StoryCardChoose.cs 6.3 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Main;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StoryCardChoose : BaseWindow
  9. {
  10. private UI_StoryCardChooseUI _ui;
  11. private List<CardData> cardList = new List<CardData>();
  12. private static int _scoreType;
  13. private List<GameObject> _effects = new List<GameObject>();
  14. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. for (int i = 0; i < _effects.Count; i++)
  19. {
  20. SceneController.DestroyObjectFromView(_effects[i]);
  21. }
  22. }
  23. protected override void OnInit()
  24. {
  25. base.OnInit();
  26. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  27. _ui = UI_StoryCardChooseUI.Create();
  28. this.viewCom = _ui.target;
  29. this.viewCom.Center();
  30. this.modal = true;
  31. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  32. _ui.m_listCard.SetVirtual();
  33. _ui.m_listCard.itemRenderer = RenderListCardItem;
  34. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  35. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  36. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  37. }
  38. protected override void OnShown()
  39. {
  40. base.OnShown();
  41. _scoreType = (int)viewData;
  42. cardList = CardDataManager.GetCardListByRarity(0);//.CardDicToList(CardDataManager.GetCardDicByRarity(0));
  43. cardList = SortCardList(cardList);
  44. _ui.m_listCard.numItems = cardList.Count;
  45. _ui.m_listCard.selectedIndex = 0;
  46. UpdateView(0);
  47. Timers.inst.AddUpdate(CheckGuide);
  48. }
  49. private void UpdateView(int index)
  50. {
  51. // CardData cardData = cardList[index];
  52. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  53. int cardId = cardList[index].id;
  54. _ui.m_txtName.text = "";
  55. _ui.m_txtDiscribe.text = "";
  56. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  57. if (cfg == null) return;
  58. int skillId = ScoreSystemData.Instance.GetShowSkillCfg(cardId).skillId;
  59. int skillLv = SkillDataManager.Instance.GetSkillLv(cardId, skillId);
  60. PassivitySkillLvlCfg skillLvCfg = PassivitySkillLvlCfgArray.Instance.GetCfg(skillLv, skillId);
  61. _ui.m_txtName.text = cfg.name;
  62. _ui.m_txtDiscribe.text = string.Format(cfg.describe, ((float)skillLvCfg.probability / 10000f * 100), ((float)skillLvCfg.count / 10000f * 100));
  63. }
  64. private void RenderListCardItem(int index, GObject obj)
  65. {
  66. CardData cardData = cardList[index];
  67. UI_ListCardItem item = UI_ListCardItem.Proxy(obj);// obj as GButton;
  68. item.m_txtName.text = cardData.itemCfg.name;
  69. item.m_comCardMask.m_loaCard.asLoader.url = ResPathUtil.GetCardSmallPath(cardData.resources[cardData.resIndex]);
  70. item.m_txtLv.text = string.Format("Lv.\n{0}", cardData.lv);
  71. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  72. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id, false);// ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  73. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  74. UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  75. comStar.m_c1.selectedIndex = cardData.star;
  76. if (_effects.Count <= index)
  77. {
  78. string resPath = ResPathUtil.GetViewEffectPath("ui_xz", "ui_xz_zd_kq");
  79. GameObject gameObject0;
  80. GoWrapper wrapper0;
  81. SceneController.AddObjectToView(null, null, item.m_holder, resPath, out gameObject0, out wrapper0);
  82. _effects.Add(gameObject0);
  83. }
  84. UI_ListCardItem.ProxyEnd();
  85. UI_ComStar.ProxyEnd();
  86. }
  87. private void OnListCardItemClick(EventContext context)
  88. {
  89. UpdateView(_ui.m_listCard.selectedIndex);
  90. }
  91. private void OnBtnComfirmClick()
  92. {
  93. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  94. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgs(cardId);
  95. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  96. this.Hide();
  97. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  98. }
  99. private static List<CardData> SortCardList(List<CardData> arrayList)
  100. {
  101. arrayList.Sort((CardData a, CardData b) =>
  102. {
  103. int scoreA = a.scores[_scoreType];// ItemDataManager.GetItemScoreValue(a.id, _scoreType);
  104. int scoreB = b.scores[_scoreType];//ItemDataManager.GetItemScoreValue(b.id, _scoreType);
  105. if (scoreA < scoreB)
  106. {
  107. return 1;
  108. }
  109. else if (scoreA > scoreB)
  110. {
  111. return -1;
  112. }
  113. return string.Compare(a.itemCfg.res, b.itemCfg.res);
  114. });
  115. return arrayList;
  116. }
  117. private void OnBtnCancelClick()
  118. {
  119. this.Hide();
  120. }
  121. protected override void OnHide()
  122. {
  123. base.OnHide();
  124. _ui.m_listCard.ScrollToView(0);
  125. Timers.inst.Remove(CheckGuide);
  126. }
  127. private void CheckGuide(object param)
  128. {
  129. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  130. {
  131. UpdateToCheckGuide(null);
  132. }
  133. else
  134. {
  135. Timers.inst.Remove(CheckGuide);
  136. }
  137. }
  138. protected override void UpdateToCheckGuide(object param)
  139. {
  140. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  141. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 1, "选择一张合适的词牌,增加过关战斗力", 0);
  142. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 1);
  143. }
  144. }
  145. }