CardFosterView.cs 28 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using UI.CommonGame;
  4. using UI_ComConsume = UI.Card.UI_ComConsume;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using System.Timers;
  8. using System.Collections;
  9. using System.Linq;
  10. namespace GFGGame
  11. {
  12. public class CardFosterView : BaseView
  13. {
  14. private UI_CardFosterUI _ui;
  15. private UI_ComFosterBottom _comFosterBottom;
  16. private ValueBarController _valueBarController;
  17. private CardData _cardData = new CardData();
  18. private int _selectTab = 0;
  19. private GameObject _cardObj;
  20. private GoWrapper _wrapper;
  21. private GObject _consumeSelectItem;//选中的材料item
  22. private int _consumeSelectIndex = 0;//0为减,1为加
  23. private List<int> itemsNum = new List<int>();
  24. //private Timer _timer;
  25. private const float _delay = 300;
  26. private double _selectTimeCount = 0;//长按时间
  27. private int _showLv = 0;
  28. private int _showExp = 0;
  29. private float _cardScale = 0.8f;
  30. public override void Dispose()
  31. {
  32. _valueBarController.Dispose();
  33. _valueBarController = null;
  34. UI_ComConsume.ClearProxy();
  35. if (_cardObj != null)
  36. {
  37. GameObject.Destroy(_cardObj);
  38. _cardObj = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. _ui = UI_CardFosterUI.Create();
  46. viewCom = _ui.target;
  47. isfullScreen = true;
  48. _comFosterBottom = _ui.m_ComFosterBottom;
  49. //公共组件:返回,页签,属性列表
  50. _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
  51. _comFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
  52. _comFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
  53. //卡面和故事界面
  54. _comFosterBottom.m_btnStory.onClick.Add(OnClickBtnStroy);
  55. //升级升星按钮
  56. _comFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
  57. _comFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
  58. _comFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
  59. //升级升星消耗材料列表
  60. _comFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
  61. _comFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
  62. _comFosterBottom.m_listSkill.itemRenderer = RenderListSkilItem;
  63. //满星级后卡面列表
  64. _comFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
  65. _comFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
  66. _ui.m_loaCard.onClick.Add(OnClickLoaCard);
  67. _ui.m_loaListener.onClick.Add(OnClickComCard);
  68. _ui.m_comCard.target.onClick.Add(OnClickComCard);
  69. //_ui.m_btnUpSkill.onClick.Add(OnClickBtnUpSkill);
  70. EventAgent.AddEventListener(ConstMessage.PLAT_CARDFOSTER_T1, () =>
  71. {
  72. _ui.m_t1.Play();
  73. });
  74. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  75. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  76. }
  77. protected override void OnShown()
  78. {
  79. base.OnShown();
  80. _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
  81. _cardScale = _ui.target.height * 0.8f / _ui.target.initHeight;
  82. Input.multiTouchEnabled = false;
  83. this.UpdateCommon();
  84. this.UpdateNormal();
  85. this.UpdateCardRes();
  86. this.UpdateUpLvView();
  87. _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
  88. }
  89. private void UpdateNormal()
  90. {
  91. _comFosterBottom.m_txtName.text = _cardData.itemCfg.name;
  92. _comFosterBottom.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
  93. _comFosterBottom.m_btnUpLv.grayed = true;
  94. _comFosterBottom.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sx_da_" + _cardData.itemCfg.rarity);
  95. _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
  96. _valueBarController.OnShown();
  97. }
  98. private void UpdateCommon()
  99. {
  100. _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
  101. _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text = "0";
  102. }
  103. private void UpdateCardRes()
  104. {
  105. if (_cardObj != null)
  106. {
  107. GameObject.Destroy(_cardObj);
  108. _cardObj = null;
  109. }
  110. string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
  111. _cardObj = DressUpUtil.AddAnimationObj(resPath);
  112. if (_cardObj != null)
  113. {
  114. _ui.m_loaListener.visible = true;
  115. _ui.m_comCard.target.visible = true;
  116. _ui.m_loaCard.visible = false;
  117. int scale = 100;
  118. _cardObj.transform.localScale = new Vector3(scale, scale, scale);
  119. if (_wrapper == null)
  120. {
  121. _wrapper = new GoWrapper(_cardObj);
  122. _ui.m_comCard.m_comCardHolder.m_holder.SetNativeObject(_wrapper);
  123. }
  124. else
  125. {
