ItemApproachScanner.cs 28 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using GFGGame;
  4. using System;
  5. using System.Linq;
  6. namespace GFGEditor
  7. {
  8. /// <summary>
  9. /// 物品扫描器:
  10. /// 1.扫描获取途径,并填入物品表的获取途径字段
  11. /// 2.扫描套装部件个数
  12. /// </summary>
  13. public class ItemApproachScanner
  14. {
  15. private delegate string GetApproachCall(int itemId);
  16. public static void startScan()
  17. {
  18. ItemCfg[] dataArray = ItemCfgArray.Instance.dataArray;
  19. GetApproachCall[] actions = new GetApproachCall[] { GetClothingShopApproach, GetLeaguePrayApproach, GetLeagueAnswerApproach, CheckStoreApproach, GetClothingSyntheticApproach, GetSuitGuideApproach, GetSuitSyntheticApproach, GetClothingDecomposeApproach, CheckClothingFosterApproach, CheckDailyTaskApproach, CheckWeeklyTaskApproach, GetZhaiXingApproach, GetStoryLevelApproach };
  20. Dictionary<SuitCfg, List<int>> suitDic = new Dictionary<SuitCfg, List<int>>();
  21. Dictionary<ItemCfg, List<int>> syntheticSuitDic = new Dictionary<ItemCfg, List<int>>();
  22. Dictionary<SuitCfg, Dictionary<string, string>> suitTagsDic = new Dictionary<SuitCfg, Dictionary<string, string>>();
  23. int suitPartTotalCount = 0;
  24. int clothingPartsCount = 0;
  25. int cardCount = 0;
  26. foreach (ItemCfg cfg in dataArray)
  27. {
  28. HandleItemAndSuitTable(cfg, suitDic);
  29. HandleItemApproch(cfg, actions);
  30. HandleItemSyntheticSuit(cfg, syntheticSuitDic);
  31. HandleItemAndDressUpTable(cfg, ref clothingPartsCount);
  32. HandleItemAndCardTable(cfg, ref cardCount);
  33. HandleItemAndSuitTags(cfg, suitTagsDic);
  34. }
  35. var globalCfg = GlobalCfgArray.globalCfg;
  36. SQLiteHelper.Instance.OpenConnection();
  37. try
  38. {
  39. //物品
  40. foreach (ItemCfg cfg in dataArray)
  41. {
  42. var names = new string[] { nameof(cfg.subType), nameof(cfg.itemType), nameof(cfg.approach), nameof(cfg.isHide) };
  43. var values = new string[] { "" + cfg.subType, "" + cfg.itemType, "" + cfg.approach, "" + cfg.isHide };
  44. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(cfg.id), cfg.id.ToString());
  45. }
  46. //套装
  47. foreach (var a in suitDic)
  48. {
  49. if (a.Key.isHide <= 0)
  50. {
  51. suitPartTotalCount += a.Value.Count;
  52. }
  53. var names = new string[] { nameof(a.Key.partsArr).Replace("Arr", "") };
  54. var values = new string[] { string.Join(";", a.Value) };
  55. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  56. }
  57. globalCfg.suitPartTotalCount = suitPartTotalCount;
  58. globalCfg.ClothingPartsCount = clothingPartsCount;
  59. globalCfg.CardCount = cardCount;
  60. UpdateGlobalCfg(globalCfg);
  61. //材料对应的套装id
  62. foreach (var a in syntheticSuitDic)
  63. {
  64. var names = new string[] { nameof(a.Key.syntheticSuitArr).Replace("Arr", "") };
  65. var values = new string[] { string.Join(";", a.Value) };
  66. SQLiteHelper.Instance.UpdateValues(nameof(ItemCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  67. }
  68. //套装属性累加
  69. foreach (var a in suitTagsDic)
  70. {
  71. var names = new string[] { nameof(a.Key.tagsArr).Replace("Arr", "") };
  72. var value = "";
  73. foreach (var e in a.Value)
  74. {
  75. value = value + e.Key + "*" + e.Value+ ";";
