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							- using GFGGame;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- using System;
 
- namespace GFGEditor
 
- {
 
-     /// <summary>
 
-     /// 配置表检查器:在有限范围内检查表格间关联的数据是否合法,并打印非法数据
 
-     /// </summary>
 
-     public class ExcelChecker
 
-     {
 
-         public static void StartCheck()
 
-         {
 
-             CheckLuckyBoxCfg();
 
-             CheckBonusListCfg();
 
-             CheckDropOutCfg();
 
-             CheckStoryChapterCfg();
 
-             CheckStoryLevelCfg();
 
-             CheckStoryFightCfg();
 
-             CheckClothingShopCfg();
 
-             CheckSuitCfg();
 
-             CheckSuitGuideMenuCfg();
 
-             CheckItemCfg();
 
-             CheckCardStarCfg();
 
-             CheckCardStoryCfg();
 
-         }
 
-         private static void CheckLuckyBoxCfg()
 
-         {
 
-             LuckyBoxCfgArray cfgArray = LuckyBoxCfgArray.Instance;
 
-             LuckyBoxCfg[] dataArray = cfgArray.dataArray;
 
-             foreach(LuckyBoxCfg boxCfg in dataArray)
 
-             {
 
-                 CheckItemIdExist(boxCfg.costID, "抽奖LuckyBoxCfg.costID");
 
-                 foreach(int valueInt in boxCfg.bonusShowArr)
 
-                 {
 
-                     CheckBonusExist(valueInt, "抽奖LuckyBoxCfg.bonusShow");
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckBonusListCfg()
 
-         {
 
-             BonusListCfgArray cfgArray = BonusListCfgArray.Instance;
 
-             BonusListCfg[] dataArray = cfgArray.dataArray;
 
-             foreach(BonusListCfg cfg in dataArray)
 
-             {
 
-                 foreach(int[] values in cfg.bonusListArr)
 
-                 {
 
-                     CheckItemIdExist(values[0], "抽奖BonusListCfg.bonusList");
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckDropOutCfg()
 
-         {
 
-             DropOutCfgArray cfgArray = DropOutCfgArray.Instance;
 
-             DropOutCfg[] dataArray = cfgArray.dataArray;
 
-             foreach(DropOutCfg cfg in dataArray)
 
-             {
 
-                 if(cfg.item >= 10000000)//掉落id
 
-                 {
 
-                     CheckDropOutExist(cfg.item, "掉落DropOutCfg.item");
 
-                 }
 
-                 else
 
-                 {
 
-                     CheckItemIdExist(cfg.item, "掉落DropOutCfg.item");
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckStoryChapterCfg()
 
-         {
 
-             StoryChapterCfgArray cfgArray = StoryChapterCfgArray.Instance;
 
-             StoryChapterCfg[] dataArray = cfgArray.dataArray;
 
-             foreach(StoryChapterCfg cfg in dataArray)
 
-             {
 
-                 CheckItemsExist(cfg.bonus1Arr, "剧情副本StoryChapterCfg.bonus1");
 
-                 CheckItemsExist(cfg.bonus2Arr, "剧情副本StoryChapterCfg.bonus2");
 
-                 CheckItemsExist(cfg.bonus3Arr, "剧情副本StoryChapterCfg.bonus3");
 
-             }
 
-         }
 
-         private static void CheckStoryLevelCfg()
 
-         {
 
-             StoryLevelCfgArray cfgArray = StoryLevelCfgArray.Instance;
 
-             StoryLevelCfg[] dataArray = cfgArray.dataArray;
 
-             foreach(StoryLevelCfg cfg in dataArray)
 
-             {
 
-                 CheckItemsExist(cfg.bonusOnceArr, "剧情副本StoryLevelCfg.bonusOnce");
 
-                 CheckStoryDialogExist(cfg.storyStartID, "剧情副本StoryLevelCfg.storyStartID");
 
-                 CheckStoryFightExist(cfg.fightID, "剧情副本StoryLevelCfg.fightID");
 
-             }
 
-         }
 
-         private static void CheckStoryFightCfg()
 
-         {
 
-             StoryFightCfgArray cfgArray = StoryFightCfgArray.Instance;
 
-             StoryFightCfg[] dataArray = cfgArray.dataArray;
 
-             foreach(StoryFightCfg cfg in dataArray)
 
-             {
 
-                 if(cfg.needSuitId > 0)
 
-                 {
 
-                     CheckSuitExist(cfg.needSuitId, "剧情副本StoryFightCfg.needSuitId");
 
-                 }
 
-                 else if(cfg.needItemId > 0)
 
-                 {
 
-                     CheckItemIdExist(cfg.needItemId, "剧情副本StoryFightCfg.needItemId");
 
