UI_BrocadeWeavRewardItem.cs 3.1 KB

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  1. /** This is an automatically generated class by FairyGUI. Please do not modify it. **/
  2. using FairyGUI;
  3. namespace UI.Store
  4. {
  5. public partial class UI_BrocadeWeavRewardItem
  6. {
  7. public GComponent target;
  8. public Controller m_c1;
  9. public Controller m_c2;
  10. public GImage m_imageProgress;
  11. public GTextField m_Level;
  12. public GButton m_GetRewardBt;
  13. public GButton m_ContinueBt;
  14. public GButton m_ComeBt;
  15. public GLoader m_touch;
  16. public GComponent m_NormalReward;
  17. public GList m_RewardList;
  18. public const string URL = "ui://p9mtgheoot07td8";
  19. public const string PACKAGE_NAME = "Store";
  20. public const string RES_NAME = "BrocadeWeavRewardItem";
  21. private static UI_BrocadeWeavRewardItem _proxy;
  22. public static UI_BrocadeWeavRewardItem Create(GObject gObject = null)
  23. {
  24. var ui = new UI_BrocadeWeavRewardItem();
  25. if(gObject == null)
  26. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  27. else
  28. ui.target = (GComponent)gObject;
  29. ui.Init(ui.target);
  30. return ui;
  31. }
  32. public static UI_BrocadeWeavRewardItem Proxy(GObject gObject = null)
  33. {
  34. if(_proxy == null)
  35. {
  36. _proxy = new UI_BrocadeWeavRewardItem();
  37. }
  38. var ui = _proxy;
  39. if(gObject == null)
  40. ui.target = (GComponent)UIPackage.CreateObject(PACKAGE_NAME, RES_NAME);
  41. else
  42. ui.target = (GComponent)gObject;
  43. ui.Init(ui.target);
  44. return ui;
  45. }
  46. public static void ProxyEnd()
  47. {
  48. if (_proxy != null)
  49. {
  50. _proxy.Dispose();
  51. }
  52. }
  53. public static void ClearProxy()
  54. {
  55. ProxyEnd();
  56. _proxy = null;
  57. }
  58. private void Init(GComponent comp)
  59. {
  60. m_c1 = comp.GetController("c1");
  61. m_c2 = comp.GetController("c2");
  62. m_imageProgress = (GImage)comp.GetChild("imageProgress");
  63. m_Level = (GTextField)comp.GetChild("Level");
  64. m_GetRewardBt = (GButton)comp.GetChild("GetRewardBt");
  65. m_ContinueBt = (GButton)comp.GetChild("ContinueBt");
  66. m_ComeBt = (GButton)comp.GetChild("ComeBt");
  67. m_touch = (GLoader)comp.GetChild("touch");
  68. m_NormalReward = (GComponent)comp.GetChild("NormalReward");
  69. m_RewardList = (GList)comp.GetChild("RewardList");
  70. }
  71. public void Dispose(bool disposeTarget = false)
  72. {
  73. m_c1 = null;
  74. m_c2 = null;
  75. m_imageProgress = null;
  76. m_Level = null;
  77. m_GetRewardBt = null;
  78. m_ContinueBt = null;
  79. m_ComeBt = null;
  80. m_touch = null;
  81. m_NormalReward = null;
  82. m_RewardList = null;
  83. if(disposeTarget && target != null)
  84. {
  85. target.RemoveFromParent();
  86. target.Dispose();
  87. }
  88. target = null;
  89. }
  90. }
  91. }