  76. }
  77. var values = new string[] { string.Join(";", value) };
  78. SQLiteHelper.Instance.UpdateValues(nameof(SuitCfgArray), names, values, nameof(a.Key.id), a.Key.id.ToString());
  79. }
  80. }
  81. catch (Exception e)
  82. {
  83. ET.Log.Error(e.ToString());
  84. }
  85. finally
  86. {
  87. SQLiteHelper.Instance.CloseConnection();
  88. }
  89. }
  90. private static void UpdateGlobalCfg(GlobalCfg globalCfg)
  91. {
  92. var names = new string[]
  93. { nameof(globalCfg.suitPartTotalCount), nameof(globalCfg.ClothingPartsCount), nameof(globalCfg.CardCount) };
  94. var values = new string[]
  95. { globalCfg.suitPartTotalCount.ToString(), globalCfg.ClothingPartsCount.ToString(), globalCfg.CardCount.ToString() };
  96. SQLiteHelper.Instance.UpdateValues(nameof(GlobalCfgArray), names, values, nameof(globalCfg.id), globalCfg.id.ToString());
  97. }
  98. private static void HandleItemSyntheticSuit(ItemCfg itemCfg, Dictionary<ItemCfg, List<int>> syntheticSuitDic)
  99. {
  100. if (itemCfg.syntheticMateriarsArr.Length <= 0)
  101. {
  102. return;
  103. }
  104. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  105. {
  106. ItemCfg materialItemCfg;
  107. foreach (int[] materiars in itemCfg.syntheticMateriarsArr)
  108. {
  109. int materialId = materiars[0];
  110. materialItemCfg = ItemCfgArray.Instance.GetCfg(materialId);
  111. if (materialItemCfg != null)
  112. {
  113. syntheticSuitDic.TryGetValue(materialItemCfg, out var syntheticSuitList);
  114. if (syntheticSuitList == null)
  115. {
  116. syntheticSuitList = new List<int>();
  117. syntheticSuitDic[materialItemCfg] = syntheticSuitList;
  118. }
  119. syntheticSuitList.Add(itemCfg.id);
  120. }
  121. }
  122. }
  123. }
  124. private static void HandleItemAndSuitTable(ItemCfg itemCfg, Dictionary<SuitCfg, List<int>> suitDic)
  125. {
  126. if (itemCfg.suitId <= 0)
  127. {
  128. return;
  129. }
  130. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  131. if (suitCfg == null)
  132. {
  133. return;
  134. }
  135. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  136. {
  137. suitDic.TryGetValue(suitCfg, out var partsList);
  138. if (partsList == null)
  139. {
  140. partsList = new List<int>();
  141. suitDic[suitCfg] = partsList;
  142. }
  143. partsList.Add(itemCfg.id);
  144. }
  145. itemCfg.isHide = suitCfg.isHide;
  146. }
  147. private static void HandleItemAndDressUpTable(ItemCfg itemCfg, ref int count)
  148. {
  149. if (itemCfg.isHide > 0 || itemCfg.mainScore == 0)
  150. {
  151. return;
  152. }
  153. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  154. {
  155. // 服装
  156. bool isDressUp = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideSubType, itemCfg.subType) >= 0;
  157. if (isDressUp)
  158. {
  159. ++count;
  160. return;
  161. }
  162. // 饰品
  163. bool isAccessories = Array.IndexOf(DressUpMenuItemDataManager.dressUpGuideAccessoriesType, itemCfg.subType) >= 0;
  164. if (isAccessories)
  165. {
  166. ++count;
  167. return;
  168. }
  169. // 特殊
  170. bool isSpecial = itemCfg.subType > ConstDressUpItemType.TE_SHU;
  171. if (isSpecial)
  172. {
  173. ++count;
  174. return;
  175. }
  176. }
  177. }
