LuckyBoxBonusView.cs 11 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class LuckyBoxBonusView : BaseWindow
  8. {
  9. private UI_LuckBoxBonusUI _ui;
  10. private List<ItemData> itemList;
  11. private GComponent _curComItem;
  12. private int openCount = 0;
  13. private List<ItemData> newItemList = new List<ItemData>();
  14. private List<int> newCardList = new List<int>();
  15. private int openIndex = 0;
  16. // private List<int> openIndexList = new List<int>();
  17. private List<GameObject> _effects = new List<GameObject>();
  18. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  19. private GameObject _effect;
  20. private GoWrapper _wrapper;
  21. public override void Dispose()
  22. {
  23. base.Dispose();
  24. for (int i = 0; i < _effects.Count; i++)
  25. {
  26. SceneController.DestroyObjectFromView(_effects[i], _wrappers[i]);
  27. }
  28. SceneController.DestroyObjectFromView(_effect, _wrapper);
  29. if (_ui != null)
  30. {
  31. _ui.Dispose();
  32. _ui = null;
  33. }
  34. }
  35. protected override void OnInit()
  36. {
  37. base.OnInit();
  38. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  39. _ui = UI_LuckBoxBonusUI.Create();
  40. this.viewCom = _ui.target;
  41. isfullScreen = true;
  42. InitAllItem();
  43. _ui.m_loaBg.onClick.Add(OnClickBg);
  44. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
  45. _ui.m_loaOpen.onClick.Add(OnClickOpen);
  46. _ui.m_btnPass.onClick.Add(OnBtnPassClick);
  47. }
  48. protected override void OnShown()
  49. {
  50. base.OnShown();
  51. itemList = (viewData as object[])[0] as List<ItemData>;
  52. _ui.m_loaOpen.visible = true;
  53. _ui.m_loaMask.visible = true;
  54. if (itemList != null)
  55. {
  56. int count = itemList.Count;
  57. if (count == 10)
  58. {
  59. _ui.m_c1.selectedIndex = 1;
  60. }
  61. else if (count > 0)
  62. {
  63. _ui.m_c1.selectedIndex = 0;
  64. }
  65. ShowBonusList();
  66. }
  67. else
  68. {
  69. _ui.m_loaOpen.visible = false;
  70. }
  71. _ui.m_t0.Play(UpdateView);
  72. }
  73. protected override void OnHide()
  74. {
  75. base.OnHide();
  76. // _ui.m_grpItems.visible = false;
  77. // _ui.m_itemOne.target.visible = false;
  78. _ui.m_t1.Play();
  79. openCount = 0;
  80. openIndex = 0;
  81. Timers.inst.Remove(UpdateTime);
  82. }
  83. private void OnClickBg()
  84. {
  85. this.Hide();
  86. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  87. GetSuitItemController.TryShow(0);
  88. _ui.m_t0.Stop(true, false);
  89. }
  90. private void UpdateView()
  91. {
  92. _ui.m_loaMask.visible = false;
  93. int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  94. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  95. ViewManager.Show<LuckyBoxNewDressView>(new object[] { itemDatas });
  96. }
  97. private void ShowBonusList()
  98. {
  99. if (itemList.Count > 1)
  100. {
  101. for (int i = 0; i < itemList.Count; i++)
  102. {
  103. GObject itemObject = _ui.target.GetChild("item" + i);
  104. if (itemObject != null)
  105. {
  106. UpdateItem(i, itemObject);
  107. }
  108. }
  109. }
  110. else
  111. {
  112. UpdateItem(0, _ui.m_itemOne.target);
  113. }
  114. }
  115. private void UpdateItem(int index, GObject obj)
  116. {
  117. ItemData itemData = itemList[index];
  118. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
  119. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  120. bool isFirst = true;
  121. int count = 0;
  122. for (int i = 0; i < itemList.Count; i++)
  123. {
  124. if (i < index && itemList[i].id == itemData.id)
  125. {
  126. isFirst = false;
  127. }
  128. if (itemList[i].id == itemData.id)
  129. {
  130. count++;
  131. }
  132. }
  133. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  134. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  135. string itemName = itemCfg.name;
  136. if (itemData.num > 1)
  137. {
  138. itemName += "x" + itemData.num;
  139. }
  140. itemUI.m_comIcon.m_txtName.text = itemName;
  141. itemUI.m_c1.selectedIndex = itemCfg.rarity;
  142. itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
  143. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  144. itemUI.m_comIcon.m_icon.data = itemData.id;
  145. itemUI.target.data = itemData;
  146. // itemUI.m_comIcon.target.SetScale(0, 0);
  147. itemUI.m_t0.Play();
  148. UI_LuckyBoxBonusItem.ProxyEnd();
  149. }
