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							- using System.Collections;
 
- using System.Collections.Generic;
 
- using System;
 
- using UnityEngine;
 
- using ET;
 
- using FairyGUI;
 
- using System.Threading.Tasks;
 
- namespace GFGGame
 
- {
 
-     public enum DressFilterType
 
-     {
 
-         None,
 
-         Search,
 
-         Filter
 
-     }
 
-     public class DressUpMenuItemDataManager
 
-     {
 
-         public static string dressSearchTxt = "";
 
-         public static DressFilterType dressFilterType = DressFilterType.None;
 
-         public static List<int> selectRarityList = new List<int>();
 
-         public static List<int> selectScoreList = new List<int>();
 
-         public static List<string> selectTagList = new List<string>();
 
-         private static List<int> _itemDatas = new List<int>();
 
-         private static Dictionary<int, List<int>> _itemDatasBySubTypeDic = new Dictionary<int, List<int>>();
 
-         public static Dictionary<int, List<int>> ItemDatasBySubTypeDic { get { return _itemDatasBySubTypeDic; } }
 
-         private static Dictionary<int, List<int>> _newItemdata = new Dictionary<int, List<int>>();
 
-         private static Dictionary<int, List<int>> _itemDatasByRarityDic = new Dictionary<int, List<int>>();
 
-         //存储初始化时的衣服,用于性能优化,逐帧加载配置
 
-         public static List<int> itemIDListInited = new List<int>();
 
-         public static void InitData()
 
-         {
 
-             _itemDatas.Clear();
 
-             _newItemdata.Clear();
 
-             _itemDatasBySubTypeDic.Clear();
 
-             _itemDatasByRarityDic.Clear();
 
-         }
 
-         public static void Clear()
 
-         {
 
-             DressUpMenuItemDataManager.dressFilterType = DressFilterType.None;
 
-             selectRarityList.Clear();
 
-             selectScoreList.Clear();
 
-             selectTagList.Clear();
 
-             dressSearchTxt = "";
 
-         }
 
-         public static void Add(ItemInfoProto itemInfoProto)
 
-         {
 
-             var value = itemInfoProto.ConfigId;
 
-             //初始化时禁止使用物品配置,会造成卡顿!!!
 
-             if (!_itemDatas.Contains(value))
 
-             {
 
-                 _itemDatas.Add(value);
 
-                 int subType = itemInfoProto.SubType;
 
-                 subType = subType >= (int)ConstDressUpItemType.TE_SHU ? (int)ConstDressUpItemType.TE_SHU : subType;
 
-                 if (!_itemDatasBySubTypeDic.ContainsKey(subType))
 
-                 {
 
-                     _itemDatasBySubTypeDic.Add(subType, new List<int>());
 
-                 }
 
-                 _itemDatasBySubTypeDic[subType].Add(value);
 
-                 if (!_itemDatasByRarityDic.ContainsKey(itemInfoProto.Rarity))
 
-                 {
 
-                     _itemDatasByRarityDic.Add(itemInfoProto.Rarity, new List<int>());
 
-                 }
 
-                 _itemDatasByRarityDic[itemInfoProto.Rarity].Add(value);
 
-                 if (GameGlobal.DataInited)
 
-                 {
 
-                     AddNewDressItem(value);
 
-                     DressUpMenuSuitDataManager.CheckItemInSuit(value);
 
-                 }
 
-                 else
 
-                 {
 
-                     itemIDListInited.Add(value);
 
-                 }
 
-             }
 
-         }
 
-         public static bool CheckHasItem(int itemID)
 
-         {
 
-             return _itemDatas.Contains(itemID);
 
-         }
 
-         public static List<int> GetDressUpItemDatas()
 
-         {
 
-             return _itemDatas;
 
-         }
 
-         public static void Remove(int value)
 
-         {
 
-             if (_itemDatas == null)
 
-             {
 
-                 return;
 
-             }
 
-             if (_itemDatas.Contains(value))
 
-             {
 
-                 _itemDatas.Remove(value);
 
-             }
 
-             int subType = ItemUtilCS.GetItemSubType(value);
 