  126. _wrapper.wrapTarget = _cardObj;
  127. }
  128. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false);
  129. _ui.m_comCard.target.SetScale(_cardScale, _cardScale);
  130. }
  131. else
  132. {
  133. _ui.m_comCard.target.visible = false;
  134. _ui.m_loaCard.visible = true;
  135. _ui.m_loaListener.visible = false;
  136. _ui.m_loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
  137. _ui.m_loaCard.width = _ui.m_loaCard.image.width;
  138. }
  139. }
  140. private void RenderListPropertyItem(int index, GObject obj)
  141. {
  142. UI_ListPropertyItem listItem = UI_ListPropertyItem.Proxy(obj);
  143. listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
  144. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  145. UI_ListPropertyItem.ProxyEnd();
  146. }
  147. /***********************************************************升级***************************************************/
  148. private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0)
  149. {
  150. _showLv = isPreview == true ? lv : _cardData.lv;
  151. _showExp = isPreview == true ? exp : _cardData.exp;
  152. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity);
  153. _comFosterBottom.m_barLv.max = cardLvCfg.needExp;
  154. _comFosterBottom.m_barLv.value = _showExp;
  155. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  156. _comFosterBottom.m_txtMaxLv.text = maxLv.ToString();
  157. _comFosterBottom.m_txtCurLv.text = StringUtil.GetColorText(_showLv.ToString(), _showLv < maxLv ? "#D27869" : "#7D6956");
  158. _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
  159. _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
  160. _comFosterBottom.m_btnUpLv.grayed = _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text == "0" ? true : false;
  161. _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
  162. if (isPreview == true)
  163. {
  164. return;
  165. }
  166. _comFosterBottom.m_listLvConsume.numItems = GlobalCfgArray.globalCfg.upgradeCardItemsArr.Length;
  167. }
  168. private void RenderListLvConsumeItem(int index, GObject obj)
  169. {
  170. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  171. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_cardData.lv, _cardData.itemCfg.rarity);
  172. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.upgradeCardItemsArr[index]);
  173. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  174. listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  175. listItem.m_txtUseCount.text = "0";
  176. listItem.target.data = itemCfg;
  177. if (listItem.m_btnMinus.data == null)
  178. {
  179. listItem.m_btnMinus.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 0));
  180. listItem.m_btnMinus.onTouchEnd.Add(() => OnClickItemLvConsumsEnd());
  181. }
  182. if (listItem.m_loaItem.data == null)
  183. {
  184. listItem.m_loaItem.onTouchBegin.Add(() => OnClickItemConsumsBegin(obj, 1));
  185. listItem.m_loaItem.onTouchEnd.Add(() => OnClickItemLvConsumsEnd());
  186. }
  187. listItem.m_btnMinus.data = index;
  188. listItem.m_loaItem.data = index;
  189. UI_ComConsume.ProxyEnd();
  190. }
  191. private void OnClickItemConsumsBegin(GObject obj, int index)
  192. {
  193. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  194. _consumeSelectItem = obj;
  195. _consumeSelectIndex = index;
  196. if (index == 1)
  197. {
  198. if (ItemDataManager.GetItemNum((listItem.target.data as ItemCfg).id) == 0)
  199. {
  200. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { (listItem.target.data as ItemCfg).id, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } });
  201. }
  202. }
  203. //_timer.Start();
  204. Timers.inst.Add(0.3f, 0, OnTimedEvent);
  205. }
  206. private void OnTimedEvent(object param)
  207. {
  208. _selectTimeCount += _delay;
  209. if (_selectTimeCount >= 900)//大于900毫秒才算长按
  210. {
  211. if (_consumeSelectIndex == 0)
  212. {
  213. UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem);
  214. if (!CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  215. {
  216. Timers.inst.Remove(OnTimedEvent);
  217. return;
  218. }
  219. this.OnClickBtnMinus(_consumeSelectItem);
  220. }
  221. else
  222. {
  223. if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()))
  224. {
  225. Timers.inst.Remove(OnTimedEvent);
  226. return;
  227. }
  228. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  229. }
  230. }
  231. }
  232. private void OnClickItemLvConsumsEnd()
  233. {
  234. //_timer.Stop();
  235. Timers.inst.Remove(OnTimedEvent);
  236. _selectTimeCount = 0;
  237. if (_consumeSelectIndex == 0)
