MainUIView.cs 19 KB

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  1. using FairyGUI;
  2. using UI.Main;
  3. using UI.CommonGame;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. using ET;
  7. using static UnityEditor.Progress;
  8. namespace GFGGame
  9. {
  10. public class MainUIView : BaseView
  11. {
  12. private UI_MainUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private ValueBarController _valueBarController;
  16. private float effectTime = 0.7f;
  17. private bool isOpen = false;
  18. private GButton _btnGongGao;
  19. private GButton _btnHaoYou;
  20. private GButton _btnYouJian;
  21. private GButton _btnRenWu;
  22. private GButton _btnPengYouQuan;
  23. private GButton _btnJInShu;
  24. private GButton _btnTianGong;
  25. private GButton _btnStore;
  26. private GButton _btnTuJian;
  27. private GButton _btnStudio;
  28. private GButton _btnField;
  29. private GameObject _effectObj4;
  30. private GoWrapper _wrapper4;
  31. private GameObject _effectObj4_1;
  32. private GoWrapper _wrapper4_1;
  33. private GameObject _effectObj5;
  34. private GoWrapper _wrapper5;
  35. private List<GameObject> _effects = new List<GameObject>();
  36. private List<GoWrapper> _wrappers = new List<GoWrapper>();
  37. private List<GameObject> _effects1 = new List<GameObject>();
  38. private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
  39. private UI_ButtonModle1[] _btns;
  40. public override void Dispose()
  41. {
  42. _valueBarController.Dispose();
  43. _valueBarController = null;
  44. for (int i = 0; i < _btns.Length; i++)
  45. {
  46. SceneController.DestroyObjectFromView(_effects[i]);
  47. SceneController.DestroyObjectFromView(_effects[i]);
  48. }
  49. base.Dispose();
  50. }
  51. protected override void Init()
  52. {
  53. base.Init();
  54. packageName = UI_MainUI.PACKAGE_NAME;
  55. _ui = UI_MainUI.Create();
  56. viewCom = _ui.target;
  57. isfullScreen = true;
  58. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneMain"));
  59. }
  60. protected override void OnInit()
  61. {
  62. base.OnInit();
  63. _valueBarController = new ValueBarController(_ui.m_valueBar);
  64. _btnGongGao = _ui.m_list.GetChild("btnGongGao").asButton;
  65. _btnHaoYou = _ui.m_list.GetChild("btnHaoYou").asButton;
  66. _btnYouJian = _ui.m_list.GetChild("btnYouJian").asButton;
  67. _btnRenWu = _ui.m_list.GetChild("btnRenWu").asButton;
  68. _btnPengYouQuan = _ui.m_list.GetChild("btnPengYouQuan").asButton;
  69. _btnStore = _ui.m_list.GetChild("btnStore").asButton;
  70. _btnTianGong = _ui.m_list.GetChild("btnTianGong").asButton;
  71. _btnTuJian = _ui.m_list.GetChild("btnTuJian").asButton;
  72. _btnJInShu = _ui.m_list.GetChild("btnJInShu").asButton;
  73. _btnStudio = _ui.m_list.GetChild("btnStudio").asButton;
  74. _btnField = _ui.m_list.GetChild("btnField").asButton;
  75. // _btnGongGao.visible = false;
  76. _btnHaoYou.visible = false;
  77. // _btnRenWu.visible = false;
  78. _btnPengYouQuan.visible = false;
  79. _btnJInShu.visible = false;
  80. _btnTianGong.visible = false;
  81. _btns = new UI_ButtonModle1[] { _ui.m_btnHuanZhuang, _ui.m_btnZhaiXing, _ui.m_btnXiuFang, _ui.m_btnCiPai, _ui.m_btnStudio, _ui.m_btnField };
  82. _ui.m_btnMain.target.onTouchBegin.Add(OnClickBtnMain);
  83. _ui.m_btnHuanZhuang.target.onTouchBegin.Add(OnClickBtnHuanZhuang);
  84. _ui.m_btnZhaiXing.target.onTouchBegin.Add(OnClickBtnZhaiXing);
  85. _ui.m_btnDailyLogin.target.onTouchBegin.Add(OnClickBtnDailyLogin);
  86. _ui.m_btnXiuFang.target.onTouchBegin.Add(OnClickBtnXiuFang);
  87. _ui.m_btnCiPai.target.onTouchBegin.Add(OnClickBtnCiPai);
  88. _ui.m_btnStudio.target.onTouchBegin.Add(OnClickBtnStudio);
  89. _ui.m_btnField.target.onTouchBegin.Add(OnClickBtnField);
  90. _ui.m_headBar.target.onClick.Add(OnClickHeadBar);
  91. _btnStore.onClick.Add(OnClickBtnStore);
  92. _btnTuJian.onClick.Add(OnClickBtnTuJian);
  93. _btnYouJian.onClick.Add(OnClickBtnYouJian);
  94. _btnHaoYou.onClick.Add(OnClickBtnHaoYou);
  95. _btnGongGao.onClick.Add(OnClickBtnGongGao);
  96. _btnRenWu.onClick.Add(OnClickBtnRenWu);
  97. _btnStudio.onClick.Add(OnClickBtnStudio);
  98. _btnField.onClick.Add(OnClickBtnField);
  99. AddEffect();
