BuyCountView.cs 12 KB

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  1. using UI.CommonGame;
  2. using System;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class BuyCountView : BaseWindow
  9. {
  10. private UI_BuyCountUI _ui;
  11. // private ClothingShopCfg _cfg;
  12. private float _selectTimeCount = 0;//长按时间
  13. private int _consumeSelectIndex = 0;//0为减,1为加
  14. private float _delay = 300;
  15. private float longpress = 900;//大于900毫秒才算长按
  16. /// <summary>
  17. /// 购买物品编号
  18. /// </summary>
  19. private int _buyId;
  20. /// <summary>
  21. /// 最低购买次数
  22. /// </summary>
  23. private int _minBuyCount;
  24. /// <summary>
  25. /// 当前购买次数
  26. /// </summary>
  27. private int _count;
  28. /// <summary>
  29. /// 购买消耗Id
  30. /// </summary>
  31. private int _costId;//购买消耗Id
  32. /// <summary>
  33. /// 购买物品数量
  34. /// </summary>
  35. private int _buyNum;
  36. /// <summary>
  37. /// 购买物品消耗数量
  38. /// </summary>
  39. private int _costNum;
  40. /// <summary>
  41. /// 最大购买次数
  42. /// </summary>
  43. private int _maxCanBuy;
  44. // private int _perCount;
  45. // private int _perCostCount;
  46. // private int _maxCount;
  47. private bool _openSource;
  48. private bool _showTips;
  49. private int _buyType;
  50. private int _shopType;
  51. private int _itemId;
  52. private Action _onSuccess;
  53. public override void Dispose()
  54. {
  55. base.Dispose();
  56. }
  57. protected override void OnInit()
  58. {
  59. base.OnInit();
  60. _ui = UI_BuyCountUI.Create();
  61. this.viewCom = _ui.target;
  62. this.viewCom.Center();
  63. this.modal = true;
  64. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  65. _ui.m_btnPlus.onClick.Add(OnClickBtnPlus);
  66. _ui.m_btnMinus.onClick.Add(OnClickBtnMinus);
  67. _ui.m_btnAll.onClick.Add(OnClickBtnAll);
  68. _ui.m_btnPlus.onTouchBegin.Add(OnTouchPlusBegin);
  69. _ui.m_btnMinus.onTouchBegin.Add(OnTouchMinusBegin);
  70. _ui.m_btnPlus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  71. _ui.m_btnMinus.onTouchEnd.Add(() => { Timers.inst.Remove(OnTimedEvent); });
  72. _ui.m_btnSure.onClick.Add(OnClickBtnSure);
  73. _ui.m_btnCancel.onClick.Add(OnClickBtnCancel);
  74. }
  75. /// <summary>
  76. ///
  77. /// </summary>
  78. /// <param name="buyId">购买物品对应的编号,非必须为物品Id</param>
  79. /// <param name="minBuyCount">最低兑换个数</param>
  80. /// <param name="buyType">购买类型,对应ConstBuyType</param>
  81. /// <param name="shopType">商店类型,仅buytype为TYPE_SHOP时有用</param>
  82. /// <param name="onSuccess"></param>
  83. /// <param name="showTips">是否弹购买成功飘字,默认是</param>
  84. /// <param name="openSource">是否打开来源界面。默认否</param>
  85. /// <param name="maxCount"></param>
  86. public void SetParams(int buyId, int minBuyCount, int buyType, int shopType = 0, Action onSuccess = null, bool showTips = true, bool openSource = false, int maxCount = 9990)
  87. {
  88. _buyId = buyId;
  89. _itemId = buyId;
  90. _minBuyCount = minBuyCount;
  91. _count = _minBuyCount;
  92. _onSuccess = onSuccess;
  93. _openSource = openSource;
  94. _showTips = showTips;
  95. _buyType = buyType;
  96. _shopType = shopType;
  97. if (buyType == ConstBuyType.TYPE_SHOP)
  98. {
  99. ShopCfg shopCfg = ClothingShopCfgManager.Instance.GetShopCfg(buyId, shopType);
  100. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(shopCfg.costID) / shopCfg.costNum));
  101. _maxCanBuy = Math.Min(maxCount, maxBuyCount);
  102. _itemId = shopCfg.itemID;
