ResultTipsView.cs 4.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.MiniGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ResultTipsView : BaseView
  10. {
  11. private UI_ResultTipsUI _ui;
  12. private bool gameResult;
  13. private int timeResult;
  14. private string gameName;
  15. //通关评价,不同关卡不同
  16. private List<int> CustemsNum = new List<int>()
  17. {
  18. 10,
  19. 30,
  20. 60,
  21. };
  22. public override void Dispose()
  23. {
  24. if (_ui != null)
  25. {
  26. _ui.Dispose();
  27. _ui = null;
  28. }
  29. base.Dispose();
  30. }
  31. protected override void OnInit()
  32. {
  33. base.OnInit();
  34. packageName = UI_ResultTipsUI.PACKAGE_NAME;
  35. _ui = UI_ResultTipsUI.Create();
  36. this.viewCom = _ui.target;
  37. isfullScreen = true;
  38. _ui.m_exitBtn.onClick.Add(OnClickExit);
  39. _ui.m_againBtn.onClick.Add(OnClickAgain);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. if ((this.viewData as object[]).Length == 3)
  45. {
  46. gameResult = (bool)(this.viewData as object[])[0];
  47. gameName = (string)(this.viewData as object[])[1];
  48. timeResult = (int) (this.viewData as object[])[2];
  49. }
  50. else
  51. {
  52. gameResult = (bool)(this.viewData as object[])[0];
  53. gameName = (string)(this.viewData as object[])[1];
  54. }
  55. UpdateView();
  56. }
  57. private void UpdateView()
  58. {
  59. if(gameResult)
  60. {
  61. _ui.m_failTxt.visible = false;
  62. _ui.m_success.visible = true ;
  63. _ui.m_resultTxt.text = "通关奖励";
  64. _ui.m_resultTitle.url = "ui://MiniGame/shengli_bt";
  65. UpdateStar();
  66. }
  67. else
  68. {
  69. _ui.m_failTxt.visible = true;
  70. _ui.m_success.visible = false;
  71. _ui.m_resultTxt.text = "失败奖励";
  72. _ui.m_resultTitle.url = "ui://MiniGame/shibai_bt";
  73. }
  74. }
  75. private void UpdateStar()
  76. {
  77. int starNum = 0;
  78. for (int i = CustemsNum.Count - 1; i >= 0; i--)
  79. {
  80. if (timeResult >= CustemsNum[i])
  81. {
  82. starNum = i + 1;
  83. break;
  84. }
  85. }
  86. switch(starNum)
  87. {
  88. case 1:
  89. _ui.m_star1.url = "ui://MiniGame/tb_zx_pt_star";
  90. _ui.m_star2.url = "ui://MiniGame/tb_zx_pt_star_grey";
  91. _ui.m_star3.url = "ui://MiniGame/tb_zx_pt_star_grey";
  92. break;
  93. case 2:
  94. _ui.m_star1.url = "ui://MiniGame/tb_zx_pt_star";
  95. _ui.m_star2.url = "ui://MiniGame/tb_zx_pt_star";
  96. _ui.m_star3.url = "ui://MiniGame/tb_zx_pt_star_grey";
  97. break;
  98. case 3:
  99. _ui.m_star1.url = "ui://MiniGame/tb_zx_pt_star";
  100. _ui.m_star2.url = "ui://MiniGame/tb_zx_pt_star";
  101. _ui.m_star3.url = "ui://MiniGame/tb_zx_pt_star";
  102. break;
  103. default:
  104. _ui.m_star1.url = "ui://MiniGame/tb_zx_pt_star_grey";
  105. _ui.m_star2.url = "ui://MiniGame/tb_zx_pt_star_grey";
  106. _ui.m_star3.url = "ui://MiniGame/tb_zx_pt_star_grey";
  107. break;
  108. }
  109. }
  110. protected override void OnHide()
  111. {
  112. base.OnHide();
  113. }
  114. private void OnClickExit()
  115. {
  116. this.Hide();
  117. ViewManager.Hide(gameName);
  118. }
  119. private void OnClickAgain()
  120. {
  121. this.Hide();
  122. ViewManager.Show(gameName);
  123. }
  124. }
  125. }