  178. private static void HandleItemAndCardTable(ItemCfg itemCfg, ref int count)
  179. {
  180. if (itemCfg.isHide > 0)
  181. {
  182. return;
  183. }
  184. if (itemCfg.itemType == ConstItemType.CARD)
  185. {
  186. ++count;
  187. }
  188. }
  189. private static void HandleItemAndSuitTags(ItemCfg itemCfg, Dictionary<SuitCfg, Dictionary<string,string>> suitTagsDic)
  190. {
  191. if (itemCfg.suitId <= 0)
  192. {
  193. return;
  194. }
  195. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  196. if (suitCfg == null)
  197. {
  198. return;
  199. }
  200. if (itemCfg.itemType == ConstItemType.DRESS_UP)
  201. {
  202. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  203. {
  204. suitTagsDic.TryGetValue(suitCfg, out var tags);
  205. if (tags == null)
  206. {
  207. tags = new Dictionary<string, string>();
  208. suitTagsDic[suitCfg] = tags;
  209. }
  210. if (!tags.ContainsKey(itemCfg.tagsArr[i][0]))
  211. tags[itemCfg.tagsArr[i][0]] = itemCfg.tagsArr[i][1];
  212. else
  213. tags[itemCfg.tagsArr[i][0]] = (Convert.ToInt32(tags[itemCfg.tagsArr[i][0]]) + Convert.ToInt32(itemCfg.tagsArr[i][1])).ToString();
  214. }
  215. }
  216. }
  217. private static void HandleItemApproch(ItemCfg cfg, GetApproachCall[] actions)
  218. {
  219. if (cfg.id == 3000001 || cfg.id == 3000002 || cfg.id == 3000003)
  220. {
  221. ET.Log.Debug("");
  222. }
  223. List<string> approachs = new List<string>();
  224. foreach (GetApproachCall action in actions)
  225. {
  226. string tempApproach = action(cfg.id);
  227. if (tempApproach != null)
  228. {
  229. approachs.Add(tempApproach);
  230. }
  231. }
  232. if (approachs.Count > 0)
  233. {
  234. string approach = string.Join(";", approachs);
  235. cfg.approach = approach;
  236. if (approachs.Count > 5)
  237. {
  238. Debug.LogFormat("物品{0}的获取途径为 {1}", cfg.name, approach);
  239. }
  240. }
  241. else
  242. {
  243. if (cfg.id < 1000000 || cfg.id >= 2000000)
  244. {
  245. if ((!cfg.name.Contains("原始") && !cfg.name.Contains("默认")) || cfg.id >= 1000000)
  246. {
  247. //Debug.LogErrorFormat("物品 {0} {1} 没有获取途径", cfg.id, cfg.name);
  248. }
  249. }
  250. }
  251. }
  252. /// <summary>
  253. /// 尝试获取服装店产出途径
  254. /// </summary>
  255. /// <param name="itemId"></param>
  256. /// <returns></returns>
  257. private static string GetClothingShopApproach(int itemId)
  258. {
  259. List<ShopCfg> dataArray = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.FU_ZHUANG_DIAN, ConstStoreSubId.FU_ZHUANG_DIAN);
  260. foreach (ShopCfg cfg in dataArray)
  261. {
  262. if (cfg.itemId == itemId)
  263. {
  264. return "FU_ZHUANG_DIAN=" + ConstStoreId.CLOTHING_STORE_ID; ;
  265. }
  266. }
  267. List<ShopCfg> shopCfgGallerys = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_GALLERY);
  268. foreach (ShopCfg cfg in shopCfgGallerys)
  269. {
  270. if (cfg.itemId == itemId)
  271. {
  272. return "FU_ZHUANG_DIAN=" + ConstStoreId.GALLERY_STORE_ID;
  273. }
  274. }
  275. return null;
  276. }
  277. /// <summary>
  278. /// 尝试获取服装分解产出途径
  279. /// </summary>
  280. /// <param name="itemId"></param>
  281. /// <returns></returns>
  282. private static string GetClothingDecomposeApproach(int itemId)
  283. {
  284. DecomposeCfgArray manager = DecomposeCfgArray.Instance;