  103. }
  104. else if (buyType == ConstBuyType.TYPE_ITEM)
  105. {
  106. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(buyId);
  107. _count = (int)Math.Ceiling(Convert.ToDecimal(minBuyCount) / Convert.ToDecimal(itemExchangeCfg.num));
  108. int maxBuyCount = (int)Math.Floor((decimal)(ItemDataManager.GetItemNum(itemExchangeCfg.costId) / itemExchangeCfg.costNumArr[0]));
  109. _maxCanBuy = Math.Min(Math.Min(maxCount, maxBuyCount), itemExchangeCfg.maxLimit == 0 ? maxCount : itemExchangeCfg.maxLimit - ItemDataManager.GetItemExchangeTimes(buyId));
  110. _itemId = buyId;
  111. }
  112. GetMoneyIdAndNum(minBuyCount, out _costId, out _costNum, out _buyNum);
  113. }
  114. protected override void OnShown()
  115. {
  116. base.OnShown();
  117. UpdateView();
  118. Timers.inst.AddUpdate(CheckGuide);
  119. }
  120. private void UpdateView()
  121. {
  122. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemId);
  123. _ui.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  124. _ui.m_txtName.text = itemCfg.name;
  125. _ui.m_rarity.visible = false;
  126. if (ItemUtilCS.IsDressUpItem(_itemId))
  127. {
  128. _ui.m_rarity.visible = true;
  129. RarityIconController.UpdateRarityIcon(_ui.m_rarity, _itemId, false);
  130. }
  131. ItemCfg costItemCfg = ItemCfgArray.Instance.GetCfg(_costId);
  132. _ui.m_iconPrice.url = ResPathUtil.GetCommonGameResPath(costItemCfg.res);
  133. _ui.m_txtBuyTips.visible = false;
  134. UpdateCost();
  135. }
  136. private void UpdateCost()
  137. {
  138. GetMoneyIdAndNum(_count, out _costId, out _costNum, out _buyNum);
  139. _ui.m_txtCount.text = _buyNum.ToString();
  140. _ui.m_txtPrice.text = _costNum.ToString();
  141. SetBtnState();
  142. }
  143. private void OnClickBtnAll()
  144. {
  145. _count = _maxCanBuy;
  146. UpdateCost();
  147. }
  148. private void OnClickBtnPlus()
  149. {
  150. if (_count < _maxCanBuy)
  151. {
  152. _count += 1;
  153. }
  154. UpdateCost();
  155. }
  156. private void OnClickBtnMinus()
  157. {
  158. _count -= 1;
  159. _count = Math.Max(_minBuyCount, _count);
  160. UpdateCost();
  161. }
  162. private void SetBtnState()
  163. {
  164. string inputStr = _ui.m_txtCount.text.Trim();
  165. if (_count <= _minBuyCount)
  166. {
  167. _ui.m_btnMinus.enabled = false;
  168. }
  169. else
  170. {
  171. _ui.m_btnMinus.enabled = true;
  172. }
  173. if (_count >= _maxCanBuy)
  174. {
  175. _ui.m_btnPlus.enabled = false;
  176. _ui.m_btnAll.enabled = false;
  177. }
  178. else
  179. {
  180. _ui.m_btnPlus.enabled = true;
  181. _ui.m_btnAll.enabled = true;
  182. }
  183. }
  184. private async void OnClickBtnSure()
  185. {
  186. int count = int.Parse(_ui.m_txtCount.text.Trim());
  187. int price = int.Parse(_ui.m_txtPrice.text.Trim());
  188. if (_count > 0)
  189. {
  190. if (price > ItemDataManager.GetItemNum(_costId))
  191. {
  192. if (_openSource)
  193. {
  194. if (_buyId == ConstItemID.DIAMOND_RED)
  195. {
  196. ItemUtil.AddDiamondPurple();
  197. }
  198. }
  199. else
  200. {
  201. ItemCfg costCfg = ItemCfgArray.Instance.GetCfg(_costId);
  202. PromptController.Instance.ShowFloatTextPrompt(string.Format("{0}不足!", costCfg.name));
  203. }
  204. }
  205. else
  206. {
  207. bool result = false;
  208. switch (_buyType)
  209. {
  210. case ConstBuyType.TYPE_NORMAL:
  211. break;
  212. case ConstBuyType.TYPE_ITEM:
  213. result = await ItemExchangeSProxy.ItemExchange(_buyId, _count);