  100. // StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_GUIDE + 4, 0).Coroutine();
  101. }
  102. protected override void AddEventListener()
  103. {
  104. base.AddEventListener();
  105. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  106. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  107. }
  108. protected override void OnShown()
  109. {
  110. base.OnShown();
  111. _ui.m_btnChange.selected = true;
  112. _ui.m_headBar.m_txtName.text = RoleDataManager.roleName;
  113. if (_sceneObject == null)
  114. {
  115. _sceneObject = GameObject.Instantiate(_scenePrefab);
  116. }
  117. CheckFunOpen();
  118. SceneController.UpdateMainScene(_sceneObject);
  119. UpdateRoleLvl();
  120. _valueBarController.OnShown();
  121. long lastTime = GameGlobal.lastLoginTime;// GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  122. if (!TimeUtil.CheckIsSameTime(lastTime * 1000, TimeHelper.ClientNow()) && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.CAN_GET && GuideDataManager.currentGuideId <= 0)
  123. {
  124. ViewManager.Show<DailyLoginView>();
  125. GameGlobal.lastLoginTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.OnlineTimeSecs);
  126. }
  127. Timers.inst.AddUpdate(CheckGuide);
  128. }
  129. protected override void OnHide()
  130. {
  131. base.OnHide();
  132. if (_sceneObject != null)
  133. {
  134. GameObject.Destroy(_sceneObject);
  135. _sceneObject = null;
  136. }
  137. _valueBarController.OnHide();
  138. Timers.inst.Remove(Update);
  139. Timers.inst.Remove(CheckGuide);
  140. }
  141. protected override void RemoveEventListener()
  142. {
  143. base.RemoveEventListener();
  144. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, OnNumericChange);
  145. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, CheckFunOpen);
  146. }
  147. private void AddEffect()
  148. {
  149. string resPath0 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_xf_tx");
  150. string resPath3 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_dj");
  151. for (int i = 0; i < _btns.Length; i++)
  152. {
  153. GameObject gameObject0;
  154. GoWrapper wrapper0;
  155. GameObject gameObject1;
  156. GoWrapper wrapper1;
  157. SceneController.AddObjectToView(null, null, _btns[i].m_holder, resPath0, out gameObject0, out wrapper0);
  158. SceneController.AddObjectToView(null, null, _btns[i].m_holder1, resPath3, out gameObject1, out wrapper1);
  159. _effects.Add(gameObject0);
  160. _wrappers.Add(wrapper0);
  161. _effects1.Add(gameObject1);
  162. _wrappers1.Add(wrapper1);
  163. }
  164. string resPath1 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zzl_tx");
  165. SceneController.AddObjectToView(_effectObj4, _wrapper4, _ui.m_btnMain.m_holder, resPath1, out _effectObj4, out _wrapper4);
  166. SceneController.AddObjectToView(_effectObj4_1, _wrapper4_1, _ui.m_btnMain.m_holder1, resPath3, out _effectObj4_1, out _wrapper4_1);
  167. string resPath2 = ResPathUtil.GetViewEffectPath("ui_zjm", "ui_zjm_tx");
  168. SceneController.AddObjectToView(_effectObj5, _wrapper5, _ui.m_headBar.m_holder, resPath2, out _effectObj5, out _wrapper5);
  169. }
  170. private void OnClickBtnMain()
  171. {
  172. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CHUN_ZHONG_LOU, 1);
  173. if (isOpen) return;
  174. isOpen = true;
  175. _ui.m_btnMain.m_holder1.visible = true;
  176. Timers.inst.Add(effectTime, 1, (param) =>
  177. {
  178. _ui.m_btnMain.m_holder1.visible = false;
  179. // this.Hide();
  180. ViewManager.Show(ViewName.STORY_CHAPTER_LIST_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  181. isOpen = false; ;
  182. });
  183. }
  184. private void OnClickBtnHuanZhuang()
  185. {
  186. if (isOpen) return;
  187. isOpen = true;
  188. _ui.m_btnHuanZhuang.m_holder1.visible = true;
  189. Timers.inst.Add(effectTime, 1, (param) =>
  190. {
  191. _ui.m_btnHuanZhuang.m_holder1.visible = false;
  192. this.Hide();
  193. ViewManager.Show(ViewName.DRESS_UP_VIEW);
  194. isOpen = false;
  195. });
  196. }
  197. private void OnClickBtnZhaiXing()
  198. {
  199. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZAI_XING, 1);
  200. if (isOpen) return;
  201. isOpen = true;
  202. _ui.m_btnZhaiXing.m_holder1.visible = true;