-             subType = subType >= (int)ConstDressUpItemType.TE_SHU ? (int)ConstDressUpItemType.TE_SHU : subType;
 
-             if (_itemDatasBySubTypeDic.ContainsKey(subType) && _itemDatasBySubTypeDic[subType].IndexOf(value) >= 0)
 
-             {
 
-                 _itemDatasBySubTypeDic[subType].Remove(value);
 
-             }
 
-             int rarity = ItemCfgArray.Instance.GetCfg(value).rarity;
 
-             if (_itemDatasByRarityDic.ContainsKey(rarity) && _itemDatasByRarityDic[rarity].IndexOf(value) >= 0)
 
-             {
 
-                 _itemDatasByRarityDic[rarity].Remove(value);
 
-             }
 
-         }
 
-         public static List<int> getItemDatasByType(int type)
 
-         {
 
-             List<int> arrayList = new List<int>();
 
-             if (_itemDatasBySubTypeDic.ContainsKey(type))
 
-             {
 
-                 arrayList.AddRange(_itemDatasBySubTypeDic[type]);
 
-             }
 
-             // for (int i = 0; i < _itemDatas.Count; i++)
 
-             // {
 
-             //     int itemID = (int)_itemDatas[i];
 
-             //     int subType = ItemUtilCS.GetItemSubType(itemID);
 
-             //     if (type == (int)ConstDressUpItemType.TE_SHU && subType > type)
 
-             //     {
 
-             //         arrayList.Add(itemID);
 
-             //     }
 
-             //     else if (subType == type)
 
-             //     {
 
-             //         arrayList.Add(itemID);
 
-             //     }
 
-             // }
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortItemListByHighScore(List<int> arrayList, bool checkNew = false)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 if (checkNew)
 
-                 {
 
-                     bool isNewA = CheckIsDressUpItemNew(a);
 
-                     bool isNewB = CheckIsDressUpItemNew(b);
 
-                     if (isNewA != isNewB)
 
-                     {
 
-                         if (isNewA) return -1;
 
-                         if (isNewB) return 1;
 
-                     }
 
-                 }
 
-                 int scoreA = ItemDataManager.GetItemAdditionScore(a, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); 
 
-                 int scoreB = ItemDataManager.GetItemAdditionScore(b, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); 
 
-                 if (scoreB > scoreA) return 1;
 
-                 if (scoreB < scoreA) return -1;
 
-                 return a - b;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortItemTeaPartyByHighScore(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 int scoreA = ItemDataManager.GetItemAddTeaPartyTagsScore(a);
 
-                 int scoreB = ItemDataManager.GetItemAddTeaPartyTagsScore(b);
 
-                 if (scoreB > scoreA) return 1;
 
-                 if (scoreB < scoreA) return -1;
 
-                 return a - b;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortItemListByLowScore(List<int> arrayList, bool checkNew = false)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 if (checkNew)
 
-                 {
 
-                     bool isNewA = CheckIsDressUpItemNew(a);
 
-                     bool isNewB = CheckIsDressUpItemNew(b);
 
-                     if (isNewA != isNewB)
 
-                     {
 
-                         if (isNewA) return -1;
 
-                         if (isNewB) return 1;
 
-                     }
 
-                 }
 
-                 int scoreA = ItemDataManager.GetItemAdditionScore(a, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); ;
 
-                 int scoreB = ItemDataManager.GetItemAdditionScore(b, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); ;
 
-                 if (scoreB < scoreA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreB > scoreA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortItemTeaPartyByLowsore(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 int scoreA = ItemDataManager.GetItemAddTeaPartyTagsScore(a);
 
-                 int scoreB = ItemDataManager.GetItemAddTeaPartyTagsScore(b);
 
-                 if (scoreB < scoreA) return 1;
 
-                 if (scoreB > scoreA) return -1;
 
-                 return a - b;
 
-             });
 
-             return arrayList;
 
-         }
 
-         private static List<int> SortItemListByScoreByType(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 int typeA = ItemUtilCS.GetItemSubType(a);
 
-                 int typeB = ItemUtilCS.GetItemSubType(b);
 
