TurnTableRewardTIpsView.cs 8.3 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.TurnTable;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. using System;
  7. namespace GFGGame
  8. {
  9. public class TurnTableTipsRewardView : BaseWindow
  10. {
  11. private UI_TurnTableRewardUI _ui;
  12. private List<ItemData> _listItemDatas;
  13. private Action onSuccess = null;
  14. private List<EffectUI> _effects = new List<EffectUI>();
  15. private const int maxHeight = 1030;
  16. private EffectUI _effectUI1;
  17. private EffectUI _effectUI2;
  18. private EffectUI _effectUI3;
  19. private EffectUI _effectUI4;
  20. private int counTime = 0; //定时器计数
  21. public override void Dispose()
  22. {
  23. EffectUIPool.Recycle(_effectUI3);
  24. _effectUI3 = null;
  25. EffectUIPool.Recycle(_effectUI4);
  26. _effectUI4 = null;
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_TurnTableRewardUI.PACKAGE_NAME;
  38. _ui = UI_TurnTableRewardUI.Create();
  39. this.viewCom = _ui.target;
  40. //this.viewCom.Center();
  41. //this.modal = true;
  42. //viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  43. isfullScreen = true;
  44. _ui.m_comList.m_listReward.itemRenderer = RenderListRewardItem;
  45. _ui.m_mask.onClick.Add(this.Hide);
  46. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_league", "TEA");
  47. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect1, "ui_LuckyBox", "CK_Yellow_01");
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. _ui.m_mask.touchable = false;
  53. if ((this.viewData as object[]).Length > 0)
  54. {
  55. _listItemDatas = (this.viewData as object[])[0] as List<ItemData>;
  56. onSuccess = (this.viewData as object[])[1] as Action;
  57. }
  58. else
  59. {
  60. _listItemDatas = this.viewData as List<ItemData>;
  61. }
  62. List<ItemData> suitPart = new List<ItemData>(); ;
  63. for (int i = _listItemDatas.Count - 1; i >= 0; i--)
  64. {
  65. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[i].id);
  66. if (suitCfg != null)
  67. {
  68. for (int j = 0; j < suitCfg.partsArr.Length; j++)
  69. {
  70. suitPart.Add(ItemUtil.createItemData(suitCfg.partsArr[j], _listItemDatas[i].num));
  71. }
  72. _listItemDatas.RemoveAt(i);
  73. }
  74. }
  75. _listItemDatas.AddRange(suitPart);
  76. //_ui.m_listReward.SetVirtual(); //有虚拟列表的时候,没有办法居中显示列表
  77. _ui.m_downTipsText.visible = false;
  78. _ui.m_comList.m_listReward.numItems = 0;
  79. counTime = 0;
  80. _ui.m_bgEffect.visible = true;
  81. _ui.m_bgEffect1.visible = true;
  82. Timers.inst.Add(0.1f, 3, OnTimerUpdate, 1);
  83. Timers.inst.Add(0.5f, 1, OnTimerClick);
  84. }
  85. private void OnTimerClick(object param)
  86. {
  87. _ui.m_mask.touchable = true;
  88. }
  89. private void OnTimerUpdate(object param)
  90. {
  91. counTime += 1;
  92. if (counTime == 1)
  93. {
  94. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holderTitle, "ui_hd", "GXHD_Text");
  95. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holderBgCom, "ui_hd", "TC_Quad_ALL");
  96. }
  97. else if (counTime == 2)
  98. {
  99. _ui.m_comList.m_listReward.numItems = _listItemDatas.Count;
  100. _ui.m_comList.m_listReward.ResizeToFit();
  101. if (_ui.m_comList.m_listReward.height > maxHeight)
  102. {
  103. _ui.m_comList.m_listReward.height = maxHeight;
  104. }
  105. }
  106. else if (counTime == 3)
  107. {
  108. _ui.m_downTipsText.visible = true;
  109. Timers.inst.Remove(OnTimerUpdate);
  110. }
  111. }
  112. protected override void OnHide()
  113. {
