CardDetailView.cs 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159
  1. using UnityEngine;
  2. using FairyGUI;
  3. using UI.FieldGuide;
  4. using UI.Card;
  5. using UI.CommonGame;
  6. using System.Collections.Generic;
  7. namespace GFGGame
  8. {
  9. public class CardDetailView : BaseView
  10. {
  11. private const int listRoleCount = 5;
  12. private UI_CardDetailUI _ui;
  13. private int _selectType = 0;
  14. public override void Dispose()
  15. {
  16. if (_ui != null)
  17. {
  18. _ui.Dispose();
  19. }
  20. _ui = null;
  21. base.Dispose();
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_CardDetailUI.PACKAGE_NAME;
  27. _ui = UI_CardDetailUI.Create();
  28. viewCom = _ui.target;
  29. isfullScreen = true;
  30. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  31. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  32. _ui.m_btnFilter.onClick.Add(OnclickBtnFilter);
  33. _ui.m_listCard.itemRenderer = RenderListCardItem;
  34. _ui.m_listCard.onClickItem.Add(OnClickListCardItem);
  35. _ui.m_listCard.SetVirtual();
  36. _ui.m_listRole.itemRenderer = RenderListRoleItem;
  37. _ui.m_listRole.onClickItem.Add(OnClickListRoleItem);
  38. _ui.m_listRole.selectedIndex = 0;
  39. EventAgent.AddEventListener(ConstMessage.CARD_REFRESH, () =>
  40. {
  41. UpdateCardList(_ui.m_listRole.selectedIndex);
  42. });
  43. }
  44. protected override void OnShown()
  45. {
  46. base.OnShown();
  47. _ui.m_listRole.selectedIndex = this._selectType;
  48. _ui.m_listRole.numItems = listRoleCount;
  49. this.UpdateCardList(_ui.m_listRole.selectedIndex);
  50. }
  51. private void UpdateCardList(int rarity = 0)
  52. {
  53. // _ui.m_listCard.numItems = 0;
  54. // Dictionary<int, CardData> cardDic = CardDataManager.GetCardDicByRarity(rarity);
  55. // if (cardDic == null)
  56. // {
  57. // _ui.m_listCard.numItems = 0;
  58. // return;
  59. // }
  60. // else
  61. // {
  62. List<CardData> cardList = CardDataManager.GetCardListByRarity(rarity);// CardDataManager.CardDicToList(cardDic);
  63. if (CardDataManager._selectList.Keys.Count > 0)
  64. {
  65. //筛选
  66. cardList = CardDataManager.FilterCardList(cardList, CardDataManager._selectList as Dictionary<int, Dictionary<int, int>>);
  67. }
  68. _ui.m_listCard.data = cardList;
  69. _ui.m_listCard.numItems = cardList.Count;
  70. // }
  71. _ui.m_txtTips.visible = _ui.m_listCard.numItems == 0 ? true : false;
  72. }
  73. private void RenderListCardItem(int index, GObject obj)
  74. {
  75. UI_ListCardItem listItem = UI_ListCardItem.Proxy(obj);
  76. CardData data = (_ui.m_listCard.data as List<CardData>)[index];//CardDataManager.GetCardList(_ui.m_listRole.selectedIndex)[index];
  77. listItem.target.data = data;
  78. listItem.m_loaCard.m_loaCard.url = ResPathUtil.GetCardSmallPath(data.resources[data.resIndex]);
  79. listItem.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  80. listItem.m_txtLv.text = "Lv.\n" + data.lv;
  81. listItem.m_txtName.text = data.itemCfg.name;
  82. UI_ComStar comStar = UI_ComStar.Proxy(listItem.m_comStar);
  83. comStar.m_c1.selectedIndex = data.star;
  84. UI_ListCardItem.ProxyEnd();
  85. }
  86. private void OnClickListCardItem(EventContext context)
  87. {
  88. ViewManager.Show(ViewName.CARD_FOSTER_VIEW, (context.data as GObject).data, new object[] { ViewName.CARD_DETAIL_VIEW });
  89. this.Clear();
  90. }
  91. private void RenderListRoleItem(int index, GObject obj)
  92. {
  93. obj.data = index == 0 ? 0 : listRoleCount - index;
  94. }
  95. private void OnClickListRoleItem(EventContext context)
  96. {
  97. int index = (int)(context.data as GObject).data;
  98. this._selectType = index == 0 ? 0 : listRoleCount - index;
  99. this.UpdateCardList(index);
  100. }
  101. /*******************************************************监听函数**************************************************/
  102. private void OnclickBtnFilter()
  103. {
  104. ViewManager.Show(ViewName.CARD_FILTER_VIEW);
  105. }
  106. private void OnClickBtnBack()
  107. {
  108. ViewManager.GoBackFrom(ViewName.CARD_DETAIL_VIEW);
  109. this.Clear();
  110. }
  111. private void OnClickBtnHome()
  112. {
  113. GameController.GoBackToMainView();
  114. this.Clear();
  115. }
  116. private void Clear()
  117. {
  118. this._selectType = 0;
  119. CardDataManager._selectList.Clear();
  120. _ui.m_listRole.selectedIndex = 0;
  121. _ui.m_listCard.selectedIndex = 0;
  122. }
  123. protected override void OnHide()
  124. {
  125. base.OnHide();
  126. }
  127. protected override void UpdateToCheckGuide(object param)
  128. {
  129. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  130. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.UP_CARD_STAR, 3, "选择可升星的词牌", 1);
  131. }
  132. }
  133. }