-                 int scoreA = ItemDataManager.GetItemAdditionScore(a, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); ;
 
-                 int scoreB = ItemDataManager.GetItemAdditionScore(b, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags); ;
 
-                 if (typeB < typeA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 else if (typeB > typeA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreB > scoreA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (scoreB < scoreA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortItemListByHighRarity(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
 
-                 ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
 
-                 bool isNewA = CheckIsDressUpItemNew(a);
 
-                 bool isNewB = CheckIsDressUpItemNew(b);
 
-                 if (isNewA != isNewB)
 
-                 {
 
-                     if (isNewA) return -1;
 
-                     if (isNewB) return 1;
 
-                 }
 
-                 if (itemCfgB.rarity > itemCfgA.rarity)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (itemCfgB.rarity < itemCfgA.rarity)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> SortItemListByLowRarity(List<int> arrayList)
 
-         {
 
-             arrayList.Sort((int a, int b) =>
 
-             {
 
-                 ItemCfg itemCfgA = ItemCfgArray.Instance.GetCfg(a);
 
-                 ItemCfg itemCfgB = ItemCfgArray.Instance.GetCfg(b);
 
-                 bool isNewA = CheckIsDressUpItemNew(a);
 
-                 bool isNewB = CheckIsDressUpItemNew(b);
 
-                 if (isNewA != isNewB)
 
-                 {
 
-                     if (isNewA) return -1;
 
-                     if (isNewB) return 1;
 
-                 }
 
-                 if (itemCfgB.rarity < itemCfgA.rarity)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (itemCfgB.rarity > itemCfgA.rarity)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 return 0;
 
-             });
 
-             return arrayList;
 
-         }
 
-         public static List<int> GetRecommendItemList(bool toSort = true)
 
-         {
 
-             StoryLevelCfg levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
 
-             StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(levelCfg.fightID);
 
-             List<int> recommendTypeList = new List<int>();
 
-             List<int> recommendList = new List<int>();
 
-             List<int> recommendSpecialList = new List<int>();
 
-             List<int> tempAllList = _itemDatas.GetRange(0, _itemDatas.Count);
 
-             if (toSort)
 
-             {
 
-                 SortItemListByScoreByType(tempAllList);
 
-             }
 
-             foreach (int itemID in tempAllList)
 
-             {
 
-                 int subType = ItemUtilCS.GetItemSubType(itemID);
 
-                 if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID) && subType != ConstDressUpItemType.BEI_JING)
 
-                 {
 
-                     if (!recommendTypeList.Contains(subType))
 
-                     {
 
-                         bool isNeed = fightCfg.needItemId > 0 && (ItemUtilCS.GetItemSubType(fightCfg.needItemId) != subType || ItemUtilCS.GetItemSubType(fightCfg.needItemId) == subType && fightCfg.needItemId == itemID);
 
-                         if (isNeed || fightCfg.needItemId <= 0)
 
-                         {
 
-                             if (subType < ConstDressUpItemType.TE_SHU)
 
-                             {
 
-                                 recommendList.Add(itemID);
 
-                             }
 
-                             recommendTypeList.Add(subType);
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             recommendSpecialList = DressUpMenuItemDataManager.getItemDatasByType(ConstDressUpItemType.TE_SHU);
 
-             recommendSpecialList = DressUpMenuItemDataManager.SortItemListByHighScore(recommendSpecialList);
 
-             List<int> specialSubList = new List<int>();
 
-             List<int> specialIdList = new List<int>();
 
-             foreach (int itemID in recommendSpecialList)
 
-             {
 
-                 int subType = ItemUtilCS.GetItemSubType(itemID);
 
-                 if (subType > ConstDressUpItemType.TE_SHU)
 
-                 {
 
-                     if (specialSubList.Count >= 3) continue;
 
-                     if (specialSubList.IndexOf(subType) < 0)
 
-                     {
 
-                         specialSubList.Add(subType);
 
-                         specialIdList.Add(itemID);
 
-                     }
 
-                 }
 
-             }
 
-             recommendList.AddRange(specialIdList);
 
