OtherRoleInfoView.cs 6.1 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.RoleInfo;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class OtherRoleInfoView : BaseWindow
  9. {
  10. private UI_RoleInfoUI _ui;
  11. private OtherRoleInfoData _roleInfo;
  12. private OtherRoleInfoDetailData _roleDetailInfo;
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. }
  19. _ui = null;
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_RoleInfoUI.PACKAGE_NAME;
  26. _ui = UI_RoleInfoUI.Create();
  27. this.viewCom = _ui.target;
  28. isfullScreen = true;
  29. isReturnView = true;
  30. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  31. _ui.m_photoList.itemRenderer = RenderListItem;
  32. _ui.m_badgeList.itemRenderer = OnRenderBadgeListItem;
  33. _ui.m_type.SetSelectedIndex(1);
  34. }
  35. protected override void AddEventListener()
  36. {
  37. base.AddEventListener();
  38. EventAgent.AddEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  39. }
  40. protected override async void OnShown()
  41. {
  42. base.OnShown();
  43. _roleInfo = (this.viewData as object[])[0] as OtherRoleInfoData;
  44. _roleDetailInfo = (this.viewData as object[])[1] as OtherRoleInfoDetailData;
  45. _ui.m_Hide.Play();
  46. _roleDetailInfo = await RoleInfoSProxy.ReqOtherRoleDetailInfo(_roleInfo.roleId);
  47. if (!isShowing)
  48. {
  49. return;
  50. }
  51. _ui.m_Show.Play();
  52. _roleInfo = _roleDetailInfo.roleInfo;
  53. if (_roleDetailInfo != null)
  54. {
  55. Timers.inst.StartCoroutine(PictureStorageHelper.Download(_roleDetailInfo.showPhotoList));
  56. }
  57. _ui.m_txtRoleName.text = _roleInfo.roleName;
  58. _ui.m_txtLvl.text = _roleInfo.roleLv.ToString();
  59. RoleInfoManager.Instance.UpdateHead(_ui.m_comHead, _roleInfo.headId, _roleInfo.headBorderId);
  60. UpdateInfo();
  61. UpdateView();
  62. UpdateCollectProgress();
  63. }
  64. protected override void OnHide()
  65. {
  66. base.OnHide();
  67. }
  68. private void OnBtnBackClick()
  69. {
  70. ViewManager.GoBackFrom(typeof(OtherRoleInfoView).FullName);
  71. }
  72. protected override void RemoveEventListener()
  73. {
  74. base.RemoveEventListener();
  75. EventAgent.RemoveEventListener(ConstMessage.DOWNLOAD_FINISH, UpdateView);
  76. }
  77. private void UpdateView()
  78. {
  79. RoleLevelCfg roleLevelCfg = RoleLevelCfgArray.Instance.GetCfg(_roleInfo.roleLv);
  80. if (roleLevelCfg.exp > 0)
  81. {
  82. _ui.m_txtExp.text = string.Format("{0}/{1}", _roleInfo.roleExp, roleLevelCfg.exp);
  83. }
  84. else
  85. {
  86. _ui.m_txtExp.text = "已满级";
  87. }
  88. if (_roleDetailInfo.slogan.Length > 0)
  89. {
  90. _ui.m_txtSloganLabel.text = _roleDetailInfo.slogan;
  91. }
  92. else
  93. {
  94. _ui.m_txtSloganLabel.text = "暂未设置个人简介";
  95. }
  96. _ui.m_photoList.numItems = _roleDetailInfo.showPhotoList.Count;
  97. }
  98. private void RenderListItem(int index, GObject obj)
  99. {
  100. PoemPhotoData poemPhotoData = _roleDetailInfo.showPhotoList[index];
  101. UI_ListPhotoItem item = UI_ListPhotoItem.Proxy(obj);
  102. item.target.data = index;
  103. if (poemPhotoData != null && poemPhotoData.Ntexture != null)
  104. {
  105. item.m_type.SetSelectedIndex(1);
  106. item.m_comPhoto.m_loaPhoto.texture = poemPhotoData == null ? null : poemPhotoData.Ntexture;
  107. }
  108. // 隐藏
  109. else
  110. {
  111. item.m_type.SetSelectedIndex(4);
  112. }
  113. UI_ListPhotoItem.ProxyEnd();
  114. }
  115. private void UpdateInfo()
  116. {
  117. if (_roleInfo.leagueName == null)
  118. {
  119. _ui.m_leagueName.text = "暂未加入雅集";
  120. }
  121. else
  122. {
  123. _ui.m_leagueName.text = _roleInfo.leagueName;
  124. }
  125. _ui.m_txtRoleID.text = _roleInfo.roleId.ToString();
  126. _ui.m_badgeList.numItems = _ui.m_badgeList.numItems;
  127. }
  128. private void UpdateCollectProgress()
  129. {
  130. UI_ButtonCollectProgress button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnSuitGuide.target);
  131. // 套装
  132. float progress = _roleInfo.suitCollect;
  133. button2.m_rate.text = progress.ToString();
  134. button2.m_progressBar.fillAmount = progress / 100;
  135. // 词牌
  136. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnCardGuide.target);
  137. progress = _roleInfo.cardCollect;
  138. button2.m_rate.text = progress.ToString();
  139. button2.m_progressBar.fillAmount = progress / 100;
  140. // 成就
  141. button2 = UI_ButtonCollectProgress.Proxy(_ui.m_btnTaskArchieveGuide.target);
  142. progress = _roleInfo.achievementTaskCollect;
  143. button2.m_rate.text = progress.ToString();
  144. button2.m_progressBar.fillAmount = progress / 100;
  145. UI_ButtonCollectProgress.ProxyEnd();
  146. }
  147. private void OnRenderBadgeListItem(int index, GObject gObject)
  148. {
  149. gObject.data = -1;
  150. UI_ButtonBadge buttonBadge = UI_ButtonBadge.Proxy(gObject);
  151. if (index < _roleInfo.itemList.Count)
  152. {
  153. int badgeID = _roleInfo.itemList[index];
  154. gObject.data = badgeID;
  155. buttonBadge.m_type.SetSelectedIndex(1);
  156. // 加载徽章图片
  157. buttonBadge.m_iconImg.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(badgeID));
  158. }
  159. else
  160. {
  161. buttonBadge.m_type.SetSelectedIndex(0);
  162. }
  163. UI_ButtonBadge.ProxyEnd();
  164. }
  165. }
  166. }