StudioView.cs 4.2 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.Studio;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class StudioView : BaseWindow
  8. {
  9. private UI_StudioUI _ui;
  10. public override void Dispose()
  11. {
  12. base.Dispose();
  13. }
  14. protected override void OnInit()
  15. {
  16. base.OnInit();
  17. packageName = UI_StudioUI.PACKAGE_NAME;
  18. _ui = UI_StudioUI.Create();
  19. this.viewCom = _ui.target;
  20. isfullScreen = true;
  21. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  22. _ui.m_comMetal.target.onClick.Add(OnClickComMetal);
  23. _ui.m_comFabric.target.onClick.Add(OnCliclComFabric);
  24. _ui.m_comProperty.target.onClick.Add(OnComProperty);
  25. _ui.m_comFiling.target.onClick.Add(OnClickComFilling);
  26. }
  27. protected override void OnShown()
  28. {
  29. base.OnShown();//1;//
  30. StudioSProxy.ReqStudioInfos().Coroutine();
  31. int isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, false) ? 1 : 0;
  32. _ui.m_comMetal.m_c1.selectedIndex = isopen;
  33. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, false) ? 1 : 0; ;
  34. _ui.m_comFabric.m_c1.selectedIndex = isopen;
  35. isopen = FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, false) ? 1 : 0;
  36. _ui.m_comProperty.m_c1.selectedIndex = isopen;
  37. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("ejzjm_bj");
  38. Timers.inst.AddUpdate(CheckGuide);
  39. }
  40. protected override void OnHide()
  41. {
  42. base.OnHide();
  43. TryCompleteGuide();
  44. Timers.inst.Remove(CheckGuide);
  45. }
  46. private void OnClickBtnBack()
  47. {
  48. ViewManager.GoBackFrom(typeof(StudioView).FullName);
  49. }
  50. private void OnClickComMetal()
  51. {
  52. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.JIN_SHU_XIU_FU, 1);
  53. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioMetalView).FullName, true)) return;
  54. ViewManager.Show<StudioMetalView>(new object[] { 0, 0 }, new object[] { typeof(StudioView).Name, this.viewData });
  55. this.Hide();
  56. }
  57. private void OnCliclComFabric()
  58. {
  59. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.ZHI_WU_XIU_FU, 1);
  60. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioFabricView).FullName, true)) return;
  61. ViewManager.Show<StudioFabricView>(new object[] { 0, 0 }, new object[] { typeof(StudioView).Name, this.viewData });
  62. this.Hide();
  63. }
  64. private void OnComProperty()
  65. {
  66. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.SHU_HUA_XIU_FU, 1);
  67. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(typeof(StudioPropertyView).FullName, true)) return;
  68. ViewManager.Show<StudioPropertyView>(new object[] { 1, 0 }, new object[] { typeof(StudioView).Name, this.viewData });
  69. this.Hide();
  70. }
  71. private void OnClickComFilling()
  72. {
  73. }
  74. private void CheckGuide(object param)
  75. {
  76. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_OPEN) <= 0)
  77. {
  78. UpdateToCheckGuide(null);
  79. }
  80. else
  81. {
  82. Timers.inst.Remove(CheckGuide);
  83. }
  84. }
  85. protected override void UpdateToCheckGuide(object param)
  86. {
  87. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  88. GuideController.TryGuide(_ui.target, ConstGuideId.STUDIO_OPEN, 2, "通关相应副本,可以获得各种升级材料哦,快开始今天的日常工作吧~~", -1, true, (int)(this.viewCom.height - 280), 0, 0, false, false);
  89. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 2);
  90. }
  91. protected override void TryCompleteGuide()
  92. {
  93. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.STUDIO_OPEN);
  94. GuideController.TryCompleteGuideIndex(cfg.id, 2);
  95. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_OPEN, 2);
  96. }
  97. }
  98. }