123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143 |
- using FairyGUI;
- using UI.Card;
- namespace GFGGame
- {
- public class CardSkillView : BaseWindow
- {
- private UI_CardSkillUI _ui;
- // private PassivitySkillCfg _viewData;
- private int _cardId;
- private int _skillId;
- private int _skillLv;
- private PassivitySkillCfg skillCfg;
- private PassivitySkillLvlCfg skillLvCfg;
- public override void Dispose()
- {
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_CardSkillUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_btnUpLv.onClick.Add(OnClickBtnUp);
- _ui.m_listConsume.itemRenderer = RenderListStarConsumeItem;
- EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateView);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _cardId = (int)(viewData as object[])[0];
- _skillId = (int)(viewData as object[])[1];
- _skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
- // SkillData skillData = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
- skillCfg = PassivitySkillCfgArray.Instance.GetCfg(_skillId);// SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId);
- skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(_skillLv, _skillId);
- _ui.m_txtName.text = skillCfg.name;
- _ui.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
- UpdateView();
- }
- private void UpdateView()
- {
- _ui.m_c1.selectedIndex = 0;
- int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
- UpdateComLv(_ui.m_comCurLV, skillLv, skillLv + "级");
- if (PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv, _skillId) == null) //已满级
- {
- _ui.m_c1.selectedIndex = 1;
- return;
- }
- _ui.m_comConsume.m_txtCount.text = skillLvCfg.costNum.ToString();
- UpdateComLv(_ui.m_comNextLv, skillLv + 1, "下一级");
- _ui.m_listConsume.numItems = skillLvCfg.materiarsArr.Length;
- }
- private void UpdateComLv(UI_ComSkillDiscribe com, int lv, string title)
- {
- com.m_txtLv.text = title;
- com.m_txtDiscribe.text = string.Format(skillCfg.describe, skillLvCfg.probability, skillLvCfg.count);
- }
- private void RenderListStarConsumeItem(int index, GObject obj)
- {
- UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
- // int skillLv = SkillDataManager.Instance.GetSkillLv(_cardId, _skillId);
- // skillCfg = SkillDataManager.Instance.GetPassivitySkillCfg(_cardId, _skillId, skillLv);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.materiarsArr[index][0]);
- listItem.target.data = skillLvCfg.materiarsArr[index][0];
- listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
- int needCount = skillLvCfg.materiarsArr[index][1];
- int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[index][0]);
- listItem.m_txtNeedCount.text = StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#FCBCBA" : "#FFF8EA"); ;
- listItem.m_txtHasCount.text = hasCount.ToString();
- listItem.m_btnPlus.visible = false;
- if (listItem.m_btnPlus.data == null)
- {
- listItem.m_btnPlus.onClick.Add(() => OnClickBtnPlusStarConsum(index));
- }
- listItem.m_btnPlus.data = skillLvCfg.materiarsArr[index][0];
- if (hasCount < needCount)
- {
- //材料不足显示加号
- listItem.m_btnPlus.visible = true;
- }
- }
- private void OnClickBtnPlusStarConsum(int index)
- {
- int itemId = int.Parse(UI_ComStarConsume.Proxy(_ui.m_listConsume.GetChildAt(index)).target.data.ToString());
- ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, this.viewData } });
- }
- private void OnClickBtnUp()
- {
- if (ItemDataManager.GetItemNum(skillLvCfg.costID) < skillLvCfg.costNum)
- {
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(skillLvCfg.costID);
- PromptController.Instance.ShowFloatTextPrompt(itemCfg.name + "不足");
- return;
- }
- bool isEnough = true;
- for (int i = 0; i < skillLvCfg.materiarsArr.Length; i++)
- {
- int needCount = skillLvCfg.materiarsArr[i][1];
- int hasCount = ItemDataManager.GetItemNum(skillLvCfg.materiarsArr[i][0]);
- if (hasCount < needCount)
- {
- isEnough = false;
- PromptController.Instance.ShowFloatTextPrompt("升级材料不足");
- break;
- }
- }
- if (!isEnough) return;
- // ItemDataManager.Remove(skillCfg.costID, skillCfg.costNum);
- // for (int i = 0; i < skillCfg.materiarsArr.Length; i++)
- // {
- // ItemDataManager.Remove(skillCfg.materiarsArr[i][0], skillCfg.materiarsArr[i][1]);
- // }
- // SkillDataManager.Instance.UpSkill(_cardId, _skillId);
- CardSProxy.UpgradeCardSkill(_cardId, _skillId).Coroutine();
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- }
- }
|