  114. EffectUIPool.Recycle(_effectUI1);
  115. _effectUI1 = null;
  116. EffectUIPool.Recycle(_effectUI2);
  117. _effectUI2 = null;
  118. Timers.inst.Remove(OnTimerUpdate);
  119. Timers.inst.Remove(OnTimerClick);
  120. _ui.m_mask.touchable = true;
  121. for (int i = 0; i < _effects.Count; i++)
  122. {
  123. if (_effects[i] != null)
  124. {
  125. EffectUIPool.Recycle(_effects[i]);
  126. _effects[i] = null;
  127. }
  128. }
  129. _effects.Clear();
  130. if (onSuccess != null)
  131. {
  132. onSuccess();
  133. }
  134. base.OnHide();
  135. //_effects.Clear();
  136. //EventAgent.DispatchEvent(ConstMessage.REWARDVIEW_CLOTHER);
  137. GetSuitItemController.TryShow(0);
  138. if (ActivityDataManager.Instance.StartDropId != ActivityDataManager.Instance.TipsDropId)
  139. {
  140. PromptController.Instance.ShowFloatTextPrompt("特殊奖励已改变!");
  141. ActivityDataManager.Instance.StartDropId = ActivityDataManager.Instance.TipsDropId;
  142. }
  143. }
  144. private void RenderListRewardItem(int index, GObject obj)
  145. {
  146. // obj.data = _listItemDatas[index];
  147. UI.CommonGame.UI_ComItem item = UI.CommonGame.UI_ComItem.Proxy(obj);
  148. string name = "";
  149. string iconRes = "";
  150. string ext = "png";
  151. int rarity = 0;
  152. int id = 0;
  153. bool isSuit = false;
  154. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  155. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listItemDatas[index].id);
  156. if (suitCfg != null)
  157. {
  158. name = suitCfg.name;
  159. iconRes = suitCfg.res;
  160. rarity = suitCfg.rarity;
  161. id = suitCfg.id;
  162. isSuit = true;
  163. }
  164. else
  165. {
  166. name = itemCfg.name;
  167. ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  168. iconRes = itemCfg.res;
  169. id = itemCfg.id;
  170. isSuit = false;
  171. //if (itemCfg.itemType == ConstItemType.DRESS_UP)
  172. rarity = itemCfg.rarity;
  173. }
  174. item.m_txtName.text = name;
  175. // item.m_txtCount.text = _listItemDatas[index].num==1?"": string.Format("{0}", _listItemDatas[index].num);
  176. item.m_txtCount.text = string.Format("{0}", _listItemDatas[index].num);
  177. item.m_loaIcon.url = ResPathUtil.GetIconPath(iconRes, ext);
  178. if (rarity > 0)
  179. {
  180. item.m_QualityType.selectedIndex = rarity - 1;
  181. }
  182. else
  183. {
  184. item.m_QualityType.selectedIndex = 0;
  185. }
  186. RarityIconController.UpdateRarityIcon(item.m_loaRarity, id, false, isSuit);
  187. item.m_imgOnceBonus.visible = _listItemDatas[index].isOnceBonus;
  188. //特效("ui_ck", "ui_ck_zl");
  189. int childIndex = _ui.m_comList.m_listReward.ItemIndexToChildIndex(index);
  190. if (_effects.Count <= childIndex)
  191. {
  192. EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_holderReware, "ui_hd", "GXHD_WuPin", 120);
  193. _effects.Add(_effectUI);
  194. }
  195. if (item.target.data == null)
  196. {
  197. item.target.onClick.Add(OnClickListReward);
  198. }
  199. item.target.data = _listItemDatas[index];
  200. UI.CommonGame.UI_ComItem.ProxyEnd();
  201. }
  202. private void OnClickListReward(EventContext context)
  203. {
  204. if (this.ShowTips)
  205. {
  206. ItemData data = (context.sender as GObject).data as ItemData;
  207. GoodsItemTipsController.ShowItemTips(data.id);
  208. }
  209. }
  210. private bool _showTips = true;
  211. /// <summary>
  212. /// 是否展示物品详情,默认展示
  213. /// </summary>
  214. private bool ShowTips
  215. {
  216. get { return _showTips; }
  217. set { _showTips = value; }
  218. }
  219. }
  220. }