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							- using UnityEngine;
 
- using FairyGUI;
 
- using UI.LuckyBox;
 
- using System.Collections.Generic;
 
- using System.Collections;
 
- namespace GFGGame
 
- {
 
-     public class LuckyBoxBonusView : BaseWindow
 
-     {
 
-         private UI_LuckBoxBonusUI _ui;
 
-         private List<ItemData> itemList;
 
-         private List<ItemData> itemListAni;
 
-         private GComponent _curComItem;
 
-         private int openCount = 0;
 
-         private List<ItemData> newItemList = new List<ItemData>();
 
-         private List<int> newCardList = new List<int>();
 
-         private List<bool> openState = new List<bool>();
 
-         // private int openIndex = 0;
 
-         private List<GameObject> _gameobjects = new List<GameObject>();
 
-         private List<GoWrapper> _wrappers = new List<GoWrapper>();
 
-         private GameObject _gameobject;
 
-         private GoWrapper _wrapper;
 
-         public override void Dispose()
 
-         {
 
-             base.Dispose();
 
-             for (int i = 0; i < _gameobjects.Count; i++)
 
-             {
 
-                 SceneController.DestroyObjectFromView(_gameobjects[i], _wrappers[i]);
 
-             }
 
-             SceneController.DestroyObjectFromView(_gameobject, _wrapper);
 
-             if (_ui != null)
 
-             {
 
-                 _ui.Dispose();
 
-                 _ui = null;
 
-             }
 
-         }
 
-         protected override void OnInit()
 
-         {
 
-             base.OnInit();
 
-             packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
 
-             _ui = UI_LuckBoxBonusUI.Create();
 
-             this.viewCom = _ui.target;
 
-             isfullScreen = true;
 
-             InitAllItem();
 
-             _ui.m_loaBg.onClick.Add(OnClickBg);
 
-             _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
 
-             _ui.m_btnPass.onClick.Add(OnBtnPassClick);
 
-         }
 
-         protected override void OnShown()
 
-         {
 
-             base.OnShown();
 
-             itemList = (viewData as object[])[0] as List<ItemData>;
 
-             itemListAni = new List<ItemData>(itemList.ToArray());
 
-             _ui.m_loaMask.visible = true;
 
-             int count = itemList.Count;
 
-             if (count == 10)
 
-             {
 
-                 _ui.m_c1.selectedIndex = 1;
 
-             }
 
-             else if (count > 0)
 
-             {
 
-                 _ui.m_c1.selectedIndex = 0;
 
-             }
 
-             ShowBonusList();
 
-             _ui.m_t0.Play(UpdateView);
 
-         }
 
-         protected override void OnHide()
 
-         {
 
-             base.OnHide();
 
-             _ui.m_t1.Play();
 
-             openCount = 0;
 
-             newCardList.Clear();
 
-             newItemList.Clear();
 
-             itemList.Clear();
 
-             for (int i = 0; i < openState.Count; i++)
 
-             {
 
-                 openState[i] = false;
 
-             }
 
-         }
 
-         private void InitAllItem()
 
-         {
 
-             string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_fk");
 
-             UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
 
-             itemUI.target.onClick.Add(OnClickItem);
 
-             itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
 
-             SceneController.AddObjectToView(null, null, itemUI.m_holder, resPath, out _gameobject, out _wrapper);
 
-             UI_LuckyBoxBonusItem.ProxyEnd();
 
-             for (int i = 0; i < 10; i++)
 
-             {
 
-                 GObject itemObject = _ui.target.GetChild("item" + i);
 
-                 if (itemObject != null)
 
-                 {
 
-                     UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
 
-                     itemUITen.target.onClick.Add(OnClickItem);
 
-                     itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
 
-                     SceneController.AddObjectToView(null, null, itemUITen.m_holder, resPath, out GameObject gameobject, out GoWrapper wrapper);
 
