SuitSyntheticView.cs 7.4 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using FairyGUI;
  5. using System.Collections.Generic;
  6. namespace GFGGame
  7. {
  8. public class SuitSyntheticView : BaseWindow
  9. {
  10. private UI_ClothingSyntheticListUI _ui;
  11. private List<int> _suitListIds;
  12. public override void Dispose()
  13. {
  14. base.Dispose();
  15. }
  16. protected override void OnInit()
  17. {
  18. base.OnInit();
  19. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  20. _ui = UI_ClothingSyntheticListUI.Create();
  21. this.viewCom = _ui.target;
  22. isfullScreen = true;
  23. _ui.m_listSuit.itemRenderer = ListSuitItemRenderer;
  24. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  25. _ui.m_listMenu.onClickItem.Add(OnClickListMenuItem);
  26. }
  27. protected override void AddEventListener()
  28. {
  29. base.AddEventListener();
  30. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  31. }
  32. protected override void OnShown()
  33. {
  34. base.OnShown();
  35. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  36. _ui.m_listMenu.selectedIndex = 0;
  37. UpdateSuitList();
  38. Timers.inst.AddUpdate(CheckGuide);
  39. }
  40. protected override void OnHide()
  41. {
  42. base.OnHide();
  43. Timers.inst.Remove(CheckGuide);
  44. }
  45. protected override void RemoveEventListener()
  46. {
  47. base.RemoveEventListener();
  48. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  49. }
  50. private void OnClickBtnBack()
  51. {
  52. ViewManager.GoBackFrom(ViewName.SUIT_SYNTHETIC_LIST_VIEW);
  53. }
  54. private void OnClickListMenuItem()
  55. {
  56. UpdateSuitList();
  57. }
  58. private void UpdateSuitList()
  59. {
  60. if (_suitListIds == null)
  61. {
  62. _suitListIds = new List<int>();
  63. }
  64. else
  65. {
  66. _suitListIds.Clear();
  67. }
  68. int index = _ui.m_listMenu.selectedIndex;
  69. var suitCfgs = SuitCfgArray.Instance.GetCfgs(index + 1);
  70. foreach (var suitCfg in suitCfgs)
  71. {
  72. _suitListIds.Add(suitCfg.id);
  73. }
  74. _ui.m_listSuit.numItems = _suitListIds.Count;
  75. }
  76. private void ListSuitItemRenderer(int index, GObject item)
  77. {
  78. UI_SuitListItem listItem = UI_SuitListItem.Proxy(item);
  79. int suitId = _suitListIds[index];
  80. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  81. listItem.m_txtName.text = suitCfg.name;
  82. listItem.m_loaderPic.url = ResPathUtil.GetFieldGuideIconPath(suitCfg.res);
  83. int count = 0;
  84. int totalCount = 0;
  85. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(suitId, out count, out totalCount);
  86. listItem.m_progBar.max = totalCount;
  87. listItem.m_progBar.value = count;
  88. RarityIconController.UpdateRarityIcon(listItem.m_rarity, suitId, false, true);
  89. bool haveSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitId);
  90. bool isLock = false;
  91. SuitCfg suitSyntheticCfg = SuitCfgArray.Instance.GetCfg(suitId);
  92. if (suitSyntheticCfg.syntheticStoryLevelId > 0)
  93. {
  94. //int chapter = 0;
  95. //int level = 0;
  96. //CalculateHelper.GetStoryChapterLevel(suitSyntheticCfg.storyLevelId, out var chapter, out var level);
  97. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitSyntheticCfg.syntheticStoryLevelId);
  98. if (!isLevelPass)
  99. {
  100. isLock = true;
  101. var levelCfg = StoryLevelCfgArray.Instance.GetCfg(suitSyntheticCfg.syntheticStoryLevelId);
  102. var chapterCfg = StoryChapterCfgArray.Instance.GetCfg(levelCfg.chapterId);
  103. listItem.m_txtLockDesc.text = string.Format("通关第{0}章第{1}关", chapterCfg.order, levelCfg.order);
  104. }
  105. }
  106. if (suitSyntheticCfg.syntheticPreSuitId > 0)
  107. {
  108. bool hasPreSuit = DressUpMenuSuitDataManager.CheckHaveSuit(suitSyntheticCfg.syntheticPreSuitId);
  109. if (!hasPreSuit)
  110. {
  111. isLock = true;
  112. string preSuitName = SuitUtil.GetSuitName(suitSyntheticCfg.syntheticPreSuitId);
  113. listItem.m_txtLockDesc.text = string.Format("集齐{0}套装", preSuitName);
  114. }
  115. }
  116. listItem.m_groupLock.visible = isLock;
  117. listItem.target.data = suitId;
  118. UpdateSuitBoxStatusView(listItem);
  119. listItem.m_loaderBonusBox.onClick.Clear();
  120. listItem.m_loaderBonusBox.onClick.Add(() =>
  121. {
  122. SuitUtil.ShowSuitSyntheticBonus(suitId);
  123. });
  124. listItem.m_bg.onClick.Clear();
  125. listItem.m_bg.onClick.Add(() =>
  126. {
  127. if (!isLock)
  128. {
  129. ViewManager.Show(ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { suitId }, new object[] { ViewName.SUIT_SYNTHETIC_LIST_VIEW, this.viewData });
  130. }
  131. });
  132. UI_SuitListItem.ProxyEnd();
  133. }
  134. private void UpdateSuitBoxStatus(EventContext eventContext)
  135. {
  136. int suitId = (int)eventContext.data;
  137. int num = _ui.m_listSuit.numChildren;
  138. for (int i = 0; i < num; i++)
  139. {
  140. UI_SuitListItem listItem = UI_SuitListItem.Proxy(_ui.m_listSuit.GetChildAt(i));
  141. int tempSuitId = (int)listItem.target.data;
  142. if (tempSuitId == suitId)
  143. {
  144. UpdateSuitBoxStatusView(listItem);
  145. }
  146. UI_SuitListItem.ProxyEnd();
  147. }
  148. }
  149. private void UpdateSuitBoxStatusView(UI_SuitListItem listItem)
  150. {
  151. listItem.m_iconGot.visible = false;
  152. int suitId = (int)listItem.target.data;
  153. int status = DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  154. if (status == ConstBonusStatus.CAN_GET)
  155. {
  156. listItem.m_loaderBonusBox.grayed = false;
  157. }
  158. else
  159. {
  160. listItem.m_loaderBonusBox.grayed = true;
  161. if (status == ConstBonusStatus.GOT)
  162. {
  163. listItem.m_iconGot.visible = true;
  164. }
  165. }
  166. }
  167. private void CheckGuide(object param)
  168. {
  169. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  170. {
  171. UpdateToCheckGuide(null);
  172. }
  173. else
  174. {
  175. Timers.inst.Remove(CheckGuide);
  176. }
  177. }
  178. protected override void UpdateToCheckGuide(object param)
  179. {
  180. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  181. int suitId = 200017;
  182. int suitIndex = 0;
  183. for (int i = 0; i < _suitListIds.Count; i++)
  184. {
  185. if (_suitListIds[i] == suitId)
  186. {
  187. suitIndex = i;
  188. break;
  189. }
  190. }
  191. GuideController.TryGuide(_ui.m_listSuit, ConstGuideId.CLOTHING_SYNTHETIC, 3, "查看已解锁的图谱", suitIndex);
  192. }
  193. }
  194. }