  203. Timers.inst.Add(effectTime, 1, (param) =>
  204. {
  205. _ui.m_btnZhaiXing.m_holder1.visible = false;
  206. ViewManager.Show(ViewName.LUCKY_BOX_VIEW, null, null, false, true);
  207. isOpen = false;
  208. });
  209. }
  210. private void OnClickBtnXiuFang()
  211. {
  212. if (isOpen) return;
  213. isOpen = true;
  214. _ui.m_btnXiuFang.m_holder1.visible = true;
  215. Timers.inst.Add(effectTime, 1, (param) =>
  216. {
  217. _ui.m_btnXiuFang.m_holder1.visible = false;
  218. ViewManager.Show(ViewName.XIU_FANG_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  219. isOpen = false;
  220. });
  221. }
  222. private void OnClickBtnDailyLogin()
  223. {
  224. // if (isOpen) return;
  225. // isOpen = true;
  226. _ui.m_btnDailyLogin.m_holder.visible = true;
  227. // Timers.inst.Add(effectTime, 1, (param) =>
  228. // {
  229. // _ui.m_btnDailyLogin.m_holder.visible = false;
  230. // List<string> list = new List<string>();
  231. // list.Add("StudioView");
  232. // list.Add("XiuFangView");
  233. // ViewManager.Show<FunctionOpenView>(list);
  234. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_DNEG_LU, 1);
  235. ViewManager.Show<DailyLoginView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  236. // isOpen = false;
  237. // });
  238. }
  239. private void OnClickBtnCiPai()
  240. {
  241. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.CI_PAI, 1);
  242. if (isOpen) return;
  243. isOpen = true;
  244. _ui.m_btnCiPai.m_holder1.visible = true;
  245. Timers.inst.Add(effectTime, 1, (param) =>
  246. {
  247. _ui.m_btnCiPai.m_holder1.visible = false;
  248. ViewManager.Show(ViewName.CARD_DETAIL_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  249. isOpen = false;
  250. });
  251. }
  252. private void OnClickBtnStudio()
  253. {
  254. ViewManager.Show<StudioView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  255. }
  256. private void OnClickBtnField()
  257. {
  258. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TIAN_YE_DIAO_CHA, 1);
  259. ViewManager.Show<FieldView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  260. }
  261. private void OnClickBtnStore()
  262. {
  263. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHANG_CHENG, 1);
  264. ViewManager.Show(ViewName.RECHARGE_STORE_VIEW);
  265. }
  266. private void OnClickBtnTuJian()
  267. {
  268. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.TU_JIAN, 1);
  269. ViewManager.Show(ViewName.FIELD_GUIDE_VIEW, null, new object[] { ViewName.MAINUI_VIEW, this.viewData });
  270. }
  271. private void OnClickBtnYouJian()
  272. {
  273. ViewManager.Show<MailView>();
  274. }
  275. private void OnClickBtnHaoYou()
  276. {
  277. ViewManager.Show<FriendView>(null, new object[] { ViewName.MAINUI_VIEW, this.viewData }, true);
  278. }
  279. private void OnClickBtnGongGao()
  280. {
  281. // /null, new object[] { ViewName.MAINUI_VIEW, this.viewData }
  282. ViewManager.Show<NoticeView>();
  283. }
  284. private void OnClickBtnRenWu()
  285. {
  286. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.MEI_RI_REN_WU, 1);
  287. ViewManager.Show<DailyTaskView>();
  288. }
  289. private void OnClickHeadBar()
  290. {
  291. GUIUtility.systemCopyBuffer = RoleDataManager.roleName;
  292. ViewManager.Show(ViewName.ROLE_INFO_VIEW);
  293. }
  294. private void Update(object param)
  295. {
  296. CheckFunOpen();
  297. UpdateRedDot();
  298. ShowExitAlert();
  299. }
  300. private void ShowExitAlert()
  301. {
  302. if (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.Home))
  303. {
  304. AlertSystem.Show("我会想你的")
  305. .SetLeftButton(true, "继续游戏")
  306. .SetRightButton(true, "退出游戏", (object data) =>
  307. {
  308. Application.Quit();
  309. });
  310. }
  311. }
  312. private void OnNumericChange(EventContext context)
  313. {
  314. if ((int)context.data == NumericType.Lvl)
  315. {
  316. UpdateRoleLvl();
  317. CheckFunOpen();
  318. }
  319. }
  320. private void UpdateRoleLvl()
  321. {
  322. _ui.m_headBar.m_txtLvl.text = "" + GameGlobal.myNumericComponent.GetAsInt(NumericType.Lvl);
  323. }
  324. private void CheckFunOpen()
  325. {
  326. _ui.m_btnXiuFang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(XiuFangView).Name, false);