-                     _gameobjects.Add(gameobject);
 
-                     _wrappers.Add(wrapper);
 
-                     UI_LuckyBoxBonusItem.ProxyEnd();
 
-                     openState.Add(false);
 
-                 }
 
-             }
 
-         }
 
-         private void OnClickBg()
 
-         {
 
-             if (openCount < itemList.Count)
 
-             {
 
-                 OnClickOpen();
 
-             }
 
-             else
 
-             {
 
-                 this.Hide();
 
-                 ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
 
-                 GetSuitItemController.TryShow(0);
 
-                 _ui.m_t0.Stop(true, false);
 
-             }
 
-         }
 
-         private void UpdateView()
 
-         {
 
-             _ui.m_loaMask.visible = false;
 
-             int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
 
-             List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
 
-             ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
 
-         }
 
-         private void ShowBonusList()
 
-         {
 
-             if (itemList.Count > 1)
 
-             {
 
-                 for (int i = 0; i < itemList.Count; i++)
 
-                 {
 
-                     GObject itemObject = _ui.target.GetChild("item" + i);
 
-                     if (itemObject != null)
 
-                     {
 
-                         _gameobjects[i].SetActive(false);
 
-                         UpdateItem(i, itemObject);
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 _gameobject.SetActive(false);
 
-                 UpdateItem(0, _ui.m_itemOne.target);
 
-             }
 
-         }
 
-         private void UpdateItem(int index, GObject obj)
 
-         {
 
-             ItemData itemData = itemList[index];
 
-             UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
 
-             ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-             bool isFirst = true;
 
-             int count = 0;
 
-             for (int i = 0; i < itemList.Count; i++)
 
-             {
 
-                 if (i < index && itemList[i].id == itemData.id)
 
-                 {
 
-                     isFirst = false;
 
-                 }
 
-                 if (itemList[i].id == itemData.id)
 
-                 {
 
-                     count++;
 
-                 }
 
-             }
 
-             itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
 
-             itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
 
-             string itemName = itemCfg.name;
 
-             itemUI.m_comIcon.m_txtName.text = itemName;
 
-             itemUI.m_c1.selectedIndex = itemCfg.rarity;
 
-             itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
 
-             RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
 
-             itemUI.m_comIcon.m_icon.data = itemData.id;
 
-             itemUI.target.data = index;
 
-             itemUI.m_t0.Play();
 
-             UI_LuckyBoxBonusItem.ProxyEnd();
 
-         }
 
-         private void OnClickItem(EventContext context)
 
-         {
 
-             GComponent item = context.sender as GComponent;
 
-             PlayOpenAni(item);
 
-         }
 
-         private void OnClickOpen()
 
-         {
 
-             if (itemList.Count == 1)
 
-             {
 
-                 PlayOpenAni(_ui.m_itemOne.target);
 
-                 return;
 
-             }
 
-             for (int i = 0; i < itemList.Count; i++)
 
-             {
 
-                 GComponent component = _ui.target.GetChild("item" + i).asCom;
 
-                 if (component != null)
 
-                 {
 
-                     bool playing = PlayOpenAni(component);
 
-                     if (!playing) continue;
 
-                     if (playing) break;
 
-                 }
 
-             }
 
-         }
 
-         private bool PlayOpenAni(GComponent component)
 
-         {
 
-             Transition transition = component.GetTransition("t1");
 
-             GComponent comIcon = component.GetChild("comIcon").asCom;
 
-             if (transition.playing || comIcon.alpha == 1) return false;
 
-             GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
 
-             if (imgNew.visible)
 
-             {
 
-                 _ui.m_loaMask.visible = true;
 
-             }
 
-             _curComItem = component;
 
-             int index = (int)_curComItem.data;
 
-             if (itemList.Count == 1)
 
-             {
 
-                 _gameobject.SetActive(true);
 
-             }
 
-             else
 
-             {
 
-                 _gameobjects[index].SetActive(true);
 