-             return recommendList;
 
-         }
 
-         // public static int GetRecommendCount()
 
-         // {
 
-         //     List<int> recommendTypeList = GetRecommendItemList(false);
 
-         //     return recommendTypeList.Count;
 
-         // }
 
-         // public static int GetItemScore(int itemId)
 
-         // {
 
-         //     return ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType);
 
-         // }
 
-         public static List<int> DressSearch(bool includeScene = true)
 
-         {
 
-             List<int> searchList = new List<int>();
 
-             for (int i = 0; i < _itemDatas.Count; i++)
 
-             {
 
-                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemDatas[i]);
 
-                 if (!includeScene && DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(_itemDatas[i])) continue;
 
-                 if (itemCfg.name.IndexOf(dressSearchTxt) >= 0 && searchList.IndexOf(itemCfg.id) < 0)
 
-                 {
 
-                     searchList.Add(itemCfg.id);
 
-                 }
 
-             }
 
-             return searchList;
 
-         }
 
-         public static List<int> DressFilter(bool includeScene = true)
 
-         {
 
-             List<int> filterList = new List<int>();
 
-             for (int i = 0; i < _itemDatas.Count; i++)
 
-             {
 
-                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemDatas[i]);
 
-                 if (!includeScene && DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(_itemDatas[i])) continue;
 
-                 bool isTag = selectTagList.Count == 0;
 
-                 if (selectTagList.Count > 0)
 
-                 {
 
-                     for (int j = 0; j < itemCfg.tagsArr.Length; j++)
 
-                     {
 
-                         if (selectTagList.IndexOf(itemCfg.tagsArr[j][0]) >= 0)
 
-                         {
 
-                             isTag = true;
 
-                             break;
 
-                         }
 
-                     }
 
-                 }
 
-                 if (!isTag) continue;
 
-                 if (selectRarityList.Count > 0 && selectRarityList.IndexOf(itemCfg.rarity) < 0) continue;
 
-                 if (selectScoreList.Count > 0 && selectScoreList.IndexOf(itemCfg.mainScore) < 0) continue;
 
-                 filterList.Add(itemCfg.id);
 
-             }
 
-             return filterList;
 
-         }
 
-         public static List<int> DressSearch(List<int> list)
 
-         {
 
-             List<int> searchList = new List<int>();
 
-             for (int i = 0; i < list.Count; i++)
 
-             {
 
-                 bool isSearch = true;
 
-                 ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(list[i]);
 
-                 SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(list[i]);
 
-                 string name = itemCfg != null ? itemCfg.name : suitCfg.name;
 
-                 for (int j = 0; j < dressSearchTxt.Length; j++)
 
-                 {
 
-                     if (name.IndexOf(dressSearchTxt[j]) < 0)
 
-                     {
 
-                         isSearch = false;
 
-                         break;
 
-                     }
 
-                 }
 
-                 if (isSearch)
 
-                 {
 
-                     searchList.Add(list[i]);
 
-                 }
 
-             }
 
-             return searchList;
 
-         }
 
-         public static List<int> DressFilter(List<int> list)
 
-         {
 
-             List<int> filterList = new List<int>();
 
-             for (int i = 0; i < list.Count; i++)
 
-             {
 
-                 ItemCfg cfg = ItemCfgArray.Instance.GetCfg(list[i]);
 
-                 SuitCfg tzCfg = SuitCfgArray.Instance.GetCfg(list[i]);
 
-                 bool isRarity = cfg == null ? FilterRarity(tzCfg) : FilterRarity(cfg);
 
-                 bool isScore = cfg == null ? true : FilterScore(cfg);
 
-                 bool isTag = cfg == null ? true : FilterTag(cfg);
 
-                 if (isRarity && isScore && isTag)
 
-                 {
 
-                     filterList.Add(list[i]);
 
-                 }
 
-             }
 
-             if (filterList.Count == 0)
 
-             {
 
-                 PromptController.Instance.ShowFloatTextPrompt("无满足条件物品");
 
-             }
 
-             return filterList;
 
-         }
 
-         private static bool FilterRarity(ItemCfg cfg)
 