  238. {
  239. this.OnClickBtnMinus(_consumeSelectItem);
  240. }
  241. else
  242. {
  243. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  244. }
  245. }
  246. //返回值为此材料是否可继续消耗此材料继续升级
  247. private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true)
  248. {
  249. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  250. ItemCfg itemCfg = (listItem.target.data as ItemCfg);
  251. string count = listItem.m_txtUseCount.text;
  252. if (int.Parse(count) == ItemDataManager.GetItemNum(itemCfg.id))
  253. {
  254. Timers.inst.Remove(OnTimedEvent);
  255. return false;
  256. }
  257. if (_showLv == CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl && _comFosterBottom.m_barLv.max == _comFosterBottom.m_barLv.value)
  258. {
  259. Timers.inst.Remove(OnTimedEvent);
  260. if (showTips == true)
  261. {
  262. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  263. }
  264. return false;
  265. }
  266. listItem.m_txtUseCount.text = (int.Parse(count) + 1).ToString();
  267. this.UpdatePreView();
  268. return true;
  269. }
  270. private void OnClickBtnMinus(GObject obj)
  271. {
  272. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  273. string count = listItem.m_txtUseCount.text;
  274. if (int.Parse(count) == 0)
  275. {
  276. Timers.inst.Remove(OnTimedEvent);
  277. return;
  278. }
  279. listItem.m_txtUseCount.text = (int.Parse(count) - 1).ToString();
  280. this.UpdatePreView();
  281. }
  282. private void UpdatePreView()
  283. {
  284. int count = 0;//消耗金币数量
  285. int hasExp = 0;//消耗材料提升的总经验
  286. for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++)
  287. {
  288. UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i));
  289. if (int.Parse(listItem.m_txtUseCount.text) == 0) { continue; }
  290. ItemCfg itemCfg = (listItem.target.data as ItemCfg);
  291. count += itemCfg.cardUpLvGoldArr[1] * int.Parse(listItem.m_txtUseCount.text);
  292. hasExp += itemCfg.cardUpLvExp * int.Parse(listItem.m_txtUseCount.text);
  293. }
  294. _comFosterBottom.m_ComLvConsumeGold.m_txtCount.text = count.ToString();
  295. int previewLv = 0;
  296. int previewExp = 0;
  297. CardDataManager.GetPreViewLvAndExp(_cardData.itemCfg.rarity, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
  298. this.UpdateUpLvView(true, previewLv, previewExp);
  299. }
  300. private void OnClcikBtnAll()
  301. {
  302. for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++)
  303. {
  304. UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i));
  305. int itemNum = int.Parse(listItem.m_txtNum.text);
  306. for (int j = 0; j < itemNum; j++)
  307. {
  308. if (this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false)
  309. {
  310. break;
  311. }
  312. }
  313. }
  314. }
  315. private void OnClickBtnUpLv()
  316. {
  317. int itemMoneyId = (UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(0)).target.data as ItemCfg).cardUpLvGoldArr[0];
  318. int itemMoneyNum = int.Parse(_comFosterBottom.m_ComLvConsumeGold.m_txtCount.text);
  319. if (itemMoneyNum > ItemDataManager.GetItemNum(itemMoneyId))
  320. {
  321. ItemUtil.AddGold(itemMoneyNum - ItemDataManager.GetItemNum(itemMoneyId), UpLv);
  322. }
  323. else
  324. {
  325. this.UpLv();
  326. }
  327. }
  328. private async void UpLv()
  329. {
  330. itemsNum.Clear();
  331. int allConsume = 0;
  332. for (int i = 0; i < _comFosterBottom.m_listLvConsume.numItems; i++)
  333. {
  334. UI_ComConsume listItem = UI_ComConsume.Proxy(_comFosterBottom.m_listLvConsume.GetChildAt(i));
  335. int itemId = (listItem.target.data as ItemCfg).id;
  336. int itemNum = int.Parse(listItem.m_txtUseCount.text);
  337. allConsume += itemNum;
  338. itemsNum.Add(itemNum);
  339. }
  340. if (allConsume == 0)
  341. {
  342. PromptController.Instance.ShowFloatTextPrompt("未选中任何材料");
  343. return;
  344. }
  345. if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
  346. {
  347. int lv = _cardData.lv;
  348. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsNum);
  349. if (result)
  350. {
  351. if (_showLv - lv >= 1)
  352. {
  353. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  354. ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "lv", lv, _showLv }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  355. }
  356. this.UpdateCommon();
  357. this.UpdateUpLvView();
  358. }
  359. }
  360. }
  361. /***********************************************************升星***************************************************/
  362. private void UpdateUpStarView()
  363. {