  285. DecomposeCfg[] dataArray = manager.dataArray;
  286. foreach (DecomposeCfg cfg in dataArray)
  287. {
  288. for (int i = 0; i < cfg.itemsArr.Length; i++)
  289. {
  290. if (cfg.itemsArr[i][0] == itemId)
  291. {
  292. return "FU_ZHUANG_DECOMPOSE";
  293. }
  294. }
  295. }
  296. return null;
  297. }
  298. /// <summary>
  299. /// 尝试获取摘星(抽奖)产出途径
  300. /// </summary>
  301. /// <param name="itemId"></param>
  302. /// <returns></returns>
  303. private static string GetZhaiXingApproach(int itemId)
  304. {
  305. LuckyBoxCfgArray manager = LuckyBoxCfgArray.Instance;
  306. LuckyBoxCfg[] dataArray = manager.dataArray;
  307. if (itemId == 10090)
  308. {
  309. Debug.Log("");
  310. }
  311. foreach (LuckyBoxCfg cfg in dataArray)
  312. {
  313. for (int i = 0; i < cfg.bonusArr.Length; i++)
  314. {
  315. if (itemId == cfg.bonusArr[i][0])
  316. {
  317. return "ZHAI_XING";
  318. }
  319. }
  320. int dropId = cfg.dropId;
  321. if (itemId == 10014)
  322. {
  323. if (dropId == 11000008)
  324. {
  325. ET.Log.Debug("");
  326. }
  327. ET.Log.Debug("");
  328. }
  329. int[] _dropIds = { dropId };
  330. bool approach = CheckItemInDropOut(itemId, _dropIds);
  331. if (approach)
  332. {
  333. return "ZHAI_XING";
  334. }
  335. // }
  336. }
  337. return null;
  338. }
  339. /// <summary>
  340. /// 尝试获取剧情关卡产出途径
  341. /// </summary>
  342. /// <param name="itemId"></param>
  343. /// <returns></returns>
  344. private static string GetStoryLevelApproach(int itemId)
  345. {
  346. List<string> approachs = new List<string>();
  347. StoryLevelCfgArray manager = StoryLevelCfgArray.Instance;
  348. StoryLevelCfg[] dataArray = manager.dataArray;
  349. foreach (StoryLevelCfg cfg in dataArray)
  350. {
  351. if (itemId == 3000041)
  352. {
  353. ET.Log.Debug("");
  354. }
  355. if (itemId == 3002001)
  356. {
  357. }
  358. bool result = CheckItemInBonus(itemId, cfg);
  359. if (result)
  360. {
  361. string approach = "JU_QING_GUAN_QIA=" + cfg.id;
  362. approachs.Add(approach);
  363. }
  364. }
  365. if (approachs.Count > 0)
  366. {
  367. return string.Join(";", approachs);
  368. }
  369. return null;
  370. }
  371. /// <summary>
  372. /// 尝试获取服装合成产出途径
  373. /// </summary>
  374. /// <param name="itemId"></param>
  375. /// <returns></returns>
  376. private static string GetClothingSyntheticApproach(int itemId)
  377. {
  378. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  379. if (itemCfg == null)
  380. {
  381. return null;
  382. }
  383. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  384. {
  385. return null;
  386. }
  387. if (itemCfg.suitId <= 0)
  388. {
  389. return null;
  390. }
  391. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  392. if (suitCfg == null)
  393. {
  394. return null;
  395. }
  396. if (suitCfg.syntheticType <= 0)
  397. {
  398. return null;
  399. }
  400. return "FU_ZHUANG_HE_CHENG=" + suitCfg.id;
  401. }
  402. private static string GetSuitGuideApproach(int itemId)
  403. {
  404. SuitCfgArray manager = SuitCfgArray.Instance;
  405. SuitCfg[] dataArray = manager.dataArray;
  406. foreach (SuitCfg cfg in dataArray)
  407. {
  408. bool result = CheckItemInBonus(itemId, cfg.guideBoxBonusArr);