-         {
 
-             bool isRarity = false;
 
-             if (selectRarityList.Count > 0)
 
-             {
 
-                 for (int j = 0; j < selectRarityList.Count; j++)
 
-                 {
 
-                     if (cfg != null && cfg.rarity == selectRarityList[j])
 
-                     {
 
-                         isRarity = true;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 isRarity = true;
 
-             }
 
-             return isRarity;
 
-         }
 
-         private static bool FilterRarity(SuitCfg cfg)
 
-         {
 
-             bool isRarity = false;
 
-             if (selectRarityList.Count > 0)
 
-             {
 
-                 for (int j = 0; j < selectRarityList.Count; j++)
 
-                 {
 
-                     if (cfg != null && cfg.rarity == selectRarityList[j])
 
-                     {
 
-                         isRarity = true;
 
-                         break;
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 isRarity = true;
 
-             }
 
-             return isRarity;
 
-         }
 
-         private static bool FilterScore(ItemCfg cfg)
 
-         {
 
-             bool isScore = false;
 
-             if (selectScoreList.Count > 0)
 
-             {
 
-                 if (cfg != null)
 
-                 {
 
-                     for (int j = 0; j < selectScoreList.Count; j++)
 
-                     {
 
-                         if (cfg.mainScore == selectScoreList[j])
 
-                         {
 
-                             isScore = true;
 
-                             break;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 isScore = true;
 
-             }
 
-             return isScore;
 
-         }
 
-         private static bool FilterTag(ItemCfg cfg)
 
-         {
 
-             bool isTag = false;
 
-             if (selectTagList.Count > 0)
 
-             {
 
-                 if (cfg != null)
 
-                 {
 
-                     for (int j = 0; j < selectTagList.Count; j++)
 
-                     {
 
-                         if (isTag == true)
 
-                         {
 
-                             break;
 
-                         }
 
-                         for (int k = 0; k < cfg.tagsArr.Length; k++)
 
-                         {
 
-                             if (cfg.tagsArr[k][0] == selectTagList[j])
 
-                             {
 
-                                 isTag = true;
 
-                                 break;
 
-                             }
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 isTag = true;
 
-             }
 
-             return isTag;
 
-         }
 
-         public static void AddNewDressItem(int value)
 
-         {
 
-             int subType = ItemDataManager.GetItemSubType(value);
 
-             if (!_newItemdata.ContainsKey(subType))
 
-             {
 
-                 _newItemdata.Add(subType, new List<int>());
 
-             }
 
-             _newItemdata[subType].Add(value);
 
-             // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(value);
 
-             // if (itemCfg.suitId > 0 && DressUpMenuSuitDataManager.CheckHaveSuit(itemCfg.suitId))
 
-             // {
 
-             //     SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
 
-             // }
 
-         }
 
-         public static void RemoveNewDressItem(int itemId)
 
-         {
 
-             int subType = ItemCfgArray.Instance.GetCfg(itemId).subType;
 
-             if (_newItemdata.ContainsKey(subType) && _newItemdata[subType].IndexOf(itemId) >= 0)
 
-             {
 
-                 _newItemdata[subType].Remove(itemId);
 
-             }
 
-         }
 
-         //检测一级菜单是否有展示新增
 
-         public static bool CheckIsFirstMenuNew(int menuId)
 
-         {
 
-             if (_newItemdata.Count == 0) return false;
 
-             DressUpMenuItemCfg1 cfg1 = DressUpMenuItemCfg1Array.Instance.GetCfg(menuId);
 
-             if (cfg1.subMenusArr.Length > 0)//有二级菜单
 
-             {
 
-                 foreach (int id2 in cfg1.subMenusArr)
 
-                 {
 
-                     if (CheckIsSecondMenuNew(id2)) return true;
 
-                 }
 
-             }
 
-             else
 
-             {
 
-                 if (_newItemdata.ContainsKey(cfg1.type) && _newItemdata[cfg1.type].Count > 0) return true;
 
-             }
 
-             return false;
 
-         }
 
-         //检测二级菜单是否有展示新增
 
-         public static bool CheckIsSecondMenuNew(int subMenuId)
 