  214. break;
  215. case ConstBuyType.TYPE_SHOP:
  216. result = await ShopSProxy.ShopBuy(_shopType, _buyId, _count);
  217. break;
  218. }
  219. if (_onSuccess != null)
  220. {
  221. _onSuccess();
  222. }
  223. if (result && _showTips)
  224. {
  225. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  226. }
  227. }
  228. }
  229. else
  230. {
  231. PromptController.Instance.ShowFloatTextPrompt("购买异常", MessageType.ERR);
  232. }
  233. this.Hide();
  234. }
  235. private void OnClickBtnCancel()
  236. {
  237. this.Hide();
  238. }
  239. private void GetMoneyIdAndNum(int count, out int _costId, out int _costNum, out int _buyNum)
  240. {
  241. _costId = 0;
  242. _costNum = 0;
  243. _buyNum = 0;
  244. if (_buyType == ConstBuyType.TYPE_SHOP)
  245. {
  246. ClothingShopCfgManager.Instance.GetMoneyIdAndNum(_buyId, count, _shopType, out _costId, out _costNum, out _buyNum);
  247. }
  248. else if (_buyType == ConstBuyType.TYPE_ITEM)
  249. {
  250. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(_itemId);
  251. int _exchangeCount = (int)Math.Ceiling(Convert.ToDecimal(count) / Convert.ToDecimal(itemExchangeCfg.num));
  252. ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(_itemId, ItemDataManager.GetItemExchangeTimes(_itemId), count, out _costId, out _costNum, out _buyNum);
  253. }
  254. }
  255. private void OnTouchPlusBegin()
  256. {
  257. _selectTimeCount = 0;
  258. _consumeSelectIndex = 1;
  259. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  260. }
  261. private void OnTouchMinusBegin()
  262. {
  263. _selectTimeCount = 0;
  264. _consumeSelectIndex = 0;
  265. Timers.inst.Add(_delay / 1000, 0, OnTimedEvent);
  266. }
  267. private void OnTimedEvent(object param)
  268. {
  269. _selectTimeCount += _delay;
  270. if (_selectTimeCount >= longpress)
  271. {
  272. if (_consumeSelectIndex == 0)
  273. {
  274. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnMinus, CommonUtil.Instance.GetMouseV2Point()))
  275. {
  276. Timers.inst.Remove(OnTimedEvent);
  277. return;
  278. }
  279. this.OnClickBtnMinus();
  280. }
  281. else
  282. {
  283. if (!CommonUtil.Instance.CheckPointIsOnComponent(_ui.m_btnPlus, CommonUtil.Instance.GetMouseV2Point()))
  284. {
  285. Timers.inst.Remove(OnTimedEvent);
  286. return;
  287. }
  288. this.OnClickBtnPlus();
  289. }
  290. }
  291. }
  292. public void Reset()
  293. {
  294. _buyId = 0;
  295. _costId = 0;
  296. // _perCount = 0;
  297. // _perCostCount = 0;
  298. _minBuyCount = 0;
  299. // _maxCount = 0;
  300. }
  301. protected override void OnHide()
  302. {
  303. base.OnHide();
  304. // _cfg = null;
  305. Reset();
  306. Timers.inst.Remove(CheckGuide);
  307. }
  308. /// <summary>
  309. /// 是否显示购买提示
  310. /// </summary>
  311. /// <value></value>
  312. public bool showTxtBuyTips
  313. {
  314. set
  315. {
  316. _ui.m_txtBuyTips.visible = value;
  317. }
  318. }
  319. private void CheckGuide(object param)
  320. {
  321. if (GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0)
  322. {
  323. UpdateToCheckGuide(null);
  324. }
  325. else
  326. {
  327. Timers.inst.Remove(CheckGuide);
  328. }
  329. }
  330. protected override void UpdateToCheckGuide(object param)
  331. {
  332. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  333. GuideController.TryGuide(_ui.m_btnSure, ConstGuideId.BUY_CLOTHING, 5, "找到需要的物品了,点击购买吧");
  334. }
  335. }
  336. }