LuckyBoxBonusView.cs 12 KB

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  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.LuckyBox;
  4. using System.Collections.Generic;
  5. using System.Collections;
  6. namespace GFGGame
  7. {
  8. public class LuckyBoxBonusView : BaseWindow
  9. {
  10. private UI_LuckBoxBonusUI _ui;
  11. private List<ItemData> itemList;
  12. private List<ItemData> itemListAni;
  13. private GComponent _curComItem;
  14. private int openCount = 0;
  15. private List<ItemData> newItemList = new List<ItemData>();
  16. private List<int> newCardList = new List<int>();
  17. private List<bool> openState = new List<bool>();
  18. // private int openIndex = 0;
  19. private List<GameObject> _gameobjects = new List<GameObject>();
  20. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  21. private GameObject _gameobject;
  22. private GoWrapper _wrapper;
  23. public override void Dispose()
  24. {
  25. base.Dispose();
  26. for (int i = 0; i < _gameobjects.Count; i++)
  27. {
  28. SceneController.DestroyObjectFromView(_gameobjects[i], _wrappers[i]);
  29. }
  30. SceneController.DestroyObjectFromView(_gameobject, _wrapper);
  31. if (_ui != null)
  32. {
  33. _ui.Dispose();
  34. _ui = null;
  35. }
  36. }
  37. protected override void OnInit()
  38. {
  39. base.OnInit();
  40. packageName = UI_LuckBoxBonusUI.PACKAGE_NAME;
  41. _ui = UI_LuckBoxBonusUI.Create();
  42. this.viewCom = _ui.target;
  43. isfullScreen = true;
  44. InitAllItem();
  45. _ui.m_loaBg.onClick.Add(OnClickBg);
  46. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("bj_ckzxin");
  47. _ui.m_btnPass.onClick.Add(OnBtnPassClick);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. itemList = (viewData as object[])[0] as List<ItemData>;
  53. itemListAni = new List<ItemData>(itemList.ToArray());
  54. _ui.m_loaMask.visible = true;
  55. int count = itemList.Count;
  56. if (count == 10)
  57. {
  58. _ui.m_c1.selectedIndex = 1;
  59. }
  60. else if (count > 0)
  61. {
  62. _ui.m_c1.selectedIndex = 0;
  63. }
  64. ShowBonusList();
  65. _ui.m_t0.Play(UpdateView);
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. _ui.m_t1.Play();
  71. openCount = 0;
  72. newCardList.Clear();
  73. newItemList.Clear();
  74. itemList.Clear();
  75. for (int i = 0; i < openState.Count; i++)
  76. {
  77. openState[i] = false;
  78. }
  79. }
  80. private void InitAllItem()
  81. {
  82. string resPath = ResPathUtil.GetViewEffectPath("ui_ck", "ui_ck_fk");
  83. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(_ui.m_itemOne.target);
  84. itemUI.target.onClick.Add(OnClickItem);
  85. itemUI.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  86. SceneController.AddObjectToView(null, null, itemUI.m_holder, resPath, out _gameobject, out _wrapper);
  87. UI_LuckyBoxBonusItem.ProxyEnd();
  88. for (int i = 0; i < 10; i++)
  89. {
  90. GObject itemObject = _ui.target.GetChild("item" + i);
  91. if (itemObject != null)
  92. {
  93. UI_LuckyBoxBonusItem itemUITen = UI_LuckyBoxBonusItem.Proxy(itemObject);
  94. itemUITen.target.onClick.Add(OnClickItem);
  95. itemUITen.m_comIcon.m_icon.onClick.Add(OnClickItemTips);
  96. SceneController.AddObjectToView(null, null, itemUITen.m_holder, resPath, out GameObject gameobject, out GoWrapper wrapper);
  97. _gameobjects.Add(gameobject);
  98. _wrappers.Add(wrapper);
  99. UI_LuckyBoxBonusItem.ProxyEnd();
  100. openState.Add(false);