  409. if (result)
  410. {
  411. return "TAO_ZHUANG_TU_JIAN";
  412. }
  413. }
  414. return null;
  415. }
  416. private static string GetSuitSyntheticApproach(int itemId)
  417. {
  418. var itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  419. if (itemCfg == null)
  420. {
  421. return null;
  422. }
  423. if (itemCfg.itemType != ConstItemType.DRESS_UP)
  424. {
  425. return null;
  426. }
  427. if (itemCfg.suitId <= 0)
  428. {
  429. return null;
  430. }
  431. var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
  432. if (suitCfg == null)
  433. {
  434. return null;
  435. }
  436. if (suitCfg.syntheticType <= 0)
  437. {
  438. return null;
  439. }
  440. bool result = CheckItemInBonus(itemId, suitCfg.syntheticBoxBonusArr);
  441. if (result)
  442. {
  443. return "TAO_ZHUANG_HE_CHENG";
  444. }
  445. return null;
  446. }
  447. private static bool CheckItemInBonus(int itemId, StoryLevelCfg cfg)
  448. {
  449. if (cfg.fightID.Length > 0)
  450. {
  451. StoryFightCfgArray manager = StoryFightCfgArray.Instance;
  452. StoryFightCfg storyFightCfg = manager.GetCfg(cfg.fightID);
  453. List<int[]> a = new List<int[]>();
  454. // a.AddRange(cfg.bonusOnceArr);
  455. a.AddRange(storyFightCfg.bonusBaseArr);
  456. int[][] bonus = a.ToArray();
  457. bool result = CheckItemInBonus(itemId, bonus);
  458. if (storyFightCfg.id == "501")
  459. {
  460. ET.Log.Debug("");
  461. }
  462. if (result)
  463. {
  464. return true;
  465. }
  466. result = CheckItemInDropOut(itemId, storyFightCfg.bonusRandomArr);
  467. return result;
  468. }
  469. return false;
  470. }
  471. private static bool CheckItemInBonus(int itemId, int[][] bosnu)
  472. {
  473. List<ItemData> aList = ItemUtil.CreateItemDataList(bosnu);
  474. foreach (ItemData itemData in aList)
  475. {
  476. if (itemId == itemData.id)
  477. {
  478. return true;
  479. }
  480. }
  481. return false;
  482. }
  483. /// <summary>
  484. /// 检测掉落表是否产出该物品
  485. /// </summary>
  486. /// <param name="itemId"></param>
  487. /// <param name="dropIds"></param>
  488. /// <returns></returns>
  489. private static bool CheckItemInDropOut(int itemId, int[] dropIds)
  490. {
  491. List<ItemData> result = new List<ItemData>();
  492. foreach (int dropId in dropIds)
  493. {
  494. DropOutCfgArray manager = DropOutCfgArray.Instance;
  495. List<DropOutCfg> aList = manager.GetCfgsByid(dropId);
  496. foreach (DropOutCfg dropOutCfg in aList)
  497. {
  498. if (manager.GetCfgsByid(dropOutCfg.item).Count > 0)
  499. {
  500. int[] _dropIds = { dropOutCfg.item };
  501. if (CheckItemInDropOut(itemId, _dropIds))
  502. {
  503. return true;
  504. }
  505. }
  506. else
  507. {
  508. if (itemId == dropOutCfg.item)
  509. {
  510. return true;
  511. }
  512. }
  513. }
  514. }
  515. return false;
  516. }
  517. /// <summary>
  518. /// 检测商城-灵犀卡是否产出该物品
  519. /// </summary>
  520. /// <param name="itemId"></param>
  521. /// <returns></returns>
  522. private static string CheckStoreApproach(int itemId)
  523. {
  524. List<string> approachs = new List<string>();
  525. List<ShopCfg> goldShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  526. for (int i = 0; i < goldShopCfgs.Count; i++)
