StroyFightResultView.cs 9.4 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.Main;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. namespace GFGGame
  8. {
  9. public struct StoryFightResultData
  10. {
  11. public bool Result;
  12. public int Score;
  13. public int Star;
  14. public bool FirstPass;
  15. public List<ItemData> BonusList;
  16. }
  17. public class StroyFightResultView : BaseView
  18. {
  19. private UI_StoryFightResultUI _ui;
  20. private GameObject _sceneObject;
  21. private GameObject _scenePrefab;
  22. private GameObject _gameObject;
  23. private GameObject _gameObject1;
  24. private GoWrapper _wrapper;
  25. private StoryLevelCfg _levelCfg;
  26. private StoryFightResultData _resultData;
  27. public override void Dispose()
  28. {
  29. SceneController.DestroyObjectFromView(_gameObject);
  30. SceneController.DestroyObjectFromView(_gameObject1);
  31. if (_scenePrefab != null)
  32. {
  33. GameObject.Destroy(_scenePrefab);
  34. _scenePrefab = null;
  35. }
  36. if (_ui != null)
  37. {
  38. _ui.Dispose();
  39. }
  40. _ui = null;
  41. base.Dispose();
  42. }
  43. protected override void Init()
  44. {
  45. base.Init();
  46. _ui = UI_StoryFightResultUI.Create();
  47. viewCom = _ui.target;
  48. isfullScreen = true;
  49. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneFightResult"));
  50. }
  51. protected override void OnInit()
  52. {
  53. base.OnInit();
  54. _ui.m_btnClose.enabled = false;
  55. _ui.m_btnClose.onClick.Add(OnClickBtnClose);
  56. string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", "ui_zd_zdjs_jdt");
  57. SceneController.AddObjectToView(_gameObject1, null, _ui.m_expBar.m_pbExp.m_holder, resPath, out _gameObject1, out GoWrapper wrapper);
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _resultData = (StoryFightResultData)this.viewData;
  63. if (_sceneObject == null)
  64. {
  65. _sceneObject = GameObject.Instantiate(_scenePrefab);
  66. }
  67. InstanceZonesDataManager.usedRecommend = false;
  68. InstanceZonesDataManager.isResultFighting = true;
  69. SceneController.UpdateRole(EquipDataCache.cacher.equipDatas, _sceneObject);
  70. _ui.m_txtScore.text = "" + _resultData.Score;
  71. _ui.m_expBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  72. StoryUtil.UpdateStar(_resultData.Star, _ui.m_flower.target);
  73. string resPath = ResPathUtil.GetViewEffectPath("ui_zhandou", string.Format("zd_zdjs_{0}", _resultData.Star));
  74. SceneController.AddObjectToView(_gameObject, _wrapper, _ui.m_holder, resPath, out _gameObject, out _wrapper, 120);
  75. _ui.m_holder.visible = true;
  76. _gameObject.SetActive(true);
  77. TextFormat tf = _ui.m_txtScore.textFormat;
  78. UpdateToCheckGuide(null);
  79. _ui.m_c1.selectedIndex = 0;
  80. _levelCfg = StoryLevelCfgArray.Instance.GetCfg(InstanceZonesDataManager.currentLevelCfgId);
  81. if (_levelCfg.type == ConstInstanceZonesType.Field)
  82. {
  83. _ui.m_c1.selectedIndex = 1;
  84. Timers.inst.Add(3, 1, OnClickBtnClose);
  85. }
  86. if (!this._resultData.Result)
  87. {
  88. tf.font = "ui://Main/Font3";
  89. _ui.m_expBar.m_txtLvlAdded.text = "0";
  90. _ui.m_expBar.target.visible = false;
  91. _ui.m_btnClose.enabled = true;
  92. InstanceZonesDataManager.isResultFighting = false;
  93. }
  94. else
  95. {
  96. tf.font = "ui://Main/Font2";
  97. _ui.m_expBar.target.visible = true;
  98. _ui.m_btnClose.enabled = false;
  99. //过关
  100. StoryFightCfg fightCfg = StoryFightCfgArray.Instance.GetCfg(_levelCfg.fightID);
  101. _ui.m_expBar.m_txtLvlAdded.text = "" + fightCfg.exp;
  102. Timers.inst.Add(0.5f, 1, this.AddExp);
  103. }
  104. _ui.m_txtScore.textFormat = tf;
  105. _ui.m_t0.SetValue("posY", 33, this.viewCom.height - 235);
  106. _ui.m_t0.Play();
  107. Timers.inst.AddUpdate(CheckGuide);
  108. }
  109. protected override void OnHide()
  110. {
  111. base.OnHide();
  112. InstanceZonesDataManager.isResultFighting = false;
  113. Timers.inst.Remove(AddExp);
  114. if (_sceneObject != null)
  115. {