  364. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  365. _comFosterBottom.m_comStar.m_c1.selectedIndex = _cardData.star;
  366. _comFosterBottom.m_comStar.m_c2.selectedIndex = 5;
  367. if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  368. {
  369. _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
  370. _comFosterBottom.m_listShowCard.data = _cardData.resources;
  371. _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
  372. return;
  373. }
  374. else
  375. {
  376. _comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
  377. _comFosterBottom.m_btnUpStar.data = 0;//data 0:可以升级,1:材料不足
  378. int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
  379. int costNeed = cardStarCfg.costNum;
  380. _comFosterBottom.m_comStarCousumeGold.m_txtCount.text = string.Format("{0}/{1}", costNeed, costHas);
  381. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  382. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  383. _comFosterBottom.m_comTips.visible = _cardData.lv < cardStarCfg.needLv ? true : false;
  384. UI_ComTips comTips = UI_ComTips.Proxy(_comFosterBottom.m_comTips);
  385. comTips.m_txtTips.text = _comFosterBottom.m_comTips.visible == true ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
  386. _comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 1 ? true : false;
  387. }
  388. }
  389. private void RenderListStarConsumeItem(int index, GObject obj)
  390. {
  391. UI_ComStarConsume listItem = UI_ComStarConsume.Proxy(obj);
  392. CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
  393. listItem.target.data = cardStarCfg.materiarsArr[index][0];
  394. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
  395. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  396. int needCount = cardStarCfg.materiarsArr[index][1];
  397. int hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
  398. listItem.m_txtNeedCount.text = StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  399. listItem.m_txtHasCount.text = hasCount.ToString();
  400. listItem.m_btnPlus.visible = false;
  401. if (listItem.m_btnPlus.data == null)
  402. {
  403. listItem.m_btnPlus.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  404. }
  405. listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
  406. if (hasCount < needCount)
  407. {
  408. //材料不足显示加号
  409. _comFosterBottom.m_btnUpStar.data = 1;
  410. listItem.m_btnPlus.visible = true;
  411. }
  412. }
  413. private void RenderListShowCardItem(int index, GObject obj)
  414. {
  415. GButton listItem = obj as GButton;
  416. GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
  417. // string res = (listItem.parent.data as List<string>)[index];
  418. if (index == _cardData.resIndex)
  419. {
  420. _comFosterBottom.m_listShowCard.selectedIndex = index;
  421. }
  422. loaStarCard.url = ResPathUtil.GetCardSmallPath(_cardData.resources[index]);
  423. listItem.data = index;
  424. }
  425. private async void OnClickShowCardListItem(EventContext context)
  426. {
  427. // CardDataManager.SetShowCard(_cardData.id, (string)((context.data as GButton).data));
  428. int resIndex = (int)(context.data as GObject).data;
  429. if (resIndex != _cardData.resIndex)
  430. {
  431. bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
  432. if (result)
  433. {
  434. this.UpdateCommon();
  435. this.UpdateCardRes();
  436. }
  437. }
  438. }
  439. private void OnClickBtnPlusStarConsum(int index)
  440. {
  441. int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
  442. ViewManager.Show(ViewName.APPROACH_OF_ITEM_VIEW, new object[] { itemId, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData } });
  443. }
  444. private void OnClickBtnUpStar()
  445. {
  446. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  447. if (_cardData.lv < cardStarCfg.needLv)
  448. {
  449. PromptController.Instance.ShowFloatTextPrompt("等级不足");
  450. return;
  451. }
  452. if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
  453. {
  454. return;
  455. }
  456. int state = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString());
  457. if (state == 1)
  458. {
  459. PromptController.Instance.ShowFloatTextPrompt("材料不足");
  460. return;
  461. }
  462. int costHas = ItemDataManager.GetItemNum(cardStarCfg.costID);
  463. int costNeed = cardStarCfg.costNum;
  464. if (costHas < costNeed)
  465. {
  466. ItemUtil.AddGold(costNeed - costHas, UpStar);
  467. }
  468. else
  469. {
  470. this.UpStar();
  471. }
  472. }
  473. private async void UpStar()
  474. {