  527. {
  528. if (CheckIsHasItem(itemId, goldShopCfgs[i].itemId))
  529. {
  530. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_GOLD_CARD);
  531. break;
  532. }
  533. }
  534. List<ShopCfg> blackShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_MONTH_CARD, ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  535. for (int i = 0; i < blackShopCfgs.Count; i++)
  536. {
  537. if (CheckIsHasItem(itemId, blackShopCfgs[i].itemId))
  538. {
  539. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_MONTH_CARD + "=" + ConstStoreSubId.STORE_MONTH_BLACK_CARD);
  540. break;
  541. }
  542. }
  543. List<ShopCfg> itemShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  544. for (int i = 0; i < itemShopCfgs.Count; i++)
  545. {
  546. if (CheckIsHasItem(itemId, itemShopCfgs[i].itemId))
  547. {
  548. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_TIME_LIMIT);
  549. break;
  550. }
  551. }
  552. List<ShopCfg> greatestShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  553. for (int i = 0; i < greatestShopCfgs.Count; i++)
  554. {
  555. if (CheckIsHasItem(itemId, greatestShopCfgs[i].itemId))
  556. {
  557. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_GIFT_BAG + "=" + ConstStoreSubId.STORE_GIFT_BAG_GREATEST);
  558. break;
  559. }
  560. }
  561. List<ShopCfg> exchangetShopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_EXCHANGE, ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  562. for (int i = 0; i < exchangetShopCfgs.Count; i++)
  563. {
  564. if (CheckIsHasItem(itemId, exchangetShopCfgs[i].itemId))
  565. {
  566. approachs.Add(ConstFunctionId.STORE + "=" + ConstStoreTabId.STORE_EXCHANGE + "=" + ConstStoreSubId.STORE_EXCHANGE_LEAGUE);
  567. break;
  568. }
  569. }
  570. if (approachs.Count > 0)
  571. {
  572. return string.Join(";", approachs);
  573. }
  574. return null;
  575. }
  576. private static bool CheckIsHasItem(int itemId, int checkId)
  577. {
  578. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(checkId);
  579. if (itemCfg.itemType == ConstItemType.USEABLE)
  580. {
  581. for (int i = 0; i < itemCfg.itemsArr.Length; i++)
  582. {
  583. if (itemCfg.itemsArr[i][0] == itemId) return true;
  584. }
  585. }
  586. else if (checkId == itemId)
  587. {
  588. return true;
  589. }
  590. return false;
  591. }
  592. /// <summary>
  593. /// 检测服装升级是否产出该物品
  594. /// </summary>
  595. /// <param name="itemId"></param>
  596. /// <returns></returns>
  597. private static string CheckClothingFosterApproach(int itemId)
  598. {
  599. //培养
  600. SuitFosterCfgArray manager = SuitFosterCfgArray.Instance;
  601. SuitFosterCfg[] dataArray = manager.dataArray;
  602. for (int i = 0; i < dataArray.Length; i++)
  603. {
  604. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  605. {
  606. if (dataArray[i].rewardsArr[j][0] == itemId)
  607. {
  608. return ConstFunctionId.SUIT_FOSTER;
  609. }
  610. }
  611. }
  612. //换新
  613. SuitFosterListCfgArray manager1 = SuitFosterListCfgArray.Instance;
  614. SuitFosterListCfg[] dataArray1 = manager1.dataArray;
  615. for (int i = 0; i < dataArray1.Length; i++)
  616. {
  617. for (int j = 0; j < dataArray1[i].renewRewardsArr.Length; j++)
  618. {