  150. private void InitAllItem()
  151. {
  152. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
  153. itemUI.target.onClick.Add(OnClickItem);
  154. itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  155. UI_LuckyBoxBonusItem.ProxyEnd();
  156. for (int i = 0; i < 10; i++)
  157. {
  158. GObject itemObject = _ui.target.GetChild("item" + i);
  159. if (itemObject != null)
  160. {
  161. UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
  162. itemUITen.target.onClick.Add(OnClickItem);
  163. itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  164. UI_LuckyBoxBonusItem.ProxyEnd();
  165. }
  166. }
  167. }
  168. private void OnClickItem(EventContext context)
  169. {
  170. GComponent item = context.sender as GComponent;
  171. PlayOpenAni(item);
  172. }
  173. private void OnClickOpen()
  174. {
  175. if (itemList.Count == 1)
  176. {
  177. PlayOpenAni(_ui.m_itemOne.target);
  178. return;
  179. }
  180. for (int i = 0; i < itemList.Count; i++)
  181. {
  182. GComponent component = _ui.target.GetChild("item" + i).asCom;
  183. if (component != null)
  184. {
  185. bool playing = PlayOpenAni(component);
  186. if (!playing) continue;
  187. if (playing) break;
  188. }
  189. }
  190. }
  191. private bool PlayOpenAni(GComponent component)
  192. {
  193. Transition transition = component.GetTransition("t1");
  194. GComponent comIcon = component.GetChild("comIcon").asCom;
  195. if (transition.playing || comIcon.skew == Vector2.zero) return false;
  196. GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  197. if (imgNew.visible)
  198. {
  199. _ui.m_loaMask.visible = true;
  200. }
  201. _curComItem = component;
  202. transition.Play(UpdateOpenCount);
  203. return true;
  204. }
  205. private void UpdateOpenCount()
  206. {
  207. GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  208. if (imgNew.visible)
  209. {
  210. ItemData itemData = _curComItem.data as ItemData;
  211. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  212. if (cfg.itemType == ConstItemType.DRESS_UP)
  213. {
  214. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
  215. ViewManager.Show<LuckyBoxNewDressView>(new object[] { itemDatas });
  216. }
  217. else if (cfg.itemType == ConstItemType.CARD)
  218. {
  219. ViewManager.Show<LuckyBoxNewCardView>(new object[] { itemData.id });
  220. }
  221. }
  222. openCount++;
  223. _ui.m_loaMask.visible = false;
  224. if (openCount == itemList.Count)
  225. {
  226. _ui.m_loaOpen.visible = false;
  227. }
  228. }
  229. private void OnClickItemTips(EventContext context)
  230. {
  231. GLoader item = context.sender as GLoader;
  232. int itemID = (int)item.data;
  233. GoodsItemTipsController.ShowItemTips(itemID);
  234. }
  235. private void OnBtnPassClick()
  236. {
  237. _ui.m_loaMask.visible = true;
  238. if (itemList.Count == 1)
  239. {
  240. PlayOpenAni(_ui.m_itemOne.target);
  241. }
  242. else
  243. {
  244. Timers.inst.Add(0.3f, itemList.Count, UpdateTime);
  245. }
  246. }
  247. private void UpdateTime(object param)
  248. {
  249. GComponent component = _ui.target.GetChild("item" + openIndex).asCom;
  250. Transition transition = component.GetTransition("t1");
  251. GComponent comIcon = component.GetChild("comIcon").asCom;
  252. GImage imgNew = comIcon.GetChild("imgNew").asImage;
  253. openIndex++;
  254. if (transition.playing || comIcon.skew == Vector2.zero) return;
  255. openCount++;
  256. if (imgNew.visible)
  257. {
  258. ItemData itemData = component.data as ItemData;
  259. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  260. if (cfg.itemType == ConstItemType.DRESS_UP)
  261. {
  262. newItemList.Add(itemData);
  263. }
  264. else if (cfg.itemType == ConstItemType.CARD)
  265. {
  266. newCardList.Add(itemData.id);
  267. }
  268. }
  269. if (openCount == itemList.Count)
  270. {
  271. transition.Play(PlayComplete);
  272. }
  273. else
  274. {
  275. transition.Play();
  276. }
  277. }
  278. private void PlayComplete()
  279. {
  280. _ui.m_loaMask.visible = false;
  281. _ui.m_loaOpen.visible = false;
  282. if (newItemList.Count > 0)
  283. {
  284. ViewManager.Show<LuckyBoxNewDressView>(new object[] { newItemList });
  285. }
  286. if (newCardList.Count > 0)
  287. {
  288. ViewManager.Show<LuckyBoxNewCardView>(newCardList);
  289. }
  290. }
  291. }
  292. }