-         {
 
-             if (_newItemdata.Count == 0) return false;
 
-             DressUpMenuItemCfg2 cfg2 = DressUpMenuItemCfg2Array.Instance.GetCfg(subMenuId);
 
-             if (_newItemdata.ContainsKey(cfg2.type) && _newItemdata[cfg2.type].Count > 0)
 
-             {
 
-                 return true;
 
-             }
 
-             return false;
 
-         }
 
-         //检测服装部件是否为新增
 
-         public static bool CheckIsDressUpItemNew(int itemId)
 
-         {
 
-             if (_newItemdata.Count == 0) return false;
 
-             int subType = ItemUtilCS.GetItemSubType(itemId);
 
-             return _newItemdata.ContainsKey(subType) && _newItemdata[subType].IndexOf(itemId) >= 0;
 
-         }
 
-         //预加载服装配置
 
-         public static void StartPreLoadItemCfg()
 
-         {
 
-             Timers.inst.AddUpdate(updateOnPreLoad);
 
-         }
 
-         private static void updateOnPreLoad(object param = null)
 
-         {
 
-             for(var i = 0; i < 3; i++)
 
-             {
 
-                 PreLoadOneItemCfg();
 
-             }
 
-             if (itemIDListInited.Count <= 0)
 
-             {
 
-                 Timers.inst.Remove(updateOnPreLoad);
 
-             }
 
-         }
 
-         private static void PreLoadOneItemCfg()
 
-         {
 
-             var itemIDListInited = DressUpMenuItemDataManager.itemIDListInited;
 
-             if (itemIDListInited.Count > 0)
 
-             {
 
-                 int lasetIndex = itemIDListInited.Count - 1;
 
-                 int itemId = itemIDListInited[lasetIndex];
 
-                 itemIDListInited.RemoveAt(lasetIndex);
 
-                 ItemCfgArray.Instance.GetCfg(itemId);
 
-             }
 
-         }
 
-         public static int[] dressUpGuideSubType = {
 
-             ConstDressUpItemType.FA_XING, ConstDressUpItemType.LIAN_YI_QUN , ConstDressUpItemType.NEI_DA,
 
-             ConstDressUpItemType.WAI_TAO,ConstDressUpItemType.SHANG_YI,ConstDressUpItemType.XIA_ZHUANG,ConstDressUpItemType.WA_ZI,
 
-             ConstDressUpItemType.XIE_ZI,ConstDressUpItemType.SHOU_CHI_WU, ConstDressUpItemType.ZHUANG_RONG};
 
-         public static int[] dressUpGuideAccessoriesType = {
 
-             ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI , ConstDressUpItemType.JING_SHI,
 
-             ConstDressUpItemType.MIAN_BU,ConstDressUpItemType.YAO_SHI,ConstDressUpItemType.SHOU_SHI,ConstDressUpItemType.PI_BO};
 
-         
 
-         /// <summary>
 
-         /// 根据主属性获取有序服装散件ID列表(排序规则: 已获得按稀有度从高到低 > 未获得按稀有度从高到低 > 名字拼音)
 
-         /// 包含已获得和未获得
 
-         /// </summary>
 
-         /// <param name="subType">0-全部</param>
 
-         /// <param name="sorted">true-有序</param>
 
-         /// <returns></returns>
 
-         public static List<int> GetAllDressUpGuideIdListBySubType(int subType, bool sorted = true)
 
-         {
 
-             List<int> result = new List<int>();
 
-             List<ItemCfg> itemCfgs = new List<ItemCfg>();
 
-            
 
-             // 全部
 
-             if (subType == 0)
 
-             {
 
-                 // 除饰品外的散件
 
-                 for (int i = 0; i < dressUpGuideSubType.Length; i++)
 
-                 {
 
-                     itemCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.DRESS_UP, dressUpGuideSubType[i]));
 
-                 }
 
-                 // 饰品
 
-                 for (int i = 0; i < dressUpGuideAccessoriesType.Length; i++)
 
-                 {
 
-                     itemCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.DRESS_UP, dressUpGuideAccessoriesType[i]));
 