  619. if (dataArray1[i].renewRewardsArr[j][0] == itemId)
  620. {
  621. return ConstFunctionId.SUIT_FOSTER;
  622. }
  623. }
  624. }
  625. return null;
  626. }
  627. /// <summary>
  628. /// 检测每日任务是否产出该物品
  629. /// </summary>
  630. /// <param name="itemId"></param>
  631. /// <returns></returns>
  632. private static string CheckDailyTaskApproach(int itemId)
  633. {
  634. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  635. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Daily);
  636. for (int i = 0; i < dataArray.Count; i++)
  637. {
  638. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  639. {
  640. if (dataArray[i].rewardsArr[j][0] == itemId)
  641. {
  642. return ConstFunctionId.DAILY_TASK;
  643. }
  644. }
  645. }
  646. return null;
  647. }
  648. /// <summary>
  649. /// 检测每周任务是否产出该物品
  650. /// </summary>
  651. /// <param name="itemId"></param>
  652. /// <returns></returns>
  653. private static string CheckWeeklyTaskApproach(int itemId)
  654. {
  655. TaskActiveRewardCfgArray manager = TaskActiveRewardCfgArray.Instance;
  656. List<TaskActiveRewardCfg> dataArray = manager.GetCfgsByfuncType(TaskFuncType.Weekly);
  657. for (int i = 0; i < dataArray.Count; i++)
  658. {
  659. for (int j = 0; j < dataArray[i].rewardsArr.Length; j++)
  660. {
  661. if (dataArray[i].rewardsArr[j][0] == itemId)
  662. {
  663. return ConstFunctionId.WEEKLY_TASK;
  664. }
  665. }
  666. }
  667. return null;
  668. }
  669. /// <summary>
  670. /// 检测雅集福利是否产出该物品
  671. /// </summary>
  672. /// <param name="itemId"></param>
  673. /// <returns></returns>
  674. private static string GetLeaguePrayApproach(int itemId)
  675. {
  676. LeaguePrayCfg[] prayCfgs = LeaguePrayCfgArray.Instance.dataArray;
  677. for (int i = 0; i < prayCfgs.Length; i++)
  678. {
  679. for (int j = 0; j < prayCfgs[i].bonusArr.Length; j++)
  680. {
  681. if (prayCfgs[i].bonusArr[j][0] == itemId)
  682. {
  683. return ConstFunctionId.LEAGUE_PRAY;
  684. }
  685. }
  686. for (int j = 0; j < prayCfgs[i].bonusOnceArr.Length; j++)
  687. {
  688. if (prayCfgs[i].bonusOnceArr[j][0] == itemId)
  689. {
  690. return ConstFunctionId.LEAGUE_PRAY;
  691. }
  692. }
  693. }
  694. return null;
  695. }
  696. /// <summary>
  697. /// 检测雅集答题是否产出该物品
  698. /// </summary>
  699. /// <param name="itemId"></param>
  700. /// <returns></returns>
  701. private static string GetLeagueAnswerApproach(int itemId)
  702. {
  703. LeagueQuestionCfg[] questionCfgs = LeagueQuestionCfgArray.Instance.dataArray;
  704. for (int i = 0; i < questionCfgs.Length; i++)
  705. {
  706. for (int j = 0; j < questionCfgs[i].bonusArr.Length; j++)
  707. {
  708. if (questionCfgs[i].bonusArr[j][0] == itemId)
  709. {
  710. return ConstFunctionId.LEAGUE_ANSWER;
  711. }
  712. }
  713. }
  714. LeagueQuestionBonusCfg[] questionBonusCfgs = LeagueQuestionBonusCfgArray.Instance.dataArray;
  715. for (int i = 0; i < questionBonusCfgs.Length; i++)
  716. {
  717. for (int j = 0; j < questionBonusCfgs[i].bonusArr.Length; j++)
  718. {
  719. if (questionBonusCfgs[i].bonusArr[j][0] == itemId)
  720. {
  721. return ConstFunctionId.LEAGUE_ANSWER;
  722. }
  723. }
  724. }
  725. return null;
  726. }
  727. }
  728. }