  101. }
  102. }
  103. }
  104. private void OnClickBg()
  105. {
  106. if (openCount < itemList.Count)
  107. {
  108. OnClickOpen();
  109. }
  110. else
  111. {
  112. this.Hide();
  113. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, ViewManager.GetGoBackDatas(ViewName.LUCKY_BOX_STAR_VIEW));
  114. GetSuitItemController.TryShow(0);
  115. _ui.m_t0.Stop(true, false);
  116. }
  117. }
  118. private void UpdateView()
  119. {
  120. _ui.m_loaMask.visible = false;
  121. int[][] bonus = LuckyBoxCfgArray.Instance.GetCfg(LuckyBoxDataManager.Instance.luckyBoxId).bonusArr;
  122. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(bonus, LuckyBoxDataManager.Instance.times);
  123. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  124. }
  125. private void ShowBonusList()
  126. {
  127. if (itemList.Count > 1)
  128. {
  129. for (int i = 0; i < itemList.Count; i++)
  130. {
  131. GObject itemObject = _ui.target.GetChild("item" + i);
  132. if (itemObject != null)
  133. {
  134. _gameobjects[i].SetActive(false);
  135. UpdateItem(i, itemObject);
  136. }
  137. }
  138. }
  139. else
  140. {
  141. _gameobject.SetActive(false);
  142. UpdateItem(0, _ui.m_itemOne.target);
  143. }
  144. }
  145. private void UpdateItem(int index, GObject obj)
  146. {
  147. ItemData itemData = itemList[index];
  148. UI_LuckyBoxBonusItem itemUI = UI_LuckyBoxBonusItem.Proxy(obj);
  149. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  150. bool isFirst = true;
  151. int count = 0;
  152. for (int i = 0; i < itemList.Count; i++)
  153. {
  154. if (i < index && itemList[i].id == itemData.id)
  155. {
  156. isFirst = false;
  157. }
  158. if (itemList[i].id == itemData.id)
  159. {
  160. count++;
  161. }
  162. }
  163. itemUI.m_comIcon.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  164. itemUI.m_comIcon.m_imgNew.visible = ItemDataManager.GetItemNum(itemData.id) == count && isFirst ? true : false;
  165. string itemName = itemCfg.name;
  166. itemUI.m_comIcon.m_txtName.text = itemName;
  167. itemUI.m_c1.selectedIndex = itemCfg.rarity;
  168. itemUI.m_comIcon.m_c1.selectedIndex = itemCfg.rarity;
  169. RarityIconController.UpdateRarityIcon(itemUI.m_comIcon.m_rarity, itemData.id, false);
  170. itemUI.m_comIcon.m_icon.data = itemData.id;
  171. itemUI.target.data = index;
  172. itemUI.m_t0.Play();
  173. UI_LuckyBoxBonusItem.ProxyEnd();
  174. }
  175. private void OnClickItem(EventContext context)
  176. {
  177. GComponent item = context.sender as GComponent;
  178. PlayOpenAni(item);
  179. }
  180. private void OnClickOpen()
  181. {
  182. if (itemList.Count == 1)
  183. {
  184. PlayOpenAni(_ui.m_itemOne.target);
  185. return;
  186. }
  187. for (int i = 0; i < itemList.Count; i++)
  188. {
  189. GComponent component = _ui.target.GetChild("item" + i).asCom;
  190. if (component != null)
  191. {
  192. bool playing = PlayOpenAni(component);
  193. if (!playing) continue;
  194. if (playing) break;
  195. }
  196. }
  197. }
  198. private bool PlayOpenAni(GComponent component)
  199. {
  200. Transition transition = component.GetTransition("t1");
  201. GComponent comIcon = component.GetChild("comIcon").asCom;
  202. if (transition.playing || comIcon.alpha == 1) return false;
  203. GImage imgNew = component.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  204. if (imgNew.visible)
  205. {
  206. _ui.m_loaMask.visible = true;
  207. }
  208. _curComItem = component;