-             }
 
-             transition.Play(UpdateOpenCount);
 
-             return true;
 
-         }
 
-         private void UpdateOpenCount()
 
-         {
 
-             GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
 
-             int index = (int)_curComItem.data;
 
-             if (imgNew.visible)
 
-             {
 
-                 ItemData itemData = itemList[index];
 
-                 ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-                 if (cfg.itemType == ConstItemType.DRESS_UP)
 
-                 {
 
-                     List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
 
-                     ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
 
-                 }
 
-                 else if (cfg.itemType == ConstItemType.CARD)
 
-                 {
 
-                     List<int> list = new List<int>();
 
-                     list.Add(itemData.id);
 
-                     ViewManager.Show<LuckyBoxNewCardView>(new object[] { list, new List<ItemData>() });
 
-                 }
 
-             }
 
-             openCount++;
 
-             openState[index] = true;
 
-             _ui.m_loaMask.visible = false;
 
-         }
 
-         private void OnClickItemTips(EventContext context)
 
-         {
 
-             GLoader item = context.sender as GLoader;
 
-             int itemID = (int)item.data;
 
-             GoodsItemTipsController.ShowItemTips(itemID);
 
-         }
 
-         private void OnBtnPassClick()
 
-         {
 
-             if (openCount == itemList.Count)
 
-             {
 
-                 OnClickBg();
 
-                 return;
 
-             }
 
-             _ui.m_loaMask.visible = true;
 
-             if (itemList.Count == 1)
 
-             {
 
-                 PlayOpenAni(_ui.m_itemOne.target);
 
-             }
 
-             else
 
-             {
 
-                 // Timers.inst.Add(0.3f, openState.Count - openCount, UpdateTime);
 
-                 Timers.inst.StartCoroutine(UpdatePass());
 
-             }
 
-         }
 
-         public IEnumerator UpdatePass()
 
-         {
 
-             for (int i = 0; i < openState.Count; i++)
 
-             {
 
-                 if (openState[i] == false)
 
-                 {
 
-                     yield return new WaitForSeconds(0.3f);
 
-                     yield return UpdateTime(i);
 
-                 }
 
-             }
 
-             _ui.m_loaMask.visible = false;
 
-         }
 
-         private IEnumerator UpdateTime(int index)
 
-         {
 
-             GComponent component = _ui.target.GetChild("item" + index).asCom;
 
-             Transition transition = component.GetTransition("t1");
 
-             GComponent comIcon = component.GetChild("comIcon").asCom;
 
-             GImage imgNew = comIcon.GetChild("imgNew").asImage;
 
-             openCount++;
 
-             openState[index] = true;
 
-             if (imgNew.visible)
 
-             {
 
-                 ItemData itemData = itemList[index];
 
-                 ET.Log.Debug("zoya:  itemData:" + itemData);
 
-                 ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
 
-                 if (cfg.itemType == ConstItemType.DRESS_UP)
 
-                 {
 
-                     newItemList.Insert(0, itemData);
 
-                 }
 
-                 else if (cfg.itemType == ConstItemType.CARD)
 
-                 {
 
-                     newCardList.Insert(0, itemData.id);
 
-                 }
 
-             }
 
-             _gameobjects[index].SetActive(true);
 
-             if (openCount == itemList.Count)
 
-             {
 
-                 transition.Play(PlayComplete);
 
-             }
 
-             else
 
-             {
 
-                 transition.Play();
 
-             }
 
-             yield return null;
 
-         }
 
-         private void PlayComplete()
 
-         {
 
-             if (newCardList.Count > 0)
 
-             {
 
-                 ViewManager.Show<LuckyBoxNewCardView>(new object[] { newCardList, newItemList });
 
-             }
 
-             else if (newItemList.Count > 0)
 
-             {
 
-                 ViewManager.Show<LuckyBoxNewDressView>(newItemList);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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