ChallengeRewardView.cs 2.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.MiniGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ChallengeRewardView : BaseView
  10. {
  11. private UI_ChallengeRewardsUI _ui;
  12. private List<int> gameList = new List<int>();
  13. private Dictionary<int, string> gameDic = new Dictionary<int, string>() { { 0,"翻牌"},{ 1,"2048"} };
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. _ui = null;
  20. }
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_ChallengeRewardsUI.PACKAGE_NAME;
  27. _ui = UI_ChallengeRewardsUI.Create();
  28. this.viewCom = _ui.target;
  29. isfullScreen = true;
  30. _ui.m_exit.onClick.Add(Hide);
  31. _ui.m_rewardOneList.itemRenderer = RenderListOne;
  32. _ui.m_rewardTwoList.itemRenderer = RenderListTwo;
  33. }
  34. protected override void OnShown()
  35. {
  36. base.OnShown();
  37. gameList = (this.viewData as object[])[0] as List<int>;
  38. _ui.m_rewardOneList.numItems = 3;
  39. _ui.m_rewardTwoList.numItems = 3;
  40. }
  41. protected override void OnHide()
  42. {
  43. base.OnHide();
  44. }
  45. private void RenderListOne(int index ,GObject obj)
  46. {
  47. UI_ChallengeRewardItemUI item = UI_ChallengeRewardItemUI.Proxy(obj);
  48. int starNum = 3 - index;
  49. item.m_rewardDesc.text = string.Format("{0}游戏首次{1}星通关",gameDic[0], starNum);
  50. UI_ChallengeRewardItemUI.ProxyEnd();
  51. }
  52. private void RenderListTwo(int index, GObject obj)
  53. {
  54. UI_ChallengeRewardItemUI item = UI_ChallengeRewardItemUI.Proxy(obj);
  55. int starNum = 3 - index;
  56. item.m_rewardDesc.text = string.Format("{0}游戏首次{1}星通关", gameDic[1], starNum);
  57. UI_ChallengeRewardItemUI.ProxyEnd();
  58. }
  59. }
  60. }