  209. int index = (int)_curComItem.data;
  210. if (itemList.Count == 1)
  211. {
  212. _gameobject.SetActive(true);
  213. }
  214. else
  215. {
  216. _gameobjects[index].SetActive(true);
  217. }
  218. transition.Play(UpdateOpenCount);
  219. return true;
  220. }
  221. private void UpdateOpenCount()
  222. {
  223. GImage imgNew = _curComItem.GetChild("comIcon").asCom.GetChild("imgNew").asImage;
  224. int index = (int)_curComItem.data;
  225. if (imgNew.visible)
  226. {
  227. ItemData itemData = itemList[index];
  228. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  229. if (cfg.itemType == ConstItemType.DRESS_UP)
  230. {
  231. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(itemData.id, itemData.num);
  232. ViewManager.Show<LuckyBoxNewDressView>(itemDatas);
  233. }
  234. else if (cfg.itemType == ConstItemType.CARD)
  235. {
  236. List<int> list = new List<int>();
  237. list.Add(itemData.id);
  238. ViewManager.Show<LuckyBoxNewCardView>(new object[] { list, new List<ItemData>() });
  239. }
  240. }
  241. openCount++;
  242. openState[index] = true;
  243. _ui.m_loaMask.visible = false;
  244. }
  245. private void OnClickItemTips(EventContext context)
  246. {
  247. GLoader item = context.sender as GLoader;
  248. int itemID = (int)item.data;
  249. GoodsItemTipsController.ShowItemTips(itemID);
  250. }
  251. private void OnBtnPassClick()
  252. {
  253. if (openCount == itemList.Count)
  254. {
  255. OnClickBg();
  256. return;
  257. }
  258. _ui.m_loaMask.visible = true;
  259. if (itemList.Count == 1)
  260. {
  261. PlayOpenAni(_ui.m_itemOne.target);
  262. }
  263. else
  264. {
  265. // Timers.inst.Add(0.3f, openState.Count - openCount, UpdateTime);
  266. Timers.inst.StartCoroutine(UpdatePass());
  267. }
  268. }
  269. public IEnumerator UpdatePass()
  270. {
  271. for (int i = 0; i < openState.Count; i++)
  272. {
  273. if (openState[i] == false)
  274. {
  275. yield return new WaitForSeconds(0.3f);
  276. yield return UpdateTime(i);
  277. }
  278. }
  279. _ui.m_loaMask.visible = false;
  280. }
  281. private IEnumerator UpdateTime(int index)
  282. {
  283. GComponent component = _ui.target.GetChild("item" + index).asCom;
  284. Transition transition = component.GetTransition("t1");
  285. GComponent comIcon = component.GetChild("comIcon").asCom;
  286. GImage imgNew = comIcon.GetChild("imgNew").asImage;
  287. openCount++;
  288. openState[index] = true;
  289. if (imgNew.visible)
  290. {
  291. ItemData itemData = itemList[index];
  292. ET.Log.Debug("zoya: itemData:" + itemData);
  293. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  294. if (cfg.itemType == ConstItemType.DRESS_UP)
  295. {
  296. newItemList.Insert(0, itemData);
  297. }
  298. else if (cfg.itemType == ConstItemType.CARD)
  299. {
  300. newCardList.Insert(0, itemData.id);
  301. }
  302. }
  303. _gameobjects[index].SetActive(true);
  304. if (openCount == itemList.Count)
  305. {
  306. transition.Play(PlayComplete);
  307. }
  308. else
  309. {
  310. transition.Play();
  311. }
  312. yield return null;
  313. }
  314. private void PlayComplete()
  315. {
  316. if (newCardList.Count > 0)
  317. {
  318. ViewManager.Show<LuckyBoxNewCardView>(new object[] { newCardList, newItemList });
  319. }
  320. else if (newItemList.Count > 0)
  321. {
  322. ViewManager.Show<LuckyBoxNewDressView>(newItemList);
  323. }
  324. }
  325. }
  326. }