-                 }
 
-                 // 特殊
 
-                 ItemTypeCfg[] itemTypeCfg = ItemTypeCfgArray.Instance.dataArray;
 
-                 for (int i = 0; i < itemTypeCfg.Length; i++)
 
-                 {
 
-                     if (itemTypeCfg[i].type > ConstDressUpItemType.TE_SHU)
 
-                     {
 
-                         itemCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.DRESS_UP, itemTypeCfg[i].type));
 
-                     }
 
-                 }
 
-             }
 
-             // 指定子类型
 
-             else
 
-             {
 
-                 if(subType == ConstDressUpItemType.TE_SHU)
 
-                 {
 
-                     ItemTypeCfg[] itemTypeCfg = ItemTypeCfgArray.Instance.dataArray;
 
-                     for(int i = 0;i< itemTypeCfg.Length; i++)
 
-                     {
 
-                         if(itemTypeCfg[i].type > ConstDressUpItemType.TE_SHU)
 
-                         {
 
-                             itemCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.DRESS_UP, itemTypeCfg[i].type));
 
-                         }
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     itemCfgs = ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.DRESS_UP, subType);
 
-                 }
 
-             }
 
-             if (sorted)
 
-             {
 
-                 itemCfgs.Sort((a, b) =>
 
-                 {
 
-                     bool haveA = CheckHasItem(a.id);
 
-                     bool haveB = CheckHasItem(b.id);
 
-                     if (haveB && !haveA)
 
-                     {
 
-                         return 1;
 
-                     }
 
-                     else if (!haveB && haveA)
 
-                     {
 
-                         return -1;
 
-                     }
 
-                     if (a.rarity != b.rarity)
 
-                     {
 
-                         return a.rarity > b.rarity ? -1 : 1;
 
-                     }
 
-                     return a.res.CompareTo(b.res);
 
-                 });
 
-             }
 
-             
 
-             for (int i = 0; i < itemCfgs.Count; i++)
 
-             {
 
-                 if(CanShow(itemCfgs[i]))
 
-                 {
 
-                     result.Add(itemCfgs[i].id);
 
-                 }
 
-             }
 
-             return result;
 
-         }
 
-         // 默认的不显示
 
-         public static List<int> defaultID = new List<int> { 10000, 20000, 30000, 50000, 60000 };
 
-         private static bool CanShow(ItemCfg item)
 
-         {
 
-             if (defaultID.Contains(item.id))
 
-             {
 
-                 return false;
 
-             }
 
-             return item.isHide <= 0;
 
-         }
 
-         public static List<int> GetAllDressUpGuideIdListBySubTypes(List<int> subTypes)
 
-         {
 
-             List<int> result = new List<int>();
 
-             List<ItemCfg> itemCfgs = new List<ItemCfg>();
 
-             for (int j = 0; j < subTypes.Count; j++)
 
-             {
 
-                 int subType = subTypes[j];
 
-                 if (subType == ConstDressUpItemType.TE_SHU)
 
-                 {
 
-                     ItemTypeCfg[] itemTypeCfg = ItemTypeCfgArray.Instance.dataArray;
 
-                     for (int i = 0; i < itemTypeCfg.Length; i++)
 
-                     {
 
-                         if (itemTypeCfg[i].type > ConstDressUpItemType.TE_SHU)
 
-                         {
 
-                             itemCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.DRESS_UP, itemTypeCfg[i].type));
 
-                         }
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     itemCfgs.AddRange(ItemCfgArray.Instance.GetCfgsByitemTypeAndsubType(ConstItemType.DRESS_UP, subType));
 
-                 }
 
-             }
 
-             itemCfgs.Sort((a, b) =>
 
-             {
 
-                 bool haveA = CheckHasItem(a.id);
 
-                 bool haveB = CheckHasItem(b.id);
 
-                 if (haveB && !haveA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (!haveB && haveA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 if (a.rarity != b.rarity)
 
-                 {
 
-                     return a.rarity > b.rarity ? -1 : 1;
 
-                 }
 
-                 return a.res.CompareTo(b.res);
 
-             });
 
