.Instance.GetCfg(lv, rarity);
 
-         }
 
-         public static CardStarCfg GetCardStarCfgByTypeAndRarityAndStar(int type, int rarity, int star)
 
-         {
 
-             return CardStarCfgArray.Instance.GetCfg(type, rarity, star);
 
-         }
 
-         /// <summary>
 
-         ///  根据稀有度获取升级配置数组
 
-         /// </summary>
 
-         /// <param name="rarity"></param>
 
-         /// <returns></returns>
 
-         public static List<CardLvlCfg> GetCardLvCfgsByRarity(int rarity)
 
-         {
 
-             if (_cardLvCfgDic.Count == 0)
 
-             {
 
-                 int _rarity = 1;
 
-                 int _lv = 1;
 
-                 CardLvlCfg lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
 
-                 while (lvCfg != null)
 
-                 {
 
-                     if (_cardLvCfgDic.ContainsKey(_rarity.ToString()) == false)
 
-                     {
 
-                         _cardLvCfgDic.Add(_rarity.ToString(), new List<CardLvlCfg>());
 
-                     }
 
-                     _cardLvCfgDic[_rarity.ToString()].Add(lvCfg);
 
-                     _lv++;
 
-                     lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
 
-                     if (lvCfg != null) continue;
 
-                     _lv = 1;
 
-                     _rarity++;
 
-                     lvCfg = CardLvlCfgArray.Instance.GetCfg(_lv, _rarity);
 
-                     if (lvCfg == null) break;
 
-                 }
 
-             }
 
-             return _cardLvCfgDic[rarity.ToString()];
 
-         }
 
-         /// <summary>
 
-         /// 根据男主类型和稀有度获取升星配置数组
 
-         /// </summary>
 
-         /// <param name="type"></param>
 
-         /// <param name="rarity"></param>
 
-         /// <returns></returns>
 
-         public static List<CardStarCfg> GetCardStarCfgsByTypeAndRarity(int type, int rarity)
 
-         {
 
-             if (_cardStarCfgDic.Count == 0)
 
-             {
 
-                 int _type = 1;
 
-                 int _rarity = 1;
 
-                 int _star = 1;
 
-                 CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfg(1, 1, 1);
 
-                 while (starCfg != null)
 
-                 {
 
-                     if (_cardStarCfgDic.ContainsKey(_type.ToString()) == false)
 
-                     {
 
-                         _cardStarCfgDic.Add(_type.ToString(), new Dictionary<string, List<CardStarCfg>>());
 
-                         _cardResCfgDic.Add(_type.ToString(), new Dictionary<string, List<int>>());
 
-                     }
 
-                     if (_cardStarCfgDic[_type.ToString()].ContainsKey(_rarity.ToString()) == false)
 
-                     {
 
-                         _cardStarCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<CardStarCfg>());
 
-                         _cardResCfgDic[_type.ToString()].Add(_rarity.ToString(), new List<int>());
 
-                     }
 
-                     _cardStarCfgDic[_type.ToString()][_rarity.ToString()].Add(starCfg);
 
-                     if (starCfg.res != "")
 
-                     {
 
-                         _cardResCfgDic[_type.ToString()][_rarity.ToString()].Add(_star);
 
-                     }
 
-                     _star++;
 
-                     starCfg = CardStarCfgArray.Instance.GetCfg(_type, _rarity, _star);
 
-                     if (starCfg != null) continue;
 
-                     _star = 1;
 
-                     _rarity++;
 
-                     starCfg = CardStarCfgArray.Instance.GetCfg(_type, _rarity, _star);
 
-                     if (starCfg != null) continue;
 
-                     _star = 1;
 
-                     _rarity = 1;
 
-                     _type++;
 
-                     starCfg = CardStarCfgArray.Instance.GetCfg(_type, _rarity, _star);
 
-                     if (starCfg == null) break;
 
-                 }
 
-             }
 
-             return _cardStarCfgDic[type.ToString()][rarity.ToString()];
 
-         }
 
-         public static int GetCardShowCountByIdAndTypeAndRarity(int cardId, int type, int rarity)
 
-         {
 
-             int count = 0;
 
-             List<int> resourceStar = _cardResCfgDic[type.ToString()][rarity.ToString()];
 
-             for (int i = 0; i < resourceStar.Count; i++)
 
-             {
 
-                 if (CardDataManager.GetCardDataById(cardId).star >= resourceStar[i])
 
-                 {
 
-                     count++;
 
-                 }
 
-             }
 
-             return count;
 
-         }
 
-         public static List<CardStoryCfg> GetStoryCfgsById(int cardId)
 
-         {
 
-             if (_cardStoryCfgDic.Keys.Count == 0)
 
-             {
 
-                 CardStoryCfg[] cardStoryCfgs = CardStoryCfgArray.Instance.dataArray;
 
-                 for (int i = 0; i < cardStoryCfgs.Length; i++)
 
-                 {
 
-                     int _cardId = cardStoryCfgs[i].cardId;
 
-                     if (_cardStoryCfgDic.ContainsKey(_cardId) == false)
 
-                     {
 
-                         _cardStoryCfgDic.Add(_cardId, new List<CardStoryCfg>());
 
-                     }
 
-                     _cardStoryCfgDic[_cardId].Add(cardStoryCfgs[i]);
 
-                 }
 
-             }
 
-             return _cardStoryCfgDic.ContainsKey(cardId) ? _cardStoryCfgDic[cardId] : new List<CardStoryCfg>();
 
-         }
 
-     }
 
- }
 
 
  |