  327. _ui.m_btnMain.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StoryChapterListView).Name, false);
  328. // _ui.m_btnStudio.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  329. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  330. _ui.m_btnZhaiXing.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(LuckyBoxView).Name, false);
  331. _ui.m_btnCiPai.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  332. _ui.m_btnDailyLogin.target.visible = !(!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DailyLoginView).Name, false)
  333. || (ActivityDataManager.Instance.dailyLoginId >= 7 && ActivityDataManager.Instance.dailyLoginBonusStatus == ConstBonusStatus.GOT));
  334. // _ui.m_btnField.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  335. _ui.m_btnHuanZhuang.target.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(DressUpView).Name, false);
  336. _btnGongGao.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(NoticeView).Name, false);
  337. // _btnHaoYou.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FriendView).Name, false);
  338. _btnYouJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(MailView).Name, false);
  339. _btnStore.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(RechargeStoreView).Name, false);
  340. _btnTuJian.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldGuideView).Name, false);
  341. _btnStudio.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioView).Name, false);
  342. _btnField.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(FieldView).Name, false);
  343. // _btnTianGong.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  344. // _btnPengYouQuan.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  345. // _btnJInShu.visible = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(CardDetailView).Name, false);
  346. }
  347. private void UpdateRedDot()
  348. {
  349. RedDotController.Instance.SetComRedDot(_btnGongGao, RedDotDataManager.Instance.GetNoticeRed());
  350. RedDotController.Instance.SetComRedDot(_btnRenWu, RedDotDataManager.Instance.GetTaskRed());
  351. RedDotController.Instance.SetComRedDot(_ui.m_btnDailyLogin.target, RedDotDataManager.Instance.GetDailyLoginRed());
  352. RedDotController.Instance.SetComRedDot(_btnYouJian, RedDotDataManager.Instance.GetMailRed());
  353. RedDotController.Instance.SetComRedDot(_btnTuJian, RedDotDataManager.Instance.GetFieldGuideRed());
  354. }
  355. private void CheckGuide(object param)
  356. {
  357. if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX) <= 0
  358. || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
  359. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0
  360. || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0
  361. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  362. || GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_OPEN) <= 0
  363. || GuideDataManager.IsGuideFinish(ConstGuideId.SUIT_LIST_VIEW) <= 0)
  364. {
  365. UpdateToCheckGuide(null);
  366. }
  367. else
  368. {
  369. Timers.inst.Remove(CheckGuide);
  370. }
  371. }
  372. protected override void UpdateToCheckGuide(object param)
  373. {
  374. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  375. GuideController.TryGuide(_ui.m_btnZhaiXing.target, ConstGuideId.LUCKY_BOX, 2, "“摘星”里可以通过星辰的力量获得服饰", -1, false);
  376. GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 6);
  377. GuideController.TryGuide(_ui.m_btnHuanZhuang.target, ConstGuideId.FREEDOM_DRESS, 2, "在这里,可以自由搭配服饰和分享哦~", -1, false);
  378. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_DECOMPOSE, 2, "绣坊里增添了新功能", -1, false);
  379. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.CLOTHING_SYNTHETIC, 1, "进入绣坊界面", -1, false);
  380. GuideController.TryCompleteGuide(ConstGuideId.CLOTHING_SYNTHETIC, 7);
  381. GuideController.TryGuide(_ui.m_btnCiPai.target, ConstGuideId.UP_CARD_LV, 2, "获得了一张“词牌”,点击查看", -1, false, 0, 0, 0, true, true);
  382. GuideController.TryGuide(_btnStudio, ConstGuideId.STUDIO_OPEN, 1, "工作室开门啦,进去看看~~");
  383. GuideController.TryGuide(_ui.m_btnXiuFang.target, ConstGuideId.SUIT_LIST_VIEW, 1, "获得“天衣”服饰后,可进行养护和焕新,到绣坊看看");
  384. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 2);
  385. }
  386. }
  387. }