-             for (int i = 0; i < itemCfgs.Count; i++)
 
-             {
 
-                 if (CanShow(itemCfgs[i]))
 
-                 {
 
-                     result.Add(itemCfgs[i].id);
 
-                 }
 
-             }
 
-             return result;
 
-         }
 
-         public static bool isLoading = false;
 
-         public static async Task GetAllDressUpGuideIdListBySubTypeAsync()
 
-         {
 
-             isLoading = true;
 
-             // 除饰品外的散件
 
-             for (int i = 0; i < dressUpGuideSubType.Length; i++)
 
-             {
 
-                 await ItemCfgArray.Instance.GetCfgsByitemTypeAndsubTypeAsync(ConstItemType.DRESS_UP, dressUpGuideSubType[i]);
 
-             }
 
-             // 饰品
 
-             for (int i = 0; i < dressUpGuideAccessoriesType.Length; i++)
 
-             {
 
-                 await ItemCfgArray.Instance.GetCfgsByitemTypeAndsubTypeAsync(ConstItemType.DRESS_UP, dressUpGuideAccessoriesType[i]);
 
-             }
 
-             // 特殊
 
-             ItemTypeCfg[] itemTypeCfg = ItemTypeCfgArray.Instance.dataArray;
 
-             for (int i = 0; i < itemTypeCfg.Length; i++)
 
-             {
 
-                 if (itemTypeCfg[i].type > ConstDressUpItemType.TE_SHU)
 
-                 {
 
-                     await ItemCfgArray.Instance.GetCfgsByitemTypeAndsubTypeAsync(ConstItemType.DRESS_UP, itemTypeCfg[i].type);
 
-                 }
 
-             }
 
-             isLoading = false;
 
-             EventAgent.DispatchEvent(ConstMessage.DRESS_PART_LOAD_FINISHED);
 
-         }
 
-         public static void SortDressUpGuideIdList(List<int> list)
 
-         {
 
-             list.Sort((a, b) =>
 
-             {
 
-                 ItemCfg itemA = ItemCfgArray.Instance.GetCfg(a);
 
-                 ItemCfg itemB = ItemCfgArray.Instance.GetCfg(b);
 
-                 bool haveA = CheckHasItem(itemA.id);
 
-                 bool haveB = CheckHasItem(itemB.id);
 
-                 if (haveB && !haveA)
 
-                 {
 
-                     return 1;
 
-                 }
 
-                 else if (!haveB && haveA)
 
-                 {
 
-                     return -1;
 
-                 }
 
-                 if (itemA.rarity != itemB.rarity)
 
-                 {
 
-                     return itemA.rarity > itemB.rarity ? -1 : 1;
 
-                 }
 
-                 return itemA.res.CompareTo(itemB.res);
 
-             });
 
-         }
 
-         public static void GetTotalProgress(out int haveCount, out int totalCount)
 
-         {
 
-             totalCount = GlobalCfgArray.globalCfg.ClothingPartsCount;
 
-             haveCount = 0;
 
-             // 除饰品外的散件
 
-             for (int i = 0; i < dressUpGuideSubType.Length; i++)
 
-             {
 
-                 if (_itemDatasBySubTypeDic.ContainsKey(dressUpGuideSubType[i]))
 
-                 {
 
-                     haveCount += _itemDatasBySubTypeDic[dressUpGuideSubType[i]].Count;
 
-                 }
 
-             }
 
-             // 饰品
 
-             for (int i = 0; i < dressUpGuideAccessoriesType.Length; i++)
 
-             {
 
-                 if (_itemDatasBySubTypeDic.ContainsKey(dressUpGuideAccessoriesType[i]))
 
-                 {
 
-                     haveCount += _itemDatasBySubTypeDic[dressUpGuideAccessoriesType[i]].Count;
 
-                 }
 
-             }
 
-             // 特殊
 
-             if (_itemDatasBySubTypeDic.ContainsKey(ConstDressUpItemType.TE_SHU))
 
-             {
 
-                 haveCount += _itemDatasBySubTypeDic[ConstDressUpItemType.TE_SHU].Count;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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