-                 }
 
-                 CheckItemsExist(cfg.bonusBaseArr, "剧情副本StoryFightCfg.bonusBase");
 
-                 foreach(int value in cfg.bonusRandomArr)
 
-                 {
 
-                     CheckDropOutExist(value, "剧情副本StoryFightCfg.bonusRandom");
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckClothingShopCfg()
 
-         {
 
-             ShopCfgClothingArray cfgArray = ShopCfgClothingArray.Instance;
 
-             ShopCfg[] dataArray = cfgArray.dataArray;
 
-             foreach(ShopCfg cfg in dataArray)
 
-             {
 
-                 CheckItemIdExist(cfg.itemID, "商城ClothingShopCfg.itemID");
 
-                 CheckItemIdExist(cfg.costID, "商城ClothingShopCfg.costID");
 
-             }
 
-         }
 
-         private static void CheckSuitCfg()
 
-         {
 
-             SuitCfgArray cfgArray = SuitCfgArray.Instance;
 
-             SuitCfg[] dataArray = cfgArray.dataArray;
 
-             foreach(SuitCfg suitCfg in dataArray)
 
-             {
 
-                 CheckItemsExist(suitCfg.partsArr, "套装suitCfg.parts");
 
-                 CheckItemsExist(suitCfg.partsOptionalArr, "套装suitCfg.partsOptional");
 
-             }
 
-         }
 
-         private static void CheckSuitGuideMenuCfg()
 
-         {
 
-             SuitGuideMenuCfgArray cfgArray = SuitGuideMenuCfgArray.Instance;
 
-             SuitGuideMenuCfg[] dataArray = cfgArray.dataArray;
 
-             foreach(SuitGuideMenuCfg cfg in dataArray)
 
-             {
 
-                 if(cfg.suitIds.Length > 0)
 
-                 {
 
-                     string[] values = cfg.suitIds.Split(';');
 
-                     foreach(string value in values)
 
-                     {
 
-                         if(value.Length > 0)
 
-                         {
 
-                             int valueInt = int.Parse(value);
 
-                             CheckSuitExist(valueInt, "图鉴SuitGuideMenuCfg.suitIds");
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckClothingSyntheticCfg()
 
-         {
 
-             //ClothingSyntheticCfgArray cfgArray = ClothingSyntheticCfgArray.Instance;
 
-             //ClothingSyntheticCfg[] dataArray = cfgArray.dataArray;
 
-             //foreach(ClothingSyntheticCfg cfg in dataArray)
 
-             //{
 
-             //    CheckItemIdExist(cfg.costID, "合成ClothingSyntheticCfg.costID");
 
-             //    CheckItemsExist(cfg.materiarsArr, "合成ClothingSyntheticCfg.materiars");
 
-             //}
 
-         }
 
-         private static void CheckItemCfg()
 
-         {
 
-             ItemCfgArray cfgArray = ItemCfgArray.Instance;
 
-             ItemCfg[] dataArray = cfgArray.dataArray;
 
-             foreach(ItemCfg cfg in dataArray)
 
-             {
 
-                 if (cfg.resLayer1 == 0 && cfg.resLayer2 == 0 && ItemUtilCS.IsDressUpItem(cfg.id))
 
-                 {
 
-                     ET.Log.Error (new Exception("物品" + cfg.id + "没有配置显示层"));
 
-                 }
 
-                 CheckClothingSyntheticCfgExist(cfg);
 
-             }
 
-         }
 
-         //=====================================================================================================
 
-         private static void CheckItemIdExist(int id, string keyName)
 
-         {
 
-             if(id > 0)
 
-             {
 
-                 ItemCfgArray cfgArray = ItemCfgArray.Instance;
 
-                 ItemCfg itemCfg = cfgArray.GetCfg(id);
 
-                 if(itemCfg == null)
 
-                 {
 
-                     Debug.LogErrorFormat("{0}配置的物品{1}不存在", new object[]{keyName, id} );
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckItemsExist(string itemsStr, string keyName)
 
-         {
 
-             string[] itemInfos = itemsStr.Split(';');
 
-             foreach(string itemInfo in itemInfos)
 
-             {
 
-                 if(itemInfo.Length > 0)
 
-                 {
 
-                     string[] itemValues = itemInfo.Split('*');
 
-                     CheckItemIdExist(int.Parse(itemValues[0]), keyName);
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckItemsExist(int[] items, string keyName)
 
-         {
 
-             foreach (int itemId in items)
 
-             {
 
-                 CheckItemIdExist(itemId, keyName);
 
-             }
 
-         }
 
-         private static void CheckItemsExist(int[][] items, string keyName)
 
