SuitListView.cs 6.5 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.ClothingFoster;
  5. namespace GFGGame
  6. {
  7. public class SuitListView : BaseWindow
  8. {
  9. private UI_SuitListUI _ui;
  10. private ValueBarController _valueBarController;
  11. private int _menuType = ConstSuitGuideTypeId.TYPE_1;
  12. private int[] _menuTypeDataArray;
  13. private List<int> _suitIds;
  14. public override void Dispose()
  15. {
  16. base.Dispose();
  17. }
  18. protected override void OnInit()
  19. {
  20. base.OnInit();
  21. packageName = UI_SuitListUI.PACKAGE_NAME;
  22. _ui = UI_SuitListUI.Create();
  23. this.viewCom = _ui.target;
  24. // this.viewCom.Center();
  25. isfullScreen = true;
  26. // this.modal = true;
  27. // viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _valueBarController = new ValueBarController(_ui.m_valueBar);
  29. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  30. _ui.m_comBoxSort.items = new string[] { "默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低" };
  31. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  32. _ui.m_comBoxSort.onChanged.Add(OnComboBoxSortChanged);
  33. _ui.m_btnHaveGot.onChanged.Add(OnClickBtnHaveGot);
  34. _ui.m_btnNotGet.onChanged.Add(OnClickBtnNotGet);
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. _valueBarController.OnShown();
  45. _ui.m_btnHaveGot.selected = true;
  46. _ui.m_btnNotGet.selected = true;
  47. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gxhd_bjbj");
  48. SuitFosterProxy.SendGetSuitInfos().Coroutine();
  49. UpdateListSuit();
  50. Timers.inst.AddUpdate(CheckGuide);
  51. }
  52. protected override void OnHide()
  53. {
  54. base.OnHide();
  55. _valueBarController.OnHide();
  56. Timers.inst.Remove(CheckGuide);
  57. }
  58. protected override void RemoveEventListener()
  59. {
  60. base.RemoveEventListener();
  61. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateSuitStatus);
  62. }
  63. private void OnClickBtnBack()
  64. {
  65. // this.Hide();
  66. ViewManager.GoBackFrom(typeof(SuitListView).FullName);
  67. }
  68. private void OnClickListTypeItem()
  69. {
  70. UpdateListSuit();
  71. }
  72. private void OnComboBoxSortChanged()
  73. {
  74. UpdateListSuit();
  75. }
  76. private void OnClickBtnSwitch()
  77. {
  78. _menuType = 3 - _menuType;
  79. }
  80. private void OnClickBtnHaveGot()
  81. {
  82. if (!_ui.m_btnHaveGot.selected)
  83. {
  84. _ui.m_btnNotGet.selected = true;
  85. }
  86. UpdateListSuit();
  87. }
  88. private void OnClickBtnNotGet()
  89. {
  90. if (!_ui.m_btnNotGet.selected)
  91. {
  92. _ui.m_btnHaveGot.selected = true;
  93. }
  94. UpdateListSuit();
  95. }
  96. private void UpdateListSuit()
  97. {
  98. _ui.m_listSuit.RemoveChildrenToPool();
  99. _suitIds = SuitUtil.GetClothingFosterSuitIdList(_ui.m_btnNotGet.selected, _ui.m_btnHaveGot.selected, _ui.m_comBoxSort.selectedIndex);
  100. _ui.m_listSuit.numItems = _suitIds.Count;
  101. _ui.m_listSuit.scrollPane.ScrollTop();
  102. }
  103. private void ListSuitItemRenderer(int index, GObject item)
  104. {
  105. UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(item);
  106. int suitId = _suitIds[index];
  107. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  108. listItem.m_txtName.text = suitCfg.name;
  109. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  110. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  111. listItem.target.data = suitId;
  112. UpdateSuitStatusView(listItem);
  113. UI_ListSuitItem.ProxyEnd();
  114. }
  115. private void UpdateSuitStatus(EventContext eventContext)
  116. {
  117. int num = _ui.m_listSuit.numChildren;
  118. for (int i = 0; i < num; i++)
  119. {
  120. UI_ListSuitItem listItem = UI_ListSuitItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  121. UpdateSuitStatusView(listItem);
  122. UI_ListSuitItem.ProxyEnd();
  123. }
  124. }
  125. private void UpdateSuitStatusView(UI_ListSuitItem listItem)
  126. {
  127. int suitId = (int)listItem.target.data;
  128. int count = 0;
  129. int totalCount = 0;
  130. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  131. listItem.m_progBar.max = totalCount;
  132. listItem.m_progBar.value = count;
  133. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  134. listItem.m_imgLock.visible = listItem.m_imgLockBg.visible = !haveSuit;
  135. listItem.m_bg.onClick.Clear();
  136. listItem.m_bg.onClick.Add(() =>
  137. {
  138. if (haveSuit)
  139. {
  140. ViewManager.Show<SuitView>(new object[] { suitId, _suitIds }, new object[] { typeof(SuitListView).Name, this.viewData });
  141. }
  142. else
  143. {
  144. ViewManager.Show(ViewName.SUIT_PARTS_DETAIL_VIEW, suitId, new object[] { ViewName.SUIT_PARTS_DETAIL_VIEW, this.viewData });
  145. }
  146. });
  147. }
  148. private void CheckGuide(object param)
  149. {
  150. if (GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  151. {
  152. UpdateToCheckGuide(null);
  153. }
  154. else
  155. {
  156. Timers.inst.Remove(CheckGuide);
  157. }
  158. }
  159. protected override void UpdateToCheckGuide(object param)
  160. {
  161. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  162. int index = 0;
  163. for (int i = 0; i < _suitIds.Count; i++)
  164. {
  165. int suitId = _suitIds[i];
  166. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  167. if (haveSuit == true)
  168. {
  169. index = i;
  170. break;
  171. }
  172. }
  173. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.SUIT_LIST_VIEW, 3, "选择套装", index);
  174. }
  175. }
  176. }