  116. GameObject.Destroy(_sceneObject);
  117. _sceneObject = null;
  118. }
  119. MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
  120. Timers.inst.Remove(CheckGuide);
  121. }
  122. private async void OnClickBtnClose(object param)
  123. {
  124. this.Hide();
  125. if (_levelCfg.type == ConstInstanceZonesType.Field)
  126. {
  127. _ui.m_c1.selectedIndex = 1;
  128. Timers.inst.Remove(OnClickBtnClose);
  129. if (!this._resultData.Result || FieldDataManager.Instance.currFightLv == FieldCfgArray.Instance.GetCfg(FieldDataManager.Instance.chapterId).num)
  130. {
  131. ViewManager.Show<FieldView>();
  132. if (FieldDataManager.Instance.currFightLv <= 1) return;
  133. bool result = await FieldSProxy.ReqFieldInstanceResult();
  134. if (result)
  135. {
  136. ViewManager.Show<FieldFightEndView>();
  137. }
  138. }
  139. else
  140. {
  141. ViewManager.Show<FieldView>();
  142. ViewManager.Show<FieldFightInfoView>();
  143. }
  144. }
  145. else
  146. {
  147. InstanceZonesController.OnFinishStoryLevel(InstanceZonesDataManager.currentLevelCfgId, _resultData.FirstPass, true);
  148. //尝试显示奖励
  149. BonusController.TryShowBonusList(_resultData.BonusList);
  150. }
  151. InstanceZonesDataManager.currentCardId = -1;
  152. }
  153. private void AddExp(object param)
  154. {
  155. int lv = GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  156. _ui.m_expBar.m_txtLvl.text = lv.ToString();
  157. float exp = GameGlobal.myNumericComponent.GetAsInt(NumericType.Exp);
  158. float cfgExp = RoleLevelCfgArray.Instance.GetCfg(lv).exp;
  159. float initWidth = _ui.m_expBar.m_pbExp.m_bar.target.initWidth;
  160. float curWidth = _ui.m_expBar.m_pbExp.m_bar.target.width;
  161. float width = exp / cfgExp * initWidth;
  162. if (width <= curWidth)
  163. {
  164. _ui.m_expBar.m_pbExp.m_bar.target.width = 0;
  165. }
  166. GTween.To(_ui.m_expBar.m_pbExp.m_bar.target.width, width, 0.2f).SetTarget(_ui.m_expBar.m_pbExp.m_bar).OnUpdate((GTweener t) =>
  167. {
  168. _ui.m_expBar.m_pbExp.m_bar.target.width = t.value.x;
  169. }).OnComplete(() =>
  170. {
  171. InstanceZonesDataManager.isResultFighting = false;
  172. }); ;
  173. // _ui.m_expBar.m_pbExp..TweenValue(exp, 0.2f);
  174. _ui.m_btnClose.enabled = true;
  175. }
  176. private void CheckGuide(object param)
  177. {
  178. if (GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_FAILED) <= 0
  179. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_SINGLE_WIN) <= 0
  180. || GuideDataManager.IsGuideFinish(ConstGuideId.FIRST_FIGHT_TARGET_WIN) <= 0)
  181. {
  182. UpdateToCheckGuide(null);
  183. }
  184. else
  185. {
  186. Timers.inst.Remove(CheckGuide);
  187. }
  188. }
  189. protected override void UpdateToCheckGuide(object param)
  190. {
  191. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  192. if (!_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_FAILED, 1, "不要气馁呀,可以通过再次挑战已通关的关卡、摘星、绣坊等途径获取更多的物资来提升自己的战斗力哦!", -1, true, (int)(this.viewCom.height - 150));
  193. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1, "这条连衣裙可真好看!点击空白区域继续", -1, true, (int)(this.viewCom.height - 400));
  194. if (_resultData.Result) GuideController.TryGuide(null, ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1, "你太厉害了,初次对战就获得了这么好的战绩,继续加油吧", -1, true, (int)(this.viewCom.height - 400));
  195. }
  196. protected override void TryCompleteGuide()
  197. {
  198. GuideCfg cfg;
  199. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_FAILED);
  200. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  201. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_FAILED, 1);
  202. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_SINGLE_WIN);
  203. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  204. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_SINGLE_WIN, 1);
  205. cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.FIRST_FIGHT_TARGET_WIN);
  206. GuideController.TryCompleteGuideIndex(cfg.id, 1);
  207. GuideController.TryCompleteGuide(ConstGuideId.FIRST_FIGHT_TARGET_WIN, 1);
  208. }
  209. }
  210. }