  475. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  476. bool result = await CardSProxy.UpgradeCardStar(_cardData.id);
  477. if (result)
  478. {
  479. this.UpdateCommon();
  480. this.UpdateUpStarView();
  481. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  482. ViewManager.Show(ViewName.CARD_UP_VIEW, new object[] { _cardData.scores, "star", _cardData.star - 1, _cardData.star }, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  483. }
  484. }
  485. /***********************************************************升技能***************************************************/
  486. private void UpdateUpSkillView()
  487. {
  488. _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id).Length;
  489. }
  490. private void RenderListSkilItem(int index, GObject obj)
  491. {
  492. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  493. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgs(_cardData.id)[index];
  494. int skillLv = SkillDataManager.Instance.GetSkillLv(_cardData.id, skillCfg.skillId);
  495. item.m_comSkill.m_loaSkill.url = ResPathUtil.GetCardSmallPath(skillCfg.res);
  496. item.m_txtName.text = skillCfg.name;
  497. item.m_txtLv.text = string.Format("{0}级", skillLv);
  498. item.m_btnUp.visible = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv + 1, skillCfg.skillId) != null;//? skillLv == skillScoreCfgs.Count ? false : true;
  499. if (item.m_btnUp.data == null)
  500. {
  501. item.m_btnUp.onClick.Add(() =>
  502. {
  503. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfg.skillId });
  504. });
  505. }
  506. }
  507. private void UpSkill()
  508. {
  509. }
  510. private void OnClickLoaCard()
  511. {
  512. _ui.m_t0.Play(() =>
  513. {
  514. ViewManager.Show(ViewName.CARD_SHOW_VIEW, _cardData, new object[] { ViewName.CARD_FOSTER_VIEW, _cardData });
  515. });
  516. }
  517. private void OnClickComCard()
  518. {
  519. if (_ui.m_comCard.target.scaleX != _cardScale)
  520. {
  521. _ui.m_loaListener.visible = true;
  522. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  523. float scale = _ui.m_comCard.target.scaleX;
  524. _ui.m_t1.SetValue("scale", scale, scale);
  525. _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
  526. _ui.m_t1.Play();
  527. }
  528. else
  529. {
  530. _ui.m_loaListener.visible = false;
  531. float scale = _ui.target.height / 1920;
  532. _ui.m_comCard.target.scrollPane.viewWidth = 1080 / scale;
  533. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  534. _ui.m_t0.SetValue("scale", scale, scale);
  535. _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
  536. _ui.m_t0.Play();
  537. }
  538. }
  539. private void OnClickBtnStroy()
  540. {
  541. ViewManager.Show(ViewName.CARD_STORY_VIEW, _cardData);
  542. }
  543. private void OnChangeCtrlTab()
  544. {
  545. this.UpdateCommon();
  546. if (_comFosterBottom.m_ctrlTab.selectedIndex == 0)
  547. {
  548. this.UpdateUpLvView();
  549. }
  550. else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1)
  551. {
  552. this.UpdateUpStarView();
  553. }
  554. else
  555. {
  556. this.UpdateUpSkillView();
  557. }
  558. }
  559. private void OnItemChangeListener()
  560. {
  561. if (!CardDataManager.isFullLv(_cardData.id, _cardData.lv, false))
  562. {
  563. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfg(_showLv, _cardData.itemCfg.rarity);
  564. _comFosterBottom.m_listLvConsume.numItems = GlobalCfgArray.globalCfg.upgradeCardItemsArr.Length;
  565. }
  566. if (!CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  567. {
  568. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfg(_cardData.itemCfg.subType, _cardData.itemCfg.rarity, _cardData.star);
  569. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  570. }
  571. }
  572. private void OnClickBtnBack()
  573. {
  574. ViewManager.GoBackFrom(ViewName.CARD_FOSTER_VIEW);
  575. this._selectTab = 0;
  576. }
  577. protected override void OnHide()
  578. {
  579. base.OnHide();
  580. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
  581. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  582. Timers.inst.Remove(OnTimedEvent);
  583. //_timer.Stop();
  584. _comFosterBottom.m_listLvConsume.numItems = 0;
  585. }
  586. protected override void UpdateToCheckGuide(object param)
  587. {
  588. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  589. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnStar, ConstGuideId.UP_CARD_STAR, 4, "选择升星");
  590. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "升满5星后,可解锁词牌的隐藏卡面哦");
  591. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_STAR, 5);
  592. }
  593. }
  594. }