-         {
 
-             foreach (int[] itemInfo in items)
 
-             {
 
-                 CheckItemIdExist(itemInfo[0], keyName);
 
-             }
 
-         }
 
-         private static void CheckBonusExist(int id, string keyName)
 
-         {
 
-             BonusListCfgArray cfgArray = BonusListCfgArray.Instance;
 
-             BonusListCfg cfg = cfgArray.GetCfg(id);
 
-             if(cfg == null)
 
-             {
 
-                 Debug.LogErrorFormat("{0}配置的奖励{1}不存在", new object[]{keyName, id} );
 
-             }
 
-         }
 
-         private static void CheckStoryDialogExist(string id, string keyName)
 
-         {
 
-             if(id.Length > 0)
 
-             {
 
-                 StoryDialogCfgArray cfgArray = StoryDialogCfgArray.Instance;
 
-                 List<StoryDialogCfg> cfg = cfgArray.GetCfgs(id);
 
-                 if(cfg == null && cfg.Count > 0)
 
-                 {
 
-                     Debug.LogErrorFormat("{0}配置的对话{1}不存在", new object[]{keyName, id} );
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckStoryFightExist(string id, string keyName)
 
-         {
 
-             if(id.Length > 0)
 
-             {
 
-                 StoryFightCfgArray cfgArray = StoryFightCfgArray.Instance;
 
-                 StoryFightCfg cfg = cfgArray.GetCfg(id);
 
-                 if(cfg == null)
 
-                 {
 
-                     Debug.LogErrorFormat("{0}配置的战斗{1}不存在", new object[]{keyName, id} );
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckDropOutExist(int id, string keyName)
 
-         {
 
-             var arr = DropOutCfgArray.Instance.GetCfgs(id);
 
-             List<DropOutCfg> dropOutCfgs = new List<DropOutCfg>(arr);
 
-             if(dropOutCfgs == null || dropOutCfgs.Count <= 0)
 
-             {
 
-                 Debug.LogErrorFormat("{0}配置的掉落{1}不存在", new object[]{keyName, id} );
 
-             }
 
-         }
 
-         private static void CheckSuitExist(int id, string keyName)
 
-         {
 
-             if(id > 0)
 
-             {
 
-                 SuitCfgArray cfgArray = SuitCfgArray.Instance;
 
-                 SuitCfg cfg = cfgArray.GetCfg(id);
 
-                 if(cfg == null)
 
-                 {
 
-                     Debug.LogErrorFormat("{0}配置的套装{1}不存在", new object[]{keyName, id} );
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckClothingSyntheticCfgExist(ItemCfg itemCfg)
 
-         {
 
-             if(itemCfg.suitId > 0)
 
-             {
 
-                 var suitCfg = SuitCfgArray.Instance.GetCfg(itemCfg.suitId);
 
-                 if(suitCfg != null && suitCfg.syntheticType > 0)
 
-                 {
 
-                     if(itemCfg.syntheticCostID <= 0 || itemCfg.syntheticCostNum <= 0 || itemCfg.syntheticMateriarsArr.Length <= 0)
 
-                     {
 
-                         Debug.LogErrorFormat("服装{0}没有对应的合成消耗配置", new object[] { itemCfg.id });
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckStoryLevelCfgExist(int id, string keyName)
 
-         {
 
-             if(id > 0)
 
-             {
 
-                 StoryLevelCfgArray cfgArray = StoryLevelCfgArray.Instance;
 
-                 StoryLevelCfg cfg = cfgArray.GetCfg(id);
 
-                 if(cfg == null)
 
-                 {
 
-                     Debug.LogErrorFormat("{0}配置的关卡{1}不存在", new object[] { keyName, id });
 
-                 }
 
-             }
 
-         }
 
-         private static void CheckCardStarCfg()
 
-         {
 
-             CardStarCfgArray cfgArray = CardStarCfgArray.Instance;
 
-            CardStarCfg [] dataArray = cfgArray.dataArray;
 
-             foreach (CardStarCfg cfg in dataArray)
 
-             {
 
-                 CheckItemsExist(cfg.materiarsArr, "卡牌CardStarCfg.materiars");
 
-             }
 
-         }
 
-         private static void CheckCardStoryCfg()
 
-         {
 
-             CardStoryCfgArray cfgArray = CardStoryCfgArray.Instance;
 
-             CardStoryCfg[] dataArray = cfgArray.dataArray;
 
-             foreach (CardStoryCfg cfg in dataArray)
 
-             {
 
-                 CheckStoryDialogExist(cfg.storyStartID, "卡牌CardStoryCfg.storyStartID");
 
-             }
 
-         }
 
-     }
 
- }
 
 
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